mm/src/audio/lib/seqplayer.c

2303 lines
83 KiB
C

/**
* @file audio_seqplayer.c
*
* Manages audio sequence players, interprets and executes sequence instructions used to write .seq files
*
* Sequence Instructions:
* - A customized assembly language based on MIDI
* - All sequences are written using these instructions
* - There are 3 different sets of instructions
* 1) Sequence Instructions
* 2) Channel Instructions
* 3) Layer Instruction
* - All three sets share a common pool of control flow instructions (>= 0xF2).
* Otherwise, each set of instructions has its own command interpreter
*/
#include "global.h"
#include "audio/seqplayer.h"
#define PROCESS_SCRIPT_END -1
u8 AudioScript_ScriptReadU8(SeqScriptState* state);
s16 AudioScript_ScriptReadS16(SeqScriptState* state);
u16 AudioScript_ScriptReadCompressedU16(SeqScriptState* state);
void AudioScript_SeqLayerProcessScriptStep1(SequenceLayer* layer);
s32 AudioScript_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample);
s32 AudioScript_SeqLayerProcessScriptStep2(SequenceLayer* layer);
s32 AudioScript_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd);
s32 AudioScript_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd);
u8 AudioScript_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr);
/**
* sSeqInstructionArgsTable is a table for each sequence instruction
* that contains both how many arguments an instruction takes, as well
* as the type of each argument
*
* sSeqInstructionArgsTable is bitpacked as follows:
* abcUUUnn
*
* n - number of arguments that the sequence instruction takes
*
* a - bitFlag for the type of arg0 if it exists
* b - bitFlag for the type of arg1 if it exists
* c - bitFlag for the type of arg2 if it exists
*
* bitFlag on - argument is s16
* bitFlag off - argument is u8
*
* U - Unused
*/
// CMD_ARGS_(NUMBER_OF_ARGS)
#define CMD_ARGS_0() 0
#define CMD_ARGS_1(arg0Type) (((sizeof(arg0Type) - 1) << 7) | 1)
#define CMD_ARGS_2(arg0Type, arg1Type) (((sizeof(arg0Type) - 1) << 7) | ((sizeof(arg1Type) - 1) << 6) | 2)
#define CMD_ARGS_3(arg0Type, arg1Type, arg2Type) \
(((sizeof(arg0Type) - 1) << 7) | ((sizeof(arg1Type) - 1) << 6) | ((sizeof(arg2Type) - 1) << 5) | 3)
u8 sSeqInstructionArgsTable[] = {
CMD_ARGS_1(s16), // 0xA0 (channel:)
CMD_ARGS_0(), // 0xA1 (channel:)
CMD_ARGS_1(s16), // 0xA2 (channel:)
CMD_ARGS_0(), // 0xA3 (channel:)
CMD_ARGS_1(u8), // 0xA4 (channel:)
CMD_ARGS_0(), // 0xA5 (channel:)
CMD_ARGS_2(u8, s16), // 0xA6 (channel:)
CMD_ARGS_1(u8), // 0xA7 (channel:)
CMD_ARGS_2(s16, s16), // 0xA8 (channel: random range large)
CMD_ARGS_0(), // 0xA9 ()
CMD_ARGS_0(), // 0xAA ()
CMD_ARGS_0(), // 0xAB ()
CMD_ARGS_0(), // 0xAC ()
CMD_ARGS_0(), // 0xAD ()
CMD_ARGS_0(), // 0xAE ()
CMD_ARGS_0(), // 0xAF ()
CMD_ARGS_1(s16), // 0xB0 (channel: set filter)
CMD_ARGS_0(), // 0xB1 (channel: clear filter)
CMD_ARGS_1(s16), // 0xB2 (channel: dynread sequence large)
CMD_ARGS_1(u8), // 0xB3 (channel: load filter)
CMD_ARGS_0(), // 0xB4 (channel: set dyntable large)
CMD_ARGS_0(), // 0xB5 (channel: read dyntable large)
CMD_ARGS_0(), // 0xB6 (channel: read dyntable)
CMD_ARGS_1(s16), // 0xB7 (channel: random large)
CMD_ARGS_1(u8), // 0xB8 (channel: random)
CMD_ARGS_1(u8), // 0xB9 (channel: set velocity random variance)
CMD_ARGS_1(u8), // 0xBA (channel: set gatetime random variance)
CMD_ARGS_2(u8, s16), // 0xBB (channel:)
CMD_ARGS_1(s16), // 0xBC (channel: add large)
CMD_ARGS_1(s16), // 0xBD (channel:)
CMD_ARGS_1(u8), // 0xBE (channel:)
CMD_ARGS_0(), // 0xBF ()
CMD_ARGS_0(), // 0xC0 ()
CMD_ARGS_1(u8), // 0xC1 (channel: set instrument)
CMD_ARGS_1(s16), // 0xC2 (channel: set dyntable)
CMD_ARGS_0(), // 0xC3 (channel: large notes off)
CMD_ARGS_0(), // 0xC4 (channel: large notes on)
CMD_ARGS_0(), // 0xC5 (channel: dyn set dyntable)
CMD_ARGS_1(u8), // 0xC6 (channel: set soundFont)
CMD_ARGS_2(u8, s16), // 0xC7 (channel: write into sequence script)
CMD_ARGS_1(u8), // 0xC8 (channel: subtract -> set value)
CMD_ARGS_1(u8), // 0xC9 (channel: `bit and` -> set value)
CMD_ARGS_1(u8), // 0xCA (channel: set mute behavior)
CMD_ARGS_1(s16), // 0xCB (channel: read sequence -> set value)
CMD_ARGS_1(u8), // 0xCC (channel: set value)
CMD_ARGS_1(u8), // 0xCD (channel: disable channel)
CMD_ARGS_1(s16), // 0xCE (channel:)
CMD_ARGS_1(s16), // 0xCF (channel: write large into sequence script)
CMD_ARGS_1(u8), // 0xD0 (channel: stereo headset effects)
CMD_ARGS_1(u8), // 0xD1 (channel: set note allocation policy)
CMD_ARGS_1(u8), // 0xD2 (channel: set sustain)
CMD_ARGS_1(u8), // 0xD3 (channel: large bend pitch)
CMD_ARGS_1(u8), // 0xD4 (channel: set reverb)
CMD_ARGS_1(u8), // 0xD5 ()
CMD_ARGS_1(u8), // 0xD6 ()
CMD_ARGS_1(u8), // 0xD7 (channel: set vibrato rate)
CMD_ARGS_1(u8), // 0xD8 (channel: set vibrato depth)
CMD_ARGS_1(u8), // 0xD9 (channel: set decay index)
CMD_ARGS_1(s16), // 0xDA (channel: set envelope)
CMD_ARGS_1(u8), // 0xDB (channel: transpose)
CMD_ARGS_1(u8), // 0xDC (channel: set pan mix)
CMD_ARGS_1(u8), // 0xDD (channel: set pan)
CMD_ARGS_1(s16), // 0xDE (channel: set freqscale)
CMD_ARGS_1(u8), // 0xDF (channel: set volume)
CMD_ARGS_1(u8), // 0xE0 (channel: set volume scale)
CMD_ARGS_3(u8, u8, u8), // 0xE1 (channel: set vibratorate linear)
CMD_ARGS_3(u8, u8, u8), // 0xE2 (channel: set vibrato depth linear)
CMD_ARGS_1(u8), // 0xE3 (channel: set vibrato delay)
CMD_ARGS_0(), // 0xE4 (channel: dyncall)
CMD_ARGS_1(u8), // 0xE5 (channel: set reverb index)
CMD_ARGS_1(u8), // 0xE6 (channel: set book offset)
CMD_ARGS_1(s16), // 0xE7 (channel:)
CMD_ARGS_3(u8, u8, u8), // 0xE8 (channel:)
CMD_ARGS_1(u8), // 0xE9 (channel: set note priority)
CMD_ARGS_0(), // 0xEA (channel: stop script)
CMD_ARGS_2(u8, u8), // 0xEB (channel: set soundFont and instrument)
CMD_ARGS_0(), // 0xEC (channel: reset vibrato)
CMD_ARGS_1(u8), // 0xED (channel: set hilo gain)
CMD_ARGS_1(u8), // 0xEE (channel: small bend pitch)
CMD_ARGS_2(s16, u8), // 0xEF ()
CMD_ARGS_0(), // 0xF0 (channel: unreserve notes)
CMD_ARGS_1(u8), // 0xF1 (channel: reserve notes)
// Control flow instructions (>= 0xF2) can only have 0 or 1 args
CMD_ARGS_1(u8), // 0xF2 (branch relative if less than zero)
CMD_ARGS_1(u8), // 0xF3 (branch relative if equal to zero)
CMD_ARGS_1(u8), // 0xF4 (jump relative)
CMD_ARGS_1(s16), // 0xF5 (branch if greater than or equal to zero)
CMD_ARGS_0(), // 0xF6 (break)
CMD_ARGS_0(), // 0xF7 (loop end)
CMD_ARGS_1(u8), // 0xF8 (loop)
CMD_ARGS_1(s16), // 0xF9 (branch if less than zero)
CMD_ARGS_1(s16), // 0xFA (branch if equal to zero)
CMD_ARGS_1(s16), // 0xFB (jump)
CMD_ARGS_1(s16), // 0xFC (call and jump to a function)
CMD_ARGS_0(), // 0xFD (delay n frames)
CMD_ARGS_0(), // 0xFE (delay 1 frame)
CMD_ARGS_0(), // 0xFF (end script)
};
/**
* Read and return the argument from the sequence script for a control flow instruction.
* Control flow instructions (>= 0xF2) can only have 0 or 1 args.
*
* @return the argument value for a control flow instruction, or 0 if there is no argument
*/
u16 AudioScript_GetScriptControlFlowArgument(SeqScriptState* state, u8 cmd) {
u8 highBits = sSeqInstructionArgsTable[cmd - 0xA0];
u8 lowBits = highBits & 3;
u16 cmdArg = 0;
// only 1 argument
if (lowBits == 1) {
if (!(highBits & 0x80)) {
cmdArg = AudioScript_ScriptReadU8(state);
} else {
cmdArg = AudioScript_ScriptReadS16(state);
}
}
return cmdArg;
}
/**
* Read and execute the control flow sequence instructions
*
* @return number of frames until next instruction. -1 signals termination
*/
s32 AudioScript_HandleScriptFlowControl(SequencePlayer* seqPlayer, SeqScriptState* state, s32 cmd, s32 cmdArg) {
u32 depth;
switch (cmd) {
case 0xFF: // end script
if (state->depth == 0) {
return PROCESS_SCRIPT_END;
}
state->pc = state->stack[--state->depth];
break;
case 0xFD: // delay n frames
return AudioScript_ScriptReadCompressedU16(state);
case 0xFE: // delay 1 frame
return 1;
case 0xFC: // call and jump to a function
state->stack[depth = state->depth++] = state->pc;
state->pc = seqPlayer->seqData + (u16)cmdArg;
break;
case 0xF8: // loop
state->remLoopIters[depth = state->depth] = cmdArg;
state->stack[state->depth++] = state->pc;
break;
case 0xF7: // loop end
state->remLoopIters[state->depth - 1]--;
if (state->remLoopIters[state->depth - 1] != 0) {
state->pc = state->stack[state->depth - 1];
} else {
state->depth--;
}
break;
case 0xF6: // break
state->depth--;
break;
case 0xF5: // branch if greater than or equal to zero
case 0xF9: // branch if less than zero
case 0xFA: // branch if equal to zero
case 0xFB: // jump
if ((cmd == 0xFA) && (state->value != 0)) {
break;
}
if ((cmd == 0xF9) && (state->value >= 0)) {
break;
}
if ((cmd == 0xF5) && (state->value < 0)) {
break;
}
state->pc = seqPlayer->seqData + (u16)cmdArg;
break;
case 0xF2: // branch relative if less than zero
case 0xF3: // branch relative if equal to zero
case 0xF4: // jump relative
if ((cmd == 0xF3) && (state->value != 0)) {
break;
}
if ((cmd == 0xF2) && (state->value >= 0)) {
break;
}
state->pc += (s8)(cmdArg & 0xFF);
break;
}
return 0;
}
void AudioScript_InitSequenceChannel(SequenceChannel* channel) {
s32 i;
if (channel == &gAudioCtx.sequenceChannelNone) {
return;
}
channel->enabled = false;
channel->finished = false;
channel->stopScript = false;
channel->muted = false;
channel->hasInstrument = false;
channel->stereoHeadsetEffects = false;
channel->transposition = 0;
channel->largeNotes = false;
channel->bookOffset = 0;
channel->stereoData.asByte = 0;
channel->changes.asByte = 0xFF;
channel->scriptState.depth = 0;
channel->newPan = 0x40;
channel->panChannelWeight = 0x80;
channel->surroundEffectIndex = 0xFF;
channel->velocityRandomVariance = 0;
channel->gateTimeRandomVariance = 0;
channel->noteUnused = NULL;
channel->reverbIndex = 0;
channel->targetReverbVol = 0;
channel->gain = 0;
channel->notePriority = 3;
channel->someOtherPriority = 1;
channel->delay = 0;
channel->adsr.envelope = gDefaultEnvelope;
channel->adsr.decayIndex = 0xF0;
channel->adsr.sustain = 0;
channel->vibrato.vibratoRateTarget = 0x800;
channel->vibrato.vibratoRateStart = 0x800;
channel->vibrato.vibratoDepthTarget = 0;
channel->vibrato.vibratoDepthStart = 0;
channel->vibrato.vibratoRateChangeDelay = 0;
channel->vibrato.vibratoDepthChangeDelay = 0;
channel->vibrato.vibratoDelay = 0;
channel->filter = NULL;
channel->combFilterGain = 0;
channel->combFilterSize = 0;
channel->volume = 1.0f;
channel->volumeScale = 1.0f;
channel->freqScale = 1.0f;
for (i = 0; i < ARRAY_COUNT(channel->seqScriptIO); i++) {
channel->seqScriptIO[i] = SEQ_IO_VAL_NONE;
}
channel->unused = false;
AudioList_InitNoteLists(&channel->notePool);
channel->startSamplePos = 0;
channel->unk_E0 = 0;
channel->sfxState = NULL;
}
s32 AudioScript_SeqChannelSetLayer(SequenceChannel* channel, s32 layerIndex) {
SequenceLayer* layer;
s32 pad;
if (channel->layers[layerIndex] == NULL) {
layer = AudioList_PopBack(&gAudioCtx.layerFreeList);
channel->layers[layerIndex] = layer;
if (layer == NULL) {
channel->layers[layerIndex] = NULL;
return -1;
}
} else {
AudioPlayback_SeqLayerNoteDecay(channel->layers[layerIndex]);
}
layer = channel->layers[layerIndex];
layer->channel = channel;
layer->adsr = channel->adsr;
layer->adsr.decayIndex = 0;
layer->targetReverbVol = channel->targetReverbVol;
layer->enabled = true;
layer->finished = false;
layer->muted = false;
layer->continuousNotes = false;
layer->bit3 = false;
layer->ignoreDrumPan = false;
layer->bit1 = false;
layer->notePropertiesNeedInit = false;
layer->gateTime = 0x80;
layer->surroundEffectIndex = 0x80;
layer->stereoData.asByte = 0;
layer->portamento.mode = PORTAMENTO_MODE_OFF;
layer->scriptState.depth = 0;
layer->pan = 0x40;
layer->transposition = 0;
layer->delay = 0;
layer->gateDelay = 0;
layer->delay2 = 0;
layer->note = NULL;
layer->instrument = NULL;
layer->instOrWave = 0xFF;
layer->unk_0A.asByte = 0xFFFF;
layer->vibrato.vibratoRateTarget = 0x800;
layer->vibrato.vibratoRateStart = 0x800;
layer->vibrato.vibratoDepthTarget = 0;
layer->vibrato.vibratoDepthStart = 0;
layer->vibrato.vibratoRateChangeDelay = 0;
layer->vibrato.vibratoDepthChangeDelay = 0;
layer->vibrato.vibratoDelay = 0;
layer->freqScale = 1.0f;
layer->bend = 1.0f;
layer->velocitySquare2 = 0.0f;
return 0;
}
void AudioScript_SeqLayerDisable(SequenceLayer* layer) {
if (layer != NULL) {
if ((layer->channel != &gAudioCtx.sequenceChannelNone) && (layer->channel->seqPlayer->finished == true)) {
AudioPlayback_SeqLayerNoteRelease(layer);
} else {
AudioPlayback_SeqLayerNoteDecay(layer);
}
layer->enabled = false;
layer->finished = true;
}
}
void AudioScript_SeqLayerFree(SequenceChannel* channel, s32 layerIndex) {
SequenceLayer* layer = channel->layers[layerIndex];
if (layer != NULL) {
AudioList_PushBack(&gAudioCtx.layerFreeList, &layer->listItem);
AudioScript_SeqLayerDisable(layer);
channel->layers[layerIndex] = NULL;
}
}
void AudioScript_SequenceChannelDisable(SequenceChannel* channel) {
s32 i;
channel->finished = true;
for (i = 0; i < 4; i++) {
AudioScript_SeqLayerFree(channel, i);
}
AudioList_ClearNotePool(&channel->notePool);
channel->enabled = false;
}
void AudioScript_SequencePlayerSetupChannels(SequencePlayer* seqPlayer, u16 channelBits) {
SequenceChannel* channel;
s32 i;
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
if (channelBits & 1) {
channel = seqPlayer->channels[i];
channel->fontId = seqPlayer->defaultFont;
channel->muteFlags = seqPlayer->muteFlags;
channel->noteAllocPolicy = seqPlayer->noteAllocPolicy;
}
channelBits = channelBits >> 1;
}
}
void AudioScript_SequencePlayerDisableChannels(SequencePlayer* seqPlayer, u16 channelBitsUnused) {
SequenceChannel* channel;
s32 i;
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
channel = seqPlayer->channels[i];
if (IS_SEQUENCE_CHANNEL_VALID(channel) == 1) {
AudioScript_SequenceChannelDisable(channel);
}
}
}
void AudioScript_SequenceChannelEnable(SequencePlayer* seqPlayer, u8 channelIndex, void* script) {
SequenceChannel* channel = seqPlayer->channels[channelIndex];
s32 i;
channel->enabled = true;
channel->finished = false;
channel->scriptState.depth = 0;
channel->scriptState.pc = script;
channel->delay = 0;
for (i = 0; i < ARRAY_COUNT(channel->layers); i++) {
if (channel->layers[i] != NULL) {
AudioScript_SeqLayerFree(channel, i);
}
}
}
void AudioScript_SequencePlayerDisableAsFinished(SequencePlayer* seqPlayer) {
seqPlayer->finished = true;
AudioScript_SequencePlayerDisable(seqPlayer);
}
void AudioScript_SequencePlayerDisable(SequencePlayer* seqPlayer) {
AudioScript_SequencePlayerDisableChannels(seqPlayer, 0xFFFF);
AudioList_ClearNotePool(&seqPlayer->notePool);
if (!seqPlayer->enabled) {
return;
}
seqPlayer->enabled = false;
seqPlayer->finished = true;
if (AudioLoad_IsSeqLoadComplete(seqPlayer->seqId)) {
AudioLoad_SetSeqLoadStatus(seqPlayer->seqId, LOAD_STATUS_DISCARDABLE);
}
if (AudioLoad_IsFontLoadComplete(seqPlayer->defaultFont)) {
AudioLoad_SetFontLoadStatus(seqPlayer->defaultFont, LOAD_STATUS_MAYBE_DISCARDABLE);
}
if (seqPlayer->defaultFont == gAudioCtx.fontCache.temporary.entries[0].id) {
gAudioCtx.fontCache.temporary.nextSide = 1;
} else if (seqPlayer->defaultFont == gAudioCtx.fontCache.temporary.entries[1].id) {
gAudioCtx.fontCache.temporary.nextSide = 0;
}
}
void AudioList_PushBack(AudioListItem* list, AudioListItem* item) {
if (item->prev == NULL) {
list->prev->next = item;
item->prev = list->prev;
item->next = list;
list->prev = item;
list->u.count++;
item->pool = list->pool;
}
}
void* AudioList_PopBack(AudioListItem* list) {
AudioListItem* item = list->prev;
if (item == list) {
return NULL;
}
item->prev->next = list;
list->prev = item->prev;
item->prev = NULL;
list->u.count--;
return item->u.value;
}
void AudioScript_InitLayerFreelist(void) {
s32 i;
gAudioCtx.layerFreeList.prev = &gAudioCtx.layerFreeList;
gAudioCtx.layerFreeList.next = &gAudioCtx.layerFreeList;
gAudioCtx.layerFreeList.u.count = 0;
gAudioCtx.layerFreeList.pool = NULL;
for (i = 0; i < ARRAY_COUNT(gAudioCtx.sequenceLayers); i++) {
gAudioCtx.sequenceLayers[i].listItem.u.value = &gAudioCtx.sequenceLayers[i];
gAudioCtx.sequenceLayers[i].listItem.prev = NULL;
AudioList_PushBack(&gAudioCtx.layerFreeList, &gAudioCtx.sequenceLayers[i].listItem);
}
}
u8 AudioScript_ScriptReadU8(SeqScriptState* state) {
return *(state->pc++);
}
s16 AudioScript_ScriptReadS16(SeqScriptState* state) {
s16 ret = *(state->pc++) << 8;
ret = *(state->pc++) | ret;
return ret;
}
u16 AudioScript_ScriptReadCompressedU16(SeqScriptState* state) {
u16 ret = *(state->pc++);
if (ret & 0x80) {
ret = (ret << 8) & 0x7F00;
ret = *(state->pc++) | ret;
}
return ret;
}
void AudioScript_SeqLayerProcessScript(SequenceLayer* layer) {
s32 cmd;
if (!layer->enabled) {
return;
}
if (layer->delay > 1) {
layer->delay--;
if (!layer->muted && (layer->delay <= layer->gateDelay)) {
AudioPlayback_SeqLayerNoteDecay(layer);
layer->muted = true;
}
return;
}
AudioScript_SeqLayerProcessScriptStep1(layer);
do {
cmd = AudioScript_SeqLayerProcessScriptStep2(layer);
if (cmd == PROCESS_SCRIPT_END) {
return;
}
cmd = AudioScript_SeqLayerProcessScriptStep3(layer, cmd);
} while ((cmd == -1) && (layer->delay == 0));
if (cmd != PROCESS_SCRIPT_END) {
// returns `sameTunedSample` instead of a command
cmd = AudioScript_SeqLayerProcessScriptStep4(layer, cmd);
}
if (cmd != PROCESS_SCRIPT_END) {
AudioScript_SeqLayerProcessScriptStep5(layer, cmd);
}
if (layer->muted == true) {
if ((layer->note != NULL) || layer->continuousNotes) {
AudioPlayback_SeqLayerNoteDecay(layer);
}
}
}
void AudioScript_SeqLayerProcessScriptStep1(SequenceLayer* layer) {
if (!layer->continuousNotes) {
AudioPlayback_SeqLayerNoteDecay(layer);
} else if ((layer->note != NULL) && (layer->note->playbackState.wantedParentLayer == layer)) {
AudioPlayback_SeqLayerNoteDecay(layer);
}
if ((PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_1) ||
(PORTAMENTO_MODE(layer->portamento) == PORTAMENTO_MODE_2)) {
layer->portamento.mode = PORTAMENTO_MODE_OFF;
}
layer->notePropertiesNeedInit = true;
}
s32 AudioScript_SeqLayerProcessScriptStep5(SequenceLayer* layer, s32 sameTunedSample) {
Note* note;
if ((layer->continuousNotes == true) && (layer->bit1 == true)) {
return 0;
}
if ((layer->continuousNotes == true) && (layer->note != NULL) && layer->bit3 && (sameTunedSample == true) &&
(layer->note->playbackState.parentLayer == layer)) {
if (layer->tunedSample == NULL) {
AudioPlayback_InitSyntheticWave(layer->note, layer);
}
} else {
if (!sameTunedSample) {
AudioPlayback_SeqLayerNoteDecay(layer);
}
layer->note = AudioPlayback_AllocNote(layer);
if (layer->note != NULL) {
note = layer->note;
if (note->playbackState.parentLayer == layer) {
AudioEffects_InitVibrato(note);
}
}
}
if ((layer->note != NULL) && (layer->note->playbackState.parentLayer == layer)) {
note = layer->note;
AudioEffects_InitPortamento(note);
}
return 0;
}
s32 AudioScript_SeqLayerProcessScriptStep2(SequenceLayer* layer) {
SequenceChannel* channel = layer->channel;
SeqScriptState* state = &layer->scriptState;
SequencePlayer* seqPlayer = channel->seqPlayer;
u8 cmd;
u8 cmdArg8;
u16 cmdArg16;
u16 velocity;
while (true) {
cmd = AudioScript_ScriptReadU8(state);
// Note Commands
// To be processed in AudioScript_SeqLayerProcessScriptStep3
if (cmd <= 0xC0) {
return cmd;
}
// Control Flow Commands
if (cmd >= 0xF2) {
cmdArg16 = AudioScript_GetScriptControlFlowArgument(state, cmd);
if (AudioScript_HandleScriptFlowControl(seqPlayer, state, cmd, cmdArg16) == 0) {
continue;
}
AudioScript_SeqLayerDisable(layer);
return PROCESS_SCRIPT_END;
}
switch (cmd) {
case 0xC1: // layer: set short note velocity
case 0xCA: // layer: set pan
cmdArg8 = *(state->pc++);
if (cmd == 0xC1) {
layer->velocitySquare = SQ(cmdArg8) / SQ(127.0f);
} else {
layer->pan = cmdArg8;
}
break;
case 0xC9: // layer: set short note gatetime
case 0xC2: // layer: set transposition in semitones
cmdArg8 = *(state->pc++);
if (cmd == 0xC9) {
layer->gateTime = cmdArg8;
} else {
layer->transposition = cmdArg8;
}
break;
case 0xC4: // layer: continuous notes on
case 0xC5: // layer: continuous notes off
if (cmd == 0xC4) {
layer->continuousNotes = true;
} else {
layer->continuousNotes = false;
}
layer->bit1 = false;
AudioPlayback_SeqLayerNoteDecay(layer);
break;
case 0xC3: // layer: set short note default delay
cmdArg16 = AudioScript_ScriptReadCompressedU16(state);
layer->shortNoteDefaultDelay = cmdArg16;
break;
case 0xC6: // layer: set instrument
cmd = AudioScript_ScriptReadU8(state);
if (cmd >= 0x7E) {
if (cmd == 0x7E) {
// Sfxs
layer->instOrWave = 1;
} else if (cmd == 0x7F) {
// Drums
layer->instOrWave = 0;
} else {
// Synthetic Wave
layer->instOrWave = cmd;
layer->instrument = NULL;
}
if (cmd == 0xFF) {
layer->adsr.decayIndex = 0;
}
} else {
// Instrument
if ((layer->instOrWave =
AudioScript_GetInstrument(channel, cmd, &layer->instrument, &layer->adsr)) == 0) {
layer->instOrWave = 0xFF;
}
}
break;
case 0xC7: // layer: enable portamento
layer->portamento.mode = AudioScript_ScriptReadU8(state);
cmd = AudioScript_ScriptReadU8(state);
cmd += channel->transposition;
cmd += layer->transposition;
cmd += seqPlayer->transposition;
if (cmd >= 0x80) {
cmd = 0;
}
layer->portamentoTargetNote = cmd;
// If special, the next param is u8 instead of var
if (PORTAMENTO_IS_SPECIAL(layer->portamento)) {
layer->portamentoTime = *(state->pc++);
break;
}
cmdArg16 = AudioScript_ScriptReadCompressedU16(state);
layer->portamentoTime = cmdArg16;
break;
case 0xC8: // layer: disable portamento
layer->portamento.mode = PORTAMENTO_MODE_OFF;
break;
case 0xCB: // layer: set envelope and decay index
cmdArg16 = AudioScript_ScriptReadS16(state);
layer->adsr.envelope = (EnvelopePoint*)(seqPlayer->seqData + cmdArg16);
// fallthrough
case 0xCF: // layer: set decay index
layer->adsr.decayIndex = AudioScript_ScriptReadU8(state);
break;
case 0xCC: // layer: ignore drum pan
layer->ignoreDrumPan = true;
break;
case 0xCD: // layer: stereo effects
layer->stereoData.asByte = AudioScript_ScriptReadU8(state);
break;
case 0xCE: // layer: bend pitch
cmdArg8 = AudioScript_ScriptReadU8(state);
layer->bend = gBendPitchTwoSemitonesFrequencies[(u8)(cmdArg8 + 0x80)];
break;
case 0xF0: // layer:
cmdArg16 = AudioScript_ScriptReadS16(state);
layer->unk_0A.asByte &= (cmdArg16 ^ 0xFFFF);
break;
case 0xF1: // layer:
layer->surroundEffectIndex = AudioScript_ScriptReadU8(state);
break;
default:
switch (cmd & 0xF0) {
case 0xD0: // layer: set short note velocity from table
velocity = seqPlayer->shortNoteVelocityTable[cmd & 0xF];
layer->velocitySquare = SQ(velocity) / SQ(127.0f);
break;
case 0xE0: // layer: set short note gatetime from table
layer->gateTime = seqPlayer->shortNoteGateTimeTable[cmd & 0xF];
break;
}
}
}
}
s32 AudioScript_SeqLayerProcessScriptStep4(SequenceLayer* layer, s32 cmd) {
s32 sameTunedSample = true;
s32 instOrWave;
s32 speed;
f32 temp_f14;
f32 temp_f2;
Portamento* portamento;
f32 freqScale;
f32 freqScale2;
TunedSample* tunedSample;
Instrument* instrument;
Drum* drum;
SoundEffect* soundEffect;
SequenceChannel* channel;
SequencePlayer* seqPlayer;
u8 semitone = cmd;
u16 sfxId;
s32 semitone2;
s32 vel;
f32 time;
f32 tuning;
s32 speed2;
instOrWave = layer->instOrWave;
channel = layer->channel;
seqPlayer = channel->seqPlayer;
if (instOrWave == 0xFF) {
if (!channel->hasInstrument) {
return PROCESS_SCRIPT_END;
}
instOrWave = channel->instOrWave;
}
switch (instOrWave) {
case 0:
// Drums
semitone += channel->transposition + layer->transposition;
layer->semitone = semitone;
drum = AudioPlayback_GetDrum(channel->fontId, semitone);
if (drum == NULL) {
layer->muted = true;
layer->delay2 = layer->delay;
return PROCESS_SCRIPT_END;
}
tunedSample = &drum->tunedSample;
layer->adsr.envelope = drum->envelope;
layer->adsr.decayIndex = drum->adsrDecayIndex;
if (!layer->ignoreDrumPan) {
layer->pan = drum->pan;
}
layer->tunedSample = tunedSample;
layer->freqScale = tunedSample->tuning;
break;
case 1:
// Sfxs
layer->semitone = semitone;
sfxId = (layer->transposition << 6) + semitone;
soundEffect = AudioPlayback_GetSoundEffect(channel->fontId, sfxId);
if (soundEffect == NULL) {
layer->muted = true;
layer->delay2 = layer->delay + 1;
return PROCESS_SCRIPT_END;
}
tunedSample = &soundEffect->tunedSample;
layer->tunedSample = tunedSample;
layer->freqScale = tunedSample->tuning;
break;
default:
semitone += seqPlayer->transposition + channel->transposition + layer->transposition;
semitone2 = semitone;
layer->semitone = semitone;
if (semitone >= 0x80) {
layer->muted = true;
return PROCESS_SCRIPT_END;
}
if (layer->instOrWave == 0xFF) {
instrument = channel->instrument;
} else {
instrument = layer->instrument;
}
if (layer->portamento.mode != PORTAMENTO_MODE_OFF) {
portamento = &layer->portamento;
vel = (semitone > layer->portamentoTargetNote) ? semitone : layer->portamentoTargetNote;
if (instrument != NULL) {
tunedSample = AudioPlayback_GetInstrumentTunedSample(instrument, vel);
sameTunedSample = (layer->tunedSample == tunedSample);
layer->tunedSample = tunedSample;
tuning = tunedSample->tuning;
} else {
layer->tunedSample = NULL;
tuning = 1.0f;
if (instOrWave >= 0xC0) {
layer->tunedSample = &gAudioCtx.synthesisReverbs[instOrWave - 0xC0].tunedSample;
}
}
temp_f2 = gPitchFrequencies[semitone2] * tuning;
temp_f14 = gPitchFrequencies[layer->portamentoTargetNote] * tuning;
switch (PORTAMENTO_MODE(*portamento)) {
case PORTAMENTO_MODE_1:
case PORTAMENTO_MODE_3:
case PORTAMENTO_MODE_5:
freqScale2 = temp_f2;
freqScale = temp_f14;
break;
case PORTAMENTO_MODE_2:
case PORTAMENTO_MODE_4:
freqScale = temp_f2;
freqScale2 = temp_f14;
break;
default:
freqScale = temp_f2;
freqScale2 = temp_f2;
break;
}
portamento->extent = (freqScale2 / freqScale) - 1.0f;
if (PORTAMENTO_IS_SPECIAL(*portamento)) {
speed = seqPlayer->tempo * 0x8000 / gAudioCtx.maxTempo;
if (layer->delay != 0) {
speed = speed * 0x100 / (layer->delay * layer->portamentoTime);
}
} else {
speed = 0x20000 / (layer->portamentoTime * gAudioCtx.audioBufferParameters.updatesPerFrame);
}
if (speed >= 0x7FFF) {
speed = 0x7FFF;
} else if (speed < 1) {
speed = 1;
}
portamento->speed = speed;
portamento->cur = 0;
layer->freqScale = freqScale;
if (PORTAMENTO_MODE(*portamento) == PORTAMENTO_MODE_5) {
layer->portamentoTargetNote = semitone;
}
break;
}
if (instrument != NULL) {
tunedSample = AudioPlayback_GetInstrumentTunedSample(instrument, semitone);
sameTunedSample = (tunedSample == layer->tunedSample);
layer->tunedSample = tunedSample;
layer->freqScale = gPitchFrequencies[semitone2] * tunedSample->tuning;
} else {
layer->tunedSample = NULL;
layer->freqScale = gPitchFrequencies[semitone2];
if (instOrWave >= 0xC0) {
layer->tunedSample = &gAudioCtx.synthesisReverbs[instOrWave - 0xC0].tunedSample;
}
}
break;
}
layer->delay2 = layer->delay;
layer->freqScale *= layer->bend;
if (layer->delay == 0) {
if (layer->tunedSample != NULL) {
time = layer->tunedSample->sample->loop->loopEnd;
} else {
time = 0.0f;
}
time *= seqPlayer->tempo;
time *= gAudioCtx.unk_2870;
time /= layer->freqScale;
//! FAKE:
if (1) {}
if (time > 0x7FFE) {
time = 0x7FFE;
}
layer->gateDelay = 0;
layer->delay = (u16)(s32)time + 1;
if (layer->portamento.mode != PORTAMENTO_MODE_OFF) {
// (It's a bit unclear if 'portamento' has actually always been
// set when this is reached...)
if (PORTAMENTO_IS_SPECIAL(*portamento)) {
speed2 = seqPlayer->tempo * 0x8000 / gAudioCtx.maxTempo;
speed2 = speed2 * 0x100 / (layer->delay * layer->portamentoTime);
if (speed2 >= 0x7FFF) {
speed2 = 0x7FFF;
} else if (speed2 < 1) {
speed2 = 1;
}
portamento->speed = speed2;
}
}
}
return sameTunedSample;
}
s32 AudioScript_SeqLayerProcessScriptStep3(SequenceLayer* layer, s32 cmd) {
SeqScriptState* state = &layer->scriptState;
u16 delay;
s32 velocity;
SequenceChannel* channel = layer->channel;
SequencePlayer* seqPlayer = channel->seqPlayer;
s32 intDelta;
f32 floatDelta;
if (cmd == 0xC0) { // layer: delay
layer->delay = AudioScript_ScriptReadCompressedU16(state);
layer->muted = true;
layer->bit1 = false;
return PROCESS_SCRIPT_END;
}
layer->muted = false;
if (channel->largeNotes == true) {
switch (cmd & 0xC0) {
case 0x00: // layer: large note 0
delay = AudioScript_ScriptReadCompressedU16(state);
velocity = *(state->pc++);
layer->gateTime = *(state->pc++);
layer->lastDelay = delay;
break;
case 0x40: // layer: large note 1
delay = AudioScript_ScriptReadCompressedU16(state);
velocity = *(state->pc++);
layer->gateTime = 0;
layer->lastDelay = delay;
break;
case 0x80: // layer: large note 2
delay = layer->lastDelay;
velocity = *(state->pc++);
layer->gateTime = *(state->pc++);
break;
}
if ((velocity > 0x7F) || (velocity < 0)) {
velocity = 0x7F;
}
layer->velocitySquare = SQ((f32)velocity) / SQ(127.0f);
cmd -= (cmd & 0xC0);
} else {
switch (cmd & 0xC0) {
case 0x00: // layer: small note 0
delay = AudioScript_ScriptReadCompressedU16(state);
layer->lastDelay = delay;
break;
case 0x40: // layer: small note 1
delay = layer->shortNoteDefaultDelay;
break;
case 0x80: // layer: small note 2
delay = layer->lastDelay;
break;
}
cmd -= (cmd & 0xC0);
}
if (channel->velocityRandomVariance != 0) {
floatDelta = layer->velocitySquare * (gAudioCtx.audioRandom % channel->velocityRandomVariance) / 100.0f;
if ((gAudioCtx.audioRandom & 0x8000) != 0) {
floatDelta = -floatDelta;
}
layer->velocitySquare2 = layer->velocitySquare + floatDelta;
if (layer->velocitySquare2 < 0.0f) {
layer->velocitySquare2 = 0.0f;
} else if (layer->velocitySquare2 > 1.0f) {
layer->velocitySquare2 = 1.0f;
}
} else {
layer->velocitySquare2 = layer->velocitySquare;
}
layer->delay = delay;
layer->gateDelay = (layer->gateTime * delay) >> 8;
if (channel->gateTimeRandomVariance != 0) {
//! @bug should probably be gateTimeRandomVariance
intDelta = (layer->gateDelay * (gAudioCtx.audioRandom % channel->velocityRandomVariance)) / 100;
if ((gAudioCtx.audioRandom & 0x4000) != 0) {
intDelta = -intDelta;
}
layer->gateDelay += intDelta;
if (layer->gateDelay < 0) {
layer->gateDelay = 0;
} else if (layer->gateDelay > layer->delay) {
layer->gateDelay = layer->delay;
}
}
if ((seqPlayer->muted && (channel->muteFlags & (MUTE_FLAGS_STOP_NOTES | MUTE_FLAGS_STOP_LAYER))) ||
channel->muted) {
layer->muted = true;
return PROCESS_SCRIPT_END;
}
if (seqPlayer->skipTicks != 0) {
layer->muted = true;
return PROCESS_SCRIPT_END;
}
return cmd;
}
void AudioScript_SetChannelPriorities(SequenceChannel* channel, u8 priority) {
if ((priority & 0xF) != 0) {
channel->notePriority = priority & 0xF;
}
priority = priority >> 4;
if (priority != 0) {
channel->someOtherPriority = priority;
}
}
u8 AudioScript_GetInstrument(SequenceChannel* channel, u8 instId, Instrument** instOut, AdsrSettings* adsr) {
Instrument* inst = AudioPlayback_GetInstrumentInner(channel->fontId, instId);
if (inst == NULL) {
*instOut = NULL;
return 0;
}
adsr->envelope = inst->envelope;
adsr->decayIndex = inst->adsrDecayIndex;
*instOut = inst;
// temporarily offset instrument id by 2 so that instId 0, 1
// can be reserved by drums and sfxs respectively.
instId += 2;
return instId;
}
void AudioScript_SetInstrument(SequenceChannel* channel, u8 instId) {
if (instId >= 0x80) {
// Synthetic Waves
channel->instOrWave = instId;
channel->instrument = NULL;
} else if (instId == 0x7F) {
// Drums
channel->instOrWave = 0;
channel->instrument = (Instrument*)1; // invalid pointer, never dereferenced
} else if (instId == 0x7E) {
// Sfxs
channel->instOrWave = 1;
channel->instrument = (Instrument*)2; // invalid pointer, never dereferenced
} else {
// Instruments
if ((channel->instOrWave = AudioScript_GetInstrument(channel, instId, &channel->instrument, &channel->adsr)) ==
0) {
channel->hasInstrument = false;
return;
}
}
channel->hasInstrument = true;
}
void AudioScript_SequenceChannelSetVolume(SequenceChannel* channel, u8 volume) {
channel->volume = (s32)volume / 127.0f;
}
void AudioScript_SequenceChannelProcessScript(SequenceChannel* channel) {
s32 i;
u8* data;
u32 rand;
SequencePlayer* seqPlayer;
if (channel->stopScript) {
goto exit_loop;
}
seqPlayer = channel->seqPlayer;
if (seqPlayer->muted && (channel->muteFlags & MUTE_FLAGS_STOP_SCRIPT)) {
return;
}
if (channel->delay >= 2) {
channel->delay--;
goto exit_loop;
}
while (true) {
SeqScriptState* scriptState = &channel->scriptState;
s32 param;
s16 temp1;
u16 cmdArgU16;
u32 cmdArgs[3];
s8 cmdArgS8;
u8 cmd = AudioScript_ScriptReadU8(scriptState);
u8 lowBits;
u8 highBits;
s32 delay;
s32 temp2;
u8 phi_v0_3;
u8 new_var;
u8 depth;
u8* seqData = seqPlayer->seqData;
u32 new_var2;
// Commands 0xA0 - 0xFF
if (cmd >= 0xA0) {
highBits = sSeqInstructionArgsTable[cmd - 0xA0];
lowBits = highBits & 3;
// read in arguments for the instruction
for (i = 0; i < lowBits; i++, highBits <<= 1) {
if (!(highBits & 0x80)) {
cmdArgs[i] = AudioScript_ScriptReadU8(scriptState);
} else {
cmdArgs[i] = AudioScript_ScriptReadS16(scriptState);
}
}
// Control Flow Commands
if (cmd >= 0xF2) {
delay = AudioScript_HandleScriptFlowControl(seqPlayer, scriptState, cmd, cmdArgs[0]);
if (delay != 0) {
if (delay == PROCESS_SCRIPT_END) {
AudioScript_SequenceChannelDisable(channel);
} else {
channel->delay = delay;
}
break;
}
continue;
}
switch (cmd) {
case 0xEA: // channel: stop script
channel->stopScript = true;
goto exit_loop;
case 0xF1: // channel: reserve notes
AudioList_ClearNotePool(&channel->notePool);
cmd = (u8)cmdArgs[0];
AudioList_FillNotePool(&channel->notePool, cmd);
break;
case 0xF0: // channel: unreserve notes
AudioList_ClearNotePool(&channel->notePool);
break;
case 0xC2: // channel: set dyntable
cmdArgU16 = (u16)cmdArgs[0];
channel->dynTable = (void*)&seqPlayer->seqData[cmdArgU16];
break;
case 0xC5: // channel: dyn set dyntable
if (scriptState->value != -1) {
data = (*channel->dynTable)[scriptState->value];
cmdArgU16 = (u16)((data[0] << 8) + data[1]);
scriptState->pc = (void*)&seqPlayer->seqData[cmdArgU16];
}
break;
case 0xEB: // channel: set soundFont and instrument
cmd = (u8)cmdArgs[0];
if (seqPlayer->defaultFont != 0xFF) {
cmdArgU16 = ((u16*)gAudioCtx.sequenceFontTable)[seqPlayer->seqId];
lowBits = gAudioCtx.sequenceFontTable[cmdArgU16];
cmd = gAudioCtx.sequenceFontTable[cmdArgU16 + lowBits - cmd];
}
if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, cmd)) {
channel->fontId = cmd;
}
cmdArgs[0] = cmdArgs[1];
// fallthrough
case 0xC1: // channel: set instrument
cmd = (u8)cmdArgs[0];
AudioScript_SetInstrument(channel, cmd);
break;
case 0xC3: // channel: large notes off
channel->largeNotes = false;
break;
case 0xC4: // channel: large notes on
channel->largeNotes = true;
break;
case 0xDF: // channel: set volume
cmd = (u8)cmdArgs[0];
AudioScript_SequenceChannelSetVolume(channel, cmd);
channel->changes.s.volume = true;
break;
case 0xE0: // channel: set volume scale
cmd = (u8)cmdArgs[0];
channel->volumeScale = (f32)(s32)cmd / 128.0f;
channel->changes.s.volume = true;
break;
case 0xDE: // channel: set freqscale
cmdArgU16 = (u16)cmdArgs[0];
channel->freqScale = (f32)(s32)cmdArgU16 / 0x8000;
channel->changes.s.freqScale = true;
break;
case 0xD3: // channel: large bend pitch
cmd = (u8)cmdArgs[0];
cmd += 0x80;
channel->freqScale = gBendPitchOneOctaveFrequencies[cmd];
channel->changes.s.freqScale = true;
break;
case 0xEE: // channel: small bend pitch
cmd = (u8)cmdArgs[0];
cmd += 0x80;
channel->freqScale = gBendPitchTwoSemitonesFrequencies[cmd];
channel->changes.s.freqScale = true;
break;
case 0xDD: // channel: set pan
cmd = (u8)cmdArgs[0];
channel->newPan = cmd;
channel->changes.s.pan = true;
break;
case 0xDC: // channel: set pan mix
cmd = (u8)cmdArgs[0];
channel->panChannelWeight = cmd;
channel->changes.s.pan = true;
break;
case 0xDB: // channel: transpose
cmdArgS8 = (s8)cmdArgs[0];
channel->transposition = cmdArgS8;
break;
case 0xDA: // channel: set envelope
cmdArgU16 = (u16)cmdArgs[0];
channel->adsr.envelope = (EnvelopePoint*)&seqPlayer->seqData[cmdArgU16];
break;
case 0xD9: // channel: set decay index
cmd = (u8)cmdArgs[0];
channel->adsr.decayIndex = cmd;
break;
case 0xD8: // channel: set vibrato depth
cmd = (u8)cmdArgs[0];
channel->vibrato.vibratoDepthTarget = cmd * 8;
channel->vibrato.vibratoDepthStart = 0;
channel->vibrato.vibratoDepthChangeDelay = 0;
break;
case 0xD7: // channel: set vibrato rate
cmd = (u8)cmdArgs[0];
channel->vibrato.vibratoRateChangeDelay = 0;
channel->vibrato.vibratoRateTarget = cmd * 32;
channel->vibrato.vibratoRateStart = cmd * 32;
break;
case 0xE2: // channel: set vibrato depth linear
cmd = (u8)cmdArgs[0];
channel->vibrato.vibratoDepthStart = cmd * 8;
cmd = (u8)cmdArgs[1];
channel->vibrato.vibratoDepthTarget = cmd * 8;
cmd = (u8)cmdArgs[2];
channel->vibrato.vibratoDepthChangeDelay = cmd * 16;
break;
case 0xE1: // channel: set vibratorate linear
cmd = (u8)cmdArgs[0];
channel->vibrato.vibratoRateStart = cmd * 32;
cmd = (u8)cmdArgs[1];
channel->vibrato.vibratoRateTarget = cmd * 32;
cmd = (u8)cmdArgs[2];
channel->vibrato.vibratoRateChangeDelay = cmd * 16;
break;
case 0xE3: // channel: set vibrato delay
cmd = (u8)cmdArgs[0];
channel->vibrato.vibratoDelay = cmd * 16;
break;
case 0xD4: // channel: set reverb volume
cmd = (u8)cmdArgs[0];
channel->targetReverbVol = cmd;
break;
case 0xC6: // channel: set soundFont
cmd = (u8)cmdArgs[0];
if (seqPlayer->defaultFont != 0xFF) {
cmdArgU16 = ((u16*)gAudioCtx.sequenceFontTable)[seqPlayer->seqId];
lowBits = gAudioCtx.sequenceFontTable[cmdArgU16];
cmd = gAudioCtx.sequenceFontTable[cmdArgU16 + lowBits - cmd];
}
if (AudioHeap_SearchCaches(FONT_TABLE, CACHE_EITHER, cmd)) {
channel->fontId = cmd;
}
break;
case 0xC7: // channel: write into sequence script
cmd = (u8)cmdArgs[0];
cmdArgU16 = (u16)cmdArgs[1];
seqData = &seqPlayer->seqData[cmdArgU16];
seqData[0] = (u8)scriptState->value + cmd;
break;
case 0xC8: // channel: subtract -> set value
case 0xCC: // channel: set value
case 0xC9: // channel: `bit and` -> set value
cmdArgS8 = (s8)cmdArgs[0];
if (cmd == 0xC8) {
scriptState->value -= cmdArgS8;
} else if (cmd == 0xCC) {
scriptState->value = cmdArgS8;
} else {
scriptState->value &= cmdArgS8;
}
break;
case 0xCD: // channel: disable channel
cmd = (u8)cmdArgs[0];
AudioScript_SequenceChannelDisable(seqPlayer->channels[cmd]);
break;
case 0xCA: // channel: set mute behavior
cmd = (u8)cmdArgs[0];
channel->muteFlags = cmd;
channel->changes.s.volume = true;
break;
case 0xCB: // channel: read sequence -> set value
cmdArgU16 = (u16)cmdArgs[0];
scriptState->value = *(seqPlayer->seqData + (u32)(cmdArgU16 + scriptState->value));
break;
case 0xCE: // channel:
cmdArgU16 = (u16)cmdArgs[0];
channel->unk_22 = cmdArgU16;
break;
case 0xCF: // channel: write large into sequence script
cmdArgU16 = (u16)cmdArgs[0];
seqData = &seqPlayer->seqData[cmdArgU16];
seqData[0] = (channel->unk_22 >> 8) & 0xFF;
seqData[1] = channel->unk_22 & 0xFF;
break;
case 0xD0: // channel: stereo headset effects
cmd = (u8)cmdArgs[0];
if (cmd & 0x80) {
channel->stereoHeadsetEffects = true;
} else {
channel->stereoHeadsetEffects = false;
}
channel->stereoData.asByte = cmd & 0x7F;
break;
case 0xD1: // channel: set note allocation policy
cmd = (u8)cmdArgs[0];
channel->noteAllocPolicy = cmd;
break;
case 0xD2: // channel: set sustain
cmd = (u8)cmdArgs[0];
channel->adsr.sustain = cmd;
break;
case 0xE5: // channel: set reverb index
cmd = (u8)cmdArgs[0];
channel->reverbIndex = cmd;
break;
case 0xE4: // channel: dyncall
if (scriptState->value != -1) {
data = (*channel->dynTable)[scriptState->value];
depth = scriptState->depth;
//! @bug: Missing a stack depth check here
scriptState->stack[depth] = scriptState->pc;
scriptState->depth++;
cmdArgU16 = (u16)((data[0] << 8) + data[1]);
scriptState->pc = seqPlayer->seqData + cmdArgU16;
}
break;
case 0xE6: // channel: set book offset
cmd = (u8)cmdArgs[0];
channel->bookOffset = cmd;
break;
case 0xE7: // channel:
cmdArgU16 = (u16)cmdArgs[0];
data = &seqPlayer->seqData[cmdArgU16];
channel->muteFlags = data[0];
data += 3;
channel->noteAllocPolicy = data[-2];
AudioScript_SetChannelPriorities(channel, data[-1]);
channel->transposition = (s8)data[0];
data += 4;
channel->newPan = data[-3];
channel->panChannelWeight = data[-2];
channel->targetReverbVol = data[-1];
channel->reverbIndex = data[0];
//! @bug: Not marking reverb state as changed
channel->changes.s.pan = true;
break;
case 0xE8: // channel:
channel->muteFlags = cmdArgs[0];
channel->noteAllocPolicy = cmdArgs[1];
cmd = (u8)cmdArgs[2];
AudioScript_SetChannelPriorities(channel, cmd);
channel->transposition = (s8)AudioScript_ScriptReadU8(scriptState);
channel->newPan = AudioScript_ScriptReadU8(scriptState);
channel->panChannelWeight = AudioScript_ScriptReadU8(scriptState);
channel->targetReverbVol = AudioScript_ScriptReadU8(scriptState);
channel->reverbIndex = AudioScript_ScriptReadU8(scriptState);
//! @bug: Not marking reverb state as changed
channel->changes.s.pan = true;
break;
case 0xEC: // channel: reset vibrato
channel->vibrato.vibratoDepthTarget = 0;
channel->vibrato.vibratoDepthStart = 0;
channel->vibrato.vibratoDepthChangeDelay = 0;
channel->vibrato.vibratoRateTarget = 0;
channel->vibrato.vibratoRateStart = 0;
channel->vibrato.vibratoRateChangeDelay = 0;
channel->filter = NULL;
channel->gain = 0;
channel->adsr.sustain = 0;
channel->velocityRandomVariance = 0;
channel->gateTimeRandomVariance = 0;
channel->combFilterSize = 0;
channel->combFilterGain = 0;
channel->bookOffset = 0;
channel->startSamplePos = 0;
channel->unk_E0 = 0;
channel->freqScale = 1.0f;
break;
case 0xE9: // channel: set note priority
AudioScript_SetChannelPriorities(channel, (u8)cmdArgs[0]);
break;
case 0xED: // channel: set hilo gain
cmd = (u8)cmdArgs[0];
channel->gain = cmd;
break;
case 0xB0: // channel: set filter
cmdArgU16 = (u16)cmdArgs[0];
data = seqPlayer->seqData + cmdArgU16;
channel->filter = (s16*)data;
break;
case 0xB1: // channel: clear filter
channel->filter = NULL;
break;
case 0xB3: // channel: load filter
cmd = cmdArgs[0];
if (channel->filter != NULL) {
lowBits = (cmd >> 4) & 0xF; // LowPassCutoff
cmd &= 0xF; // HighPassCutoff
AudioHeap_LoadFilter(channel->filter, lowBits, cmd);
}
break;
case 0xB2: // channel: dynread sequence large
cmdArgU16 = (u16)cmdArgs[0];
channel->unk_22 = *(u16*)(seqPlayer->seqData + (u32)(cmdArgU16 + scriptState->value * 2));
break;
case 0xB4: // channel: set dyntable large
channel->dynTable = (void*)&seqPlayer->seqData[channel->unk_22];
break;
case 0xB5: // channel: read dyntable large
channel->unk_22 = ((u16*)(channel->dynTable))[scriptState->value];
break;
case 0xB6: // channel: read dyntable
scriptState->value = (*channel->dynTable)[0][scriptState->value];
break;
case 0xB7: // channel: random large
channel->unk_22 =
(cmdArgs[0] == 0) ? (gAudioCtx.audioRandom & 0xFFFF) : (gAudioCtx.audioRandom % cmdArgs[0]);
break;
case 0xB8: // channel: random value
scriptState->value =
(cmdArgs[0] == 0) ? (gAudioCtx.audioRandom & 0xFFFF) : (gAudioCtx.audioRandom % cmdArgs[0]);
break;
case 0xA8: // channel: random range large (only cmd that differs from OoT)
rand = AudioThread_NextRandom();
channel->unk_22 = (cmdArgs[0] == 0) ? (rand & 0xFFFF) : (rand % cmdArgs[0]);
channel->unk_22 += cmdArgs[1];
temp2 = (channel->unk_22 / 0x100) + 0x80;
param = channel->unk_22 % 0x100;
channel->unk_22 = (temp2 << 8) | param;
break;
case 0xB9: // channel: set velocity random variance
channel->velocityRandomVariance = cmdArgs[0];
break;
case 0xBA: // channel: set gatetime random variance
channel->gateTimeRandomVariance = cmdArgs[0];
break;
case 0xBB: // channel:
channel->combFilterSize = cmdArgs[0];
channel->combFilterGain = cmdArgs[1];
break;
case 0xBC: // channel: add large
channel->unk_22 += cmdArgs[0];
break;
case 0xBD: // channel:
channel->startSamplePos = cmdArgs[0];
break;
case 0xBE: // channel:
if (cmdArgs[0] < 5) {
if (1) {}
if (gAudioCtx.customSeqFunctions[cmdArgs[0]] != NULL) {
gAudioCustomSeqFunction = gAudioCtx.customSeqFunctions[cmdArgs[0]];
scriptState->value = gAudioCustomSeqFunction(scriptState->value, channel);
}
}
break;
case 0xA0: // channel: read from SfxChannelState using arg
case 0xA1: // channel: read from SfxChannelState using unk_22
case 0xA2: // channel: write to SfxChannelState using arg
case 0xA3: // channel: write to SfxChannelState using unk_22
if ((cmd == 0xA0) || (cmd == 0xA2)) {
cmdArgU16 = (u16)cmdArgs[0];
} else {
cmdArgU16 = channel->unk_22;
}
if (channel->sfxState != NULL) {
if ((cmd == 0xA0) || (cmd == 0xA1)) {
scriptState->value = channel->sfxState[cmdArgU16];
} else {
channel->sfxState[cmdArgU16] = scriptState->value;
}
}
break;
case 0xA4: // channel:
channel->surroundEffectIndex = cmdArgs[0];
break;
case 0xA5: // channel:
scriptState->value += channel->channelIndex;
break;
case 0xA6: // channel:
cmd = (u8)cmdArgs[0];
cmdArgU16 = (u16)cmdArgs[1];
seqData = seqPlayer->seqData + (u32)(cmdArgU16 + channel->channelIndex);
seqData[0] = (u8)scriptState->value + cmd;
break;
case 0xA7: // channel:
new_var2 = (cmdArgs[0] & 0x80);
new_var = (scriptState->value & 0x80);
if (!new_var2) {
phi_v0_3 = scriptState->value << (cmdArgs[0] & 0xF);
} else {
phi_v0_3 = scriptState->value >> (cmdArgs[0] & 0xF);
}
if (cmdArgs[0] & 0x40) {
phi_v0_3 &= (u8)~0x80;
phi_v0_3 |= new_var;
}
scriptState->value = phi_v0_3;
break;
}
continue;
}
// Commands 0x70 - 0x9F
if (cmd >= 0x70) {
lowBits = cmd & 0x7;
if (((cmd & 0xF8) != 0x70) && (lowBits >= 4)) {
lowBits = 0;
}
switch (cmd & 0xF8) {
case 0x80: // channel: test layer is finished
if (channel->layers[lowBits] != NULL) {
scriptState->value = channel->layers[lowBits]->finished;
} else {
scriptState->value = -1;
}
break;
case 0x88: // channel: set layer
cmdArgU16 = AudioScript_ScriptReadS16(scriptState);
if (!AudioScript_SeqChannelSetLayer(channel, lowBits)) {
channel->layers[lowBits]->scriptState.pc = &seqPlayer->seqData[cmdArgU16];
}
break;
case 0x90: // channel: free layer
AudioScript_SeqLayerFree(channel, lowBits);
break;
case 0x98: // channel: dynset layer
if ((scriptState->value != -1) && (AudioScript_SeqChannelSetLayer(channel, lowBits) != -1)) {
data = (*channel->dynTable)[scriptState->value];
cmdArgU16 = (data[0] << 8) + data[1];
channel->layers[lowBits]->scriptState.pc = &seqPlayer->seqData[cmdArgU16];
}
break;
case 0x70: // channel: io write value
channel->seqScriptIO[lowBits] = scriptState->value;
break;
case 0x78: // channel: set layer relative
temp1 = AudioScript_ScriptReadS16(scriptState);
if (!AudioScript_SeqChannelSetLayer(channel, lowBits)) {
channel->layers[lowBits]->scriptState.pc = &scriptState->pc[temp1];
}
break;
}
continue;
}
// Commands 0x00 - 0x6F
lowBits = cmd & 0xF;
switch (cmd & 0xF0) {
case 0x00: // channel: delay short
channel->delay = lowBits;
if (lowBits == 0) {
break;
}
goto exit_loop;
case 0x10: // channel: load sample
if (lowBits < 8) {
channel->seqScriptIO[lowBits] = SEQ_IO_VAL_NONE;
if (AudioLoad_SlowLoadSample(channel->fontId, scriptState->value, &channel->seqScriptIO[lowBits]) ==
-1) {}
} else {
lowBits -= 8;
channel->seqScriptIO[lowBits] = SEQ_IO_VAL_NONE;
if (AudioLoad_SlowLoadSample(channel->fontId, channel->unk_22 + 0x100,
&channel->seqScriptIO[lowBits]) == -1) {}
}
break;
case 0x60: // channel: io read value
scriptState->value = channel->seqScriptIO[lowBits];
if (lowBits < 2) {
channel->seqScriptIO[lowBits] = SEQ_IO_VAL_NONE;
}
break;
case 0x50: // channel: io read value subtract
scriptState->value -= channel->seqScriptIO[lowBits];
break;
case 0x20: // channel: start channel
cmdArgU16 = AudioScript_ScriptReadS16(scriptState);
AudioScript_SequenceChannelEnable(seqPlayer, lowBits, &seqPlayer->seqData[cmdArgU16]);
break;
case 0x30: // channel: io write value 2
cmd = AudioScript_ScriptReadU8(scriptState);
seqPlayer->channels[lowBits]->seqScriptIO[cmd] = scriptState->value;
break;
case 0x40: // channel: io read value 2
cmd = AudioScript_ScriptReadU8(scriptState);
scriptState->value = seqPlayer->channels[lowBits]->seqScriptIO[cmd];
break;
}
}
exit_loop:
for (i = 0; i < ARRAY_COUNT(channel->layers); i++) {
if (channel->layers[i] != NULL) {
AudioScript_SeqLayerProcessScript(channel->layers[i]);
}
}
}
void AudioScript_SequencePlayerProcessSequence(SequencePlayer* seqPlayer) {
u8 cmd;
u8 cmdLowBits;
SeqScriptState* seqScript = &seqPlayer->scriptState;
s16 tempS;
u16 temp;
s32 i;
s32 value;
u8* data1;
u8* data2;
u8* data3;
u8* data4;
s32 tempoChange;
s32 j;
SequenceChannel* channel;
u16* new_var;
s32 delay;
if (!seqPlayer->enabled) {
return;
}
if (!AudioLoad_IsSeqLoadComplete(seqPlayer->seqId) || !AudioLoad_IsFontLoadComplete(seqPlayer->defaultFont)) {
// These function calls serve no purpose
if (AudioLoad_IsSeqLoadComplete(seqPlayer->seqId)) {}
if (AudioLoad_IsSeqLoadComplete(seqPlayer->defaultFont)) {}
AudioScript_SequencePlayerDisable(seqPlayer);
return;
}
AudioLoad_SetSeqLoadStatus(seqPlayer->seqId, LOAD_STATUS_COMPLETE);
AudioLoad_SetFontLoadStatus(seqPlayer->defaultFont, LOAD_STATUS_COMPLETE);
if (seqPlayer->muted && (seqPlayer->muteFlags & MUTE_FLAGS_STOP_SCRIPT)) {
return;
}
seqPlayer->scriptCounter++;
tempoChange = seqPlayer->tempo + seqPlayer->tempoChange;
if (tempoChange > gAudioCtx.maxTempo) {
tempoChange = gAudioCtx.maxTempo;
}
seqPlayer->tempoAcc += tempoChange;
if (seqPlayer->tempoAcc < gAudioCtx.maxTempo) {
return;
}
seqPlayer->tempoAcc -= (u16)gAudioCtx.maxTempo;
seqPlayer->unk_16++;
if (seqPlayer->stopScript == true) {
return;
}
if (seqPlayer->delay > 1) {
seqPlayer->delay--;
} else {
seqPlayer->recalculateVolume = true;
while (true) {
cmd = AudioScript_ScriptReadU8(seqScript);
// 0xF2 and above are "flow control" commands, including termination.
if (cmd >= 0xF2) {
delay = AudioScript_HandleScriptFlowControl(
seqPlayer, seqScript, cmd, AudioScript_GetScriptControlFlowArgument(&seqPlayer->scriptState, cmd));
if (delay != 0) {
if (delay == -1) {
AudioScript_SequencePlayerDisable(seqPlayer);
} else {
seqPlayer->delay = delay;
}
break;
}
continue;
}
// Commands 0xC0 - 0xF1
if (cmd >= 0xC0) {
switch (cmd) {
case 0xF1: // seqPlayer: reserve notes
AudioList_ClearNotePool(&seqPlayer->notePool);
cmd = AudioScript_ScriptReadU8(seqScript);
AudioList_FillNotePool(&seqPlayer->notePool, cmd);
break;
case 0xF0: // seqPlayer: unreserve notes
AudioList_ClearNotePool(&seqPlayer->notePool);
break;
case 0xDF: // seqPlayer: transpose
seqPlayer->transposition = 0;
// fallthrough
case 0xDE: // seqPlayer: transpose relative
seqPlayer->transposition += (s8)AudioScript_ScriptReadU8(seqScript);
break;
case 0xDD: // seqPlayer: set tempo
seqPlayer->tempo = AudioScript_ScriptReadU8(seqScript) * TATUMS_PER_BEAT;
if (seqPlayer->tempo > gAudioCtx.maxTempo) {
seqPlayer->tempo = gAudioCtx.maxTempo;
}
if ((s16)seqPlayer->tempo <= 0) {
seqPlayer->tempo = 1;
}
break;
case 0xDC: // seqPlayer: add tempo
seqPlayer->tempoChange = (s8)AudioScript_ScriptReadU8(seqScript) * TATUMS_PER_BEAT;
break;
case 0xDA: // seqPlayer: change volume
cmd = AudioScript_ScriptReadU8(seqScript);
temp = AudioScript_ScriptReadS16(seqScript);
switch (cmd) {
case SEQPLAYER_STATE_0:
case SEQPLAYER_STATE_FADE_IN:
if (seqPlayer->state != SEQPLAYER_STATE_FADE_OUT) {
seqPlayer->storedFadeTimer = temp;
seqPlayer->state = cmd;
}
break;
case SEQPLAYER_STATE_FADE_OUT:
seqPlayer->fadeTimer = temp;
seqPlayer->state = cmd;
seqPlayer->fadeVelocity = (0.0f - seqPlayer->fadeVolume) / (s32)seqPlayer->fadeTimer;
break;
}
break;
case 0xDB: // seqPlayer: set volume
value = AudioScript_ScriptReadU8(seqScript);
switch (seqPlayer->state) {
case SEQPLAYER_STATE_FADE_IN:
seqPlayer->state = SEQPLAYER_STATE_0;
seqPlayer->fadeVolume = 0.0f;
// fallthrough
case SEQPLAYER_STATE_0:
seqPlayer->fadeTimer = seqPlayer->storedFadeTimer;
if (seqPlayer->storedFadeTimer != 0) {
seqPlayer->fadeVelocity =
((value / 127.0f) - seqPlayer->fadeVolume) / (s32)seqPlayer->fadeTimer;
} else {
seqPlayer->fadeVolume = value / 127.0f;
}
break;
case SEQPLAYER_STATE_FADE_OUT:
break;
}
break;
case 0xD9: // seqPlayer: set volume scale
seqPlayer->fadeVolumeScale = (s8)AudioScript_ScriptReadU8(seqScript) / 127.0f;
break;
case 0xD7: // seqPlayer: initialize channels
temp = AudioScript_ScriptReadS16(seqScript);
AudioScript_SequencePlayerSetupChannels(seqPlayer, temp);
break;
case 0xD6: // seqPlayer: disable channels
AudioScript_ScriptReadS16(seqScript);
break;
case 0xD5: // seqPlayer: set mute scale
seqPlayer->muteVolumeScale = (s8)AudioScript_ScriptReadU8(seqScript) / 127.0f;
break;
case 0xD4: // seqPlayer: mute
seqPlayer->muted = true;
break;
case 0xD3: // seqPlayer: set mute behavior
seqPlayer->muteFlags = AudioScript_ScriptReadU8(seqScript);
break;
case 0xD1: // seqPlayer: set short note gatetime table
case 0xD2: // seqPlayer: set short note velocity table
temp = AudioScript_ScriptReadS16(seqScript);
data3 = &seqPlayer->seqData[temp];
if (cmd == 0xD2) {
seqPlayer->shortNoteVelocityTable = data3;
} else {
seqPlayer->shortNoteGateTimeTable = data3;
}
break;
case 0xD0: // seqPlayer: set note allocation policy
seqPlayer->noteAllocPolicy = AudioScript_ScriptReadU8(seqScript);
break;
case 0xCE: // seqPlayer: random value
cmd = AudioScript_ScriptReadU8(seqScript);
if (cmd == 0) {
seqScript->value = (gAudioCtx.audioRandom >> 2) & 0xFF;
} else {
seqScript->value = (gAudioCtx.audioRandom >> 2) % cmd;
}
break;
case 0xCD: // seqPlayer: dyncall
temp = AudioScript_ScriptReadS16(seqScript);
if ((seqScript->value != -1) && (seqScript->depth != 3)) {
data1 = seqPlayer->seqData + (u32)(temp + (seqScript->value << 1));
seqScript->stack[seqScript->depth] = seqScript->pc;
seqScript->depth++;
temp = (data1[0] << 8) + data1[1];
seqScript->pc = &seqPlayer->seqData[temp];
}
break;
case 0xCC: // seqPlayer: set value
seqScript->value = AudioScript_ScriptReadU8(seqScript);
break;
case 0xC9: // seqPlayer: `bit and` -> set value
seqScript->value &= AudioScript_ScriptReadU8(seqScript);
break;
case 0xC8: // seqPlayer: subtract -> set value
seqScript->value -= AudioScript_ScriptReadU8(seqScript);
break;
case 0xC7: // seqPlayer: write into sequence script
cmd = AudioScript_ScriptReadU8(seqScript);
temp = AudioScript_ScriptReadS16(seqScript);
data2 = &seqPlayer->seqData[temp];
*data2 = (u8)seqScript->value + cmd;
break;
case 0xC2: // seqPlayer:
temp = AudioScript_ScriptReadS16(seqScript);
if (seqScript->value != -1) {
data4 = seqPlayer->seqData + (u32)(temp + (seqScript->value << 1));
temp = (data4[0] << 8) + data4[1];
seqScript->pc = &seqPlayer->seqData[temp];
}
break;
case 0xC6: // seqPlayer: stop script
seqPlayer->stopScript = true;
return;
case 0xC5: // seqPlayer:
seqPlayer->unk_16 = AudioScript_ScriptReadS16(seqScript);
break;
case 0xEF: // seqPlayer:
AudioScript_ScriptReadS16(seqScript);
AudioScript_ScriptReadU8(seqScript);
break;
case 0xC4: // seqPlayer: start sequence
cmd = AudioScript_ScriptReadU8(seqScript);
if (cmd == 0xFF) {
cmd = seqPlayer->playerIndex;
if (seqPlayer->state == SEQPLAYER_STATE_FADE_OUT) {
break;
}
}
cmdLowBits = AudioScript_ScriptReadU8(seqScript);
AudioLoad_SyncInitSeqPlayer(cmd, cmdLowBits, 0);
if (cmd == (u8)seqPlayer->playerIndex) {
return;
}
break;
case 0xC3: // seqPlayer:
temp = AudioScript_ScriptReadS16(seqScript);
if (seqScript->value != -1) {
new_var = (u16*)(seqPlayer->seqData + (u32)(temp + seqScript->value * 2));
temp = *new_var;
for (i = 0; i < ARRAY_COUNT(seqPlayer->channels); i++) {
seqPlayer->channels[i]->muted = temp & 1;
temp = temp >> 1;
}
}
break;
}
continue;
}
// Commands 0x00 - 0xBF
cmdLowBits = cmd & 0x0F;
switch (cmd & 0xF0) {
case 0x00: // seqPlayer: test channel disabled
seqScript->value = seqPlayer->channels[cmdLowBits]->enabled ^ 1;
break;
case 0x50: // seqPlayer: io read value subtract
seqScript->value -= seqPlayer->seqScriptIO[cmdLowBits];
break;
case 0x70: // seqPlayer: io write value
seqPlayer->seqScriptIO[cmdLowBits] = seqScript->value;
break;
case 0x80: // seqPlayer: io read value
seqScript->value = seqPlayer->seqScriptIO[cmdLowBits];
if (cmdLowBits < 2) {
seqPlayer->seqScriptIO[cmdLowBits] = SEQ_IO_VAL_NONE;
}
break;
case 0x40: // seqPlayer: disable channel
AudioScript_SequenceChannelDisable(seqPlayer->channels[cmdLowBits]);
break;
case 0x90: // seqPlayer: start channel
temp = AudioScript_ScriptReadS16(seqScript);
AudioScript_SequenceChannelEnable(seqPlayer, cmdLowBits, (void*)&seqPlayer->seqData[temp]);
break;
case 0xA0: // seqPlayer: start channel relative
tempS = AudioScript_ScriptReadS16(seqScript);
AudioScript_SequenceChannelEnable(seqPlayer, cmdLowBits, (void*)&seqScript->pc[tempS]);
break;
case 0xB0: // seqPlayer: load sequence
cmd = AudioScript_ScriptReadU8(seqScript);
temp = AudioScript_ScriptReadS16(seqScript);
data2 = &seqPlayer->seqData[temp];
AudioLoad_SlowLoadSeq(cmd, data2, &seqPlayer->seqScriptIO[cmdLowBits]);
break;
case 0x60: // seqPlayer: async load
cmd = AudioScript_ScriptReadU8(seqScript);
value = cmd;
temp = AudioScript_ScriptReadU8(seqScript);
AudioLoad_ScriptLoad(value, temp, &seqPlayer->seqScriptIO[cmdLowBits]);
break;
}
}
}
for (j = 0; j < SEQ_NUM_CHANNELS; j++) {
channel = seqPlayer->channels[j];
if (channel->enabled) {
AudioScript_SequenceChannelProcessScript(channel);
}
}
}
void AudioScript_ProcessSequences(s32 arg0) {
SequencePlayer* seqPlayer;
u32 i;
gAudioCtx.sampleStateOffset = (gAudioCtx.audioBufferParameters.updatesPerFrame - arg0 - 1) * gAudioCtx.numNotes;
for (i = 0; i < (u32)gAudioCtx.audioBufferParameters.numSequencePlayers; i++) {
seqPlayer = &gAudioCtx.seqPlayers[i];
if (seqPlayer->enabled == true) {
AudioScript_SequencePlayerProcessSequence(seqPlayer);
AudioScript_SequencePlayerProcessSound(seqPlayer);
}
}
AudioPlayback_ProcessNotes();
}
void AudioScript_SkipForwardSequence(SequencePlayer* seqPlayer) {
while (seqPlayer->skipTicks > 0) {
AudioScript_SequencePlayerProcessSequence(seqPlayer);
AudioScript_SequencePlayerProcessSound(seqPlayer);
seqPlayer->skipTicks--;
}
}
void AudioScript_ResetSequencePlayer(SequencePlayer* seqPlayer) {
s32 channelIndex;
AudioScript_SequencePlayerDisable(seqPlayer);
seqPlayer->stopScript = false;
seqPlayer->delay = 0;
seqPlayer->state = SEQPLAYER_STATE_FADE_IN;
seqPlayer->fadeTimer = 0;
seqPlayer->storedFadeTimer = 0;
seqPlayer->tempoAcc = 0;
seqPlayer->tempo = 120 * TATUMS_PER_BEAT; // 120 BPM
seqPlayer->tempoChange = 0;
seqPlayer->transposition = 0;
seqPlayer->noteAllocPolicy = 0;
seqPlayer->shortNoteVelocityTable = gDefaultShortNoteVelocityTable;
seqPlayer->shortNoteGateTimeTable = gDefaultShortNoteGateTimeTable;
seqPlayer->scriptCounter = 0;
seqPlayer->unk_16 = 0;
seqPlayer->fadeVolume = 1.0f;
seqPlayer->fadeVelocity = 0.0f;
seqPlayer->volume = 0.0f;
seqPlayer->muteVolumeScale = 0.5f;
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
AudioScript_InitSequenceChannel(seqPlayer->channels[channelIndex]);
}
}
void AudioScript_InitSequencePlayerChannels(s32 seqPlayerIndex) {
SequenceChannel* channel;
SequencePlayer* seqPlayer = &gAudioCtx.seqPlayers[seqPlayerIndex];
s32 channelIndex;
s32 layerIndex;
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
seqPlayer->channels[channelIndex] = AudioHeap_AllocZeroed(&gAudioCtx.miscPool, sizeof(SequenceChannel));
if (seqPlayer->channels[channelIndex] == NULL) {
seqPlayer->channels[channelIndex] = &gAudioCtx.sequenceChannelNone;
} else {
channel = seqPlayer->channels[channelIndex];
channel->seqPlayer = seqPlayer;
channel->enabled = false;
channel->channelIndex = channelIndex;
for (layerIndex = 0; layerIndex < ARRAY_COUNT(channel->layers); layerIndex++) {
channel->layers[layerIndex] = NULL;
}
}
AudioScript_InitSequenceChannel(seqPlayer->channels[channelIndex]);
}
}
void AudioScript_InitSequencePlayer(SequencePlayer* seqPlayer) {
s32 i;
s32 j;
for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
seqPlayer->channels[i] = &gAudioCtx.sequenceChannelNone;
}
seqPlayer->enabled = false;
seqPlayer->muted = false;
seqPlayer->fontDmaInProgress = false;
seqPlayer->seqDmaInProgress = false;
seqPlayer->applyBend = false;
for (j = 0; j < ARRAY_COUNT(seqPlayer->seqScriptIO); j++) {
seqPlayer->seqScriptIO[j] = SEQ_IO_VAL_NONE;
}
seqPlayer->muteFlags = MUTE_FLAGS_SOFTEN | MUTE_FLAGS_STOP_NOTES;
seqPlayer->fadeVolumeScale = 1.0f;
seqPlayer->bend = 1.0f;
AudioList_InitNoteLists(&seqPlayer->notePool);
AudioScript_ResetSequencePlayer(seqPlayer);
}
void AudioScript_InitSequencePlayers(void) {
s32 i;
AudioScript_InitLayerFreelist();
for (i = 0; i < ARRAY_COUNT(gAudioCtx.sequenceLayers); i++) {
gAudioCtx.sequenceLayers[i].channel = NULL;
gAudioCtx.sequenceLayers[i].enabled = false;
}
for (i = 0; i < ARRAY_COUNT(gAudioCtx.seqPlayers); i++) {
AudioScript_InitSequencePlayer(&gAudioCtx.seqPlayers[i]);
}
}