mm/docs/tutorial
Derek Hensley 6e62ae4075
SubS Animations and LimbRotTables (#624)
* Bring over the matching code, rename struct vars to be consistent, and move animation structs to z64animation.h

* Clean up function prototypes

* Format and some stack var renames

* Update tutorial

* Rename animation structs

* Rename SubS functions

* Rename Actor function

* Rename arg names

* Bring over code for func_8013D9C8

* Rename and cleanup

* Some more cleanup

* Small cleanup

* Animmode enum

* Adjust actorfixer

* More uses of animmode enum, as well as fixing typo

* Change hex 0xD to 13

* typo

* Fix merge

* Format

* Fix merge

* Actorfixer

* Format
2022-02-14 02:10:56 +00:00
..
images Tutorial (#362) 2021-12-16 18:47:18 -05:00
advanced_control_flow.md `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
beginning_decomp.md SubS Animations and LimbRotTables (#624) 2022-02-14 02:10:56 +00:00
contents.md Tutorial (#362) 2021-12-16 18:47:18 -05:00
data.md Tutorial (#362) 2021-12-16 18:47:18 -05:00
diff_and_permuter.md Tutorial (#362) 2021-12-16 18:47:18 -05:00
disassembly_quirks.md Tutorial (#362) 2021-12-16 18:47:18 -05:00
documenting.md SubS Skelanime functions (#572) 2022-01-16 20:14:34 +00:00
draw_functions.md SubS Skelanime functions (#572) 2022-01-16 20:14:34 +00:00
introduction.md `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
merging.md Tutorial (#362) 2021-12-16 18:47:18 -05:00
object_decomp.md Tutorial (#362) 2021-12-16 18:47:18 -05:00
other_functions.md `z_actor` with some documentation, with 1 NON_EQUIVALENTs (#401) 2022-01-10 12:04:28 -05:00
types_structs_padding.md Tutorial (#362) 2021-12-16 18:47:18 -05:00
vscode.md Tutorial (#362) 2021-12-16 18:47:18 -05:00