mirror of https://github.com/zeldaret/mm.git
				
				
				
			
		
			
				
	
	
		
			121 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			C
		
	
	
	
| #ifndef _Z64MATH_H_
 | |
| #define _Z64MATH_H_
 | |
| 
 | |
| #include "ultra64.h"
 | |
| 
 | |
| #define VEC_SET(V,X,Y,Z) V.x=X;V.y=Y;V.z=Z
 | |
| 
 | |
| typedef struct {
 | |
|     /* 0x00 */ f32 x;
 | |
|     /* 0x04 */ f32 y;
 | |
| } Vec2f; // size = 0x08
 | |
| 
 | |
| typedef struct {
 | |
|     /* 0x00 */ f32 x;
 | |
|     /* 0x04 */ f32 y;
 | |
|     /* 0x08 */ f32 z;
 | |
| } Vec3f; // size = 0x0C
 | |
| 
 | |
| typedef struct {
 | |
|     /* 0x00 */ u16 x;
 | |
|     /* 0x02 */ u16 y;
 | |
|     /* 0x04 */ u16 z;
 | |
| } Vec3us; // size = 0x06
 | |
| 
 | |
| typedef struct {
 | |
|     /* 0x00 */ s16 x;
 | |
|     /* 0x02 */ s16 y;
 | |
|     /* 0x04 */ s16 z;
 | |
| } Vec3s; // size = 0x06
 | |
| 
 | |
| typedef struct {
 | |
|     /* 0x00 */ s32 x;
 | |
|     /* 0x04 */ s32 y;
 | |
|     /* 0x08 */ s32 z;
 | |
| } Vec3i; // size = 0x0C
 | |
| 
 | |
| typedef struct {
 | |
|     /* 0x00 */ Vec3s center;
 | |
|     /* 0x06 */ s16   radius;
 | |
| } Sphere16; // size = 0x08
 | |
| 
 | |
| typedef struct {
 | |
|     /* 0x00 */ Vec3f center;
 | |
|     /* 0x0C */ f32   radius;
 | |
| } Spheref; // size = 0x10
 | |
| 
 | |
| typedef struct {
 | |
|     /* 0x00 */ Vec3f normal;
 | |
|     /* 0x0C */ f32   originDist;
 | |
| } Plane; // size = 0x10
 | |
| 
 | |
| typedef struct {
 | |
|     /* 0x00 */ Vec3f vtx[3];
 | |
|     /* 0x24 */ Plane plane;
 | |
| } TriNorm; // size = 0x34
 | |
| 
 | |
| typedef struct {
 | |
|     /* 0x00 */ s16   radius;
 | |
|     /* 0x02 */ s16   height;
 | |
|     /* 0x04 */ s16   yShift;
 | |
|     /* 0x06 */ Vec3s pos;
 | |
| } Cylinder16; // size = 0x0C
 | |
| 
 | |
| typedef struct {
 | |
|     /* 0x00 */ f32   radius;
 | |
|     /* 0x04 */ f32   height;
 | |
|     /* 0x08 */ f32   yShift;
 | |
|     /* 0x0C */ Vec3f pos;
 | |
| } Cylinderf; // size = 0x18
 | |
| 
 | |
| typedef struct {
 | |
|     /* 0x00 */ Vec3f point;
 | |
|     /* 0x0C */ Vec3f dir;
 | |
| } InfiniteLine; // size = 0x18
 | |
| 
 | |
| typedef struct {
 | |
|     /* 0x00 */ Vec3f a;
 | |
|     /* 0x0C */ Vec3f b;
 | |
| } LineSegment; // size = 0x18
 | |
| 
 | |
| // Defines a point in the spherical coordinate system
 | |
| typedef struct {
 | |
|     /* 0x00 */ f32 r;       // radius
 | |
|     /* 0x04 */ s16 pitch;   // polar (zenith) angle
 | |
|     /* 0x06 */ s16 yaw;     // azimuthal angle
 | |
| } VecSph; // size = 0x08
 | |
| 
 | |
| #define F32_LERP(v0,v1,t) ((1.0f - (t)) * (v0) + (t) * (v1))
 | |
| #define F32_LERPIMP(v0, v1, t) (v0 + ((v1 - v0) * t))
 | |
| #define F32_LERPIMPINV(v0, v1, t) ((v0) + (((v1) - (v0)) / (t)))
 | |
| #define BINANG_LERPIMP(v0, v1, t) ((v0) + (s16)(BINANG_SUB((v1), (v0)) * (t)))
 | |
| #define BINANG_LERPIMPINV(v0, v1, t) ((v0) + BINANG_SUB((v1), (v0)) / (t))
 | |
| 
 | |
| #define VEC3F_LERPIMPDST(dst, v0, v1, t){ \
 | |
|     (dst)->x = (v0)->x + (((v1)->x - (v0)->x) * t); \
 | |
|     (dst)->y = (v0)->y + (((v1)->y - (v0)->y) * t); \
 | |
|     (dst)->z = (v0)->z + (((v1)->z - (v0)->z) * t); \
 | |
| }
 | |
| 
 | |
| #define IS_ZERO(f) (fabsf(f) < 0.008f)
 | |
| 
 | |
| // Trig macros
 | |
| #define DEGF_TO_BINANG(degreesf) (s16)(degreesf * 182.04167f + .5f)
 | |
| #define RADF_TO_BINANG(radf) (s16)(radf * (32768.0f / M_PI))
 | |
| #define RADF_TO_DEGF(radf) (radf * (180.0f / M_PI))
 | |
| #define DEGF_TO_RADF(degf) (degf * (M_PI / 180.0f))
 | |
| #define BINANG_ROT180(angle) ((s16)(angle + 0x8000))
 | |
| #define BINANG_SUB(a, b) ((s16)(a - b))
 | |
| #define BINANG_ADD(a, b) ((s16)(a + b))
 | |
| #define DEG_TO_RAD(degrees) ((degrees) * (M_PI / 180.0f))
 | |
| #define BINANG_TO_DEGF(binang) ((f32)binang * (360.0001525f / 65535.0f))
 | |
| #define BINANG_TO_RAD(binang) (((f32)binang / 32768.0f) * M_PI)
 | |
| 
 | |
| // Vector macros
 | |
| #define SQXZ(vec) ((vec.x) * (vec.x) + (vec.z) * (vec.z))
 | |
| #define DOTXZ(vec1, vec2) ((vec1.x) * (vec2.x) + (vec1.z) * (vec2.z))
 | |
| #define SQXYZ(vec) ((vec.x) * (vec.x) + (vec.y) * (vec.y) + (vec.z) * (vec.z))
 | |
| #define DOTXYZ(vec1, vec2) ((vec1.x) * (vec2.x) + (vec1.y) * (vec2.y) + (vec1.z) * (vec2.z))
 | |
| 
 | |
| #endif
 |