mirror of https://github.com/zeldaret/mm.git
101 lines
2.0 KiB
C
101 lines
2.0 KiB
C
#include <ultra64.h>
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#include <global.h>
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void BcCheck3_BgActorInit(DynaPolyActor* actor, UNK_TYPE4 param_2) {
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actor->dynaPolyId = -1;
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actor->unk148 = 0;
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actor->unk14C = 0;
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actor->unk154 = param_2;
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actor->dynaFlags = 0;
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}
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void BgCheck3_LoadMesh(GlobalContext* ctxt, DynaPolyActor* actor, BgMeshHeader* meshHeader) {
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BgMeshHeader* header;
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header = NULL;
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BgCheck_RelocateMeshHeader(meshHeader, &header);
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actor->dynaPolyId = BgCheck_AddActorMesh(ctxt, &ctxt->colCtx.dyna, actor, header);
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}
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void BgCheck3_ResetFlags(DynaPolyActor* actor) {
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actor->dynaFlags = 0;
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}
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void func_800CAE88(DynaPolyActor* actor) {
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actor->dynaFlags |= 1;
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}
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void func_800CAE9C(DynaPolyActor* actor) {
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actor->dynaFlags |= 2;
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}
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void func_800CAEB0(CollisionContext* bgCtxt, s32 index) {
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DynaPolyActor* actor;
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actor = BgCheck_GetActorOfMesh(bgCtxt, index);
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if (actor != (DynaPolyActor *)0x0) {
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func_800CAE9C(actor);
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}
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}
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void func_800CAEE0(DynaPolyActor* actor) {
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actor->dynaFlags |= 4;
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}
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void func_800CAEF4(CollisionContext* bgCtxt, s32 index) {
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DynaPolyActor* actor;
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actor = BgCheck_GetActorOfMesh(bgCtxt, index);
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if (actor != (DynaPolyActor *)0x0) {
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func_800CAEE0(actor);
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}
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}
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void func_800CAF24(DynaPolyActor* actor) {
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actor->dynaFlags |= 8;
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}
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void func_800CAF38(DynaPolyActor* actor) {
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actor->dynaFlags |= 0x10;
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}
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s32 func_800CAF4C(DynaPolyActor* actor) {
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if (actor->dynaFlags & 1) {
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return 1;
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} else {
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return 0;
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}
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}
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s32 func_800CAF70(DynaPolyActor* actor) {
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if (actor->dynaFlags & 2) {
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return 1;
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} else {
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return 0;
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}
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}
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s32 func_800CAF94(DynaPolyActor* actor) {
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if (actor->dynaFlags & 4) {
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return 1;
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} else {
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return 0;
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}
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}
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s32 func_800CAFB8(DynaPolyActor* actor) {
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if (actor->dynaFlags & 8) {
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return 1;
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} else {
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return 0;
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}
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}
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s32 func_800CAFDC(DynaPolyActor* actor) {
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if (actor->dynaFlags & 0x10) {
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return 1;
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} else {
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return 0;
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}
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}
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