mirror of https://github.com/zeldaret/mm.git
![]() * Fix existing documentation * Fill out object_decomp.md * First part of object decomp example * Document animations * Tutorial for identifying blob * Naming everything else referenced in the actor * Name all limb display lists * Finish example * Some tips and tricks * Remove TODO * Make merging.md consistent with everything else * Name limbs properly * Rename "bouncing idle" to "walk", since they use that animation to walk towards you if they catch you * Run formatter again * Purge hylian toolbox * Be a bit more precise about vertex naming * Also -> Further * Correct description of how extract_assets works * Format types of data * Add note about palette * Update text about object's C file * Fix typo * one more time -> in more detail * Format render error as code * explain what texture animations are * Standardize on bullet points * Use anon's sugestion for the "How we work with objects" section * Trailing commas for better formatting * Delete undefined_syms reference in object decomp * Add note about root limbs * Remove undefined_syms reference in object_decomp_example * Remove "since" * Explain *how* I changed the texture * Explain what to do if the limb doesn't render anything * Fix some extremely tiny incorrect enum name thing * Explain the object symbol stuff bettter * Add link to ZAPD documentation * Also update documentation * Update actor flags for Dns |
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.. | ||
images | ||
advanced_control_flow.md | ||
beginning_decomp.md | ||
contents.md | ||
data.md | ||
diff_and_permuter.md | ||
disassembly_quirks.md | ||
documenting.md | ||
draw_functions.md | ||
introduction.md | ||
merging.md | ||
object_decomp.md | ||
object_decomp_example.md | ||
other_functions.md | ||
types_structs_padding.md | ||
vscode.md |