mm/include/z64transition.h

80 lines
2.8 KiB
C

#ifndef _Z64_TRANSITION_H_
#define _Z64_TRANSITION_H_
#include "ultra64.h"
#define TC_SET_PARAMS (1 << 7)
typedef struct {
/* 0x00 */ void* (*init)(void* transition);
/* 0x04 */ void (*destroy)(void* transition);
/* 0x08 */ void (*update)(void* transition, s32 updateRate);
/* 0x0C */ void (*draw)(void* transition, Gfx** gfxP);
/* 0x10 */ void (*start)(void* transition);
/* 0x14 */ void (*setType)(void* transition, s32 type);
/* 0x18 */ void (*setColor)(void* transition, u32 color);
/* 0x1C */ void (*setEnvColor)(void* transition, u32 color);
/* 0x20 */ s32 (*isDone)(void* transition);
} TransitionInit; // size = 0x24
typedef struct {
union {
struct {
/* 0x00 */ u32 count : 8;
/* 0x00 */ uintptr_t addr : 24;
};
/* 0x00 */ u32 word;
} loadInfo;
/* 0x04 */ void* vramStart;
/* 0x08 */ void* vramEnd;
/* 0x0C */ uintptr_t vromStart;
/* 0x10 */ uintptr_t vromEnd;
/* 0x14 */ TransitionInit* initInfo;
/* 0x18 */ size_t size;
} TransitionOverlay;
typedef struct {
/* 0x000 */ s16 transitionType;
/* 0x002 */ s8 fbdemoType;
/* 0x003 */ char unk_003[0x22B];
/* 0x230 */ void* (*init)(void* transition);
/* 0x234 */ void (*destroy)(void* transition);
/* 0x238 */ void (*update)(void* transition, s32 updateRate);
/* 0x23C */ void (*draw)(void* transition, Gfx** gfxP);
/* 0x240 */ void (*start)(void* transition);
/* 0x244 */ void (*setType)(void* transition, s32 type);
/* 0x248 */ void (*setColor)(void* transition, u32 color);
/* 0x24C */ void (*setEnvColor)(void* transition, u32 color);
/* 0x250 */ s32 (*isDone)(void* transition);
/* 0x254 */ char unk_254[0x4];
} TransitionContext; // size = 0x258
typedef struct {
/* 0x0 */ char unk_0[0xC];
} TransitionFade; // size = 0xC
typedef enum {
/* 0 */ TRANSITION_CIRCLE_IN,
/* 1 */ TRANSITION_CIRCLE_OUT,
} TransitionCircleDirection;
#define FBDEMO_CIRCLE_GET_MASK_TYPE(type) (type & 1)
typedef struct {
/* 0x00 */ Color_RGBA8_u32 color;
/* 0x04 */ f32 referenceRadius; // Reference for where to transition to
/* 0x08 */ f32 stepValue; // How fast the Transition is
/* 0x0C */ f32 startingRadius; // Radius value where transition will begin
/* 0x10 */ f32 targetRadius; // Final radius of transition circle
/* 0x14 */ u8 direction; // Direction the circle is transitioning ( In / Out )
/* 0x15 */ u8 maskType; // Positive / Negative mask type. Value of 0 will create a black circle
/* 0x16 */ u8 isDone; // Signals when Transition is done updating
/* 0x18 */ TexturePtr texture;
/* 0x1C */ u8 masks;
/* 0x1D */ u8 maskt;
/* 0x1E */ s8 unk_1E; // Set to 4 and never used
/* 0x1F */ s8 unk_1F; // Set to 0 and never used
} TransitionCircle; // size = 0x20
#endif