mm/include
Rozelette 189d0d6c30
Bootstrap actors (#14)
* Bootstrap actors

* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
2020-09-13 14:21:43 -04:00
..
PR Decompile z_rpc.c 2020-04-22 15:38:09 -05:00
io Decomp controller.c 2020-01-11 08:54:07 -06:00
assert.h Dump current status 2018-10-25 22:09:52 -05:00
bstring.h Dump current status 2018-10-25 22:09:52 -05:00
color.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
convert.h Decompile `game.c` 2020-06-23 10:55:11 -04:00
dmadata.h Remove lingering references to incorrect file 2020-02-27 16:14:26 -06:00
functions.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
functions_overlay.h Bootstrap actors (#14) 2020-09-13 14:21:43 -04:00
global.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
global_overlay.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
guint.h Decompile sinf.c 2018-11-17 02:16:20 -06:00
ichain.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
macros.h Decompile `game.c` 2020-06-23 10:55:11 -04:00
os.h Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
os_internal.h Dump current status 2018-10-25 22:09:52 -05:00
osint.h Decomp controller.c 2020-01-11 08:54:07 -06:00
pre_boot_variables.h Generate all major headers from ghidra project 2019-12-07 18:21:34 -06:00
ramrom.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
rdb.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
regs.h Decompile `game.c` 2020-06-23 10:55:11 -04:00
rmon.h Dump current status 2018-10-25 22:09:52 -05:00
section.h Decomp idle.c 2020-01-16 21:35:54 -06:00
segment.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
sptask.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
stdarg.h Port a bunch of libultra files from sm64 2020-01-20 23:27:02 -06:00
stdlib.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
string.h Dump current status 2018-10-25 22:09:52 -05:00
ultra64.h Dump current status 2018-10-25 22:09:52 -05:00
ultraerror.h Fix variadic function typedef to be legal C 2020-04-28 15:11:14 -05:00
ultralog.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
unk.h Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it. 2019-11-28 00:26:09 -06:00
variables.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
variables_overlay.h Bootstrap actors (#14) 2020-09-13 14:21:43 -04:00
viint.h Use hex instead of decimal 2018-11-16 22:14:07 -06:00
xstdio.h Use structs.h generated from Ghidra project 2019-09-29 01:37:21 -05:00
z64.h Bootstrap actors (#14) 2020-09-13 14:21:43 -04:00
z64actor.h Bootstrap actors (#14) 2020-09-13 14:21:43 -04:00
z64collision_check.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64cutscene.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64dma.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64effect.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64light.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64math.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64object.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00
z64scene.h Split headers to be more similar to OOT (#13) 2020-08-31 19:02:37 -04:00