mm/tools/overlayhelpers
Derek Hensley 471d86f530
Build Sync (#1600)
* Rename outputs

* Makefile target renames

* Add run target

* yeet z64compress

* venv

* baserom_uncompressed -> baserom-decompressed

* input rom name to baserom.z64

* Add BUILD_DIR makefile variable

* Move built roms to build dir

* Move baserom to baseroms folder

* Add version to map file name

* Makefile cleanup

* Rename ldscript to include version

* Multiversion build

* n64-us version name

* Remove venv as dependency of setup

* Readme wording

* extract_baserom.py suggestion

* Readd checksums

* Make .venv work with windows

* missed an endif

* Cleaner windows venv implementation

* Remove duplciate process

* Build process steps

* Move make_options back

* Fix schedule build directory

* Fix schedule includes

* Makefile NON_MATCHING check -> != 0

* OOT 1704 changes

* Small cleanups

* Missed 1 thing

* UNSET -> SYMS

* Update extract_baserom.py

* dmadata.py

* Small cleanup

* dmadata_start

* Format

* dmadata files

* Fix makefile comment

* Jenkins report fix

* extracted dir

* Python dependencies order in readme
2024-04-06 11:07:58 -07:00
..
actor_symbols.py Build Sync (#1600) 2024-04-06 11:07:58 -07:00
colchkinfoinit.py Automatically add Init data to actors (#216) 2021-07-22 22:45:39 -04:00
colliderinit.py C file for Fishing, some changes to collider scripts, a few minor cleanups (#210) 2021-07-15 00:33:20 -04:00
damage_table.py Introduce DamageTable formatting and macros (#211) 2021-07-17 00:35:29 -04:00
data_parser.py Added data_parser.py to assist in moving data over to c files more easily (#174) 2021-06-10 17:35:46 -04:00
ichaindis.py Small env fixes: git submodules & python3 (#127) 2021-05-18 19:53:11 -04:00
scheduledis.py A higher level language for schedule scripts (#1462) 2024-02-01 09:50:32 -03:00