mm/src/code/z_lifemeter.c

441 lines
18 KiB
C

#include "global.h"
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
#include "interface/parameter_static/parameter_static.h"
s16 sHeartsPrimColors[3][3] = { { 255, 70, 50 }, { 255, 190, 0 }, { 100, 100, 255 } };
s16 sHeartsEnvColors[3][3] = { { 50, 40, 60 }, { 255, 0, 0 }, { 0, 0, 255 } };
s16 sHeartsPrimFactors[3][3] = { { 0, 0, 0 }, { 0, 120, -50 }, { -155, 30, 205 } };
s16 sHeartsEnvFactors[3][3] = { { 0, 0, 0 }, { 205, -40, -60 }, { -50, -40, 195 } };
s16 sHeartsDDPrimColors[3][3] = { { 255, 255, 255 }, { 255, 190, 0 }, { 100, 100, 255 } };
s16 sHeartsDDEnvColors[3][3] = { { 200, 0, 0 }, { 255, 0, 0 }, { 0, 0, 255 } };
s16 sHeartsDDPrimFactors[3][3] = { { 0, 0, 0 }, { 0, -65, -255 }, { -155, -155, 0 } };
s16 sHeartsDDEnvFactors[3][3] = { { 0, 0, 0 }, { 55, 0, 0 }, { -200, 0, 255 } };
s16 sBeatingHeartsDDPrim[3];
s16 sBeatingHeartsDDEnv[3];
s16 sHeartsDDPrim[2][3];
s16 sHeartsDDEnv[2][3];
static TexturePtr sHeartTextures[] = {
gHeartFullTex, gHeartQuarterTex, gHeartQuarterTex, gHeartQuarterTex,
gHeartQuarterTex, gHeartQuarterTex, gHeartHalfTex, gHeartHalfTex,
gHeartHalfTex, gHeartHalfTex, gHeartHalfTex, gHeartThreeQuarterTex,
gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex, gHeartThreeQuarterTex,
};
static TexturePtr sHeartDDTextures[] = {
gDefenseHeartFullTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
gDefenseHeartQuarterTex, gDefenseHeartQuarterTex, gDefenseHeartQuarterTex,
gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartHalfTex,
gDefenseHeartHalfTex, gDefenseHeartHalfTex, gDefenseHeartThreeQuarterTex,
gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex, gDefenseHeartThreeQuarterTex,
gDefenseHeartThreeQuarterTex,
};
void LifeMeter_Init(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
interfaceCtx->healthTimer = 320;
interfaceCtx->health = gSaveContext.save.saveInfo.playerData.health;
interfaceCtx->lifeColorChange = 0;
interfaceCtx->lifeColorChangeDirection = 0;
interfaceCtx->lifeSizeChange = interfaceCtx->lifeColorChange;
interfaceCtx->lifeSizeChangeDirection = interfaceCtx->lifeColorChangeDirection;
interfaceCtx->heartsPrimR[0] = 255;
interfaceCtx->heartsPrimG[0] = 70;
interfaceCtx->heartsPrimB[0] = 50;
interfaceCtx->heartsEnvR[0] = 50;
interfaceCtx->heartsEnvG[0] = 40;
interfaceCtx->heartsEnvB[0] = 60;
interfaceCtx->heartsPrimR[1] = 255;
interfaceCtx->heartsPrimG[1] = 70;
interfaceCtx->heartsPrimB[1] = 50;
interfaceCtx->heartsEnvR[1] = 50;
interfaceCtx->heartsEnvG[1] = 40;
interfaceCtx->heartsEnvB[1] = 60;
sHeartsDDPrim[0][0] = sHeartsDDPrim[1][0] = 255;
sHeartsDDPrim[0][1] = sHeartsDDPrim[1][1] = 255;
sHeartsDDPrim[0][2] = sHeartsDDPrim[1][2] = 255;
sHeartsDDEnv[0][0] = sHeartsDDEnv[1][0] = 200;
sHeartsDDEnv[0][1] = sHeartsDDEnv[1][1] = 0;
sHeartsDDEnv[0][2] = sHeartsDDEnv[1][2] = 0;
}
void LifeMeter_UpdateColors(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
f32 factorBeating = interfaceCtx->lifeColorChange * 0.1f;
f32 ddFactor;
s32 type = 0;
s32 ddType;
s16 rFactor;
s16 gFactor;
s16 bFactor;
if (interfaceCtx) {}
if (interfaceCtx->lifeColorChangeDirection != 0) {
interfaceCtx->lifeColorChange--;
if (interfaceCtx->lifeColorChange <= 0) {
interfaceCtx->lifeColorChange = 0;
interfaceCtx->lifeColorChangeDirection = 0;
}
} else {
interfaceCtx->lifeColorChange++;
if (interfaceCtx->lifeColorChange >= 10) {
interfaceCtx->lifeColorChange = 10;
interfaceCtx->lifeColorChangeDirection = 1;
}
}
ddFactor = factorBeating;
interfaceCtx->heartsPrimR[0] = 255;
interfaceCtx->heartsPrimG[0] = 70;
interfaceCtx->heartsPrimB[0] = 50;
interfaceCtx->heartsEnvR[0] = 50;
interfaceCtx->heartsEnvG[0] = 40;
interfaceCtx->heartsEnvB[0] = 60;
interfaceCtx->heartsPrimR[1] = sHeartsPrimColors[type][0];
interfaceCtx->heartsPrimG[1] = sHeartsPrimColors[type][1];
interfaceCtx->heartsPrimB[1] = sHeartsPrimColors[type][2];
interfaceCtx->heartsEnvR[1] = sHeartsEnvColors[type][0];
interfaceCtx->heartsEnvG[1] = sHeartsEnvColors[type][1];
interfaceCtx->heartsEnvB[1] = sHeartsEnvColors[type][2];
rFactor = sHeartsPrimFactors[0][0] * factorBeating;
gFactor = sHeartsPrimFactors[0][1] * factorBeating;
bFactor = sHeartsPrimFactors[0][2] * factorBeating;
interfaceCtx->beatingHeartPrim[0] = (u8)(rFactor + 255) & 0xFF;
interfaceCtx->beatingHeartPrim[1] = (u8)(gFactor + 70) & 0xFF;
interfaceCtx->beatingHeartPrim[2] = (u8)(bFactor + 50) & 0xFF;
rFactor = sHeartsEnvFactors[0][0] * factorBeating;
gFactor = sHeartsEnvFactors[0][1] * factorBeating;
bFactor = sHeartsEnvFactors[0][2] * factorBeating;
if (1) {}
ddType = type;
interfaceCtx->beatingHeartEnv[0] = (u8)(rFactor + 50) & 0xFF;
interfaceCtx->beatingHeartEnv[1] = (u8)(gFactor + 40) & 0xFF;
interfaceCtx->beatingHeartEnv[2] = (u8)(bFactor + 60) & 0xFF;
sHeartsDDPrim[0][0] = 255;
sHeartsDDPrim[0][1] = 255;
sHeartsDDPrim[0][2] = 255;
sHeartsDDEnv[0][0] = 200;
sHeartsDDEnv[0][1] = 0;
sHeartsDDEnv[0][2] = 0;
sHeartsDDPrim[1][0] = sHeartsDDPrimColors[ddType][0];
sHeartsDDPrim[1][1] = sHeartsDDPrimColors[ddType][1];
sHeartsDDPrim[1][2] = sHeartsDDPrimColors[ddType][2];
sHeartsDDEnv[1][0] = sHeartsDDEnvColors[ddType][0];
sHeartsDDEnv[1][1] = sHeartsDDEnvColors[ddType][1];
sHeartsDDEnv[1][2] = sHeartsDDEnvColors[ddType][2];
rFactor = sHeartsDDPrimFactors[ddType][0] * ddFactor;
gFactor = sHeartsDDPrimFactors[ddType][1] * ddFactor;
bFactor = sHeartsDDPrimFactors[ddType][2] * ddFactor;
sBeatingHeartsDDPrim[0] = (u8)(rFactor + 255) & 0xFF;
sBeatingHeartsDDPrim[1] = (u8)(gFactor + 255) & 0xFF;
sBeatingHeartsDDPrim[2] = (u8)(bFactor + 255) & 0xFF;
rFactor = sHeartsDDEnvFactors[ddType][0] * ddFactor;
gFactor = sHeartsDDEnvFactors[ddType][1] * ddFactor;
bFactor = sHeartsDDEnvFactors[ddType][2] * ddFactor;
sBeatingHeartsDDEnv[0] = (u8)(rFactor + 200) & 0xFF;
sBeatingHeartsDDEnv[1] = (u8)(gFactor + 0) & 0xFF;
sBeatingHeartsDDEnv[2] = (u8)(bFactor + 0) & 0xFF;
}
// Unused
s32 LifeMeter_SaveInterfaceHealth(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
gSaveContext.save.saveInfo.playerData.health = interfaceCtx->health;
return 1;
}
// Unused
s32 LifeMeter_IncreaseInterfaceHealth(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
interfaceCtx->healthTimer = 320;
interfaceCtx->health += 0x10;
if (play->interfaceCtx.health >= gSaveContext.save.saveInfo.playerData.health) {
play->interfaceCtx.health = gSaveContext.save.saveInfo.playerData.health;
return true;
}
return false;
}
// Unused
s32 LifeMeter_DecreaseInterfaceHealth(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if (interfaceCtx->healthTimer != 0) {
interfaceCtx->healthTimer--;
} else {
interfaceCtx->healthTimer = 320;
interfaceCtx->health -= 0x10;
if (interfaceCtx->health <= 0) {
interfaceCtx->health = 0;
play->damagePlayer(play, -(((void)0, gSaveContext.save.saveInfo.playerData.health) + 1));
return true;
}
}
return false;
}
void LifeMeter_Draw(PlayState* play) {
s32 pad[5];
TexturePtr heartTex;
s32 curColorSet;
f32 offsetX;
f32 offsetY;
s32 i;
f32 posY;
f32 posX;
f32 halfTexSize;
f32 temp_f4;
GraphicsContext* gfxCtx = play->state.gfxCtx;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
Vtx* beatingHeartVtx = interfaceCtx->beatingHeartVtx;
s32 fractionHeartCount = gSaveContext.save.saveInfo.playerData.health % 0x10;
s16 healthCapacity = gSaveContext.save.saveInfo.playerData.healthCapacity / 0x10;
s16 fullHeartCount = gSaveContext.save.saveInfo.playerData.health / 0x10;
s32 pad2;
f32 lifesize = interfaceCtx->lifeSizeChange * 0.1f;
u32 curCombineModeSet = 0;
TexturePtr temp = NULL;
s32 ddCount = gSaveContext.save.saveInfo.inventory.defenseHearts - 1;
OPEN_DISPS(gfxCtx);
if ((gSaveContext.save.saveInfo.playerData.health % 0x10) == 0) {
fullHeartCount--;
}
offsetY = 0.0f;
offsetX = 0.0f;
curColorSet = -1;
for (i = 0; i < healthCapacity; i++) {
if ((ddCount < 0) || (ddCount < i)) {
if (i < fullHeartCount) {
if (curColorSet != 0) {
curColorSet = 0;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0],
interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
interfaceCtx->heartsEnvB[0], 255);
}
} else if (i == fullHeartCount) {
if (curColorSet != 1) {
curColorSet = 1;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->beatingHeartPrim[0],
interfaceCtx->beatingHeartPrim[1], interfaceCtx->beatingHeartPrim[2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->beatingHeartEnv[0], interfaceCtx->beatingHeartEnv[1],
interfaceCtx->beatingHeartEnv[2], 255);
}
} else if (fullHeartCount < i) {
if (curColorSet != 2) {
curColorSet = 2;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[0], interfaceCtx->heartsPrimG[0],
interfaceCtx->heartsPrimB[0], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[0], interfaceCtx->heartsEnvG[0],
interfaceCtx->heartsEnvB[0], 255);
}
} else {
if (curColorSet != 3) {
curColorSet = 3;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, interfaceCtx->heartsPrimR[1], interfaceCtx->heartsPrimG[1],
interfaceCtx->heartsPrimB[1], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, interfaceCtx->heartsEnvR[1], interfaceCtx->heartsEnvG[1],
interfaceCtx->heartsEnvB[1], 255);
}
}
if (i < fullHeartCount) {
heartTex = gHeartFullTex;
} else if (i == fullHeartCount) {
heartTex = sHeartTextures[fractionHeartCount];
} else {
heartTex = gHeartEmptyTex;
}
} else {
if (i < fullHeartCount) {
if (curColorSet != 4) {
curColorSet = 4;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0][0], sHeartsDDPrim[0][1], sHeartsDDPrim[0][2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0][0], sHeartsDDEnv[0][1], sHeartsDDEnv[0][2], 255);
}
} else if (i == fullHeartCount) {
if (curColorSet != 5) {
curColorSet = 5;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sBeatingHeartsDDPrim[0], sBeatingHeartsDDPrim[1],
sBeatingHeartsDDPrim[2], interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, sBeatingHeartsDDEnv[0], sBeatingHeartsDDEnv[1],
sBeatingHeartsDDEnv[2], 255);
}
} else if (i > fullHeartCount) {
if (curColorSet != 6) {
curColorSet = 6;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[0][0], sHeartsDDPrim[0][1], sHeartsDDPrim[0][2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[0][0], sHeartsDDEnv[0][1], sHeartsDDEnv[0][2], 255);
}
} else if (curColorSet != 7) {
curColorSet = 7;
gDPPipeSync(OVERLAY_DISP++);
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, sHeartsDDPrim[1][0], sHeartsDDPrim[1][1], sHeartsDDPrim[1][2],
interfaceCtx->healthAlpha);
gDPSetEnvColor(OVERLAY_DISP++, sHeartsDDEnv[1][0], sHeartsDDEnv[1][1], sHeartsDDEnv[1][2], 255);
}
if (i < fullHeartCount) {
heartTex = gDefenseHeartFullTex;
} else if (i == fullHeartCount) {
heartTex = sHeartDDTextures[fractionHeartCount];
} else {
heartTex = gDefenseHeartEmptyTex;
}
}
if (temp != heartTex) {
temp = heartTex;
gDPLoadTextureBlock(OVERLAY_DISP++, heartTex, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK,
G_TX_NOLOD, G_TX_NOLOD);
}
if (i != fullHeartCount) {
if ((ddCount < 0) || (i > ddCount)) {
if (curCombineModeSet != 1) {
curCombineModeSet = 1;
Gfx_SetupDL39_Overlay(gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
}
} else if (curCombineModeSet != 3) {
curCombineModeSet = 3;
Gfx_SetupDL39_Overlay(gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0,
ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
}
posY = 26.0f + offsetY;
posX = 30.0f + offsetX;
temp_f4 = 1.0f;
temp_f4 /= 0.68f;
temp_f4 *= 1 << 10;
halfTexSize = 8.0f;
halfTexSize *= 0.68f;
gSPTextureRectangle(OVERLAY_DISP++, (s32)((posX - halfTexSize) * 4), (s32)((posY - halfTexSize) * 4),
(s32)((posX + halfTexSize) * 4), (s32)((posY + halfTexSize) * 4), G_TX_RENDERTILE, 0, 0,
(s32)temp_f4, (s32)temp_f4);
} else {
Mtx* mtx;
if ((ddCount < 0) || (ddCount < i)) {
if (curCombineModeSet != 2) {
curCombineModeSet = 2;
Gfx_SetupDL42_Overlay(gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE,
0, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, PRIMITIVE, 0);
gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
}
} else {
if (curCombineModeSet != 4) {
curCombineModeSet = 4;
Gfx_SetupDL42_Overlay(gfxCtx);
gDPSetCombineLERP(OVERLAY_DISP++, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE,
0, ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0);
gDPSetAlphaCompare(OVERLAY_DISP++, G_AC_THRESHOLD);
}
}
mtx = GRAPH_ALLOC(gfxCtx, sizeof(Mtx));
Mtx_SetTranslateScaleMtx(mtx, 1.0f - (0.32f * lifesize), 1.0f - (0.32f * lifesize),
1.0f - (0.32f * lifesize), -130.0f + offsetX, 94.5f - offsetY, 0.0f);
gSPMatrix(OVERLAY_DISP++, mtx, G_MTX_LOAD | G_MTX_MODELVIEW);
gSPVertex(OVERLAY_DISP++, beatingHeartVtx, 4, 0);
gSP1Quadrangle(OVERLAY_DISP++, 0, 2, 3, 1, 0);
}
offsetX += 10.0f;
if (i == 9) {
offsetY += 10.0f;
offsetX = 0.0f;
}
}
CLOSE_DISPS(gfxCtx);
}
void LifeMeter_UpdateSizeAndBeep(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
if (interfaceCtx->lifeSizeChangeDirection != 0) {
interfaceCtx->lifeSizeChange--;
if (interfaceCtx->lifeSizeChange <= 0) {
interfaceCtx->lifeSizeChange = 0;
interfaceCtx->lifeSizeChangeDirection = 0;
if (!Player_InCsMode(play) && (play->pauseCtx.state == PAUSE_STATE_OFF) &&
(play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) && LifeMeter_IsCritical() && !Play_InCsMode(play)) {
Audio_PlaySfx(NA_SE_SY_HITPOINT_ALARM);
}
}
} else {
interfaceCtx->lifeSizeChange++;
if ((s32)interfaceCtx->lifeSizeChange >= 10) {
interfaceCtx->lifeSizeChange = 10;
interfaceCtx->lifeSizeChangeDirection = 1;
}
}
}
u32 LifeMeter_IsCritical(void) {
s16 criticalThreshold;
if (gSaveContext.save.saveInfo.playerData.healthCapacity <= 0x50) {
criticalThreshold = 0x10;
} else if (gSaveContext.save.saveInfo.playerData.healthCapacity <= 0xA0) {
criticalThreshold = 0x18;
} else if (gSaveContext.save.saveInfo.playerData.healthCapacity <= 0xF0) {
criticalThreshold = 0x20;
} else {
criticalThreshold = 0x2C;
}
if ((criticalThreshold >= gSaveContext.save.saveInfo.playerData.health) &&
(gSaveContext.save.saveInfo.playerData.health > 0)) {
return true;
}
return false;
}