..
PR
Handwritten asm build prep, add handwritten asm for the code segment ( #1807 )
2025-07-31 13:00:42 -04:00
audio
Some sequence 0 improvements ( #1811 )
2025-05-25 22:48:29 -07:00
libc
libultra/libc cleanup ( #1757 )
2024-12-13 18:28:22 -08:00
libc64
Move D_80097508 out of system_heap.c ( #1779 )
2024-12-28 08:27:25 -03:00
libu64
Apply the NORETURN attribute to functions that do not return ( #1768 )
2024-12-22 15:24:47 -08:00
tables
Remove us specific dmadata table ( #1801 )
2025-03-24 11:01:04 -03:00
CIC6105.h
Cleanup pass for CIC6105.c ( #1371 )
2023-09-24 19:23:44 +10:00
alignment.h
Match `Environment_DrawSkyboxStarsImpl` (z_kankyo OK), introduce `rand.h` ( #1476 )
2023-11-10 10:28:16 +11:00
attributes.h
Apply the NORETURN attribute to functions that do not return ( #1768 )
2024-12-22 15:24:47 -08:00
audiomgr.h
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
2024-09-07 16:47:22 -06:00
audiothread_cmd.h
Enable `-Wint-conversion` warning ( #1266 )
2023-11-02 10:07:38 +11:00
boot.h
Check in makerom files ( #1758 )
2024-12-22 15:48:13 -08:00
buffers.h
Misc Cleanup ( #1782 )
2025-01-27 12:48:59 -03:00
build.h
build creator ( #1726 )
2024-10-20 12:56:55 -03:00
carthandle.h
Small boot cleanup ( #1475 )
2023-11-10 10:08:21 +11:00
color.h
Add a `z64play.h` header ( #1646 )
2024-06-25 15:17:03 -04:00
command_macros_base.h
`z_demo` with 4 NON_MATCHINGs ( #514 )
2022-03-04 19:14:52 -05:00
controller.h
Misc Clean ( #1680 )
2024-09-07 20:55:59 -07:00
face_change.h
Document Player's Face and z_actor FaceChange functions ( #1777 )
2025-06-03 18:59:25 -07:00
fault.h
Apply the NORETURN attribute to functions that do not return ( #1768 )
2024-12-22 15:24:47 -08:00
fault_internal.h
Port OoT's docs for `fault.c` and `fault_drawer.c` ( #1199 )
2023-07-08 14:41:25 -04:00
flg_set.h
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
functions.h
func_80183070 to Sys_Freeze ( #1686 )
2025-03-04 19:06:23 -08:00
gamealloc.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
gfx.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
gfx_setupdl.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
gfxalloc.h
Introduce a bunch of small new headers ( #1649 )
2024-07-28 13:53:28 -07:00
global.h
Yet another header cleanup ( #1284 )
2023-06-18 16:43:47 +10:00
ichain.h
Add a `z64play.h` header ( #1646 )
2024-06-25 15:17:03 -04:00
idle.h
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
2024-09-07 16:47:22 -06:00
irqmgr.h
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
2024-09-07 16:47:22 -06:00
kaleido_manager.h
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos ( #1688 )
2024-09-10 14:49:39 -03:00
kanread.h
Handwritten asm build prep, add handwritten asm for the code segment ( #1807 )
2025-07-31 13:00:42 -04:00
listalloc.h
PreRender.c OK ( #1320 )
2023-09-15 19:34:16 -03:00
macro.inc
Extract Incbins ( #1776 )
2025-01-27 13:15:16 -03:00
macros.h
Player Docs: Idle and Fidget ( #1723 )
2024-10-20 07:35:03 -07:00
main.h
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
2024-09-07 16:47:22 -06:00
message_data_fmt_nes.h
Port over OoT's new text pipeline ( #1685 )
2024-10-12 21:03:44 -03:00
message_data_fmt_staff.h
Port over OoT's new text pipeline ( #1685 )
2024-10-12 21:03:44 -03:00
message_data_static.h
Port over OoT's new text pipeline ( #1685 )
2024-10-12 21:03:44 -03:00
padmgr.h
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
rand.h
Add rand.h for non-qrand.c rand functions ( #1684 )
2024-09-18 19:49:56 -07:00
regs.h
Player Docs: Idle and Fidget ( #1723 )
2024-10-20 07:35:03 -07:00
rom_header.h
New Romheader format ( #1628 )
2024-05-17 09:00:45 -04:00
romfile.h
More General Cleanup ( #1638 )
2024-06-03 14:33:03 -04:00
scheduler.h
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
2024-09-07 16:47:22 -06:00
segment_symbols.h
Remove gSystemHeap and the system_heap spec segment, use _buffersSegmentEnd to represent the start of the system heap ( #1767 )
2024-12-19 16:38:44 +11:00
segmented_address.h
[headers] Move padmgr, scheduler, irqmgr symbols to respective headers; add segmented_address.h ( #1681 )
2024-09-07 16:47:22 -06:00
seqcmd.h
Audio `sequence.c` OK and documented ( #1201 )
2023-03-30 19:53:47 +11:00
sequence.h
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays ( #1679 )
2024-09-15 15:26:32 -07:00
sfx.h
[Audio 9/9] Loose ends ( #1755 )
2024-12-13 16:27:45 -08:00
slowly.h
Slowly Cleanup ( #1213 )
2023-03-20 00:48:49 +11:00
stack.h
Stack cleanups ( #1193 )
2023-03-08 15:25:51 -03:00
su_mtx.h
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
sys_cfb.h
`z64vi*.h` and `sys_cfb.h` headers ( #1259 )
2023-08-09 19:44:31 -04:00
sys_cmpdma.h
More General Cleanup ( #1638 )
2024-06-03 14:33:03 -04:00
sys_flashrom.h
Small sys_flashrom clean up ( #1795 )
2025-02-21 17:00:11 -08:00
sys_initial_check.h
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
sys_matrix.h
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add MATRIX_FINALIZE_AND_LOAD ( #1729 )
2024-10-22 17:51:00 -07:00
sys_ucode.h
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
tha.h
More General Cleanup ( #1638 )
2024-06-03 14:33:03 -04:00
thga.h
THA docs ( #1177 )
2023-03-24 14:38:04 -03:00
ultra64.h
Yet another libultra cleanup ( #1384 )
2023-10-26 10:44:27 -03:00
unk.h
`z_demo` with 4 NON_MATCHINGs ( #514 )
2022-03-04 19:14:52 -05:00
variables.h
Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers ( #1771 )
2024-12-21 12:41:28 +11:00
viconfig.h
General Cleanup ( #1529 )
2024-01-15 10:03:13 +11:00
vt.h
Overhaul the build system ( #234 )
2021-08-03 23:21:31 -04:00
yaz0.h
General Cleanup ( #1529 )
2024-01-15 10:03:13 +11:00
z64.h
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
z64DLF.h
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
z64actor.h
Document Player's Face and z_actor FaceChange functions ( #1777 )
2025-06-03 18:59:25 -07:00
z64actor_dlftbls.h
InitVars -> Profile ( #1697 )
2024-09-27 22:12:20 -07:00
z64animation.h
Standardize "ActorMovement" over "ActorMove" ( #1773 )
2024-12-21 14:15:10 +11:00
z64animation_legacy.h
Yet another header cleanup ( #1284 )
2023-06-18 16:43:47 +10:00
z64audio.h
Move gAudioTatumInit and gAudioHeapInitSizes to their own file, using data-with-rodata instead of const qualifiers ( #1771 )
2024-12-21 12:41:28 +11:00
z64bgcheck.h
bgcheck macros from OoT ( #1774 )
2024-12-22 15:34:35 -08:00
z64bombers_notebook.h
Add a `z64play.h` header ( #1646 )
2024-06-25 15:17:03 -04:00
z64camera.h
Player Docs: Talking ( #1738 )
2024-11-17 16:26:59 -08:00
z64circle_tex.h
Clean2 ( #1605 )
2024-02-20 14:04:23 +11:00
z64collision_check.h
Sync Colliders Final ( #1718 )
2024-10-18 23:54:54 +11:00
z64curve.h
`sys_math3d.c` Decompiled and Mostly Documented ( #1450 )
2024-06-14 22:39:31 -07:00
z64cutscene.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z64cutscene_commands.h
Remove asm-processor in favor of preprocess.sh ( #1760 )
2025-02-21 18:02:19 -08:00
z64debug_display.h
Debug mode ( #1185 )
2023-03-08 00:06:49 -05:00
z64debug_text.h
Debug mode ( #1185 )
2023-03-08 00:06:49 -05:00
z64dma.h
Small general cleanup ( #1644 )
2024-06-14 21:47:24 -07:00
z64door.h
`ovl_En_Door` docs pass ( #1603 )
2024-04-22 18:34:02 -07:00
z64eff_blure.h
Split effect headers and a bit of cleanup ( #1482 )
2023-11-27 12:24:46 -03:00
z64eff_footmark.h
`z_eff_footmark` cleanup ( #1180 )
2023-02-27 17:56:04 -05:00
z64eff_shield_particle.h
Split effect headers and a bit of cleanup ( #1482 )
2023-11-27 12:24:46 -03:00
z64eff_spark.h
Split effect headers and a bit of cleanup ( #1482 )
2023-11-27 12:24:46 -03:00
z64eff_ss_dead.h
Split effect headers and a bit of cleanup ( #1482 )
2023-11-27 12:24:46 -03:00
z64eff_tire_mark.h
Split effect headers and a bit of cleanup ( #1482 )
2023-11-27 12:24:46 -03:00
z64effect.h
More General Cleanup ( #1638 )
2024-06-03 14:33:03 -04:00
z64effect_ss.h
EffectSs Sync ( #1799 )
2025-03-03 13:22:56 -03:00
z64elf_message.h
Introduce a bunch of small new headers ( #1649 )
2024-07-28 13:53:28 -07:00
z64environment.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z64font.h
More General Cleanup ( #1638 )
2024-06-03 14:33:03 -04:00
z64frameadvance.h
Add a `z64play.h` header ( #1646 )
2024-06-25 15:17:03 -04:00
z64game.h
libu64 ( #1705 )
2024-11-07 17:27:19 -08:00
z64game_over.h
`z64game_over.h` ( #1183 )
2023-03-24 15:29:54 -03:00
z64horse.h
`z_horse.c` OK ( #1245 )
2023-06-01 15:11:11 -04:00
z64interface.h
`z_parameter.c`: remaining functions, do action documentation, gfx cleanup ( #1652 )
2024-07-02 14:47:37 -07:00
z64inventory.h
Introduce a bunch of small new headers ( #1649 )
2024-07-28 13:53:28 -07:00
z64item.h
Small Misc Clean ( #1751 )
2024-12-01 07:01:42 -03:00
z64jpeg.h
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos ( #1688 )
2024-09-10 14:49:39 -03:00
z64keyframe.h
Extract Keyframe Assets data ( #1664 )
2024-07-28 12:31:28 -04:00
z64lib.h
Add a `z64play.h` header ( #1646 )
2024-06-25 15:17:03 -04:00
z64lifemeter.h
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
z64light.h
Yet another header cleanup ( #1508 )
2023-11-23 13:55:05 +11:00
z64map.h
z_map decompiled ( #1032 )
2024-06-20 18:21:37 -07:00
z64math.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z64message.h
More General Cleanup ( #1638 )
2024-06-03 14:33:03 -04:00
z64msgevent.h
Fix MSCRIPT_CMD_UNSET_EVENT_INF command ( #1660 )
2024-07-27 14:40:28 -07:00
z64nmi_buff.h
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
z64object.h
[headers] Move object decls to z64object.h, cleanup `Scene_Command*` protos ( #1703 )
2024-10-05 13:22:59 -07:00
z64ocarina.h
Cleanup External Audio Headers ( #1520 )
2023-11-29 14:18:09 -03:00
z64olib.h
Introduce a bunch of small new headers ( #1649 )
2024-07-28 13:53:28 -07:00
z64path.h
More header cleanup ( #1604 )
2024-04-25 18:16:47 -07:00
z64pause_menu.h
[headers] Add kaleido_manager.h, clean up z64jpeg.h protos ( #1688 )
2024-09-10 14:49:39 -03:00
z64play.h
Document Update Actor Flags ( #1762 )
2024-12-17 13:18:56 -08:00
z64player.h
Document Player's Face and z_actor FaceChange functions ( #1777 )
2025-06-03 18:59:25 -07:00
z64prerender.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z64quake.h
`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documented ( #1106 )
2023-10-26 17:42:24 +11:00
z64rumble.h
Small general cleanup ( #1644 )
2024-06-14 21:47:24 -07:00
z64save.h
Introduce a bunch of small new headers ( #1649 )
2024-07-28 13:53:28 -07:00
z64scene.h
Document Room Type ( #1740 )
2024-11-11 16:46:21 -08:00
z64schedule.h
Msgevent OK ( #1637 )
2024-06-14 21:35:22 -07:00
z64scripts.h
Msgevent OK ( #1637 )
2024-06-14 21:35:22 -07:00
z64shrink_window.h
`z64game_over.h` ( #1183 )
2023-03-24 15:29:54 -03:00
z64skin.h
General Cleanup ( #1529 )
2024-01-15 10:03:13 +11:00
z64skin_matrix.h
[headers] gfx_setupdl.h and z64skin_matrix.h ( #1699 )
2024-09-27 22:22:48 -07:00
z64skybox.h
Skybox Docs ( #1534 )
2024-01-14 15:56:19 -03:00
z64snap.h
Introduce a bunch of small new headers ( #1649 )
2024-07-28 13:53:28 -07:00
z64sound_source.h
Yet another header cleanup ( #1284 )
2023-06-18 16:43:47 +10:00
z64speed_meter.h
Small general cleanup ( #1644 )
2024-06-14 21:47:24 -07:00
z64subs.h
Boss07 (Majora) OK and documented [mm-n64-us.z64 OK] ( #1753 )
2024-12-10 18:06:55 -08:00
z64thread.h
Dmadata Migration ( #1526 )
2024-01-14 13:04:53 -03:00
z64transition.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z64view.h
Animation Cleanup: En_V* and En_W* ( #1713 )
2024-10-16 06:13:25 -07:00
z64vimode.h
`z64vi*.h` and `sys_cfb.h` headers ( #1259 )
2023-08-09 19:44:31 -04:00
z64vis.h
Framebuffer filter docs ( #1528 )
2024-01-20 21:04:28 -03:00
z64visfbuf.h
`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and documented ( #1106 )
2023-10-26 17:42:24 +11:00
z64voice.h
Small general cleanup ( #1644 )
2024-06-14 21:47:24 -07:00
z_en_hy_code.h
Text Extraction + some Message Docs ( #1530 )
2024-01-19 21:16:57 -03:00
z_fireobj.h
Misc Cleanup 3 ( #1268 )
2023-06-06 08:57:45 +10:00
z_prenmi.h
`z64game.h` ( #1250 )
2023-06-06 08:54:18 -04:00
z_title_setup.h
`z64game.h` ( #1250 )
2023-06-06 08:54:18 -04:00
zelda_arena.h
[headers] `z64malloc.h` -> `zelda_arena.h` ( #1702 )
2024-10-05 08:42:49 -07:00