mm/include
Tharo 43a3ad88dc
Handwritten asm build prep, add handwritten asm for the code segment (#1807)
* Convert entry.s to IDO, use objcopy instead of ipl3.s and audio/lib/stack.s, add handwritten asm for the code segment

* Fix disasm, review comments

* Other suggestions
2025-07-31 13:00:42 -04:00
..
PR Handwritten asm build prep, add handwritten asm for the code segment (#1807) 2025-07-31 13:00:42 -04:00
audio Some sequence 0 improvements (#1811) 2025-05-25 22:48:29 -07:00
libc libultra/libc cleanup (#1757) 2024-12-13 18:28:22 -08:00
libc64 Move D_80097508 out of system_heap.c (#1779) 2024-12-28 08:27:25 -03:00
libu64 Apply the NORETURN attribute to functions that do not return (#1768) 2024-12-22 15:24:47 -08:00
tables Remove us specific dmadata table (#1801) 2025-03-24 11:01:04 -03:00
CIC6105.h Cleanup pass for CIC6105.c (#1371) 2023-09-24 19:23:44 +10:00
alignment.h Match `Environment_DrawSkyboxStarsImpl` (z_kankyo OK), introduce `rand.h` (#1476) 2023-11-10 10:28:16 +11:00
attributes.h Apply the NORETURN attribute to functions that do not return (#1768) 2024-12-22 15:24:47 -08:00
audiomgr.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
audiothread_cmd.h Enable `-Wint-conversion` warning (#1266) 2023-11-02 10:07:38 +11:00
boot.h Check in makerom files (#1758) 2024-12-22 15:48:13 -08:00
buffers.h Misc Cleanup (#1782) 2025-01-27 12:48:59 -03:00
build.h build creator (#1726) 2024-10-20 12:56:55 -03:00
carthandle.h Small boot cleanup (#1475) 2023-11-10 10:08:21 +11:00
color.h Add a `z64play.h` header (#1646) 2024-06-25 15:17:03 -04:00
command_macros_base.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
controller.h Misc Clean (#1680) 2024-09-07 20:55:59 -07:00
face_change.h Document Player's Face and z_actor FaceChange functions (#1777) 2025-06-03 18:59:25 -07:00
fault.h Apply the NORETURN attribute to functions that do not return (#1768) 2024-12-22 15:24:47 -08:00
fault_internal.h Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199) 2023-07-08 14:41:25 -04:00
flg_set.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
functions.h func_80183070 to Sys_Freeze (#1686) 2025-03-04 19:06:23 -08:00
gamealloc.h Yet another header cleanup (#1508) 2023-11-23 13:55:05 +11:00
gfx.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
gfx_setupdl.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
gfxalloc.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
global.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
ichain.h Add a `z64play.h` header (#1646) 2024-06-25 15:17:03 -04:00
idle.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
irqmgr.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
kaleido_manager.h [headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688) 2024-09-10 14:49:39 -03:00
kanread.h Handwritten asm build prep, add handwritten asm for the code segment (#1807) 2025-07-31 13:00:42 -04:00
listalloc.h PreRender.c OK (#1320) 2023-09-15 19:34:16 -03:00
macro.inc Extract Incbins (#1776) 2025-01-27 13:15:16 -03:00
macros.h Player Docs: Idle and Fidget (#1723) 2024-10-20 07:35:03 -07:00
main.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
message_data_fmt_nes.h Port over OoT's new text pipeline (#1685) 2024-10-12 21:03:44 -03:00
message_data_fmt_staff.h Port over OoT's new text pipeline (#1685) 2024-10-12 21:03:44 -03:00
message_data_static.h Port over OoT's new text pipeline (#1685) 2024-10-12 21:03:44 -03:00
padmgr.h libu64 (#1705) 2024-11-07 17:27:19 -08:00
rand.h Add rand.h for non-qrand.c rand functions (#1684) 2024-09-18 19:49:56 -07:00
regs.h Player Docs: Idle and Fidget (#1723) 2024-10-20 07:35:03 -07:00
rom_header.h New Romheader format (#1628) 2024-05-17 09:00:45 -04:00
romfile.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
scheduler.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
segment_symbols.h Remove gSystemHeap and the system_heap spec segment, use _buffersSegmentEnd to represent the start of the system heap (#1767) 2024-12-19 16:38:44 +11:00
segmented_address.h [headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h (#1681) 2024-09-07 16:47:22 -06:00
seqcmd.h Audio `sequence.c` OK and documented (#1201) 2023-03-30 19:53:47 +11:00
sequence.h [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays (#1679) 2024-09-15 15:26:32 -07:00
sfx.h [Audio 9/9] Loose ends (#1755) 2024-12-13 16:27:45 -08:00
slowly.h Slowly Cleanup (#1213) 2023-03-20 00:48:49 +11:00
stack.h Stack cleanups (#1193) 2023-03-08 15:25:51 -03:00
su_mtx.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
sys_cfb.h `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
sys_cmpdma.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
sys_flashrom.h Small sys_flashrom clean up (#1795) 2025-02-21 17:00:11 -08:00
sys_initial_check.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
sys_matrix.h Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD (#1729) 2024-10-22 17:51:00 -07:00
sys_ucode.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
tha.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
thga.h THA docs (#1177) 2023-03-24 14:38:04 -03:00
ultra64.h Yet another libultra cleanup (#1384) 2023-10-26 10:44:27 -03:00
unk.h `z_demo` with 4 NON_MATCHINGs (#514) 2022-03-04 19:14:52 -05:00
variables.h Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers (#1771) 2024-12-21 12:41:28 +11:00
viconfig.h General Cleanup (#1529) 2024-01-15 10:03:13 +11:00
vt.h Overhaul the build system (#234) 2021-08-03 23:21:31 -04:00
yaz0.h General Cleanup (#1529) 2024-01-15 10:03:13 +11:00
z64.h libu64 (#1705) 2024-11-07 17:27:19 -08:00
z64DLF.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
z64actor.h Document Player's Face and z_actor FaceChange functions (#1777) 2025-06-03 18:59:25 -07:00
z64actor_dlftbls.h InitVars -> Profile (#1697) 2024-09-27 22:12:20 -07:00
z64animation.h Standardize "ActorMovement" over "ActorMove" (#1773) 2024-12-21 14:15:10 +11:00
z64animation_legacy.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64audio.h Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers (#1771) 2024-12-21 12:41:28 +11:00
z64bgcheck.h bgcheck macros from OoT (#1774) 2024-12-22 15:34:35 -08:00
z64bombers_notebook.h Add a `z64play.h` header (#1646) 2024-06-25 15:17:03 -04:00
z64camera.h Player Docs: Talking (#1738) 2024-11-17 16:26:59 -08:00
z64circle_tex.h Clean2 (#1605) 2024-02-20 14:04:23 +11:00
z64collision_check.h Sync Colliders Final (#1718) 2024-10-18 23:54:54 +11:00
z64curve.h `sys_math3d.c` Decompiled and Mostly Documented (#1450) 2024-06-14 22:39:31 -07:00
z64cutscene.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64cutscene_commands.h Remove asm-processor in favor of preprocess.sh (#1760) 2025-02-21 18:02:19 -08:00
z64debug_display.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64debug_text.h Debug mode (#1185) 2023-03-08 00:06:49 -05:00
z64dma.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
z64door.h `ovl_En_Door` docs pass (#1603) 2024-04-22 18:34:02 -07:00
z64eff_blure.h Split effect headers and a bit of cleanup (#1482) 2023-11-27 12:24:46 -03:00
z64eff_footmark.h `z_eff_footmark` cleanup (#1180) 2023-02-27 17:56:04 -05:00
z64eff_shield_particle.h Split effect headers and a bit of cleanup (#1482) 2023-11-27 12:24:46 -03:00
z64eff_spark.h Split effect headers and a bit of cleanup (#1482) 2023-11-27 12:24:46 -03:00
z64eff_ss_dead.h Split effect headers and a bit of cleanup (#1482) 2023-11-27 12:24:46 -03:00
z64eff_tire_mark.h Split effect headers and a bit of cleanup (#1482) 2023-11-27 12:24:46 -03:00
z64effect.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
z64effect_ss.h EffectSs Sync (#1799) 2025-03-03 13:22:56 -03:00
z64elf_message.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64environment.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64font.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
z64frameadvance.h Add a `z64play.h` header (#1646) 2024-06-25 15:17:03 -04:00
z64game.h libu64 (#1705) 2024-11-07 17:27:19 -08:00
z64game_over.h `z64game_over.h` (#1183) 2023-03-24 15:29:54 -03:00
z64horse.h `z_horse.c` OK (#1245) 2023-06-01 15:11:11 -04:00
z64interface.h `z_parameter.c`: remaining functions, do action documentation, gfx cleanup (#1652) 2024-07-02 14:47:37 -07:00
z64inventory.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64item.h Small Misc Clean (#1751) 2024-12-01 07:01:42 -03:00
z64jpeg.h [headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688) 2024-09-10 14:49:39 -03:00
z64keyframe.h Extract Keyframe Assets data (#1664) 2024-07-28 12:31:28 -04:00
z64lib.h Add a `z64play.h` header (#1646) 2024-06-25 15:17:03 -04:00
z64lifemeter.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
z64light.h Yet another header cleanup (#1508) 2023-11-23 13:55:05 +11:00
z64map.h z_map decompiled (#1032) 2024-06-20 18:21:37 -07:00
z64math.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64message.h More General Cleanup (#1638) 2024-06-03 14:33:03 -04:00
z64msgevent.h Fix MSCRIPT_CMD_UNSET_EVENT_INF command (#1660) 2024-07-27 14:40:28 -07:00
z64nmi_buff.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
z64object.h [headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos (#1703) 2024-10-05 13:22:59 -07:00
z64ocarina.h Cleanup External Audio Headers (#1520) 2023-11-29 14:18:09 -03:00
z64olib.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64path.h More header cleanup (#1604) 2024-04-25 18:16:47 -07:00
z64pause_menu.h [headers] Add kaleido_manager.h, clean up z64jpeg.h protos (#1688) 2024-09-10 14:49:39 -03:00
z64play.h Document Update Actor Flags (#1762) 2024-12-17 13:18:56 -08:00
z64player.h Document Player's Face and z_actor FaceChange functions (#1777) 2025-06-03 18:59:25 -07:00
z64prerender.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64quake.h `code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documented (#1106) 2023-10-26 17:42:24 +11:00
z64rumble.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
z64save.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64scene.h Document Room Type (#1740) 2024-11-11 16:46:21 -08:00
z64schedule.h Msgevent OK (#1637) 2024-06-14 21:35:22 -07:00
z64scripts.h Msgevent OK (#1637) 2024-06-14 21:35:22 -07:00
z64shrink_window.h `z64game_over.h` (#1183) 2023-03-24 15:29:54 -03:00
z64skin.h General Cleanup (#1529) 2024-01-15 10:03:13 +11:00
z64skin_matrix.h [headers] gfx_setupdl.h and z64skin_matrix.h (#1699) 2024-09-27 22:22:48 -07:00
z64skybox.h Skybox Docs (#1534) 2024-01-14 15:56:19 -03:00
z64snap.h Introduce a bunch of small new headers (#1649) 2024-07-28 13:53:28 -07:00
z64sound_source.h Yet another header cleanup (#1284) 2023-06-18 16:43:47 +10:00
z64speed_meter.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
z64subs.h Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] (#1753) 2024-12-10 18:06:55 -08:00
z64thread.h Dmadata Migration (#1526) 2024-01-14 13:04:53 -03:00
z64transition.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64view.h Animation Cleanup: En_V* and En_W* (#1713) 2024-10-16 06:13:25 -07:00
z64vimode.h `z64vi*.h` and `sys_cfb.h` headers (#1259) 2023-08-09 19:44:31 -04:00
z64vis.h Framebuffer filter docs (#1528) 2024-01-20 21:04:28 -03:00
z64visfbuf.h `code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documented (#1106) 2023-10-26 17:42:24 +11:00
z64voice.h Small general cleanup (#1644) 2024-06-14 21:47:24 -07:00
z_en_hy_code.h Text Extraction + some Message Docs (#1530) 2024-01-19 21:16:57 -03:00
z_fireobj.h Misc Cleanup 3 (#1268) 2023-06-06 08:57:45 +10:00
z_prenmi.h `z64game.h` (#1250) 2023-06-06 08:54:18 -04:00
z_title_setup.h `z64game.h` (#1250) 2023-06-06 08:54:18 -04:00
zelda_arena.h [headers] `z64malloc.h` -> `zelda_arena.h` (#1702) 2024-10-05 08:42:49 -07:00