mirror of https://github.com/zeldaret/mm.git
![]() * Migrate data and ArrowIce_Init OK * ArrowIce_Destroy OK (also define func_80115D5C in functions.h, maybe a bad thing???) * ArrowIce_SetupAction OK * func_809224DC OK * ArrowIce_Update OK * func_809227F4 OK (but with hacky float constant) * func_809225D0 OK and use float constant in func_809227F4 * func_80922628 OK * ArrowIce_Draw OK * Migrate D_80924200.s to C * Apply better names in ice_gfx, and document Draw slightly * Name struct vars to match OoT * Update function names to match OoT * Explain that arrow's timer and hitFlags came from OoT * Update spec + "migrate" bss to C * Do a hex -> decimal conversion I missed * Remove blank line in-between headers * Remove extraneous forward declare * Move initialization of arrow up one line * Remove parentheses * Use else if * Use decrement operation * Use decimal for an alpha calculation * Switch func_80115D5C to take GameState* * Put pad on the top of Draw * Move initialization of arrow up (again) * Early return from Update if we're killed * Extract assets instead of putting them in the repo * Add explanatory comment to top of file * += 1 -> ++ * Use VEC3F_LERPIMPDST macro * Force a jenkins rerun by adding a space * Remove the space from the last commit * Move literal to the back of the conditional * Respond to review feedback * Add ArrowIce_LerpFiredPosition to functions.txt |
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.. | ||
ZAPD | ||
ZAPDConfigs/MM | ||
asm-differ | ||
asm-processor | ||
buildtools | ||
decomp-permuter | ||
disasm | ||
filelists/mm.us.rev1 | ||
graphovl | ||
ido_recomp | ||
overlayhelpers | ||
sizes | ||
warnings_count | ||
z64compress | ||
.gitignore | ||
Makefile | ||
actorfixer.py | ||
assist.py | ||
calc_bss.sh | ||
extract_baserom.py | ||
fixbaserom.py | ||
get_actor_sizes.py | ||
m2ctx.py | ||
permuter_settings.toml | ||
progress.py | ||
regconvert.py | ||
rename_global_asm.py | ||
rename_sym.sh | ||
set_o32abi_bit.py | ||
sfxconvert.py | ||
sort_actor_funcs.py | ||
timeconv.py | ||
vt_fmt.py | ||
vtxdis.c | ||
z64compress_wrapper.py |