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PR
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Fixed ultratypes.h (#48)
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2021-02-23 23:08:16 -05:00 |
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io
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Arms_Hook OK (#33)
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2020-10-11 18:30:22 -05:00 |
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assert.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
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bstring.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
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color.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
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convert.h
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Decompile `game.c`
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2020-06-23 10:55:11 -04:00 |
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functions.h
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Add OoT actor structs and enums (#55)
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2021-02-28 22:52:12 -05:00 |
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functions_overlay.h
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en_okarina_effect OK (#47)
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2021-02-23 22:46:35 -05:00 |
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global.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
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global_overlay.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
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guint.h
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Decompile sinf.c
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2018-11-17 02:16:20 -06:00 |
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ichain.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
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macros.h
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Add OoT actor structs and enums (#55)
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2021-02-28 22:52:12 -05:00 |
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os.h
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Port a bunch of libultra files from sm64
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2020-01-20 23:27:02 -06:00 |
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os_internal.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
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osint.h
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Decomp controller.c
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2020-01-11 08:54:07 -06:00 |
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pre_boot_variables.h
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Generate all major headers from ghidra project
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2019-12-07 18:21:34 -06:00 |
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ramrom.h
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Use hex instead of decimal
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2018-11-16 22:14:07 -06:00 |
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rdb.h
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Use hex instead of decimal
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2018-11-16 22:14:07 -06:00 |
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regs.h
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Decompile `game.c`
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2020-06-23 10:55:11 -04:00 |
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rmon.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
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section.h
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Decomp idle.c
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2020-01-16 21:35:54 -06:00 |
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segment.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
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segment_symbols.h
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z_actor_dlftbls.c OK. Rework a bunch of segment address organization. (#29)
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2020-09-27 20:19:06 -04:00 |
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sptask.h
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Use hex instead of decimal
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2018-11-16 22:14:07 -06:00 |
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stdarg.h
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Port a bunch of libultra files from sm64
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2020-01-20 23:27:02 -06:00 |
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stdlib.h
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Use structs.h generated from Ghidra project
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2019-09-29 01:37:21 -05:00 |
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string.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
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ultra64.h
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Dump current status
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2018-10-25 22:09:52 -05:00 |
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ultraerror.h
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Fix variadic function typedef to be legal C
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2020-04-28 15:11:14 -05:00 |
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ultralog.h
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Use hex instead of decimal
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2018-11-16 22:14:07 -06:00 |
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unk.h
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Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
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2019-11-28 00:26:09 -06:00 |
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variables.h
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Add OoT actor structs and enums (#55)
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2021-02-28 22:52:12 -05:00 |
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variables_overlay.h
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Add OoT actor structs and enums (#55)
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2021-02-28 22:52:12 -05:00 |
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viint.h
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Use hex instead of decimal
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2018-11-16 22:14:07 -06:00 |
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xstdio.h
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Use structs.h generated from Ghidra project
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2019-09-29 01:37:21 -05:00 |
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z64.h
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en_okarina_effect OK (#47)
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2021-02-23 22:46:35 -05:00 |
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z64actor.h
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Add OoT actor structs and enums (#55)
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2021-02-28 22:52:12 -05:00 |
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z64animation.h
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z_skelanime OK (#34)
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2020-10-11 13:31:06 -04:00 |
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z64collision_check.h
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Arms_Hook OK (#33)
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2020-10-11 18:30:22 -05:00 |
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z64cutscene.h
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bg_haka_curtain OK (#25)
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2020-09-23 21:04:29 -04:00 |
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z64dma.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
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z64effect.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
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z64light.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
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z64math.h
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Arms_Hook OK (#33)
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2020-10-11 18:30:22 -05:00 |
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z64object.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |
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z64scene.h
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Split headers to be more similar to OOT (#13)
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2020-08-31 19:02:37 -04:00 |