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			22 lines
		
	
	
		
			592 B
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			22 lines
		
	
	
		
			592 B
		
	
	
	
		
			C
		
	
	
	
| #ifndef Z64_HORSE_H
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| #define Z64_HORSE_H
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| 
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| #include "ultra64.h"
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| #include "z64.h"
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| 
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| 
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| s32 Horse_GetJumpingFencePathIndex(PlayState* play);
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| s32 Horse_CopyPointFromPathList(PlayState* play, s32 pathIndex, s32 pointIndex, Vec3s* dst, s16* arg4);
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| s32 Horse_IsValidSpawn(s16 sceneId);
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| void Horse_ResetHorseData(PlayState* play);
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| void Horse_Spawn(PlayState* play, Player* player);
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| void Horse_RotateToPoint(Actor* actor, Vec3f* pos, s16 turnYaw);
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| s32 Horse_IsActive(PlayState* play, ActorContext* actorCtx);
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| 
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| 
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| extern s32 gHorseIsMounted;
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| extern s32 D_801BDAA0;
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| extern s32 gHorsePlayedEponasSong;
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| 
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| #endif
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