.. |
PR
|
Decompile z_rpc.c
|
2020-04-22 15:38:09 -05:00 |
io
|
Decomp controller.c
|
2020-01-11 08:54:07 -06:00 |
assert.h
|
Dump current status
|
2018-10-25 22:09:52 -05:00 |
bstring.h
|
Dump current status
|
2018-10-25 22:09:52 -05:00 |
color.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |
convert.h
|
Decompile `game.c`
|
2020-06-23 10:55:11 -04:00 |
dmadata.h
|
Remove lingering references to incorrect file
|
2020-02-27 16:14:26 -06:00 |
functions.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |
functions_overlay.h
|
Bootstrap actors (#14)
|
2020-09-13 14:21:43 -04:00 |
global.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |
global_overlay.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |
guint.h
|
Decompile sinf.c
|
2018-11-17 02:16:20 -06:00 |
ichain.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |
macros.h
|
Decompile `game.c`
|
2020-06-23 10:55:11 -04:00 |
os.h
|
Port a bunch of libultra files from sm64
|
2020-01-20 23:27:02 -06:00 |
os_internal.h
|
Dump current status
|
2018-10-25 22:09:52 -05:00 |
osint.h
|
Decomp controller.c
|
2020-01-11 08:54:07 -06:00 |
pre_boot_variables.h
|
Generate all major headers from ghidra project
|
2019-12-07 18:21:34 -06:00 |
ramrom.h
|
Use hex instead of decimal
|
2018-11-16 22:14:07 -06:00 |
rdb.h
|
Use hex instead of decimal
|
2018-11-16 22:14:07 -06:00 |
regs.h
|
Decompile `game.c`
|
2020-06-23 10:55:11 -04:00 |
rmon.h
|
Dump current status
|
2018-10-25 22:09:52 -05:00 |
section.h
|
Decomp idle.c
|
2020-01-16 21:35:54 -06:00 |
segment.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |
sptask.h
|
Use hex instead of decimal
|
2018-11-16 22:14:07 -06:00 |
stdarg.h
|
Port a bunch of libultra files from sm64
|
2020-01-20 23:27:02 -06:00 |
stdlib.h
|
Use structs.h generated from Ghidra project
|
2019-09-29 01:37:21 -05:00 |
string.h
|
Dump current status
|
2018-10-25 22:09:52 -05:00 |
ultra64.h
|
Dump current status
|
2018-10-25 22:09:52 -05:00 |
ultraerror.h
|
Fix variadic function typedef to be legal C
|
2020-04-28 15:11:14 -05:00 |
ultralog.h
|
Use hex instead of decimal
|
2018-11-16 22:14:07 -06:00 |
unk.h
|
Use variable names from ghidra project. Reorganize some data tables and header files to work easier with it.
|
2019-11-28 00:26:09 -06:00 |
variables.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |
variables_overlay.h
|
Bootstrap actors (#14)
|
2020-09-13 14:21:43 -04:00 |
viint.h
|
Use hex instead of decimal
|
2018-11-16 22:14:07 -06:00 |
xstdio.h
|
Use structs.h generated from Ghidra project
|
2019-09-29 01:37:21 -05:00 |
z64.h
|
Bootstrap actors (#14)
|
2020-09-13 14:21:43 -04:00 |
z64actor.h
|
Bootstrap actors (#14)
|
2020-09-13 14:21:43 -04:00 |
z64collision_check.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |
z64cutscene.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |
z64dma.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |
z64effect.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |
z64light.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |
z64math.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |
z64object.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |
z64scene.h
|
Split headers to be more similar to OOT (#13)
|
2020-08-31 19:02:37 -04:00 |