mm/include
Jordan Longstaff f973883b06
Document `func_80148CBC` (#1836)
* Document `func_80148CBC`

* Add doc comment
2025-12-06 14:36:31 -08:00
..
PR Handwritten asm: OS functions, libm_vals (#1821) 2025-08-19 14:46:43 -04:00
audio Some sequence 0 improvements (#1811) 2025-05-25 22:48:29 -07:00
libc
libc64 Move D_80097508 out of system_heap.c (#1779) 2024-12-28 08:27:25 -03:00
libu64
tables Remove us specific dmadata table (#1801) 2025-03-24 11:01:04 -03:00
CIC6105.h
alignment.h
attributes.h
audiomgr.h
audiothread_cmd.h
boot.h
buffers.h Misc Cleanup (#1782) 2025-01-27 12:48:59 -03:00
build.h Correctly type the global char arrays in build.h as const (#1827) 2025-11-09 11:12:50 -03:00
carthandle.h
color.h
command_macros_base.h
controller.h
face_change.h Document Player's Face and z_actor FaceChange functions (#1777) 2025-06-03 18:59:25 -07:00
fault.h
fault_internal.h
flg_set.h
functions.h func_80183070 to Sys_Freeze (#1686) 2025-03-04 19:06:23 -08:00
gamealloc.h
gfx.h
gfx_setupdl.h
gfxalloc.h
global.h
ichain.h
idle.h
irqmgr.h
kaleido_manager.h
kanread.h Handwritten asm build prep, add handwritten asm for the code segment (#1807) 2025-07-31 13:00:42 -04:00
listalloc.h
macro.inc Switch to spimdisasm (#1822) 2025-08-29 21:05:26 -07:00
macros.h
main.h
message_data_fmt_nes.h
message_data_fmt_staff.h
message_data_static.h
padmgr.h
rand.h
regs.h
rom_header.h
romfile.h
scheduler.h
segment_symbols.h
segmented_address.h
seqcmd.h
sequence.h
sfx.h
slowly.h
stack.h
su_mtx.h
sys_cfb.h
sys_cmpdma.h
sys_flashrom.h Small sys_flashrom clean up (#1795) 2025-02-21 17:00:11 -08:00
sys_initial_check.h
sys_matrix.h
sys_ucode.h
tha.h
thga.h
ultra64.h
unk.h
variables.h
viconfig.h
vt.h
yaz0.h
z64.h
z64DLF.h
z64actor.h Document Player's Face and z_actor FaceChange functions (#1777) 2025-06-03 18:59:25 -07:00
z64actor_dlftbls.h
z64animation.h
z64animation_legacy.h
z64audio.h
z64bgcheck.h
z64bombers_notebook.h
z64camera.h
z64circle_tex.h
z64collision_check.h
z64curve.h
z64cutscene.h
z64cutscene_commands.h Remove asm-processor in favor of preprocess.sh (#1760) 2025-02-21 18:02:19 -08:00
z64debug_display.h
z64debug_text.h
z64dma.h
z64door.h
z64eff_blure.h
z64eff_footmark.h
z64eff_shield_particle.h
z64eff_spark.h
z64eff_ss_dead.h
z64eff_tire_mark.h
z64effect.h
z64effect_ss.h EffectSs Sync (#1799) 2025-03-03 13:22:56 -03:00
z64elf_message.h
z64environment.h
z64font.h
z64frameadvance.h
z64game.h
z64game_over.h
z64horse.h
z64interface.h
z64inventory.h
z64item.h
z64jpeg.h
z64keyframe.h
z64lib.h
z64lifemeter.h
z64light.h
z64map.h
z64math.h
z64message.h Document `func_80148CBC` (#1836) 2025-12-06 14:36:31 -08:00
z64msgevent.h
z64nmi_buff.h
z64object.h
z64ocarina.h
z64olib.h
z64path.h
z64pause_menu.h
z64play.h
z64player.h Document Player's Face and z_actor FaceChange functions (#1777) 2025-06-03 18:59:25 -07:00
z64prerender.h
z64quake.h
z64rumble.h
z64save.h `EnPoComposer` and `object_po_composer` further documented (#1833) 2025-12-06 12:03:15 -08:00
z64scene.h
z64schedule.h
z64scripts.h
z64shrink_window.h
z64skin.h
z64skin_matrix.h
z64skybox.h
z64snap.h
z64sound_source.h
z64speed_meter.h
z64subs.h
z64thread.h
z64transition.h
z64view.h
z64vimode.h
z64vis.h
z64visfbuf.h
z64voice.h
z_en_hy_code.h
z_fireobj.h
z_prenmi.h
z_title_setup.h
zelda_arena.h