mirror of https://github.com/zeldaret/mm.git
441 lines
18 KiB
C
441 lines
18 KiB
C
#include "global.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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#include "interface/parameter_static/parameter_static.h"
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s16 sHeartsPrimColors[3][3] = { { 255, 70, 50 }, { 255, 190, 0 }, { 100, 100, 255 } };
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s16 sHeartsEnvColors[3][3] = { { 50, 40, 60 }, { 255, 0, 0 }, { 0, 0, 255 } };
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s16 sHeartsPrimFactors[3][3] = { { 0, 0, 0 }, { 0, 120, -50 }, { -155, 30, 205 } };
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s16 sHeartsEnvFactors[3][3] = { { 0, 0, 0 }, { 205, -40, -60 }, { -50, -40, 195 } };
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s16 sHeartsDDPrimColors[3][3] = { { 255, 255, 255 }, { 255, 190, 0 }, { 100, 100, 255 } };
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s16 sHeartsDDEnvColors[3][3] = { { 200, 0, 0 }, { 255, 0, 0 }, { 0, 0, 255 } };
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s16 sHeartsDDPrimFactors[3][3] = { { 0, 0, 0 }, { 0, -65, -255 }, { -155, -155, 0 } };
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s16 sHeartsDDEnvFactors[3][3] = { { 0, 0, 0 }, { 55, 0, 0 }, { -200, 0, 255 } };
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s16 sBeatingHeartsDDPrim[3];
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s16 sBeatingHeartsDDEnv[3];
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s16 sHeartsDDPrim[2][3];
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s16 sHeartsDDEnv[2][3];
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static TexturePtr sHeartTextures[] = {
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gHeartFullTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex,
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gHeartQuarterTex, gHeartQuarterTex, gHeartHalfTex, gHeartHalfTex,
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gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartThreeQuarterTex,
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gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex,
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};
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static TexturePtr sHeartDDTextures[] = {
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gDefenseHeartFullTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
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gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
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gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex,
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gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartThreeQuarterTex,
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gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex,
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gDefenseHeartThreeQuarterTex,
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};
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void LifeMeter_Init(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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interfaceCtx->healthTimer = 320;
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interfaceCtx->health = gSaveContext.save.saveInfo.playerData.health;
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interfaceCtx->lifeColorChange = 0;
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interfaceCtx->lifeColorChangeDirection = 0;
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interfaceCtx->lifeSizeChange = interfaceCtx->lifeColorChange;
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interfaceCtx->lifeSizeChangeDirection = interfaceCtx->lifeColorChangeDirection;
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interfaceCtx->heartsPrimR[0] = 255;
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interfaceCtx->heartsPrimG[0] = 70;
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interfaceCtx->heartsPrimB[0] = 50;
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interfaceCtx->heartsEnvR[0] = 50;
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interfaceCtx->heartsEnvG[0] = 40;
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interfaceCtx->heartsEnvB[0] = 60;
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interfaceCtx->heartsPrimR[1] = 255;
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interfaceCtx->heartsPrimG[1] = 70;
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interfaceCtx->heartsPrimB[1] = 50;
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interfaceCtx->heartsEnvR[1] = 50;
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interfaceCtx->heartsEnvG[1] = 40;
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interfaceCtx->heartsEnvB[1] = 60;
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sHeartsDDPrim[0][0] = sHeartsDDPrim[1][0] = 255;
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sHeartsDDPrim[0][1] = sHeartsDDPrim[1][1] = 255;
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sHeartsDDPrim[0][2] = sHeartsDDPrim[1][2] = 255;
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sHeartsDDEnv[0][0] = sHeartsDDEnv[1][0] = 200;
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sHeartsDDEnv[0][1] = sHeartsDDEnv[1][1] = 0;
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sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = 0;
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}
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void LifeMeter_UpdateColors(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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f32 factorBeating = interfaceCtx->lifeColorChange * 0.1f;
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f32 ddFactor;
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s32 type = 0;
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s32 ddType;
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s16 rFactor;
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s16 gFactor;
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s16 bFactor;
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if (interfaceCtx) {}
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if (interfaceCtx->lifeColorChangeDirection != 0) {
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interfaceCtx->lifeColorChange--;
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if (interfaceCtx->lifeColorChange <= 0) {
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interfaceCtx->lifeColorChange = 0;
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interfaceCtx->lifeColorChangeDirection = 0;
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}
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} else {
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interfaceCtx->lifeColorChange++;
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if (interfaceCtx->lifeColorChange >= 10) {
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interfaceCtx->lifeColorChange = 10;
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interfaceCtx->lifeColorChangeDirection = 1;
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}
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}
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ddFactor = factorBeating;
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interfaceCtx->heartsPrimR[0] = 255;
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interfaceCtx->heartsPrimG[0] = 70;
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interfaceCtx->heartsPrimB[0] = 50;
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interfaceCtx->heartsEnvR[0] = 50;
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interfaceCtx->heartsEnvG[0] = 40;
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interfaceCtx->heartsEnvB[0] = 60;
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interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type][0];
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interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type][1];
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interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type][2];
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interfaceCtx->heartsEnvR[1] = sHeartsEnvColors[type][0];
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interfaceCtx->heartsEnvG[1] = sHeartsEnvColors[type][1];
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interfaceCtx->heartsEnvB[1] = sHeartsEnvColors[type][2];
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rFactor = sHeartsPrimFactors[0][0] * factorBeating;
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gFactor = sHeartsPrimFactors[0][1] * factorBeating;
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bFactor = sHeartsPrimFactors[0][2] * factorBeating;
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interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + 255) & 0xFF;
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interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + 70) & 0xFF;
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interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + 50) & 0xFF;
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rFactor = sHeartsEnvFactors[0][0] * factorBeating;
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gFactor = sHeartsEnvFactors[0][1] * factorBeating;
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bFactor = sHeartsEnvFactors[0][2] * factorBeating;
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if (1) {}
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ddType = type;
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interfaceCtx->beatingHeartEnv[0] = (u8)(rFactor + 50) & 0xFF;
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interfaceCtx->beatingHeartEnv[1] = (u8)(gFactor + 40) & 0xFF;
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interfaceCtx->beatingHeartEnv[2] = (u8)(bFactor + 60) & 0xFF;
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sHeartsDDPrim[0][0] = 255;
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sHeartsDDPrim[0][1] = 255;
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sHeartsDDPrim[0][2] = 255;
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sHeartsDDEnv[0][0] = 200;
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sHeartsDDEnv[0][1] = 0;
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sHeartsDDEnv[0][2] = 0;
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sHeartsDDPrim[1][0] = sHeartsDDPrimColors[ddType][0];
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sHeartsDDPrim[1][1] = sHeartsDDPrimColors[ddType][1];
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sHeartsDDPrim[1][2] = sHeartsDDPrimColors[ddType][2];
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sHeartsDDEnv[1][0] = sHeartsDDEnvColors[ddType][0];
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sHeartsDDEnv[1][1] = sHeartsDDEnvColors[ddType][1];
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sHeartsDDEnv[1][2] = sHeartsDDEnvColors[ddType][2];
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rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor;
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gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor;
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bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor;
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sBeatingHeartsDDPrim[0] = (u8)(rFactor + 255) & 0xFF;
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sBeatingHeartsDDPrim[1] = (u8)(gFactor + 255) & 0xFF;
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sBeatingHeartsDDPrim[2] = (u8)(bFactor + 255) & 0xFF;
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rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor;
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gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor;
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bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor;
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sBeatingHeartsDDEnv[0] = (u8)(rFactor + 200) & 0xFF;
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sBeatingHeartsDDEnv[1] = (u8)(gFactor + 0) & 0xFF;
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sBeatingHeartsDDEnv[2] = (u8)(bFactor + 0) & 0xFF;
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}
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// Unused
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s32 LifeMeter_SaveInterfaceHealth(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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gSaveContext.save.saveInfo.playerData.health = interfaceCtx->health;
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return 1;
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}
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// Unused
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s32 LifeMeter_IncreaseInterfaceHealth(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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interfaceCtx->healthTimer = 320;
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interfaceCtx->health += 0x10;
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if (play->interfaceCtx.health >= gSaveContext.save.saveInfo.playerData.health) {
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play->interfaceCtx.health = gSaveContext.save.saveInfo.playerData.health;
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return true;
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}
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return false;
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}
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// Unused
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s32 LifeMeter_DecreaseInterfaceHealth(PlayState* play) {
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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if (interfaceCtx->healthTimer != 0) {
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interfaceCtx->healthTimer--;
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} else {
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interfaceCtx->healthTimer = 320;
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interfaceCtx->health -= 0x10;
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if (interfaceCtx->health <= 0) {
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interfaceCtx->health = 0;
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play->damagePlayer(play, -(((void)0, gSaveContext.save.saveInfo.playerData.health) + 1));
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return true;
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}
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}
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return false;
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}
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void LifeMeter_Draw(PlayState* play) {
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s32 pad[5];
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TexturePtr heartTex;
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s32 curColorSet;
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f32 offsetX;
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f32 offsetY;
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s32 i;
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f32 posY;
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f32 posX;
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f32 halfTexSize;
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f32 temp_f4;
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GraphicsContext* gfxCtx = play->state.gfxCtx;
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InterfaceContext* interfaceCtx = &play->interfaceCtx;
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Vtx* beatingHeartVtx = interfaceCtx->beatingHeartVtx;
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s32 fractionHeartCount = gSaveContext.save.saveInfo.playerData.health % 0x10;
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s16 healthCapacity = gSaveContext.save.saveInfo.playerData.healthCapacity / 0x10;
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s16 fullHeartCount = gSaveContext.save.saveInfo.playerData.health / 0x10;
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s32 pad2;
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f32 lifesize = interfaceCtx->lifeSizeChange * 0.1f;
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u32 curCombineModeSet = 0;
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TexturePtr temp = NULL;
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s32 ddCount = gSaveContext.save.saveInfo.inventory.defenseHearts - 1;
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OPEN_DISPS(gfxCtx);
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if ((gSaveContext.save.saveInfo.playerData.health % 0x10) == 0) {
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fullHeartCount--;
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}
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offsetY = 0.0f;
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offsetX = 0.0f;
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curColorSet = -1;
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for (i = 0; i < healthCapacity; i++) {
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if ((ddCount < 0) || (ddCount < i)) {
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if (i < fullHeartCount) {
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if (curColorSet != 0) {
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curColorSet = 0;
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0],
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interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
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interfaceCtx->heartsEnvB[0], 255);
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}
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} else if (i == fullHeartCount) {
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if (curColorSet != 1) {
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curColorSet = 1;
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->beatingHeartPrim[0],
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interfaceCtx->beatingHeartPrim[1], interfaceCtx->beatingHeartPrim[2],
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interfaceCtx->healthAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->beatingHeartEnv[0], interfaceCtx->beatingHeartEnv[1],
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interfaceCtx->beatingHeartEnv[2], 255);
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}
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} else if (fullHeartCount < i) {
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if (curColorSet != 2) {
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curColorSet = 2;
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0],
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interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
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interfaceCtx->heartsEnvB[0], 255);
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}
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} else {
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if (curColorSet != 3) {
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curColorSet = 3;
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[1], interfaceCtx->heartsPrimG[1],
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interfaceCtx->heartsPrimB[1], interfaceCtx->healthAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[1], interfaceCtx->heartsEnvG[1],
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interfaceCtx->heartsEnvB[1], 255);
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}
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}
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if (i < fullHeartCount) {
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heartTex = gHeartFullTex;
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} else if (i == fullHeartCount) {
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heartTex = sHeartTextures[fractionHeartCount];
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} else {
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heartTex = gHeartEmptyTex;
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}
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} else {
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if (i < fullHeartCount) {
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if (curColorSet != 4) {
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curColorSet = 4;
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0][0], sHeartsDDPrim[0][1], sHeartsDDPrim[0][2],
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interfaceCtx->healthAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0][0], sHeartsDDEnv[0][1], sHeartsDDEnv[0][2], 255);
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}
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} else if (i == fullHeartCount) {
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if (curColorSet != 5) {
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curColorSet = 5;
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sBeatingHeartsDDPrim[0], sBeatingHeartsDDPrim[1],
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sBeatingHeartsDDPrim[2], interfaceCtx->healthAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, sBeatingHeartsDDEnv[0], sBeatingHeartsDDEnv[1],
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sBeatingHeartsDDEnv[2], 255);
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}
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} else if (i > fullHeartCount) {
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if (curColorSet != 6) {
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curColorSet = 6;
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0][0], sHeartsDDPrim[0][1], sHeartsDDPrim[0][2],
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interfaceCtx->healthAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0][0], sHeartsDDEnv[0][1], sHeartsDDEnv[0][2], 255);
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}
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} else if (curColorSet != 7) {
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curColorSet = 7;
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gDPPipeSync(OVERLAY_DISP++);
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gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[1][0], sHeartsDDPrim[1][1], sHeartsDDPrim[1][2],
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interfaceCtx->healthAlpha);
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gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[1][0], sHeartsDDEnv[1][1], sHeartsDDEnv[1][2], 255);
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}
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if (i < fullHeartCount) {
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heartTex = gDefenseHeartFullTex;
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} else if (i == fullHeartCount) {
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heartTex = sHeartDDTextures[fractionHeartCount];
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} else {
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heartTex = gDefenseHeartEmptyTex;
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}
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}
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if (temp != heartTex) {
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temp = heartTex;
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gDPLoadTextureBlock(OVERLAY_DISP++, heartTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
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G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
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G_TX_NOLOD, G_TX_NOLOD);
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}
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if (i != fullHeartCount) {
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if ((ddCount < 0) || (i > ddCount)) {
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if (curCombineModeSet != 1) {
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curCombineModeSet = 1;
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Gfx_SetupDL39_Overlay(gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
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0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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}
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} else if (curCombineModeSet != 3) {
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curCombineModeSet = 3;
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Gfx_SetupDL39_Overlay(gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0,
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ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
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}
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posY = 26.0f + offsetY;
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posX = 30.0f + offsetX;
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temp_f4 = 1.0f;
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temp_f4 /= 0.68f;
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temp_f4 *= 1 << 10;
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halfTexSize = 8.0f;
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halfTexSize *= 0.68f;
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gSPTextureRectangle(OVERLAY_DISP++, (s32)((posX - halfTexSize) * 4), (s32)((posY - halfTexSize) * 4),
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(s32)((posX + halfTexSize) * 4), (s32)((posY + halfTexSize) * 4), G_TX_RENDERTILE, 0, 0,
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(s32)temp_f4, (s32)temp_f4);
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} else {
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Mtx* mtx;
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if ((ddCount < 0) || (ddCount < i)) {
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if (curCombineModeSet != 2) {
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curCombineModeSet = 2;
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Gfx_SetupDL42_Overlay(gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
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0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
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}
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} else {
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if (curCombineModeSet != 4) {
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curCombineModeSet = 4;
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Gfx_SetupDL42_Overlay(gfxCtx);
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gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
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0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
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gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
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}
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}
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mtx = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
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Mtx_SetTranslateScaleMtx(mtx, 1.0f - (0.32f * lifesize), 1.0f - (0.32f * lifesize),
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1.0f - (0.32f * lifesize), -130.0f + offsetX, 94.5f - offsetY, 0.0f);
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gSPMatrix(OVERLAY_DISP++, mtx, G_MTX_LOAD | G_MTX_MODELVIEW);
|
|
gSPVertex(OVERLAY_DISP++, beatingHeartVtx, 4, 0);
|
|
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
|
|
}
|
|
|
|
offsetX += 10.0f;
|
|
if (i == 9) {
|
|
offsetY += 10.0f;
|
|
offsetX = 0.0f;
|
|
}
|
|
}
|
|
CLOSE_DISPS(gfxCtx);
|
|
}
|
|
|
|
void LifeMeter_UpdateSizeAndBeep(PlayState* play) {
|
|
InterfaceContext* interfaceCtx = &play->interfaceCtx;
|
|
|
|
if (interfaceCtx->lifeSizeChangeDirection != 0) {
|
|
interfaceCtx->lifeSizeChange--;
|
|
if (interfaceCtx->lifeSizeChange <= 0) {
|
|
interfaceCtx->lifeSizeChange = 0;
|
|
interfaceCtx->lifeSizeChangeDirection = 0;
|
|
if (!Player_InCsMode(play) && (play->pauseCtx.state == PAUSE_STATE_OFF) &&
|
|
(play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && LifeMeter_IsCritical() && !Play_InCsMode(play)) {
|
|
Audio_PlaySfx(NA_SE_SY_HITPOINT_ALARM);
|
|
}
|
|
}
|
|
} else {
|
|
interfaceCtx->lifeSizeChange++;
|
|
if ((s32)interfaceCtx->lifeSizeChange >= 10) {
|
|
interfaceCtx->lifeSizeChange = 10;
|
|
interfaceCtx->lifeSizeChangeDirection = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
u32 LifeMeter_IsCritical(void) {
|
|
s16 criticalThreshold;
|
|
|
|
if (gSaveContext.save.saveInfo.playerData.healthCapacity <= 0x50) {
|
|
criticalThreshold = 0x10;
|
|
} else if (gSaveContext.save.saveInfo.playerData.healthCapacity <= 0xA0) {
|
|
criticalThreshold = 0x18;
|
|
} else if (gSaveContext.save.saveInfo.playerData.healthCapacity <= 0xF0) {
|
|
criticalThreshold = 0x20;
|
|
} else {
|
|
criticalThreshold = 0x2C;
|
|
}
|
|
|
|
if ((criticalThreshold >= gSaveContext.save.saveInfo.playerData.health) &&
|
|
(gSaveContext.save.saveInfo.playerData.health > 0)) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|