correct bg collision doc
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@ -185,25 +185,14 @@ is 4 columns wide and 4 columns tall, a single super-tile has 4 collision code
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points: top left, middle left, middle top, and middle middle.
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Each byte in `BG_COLLISION_DATA` can be broken down into 4 collision codes.
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Every 2 bits represents the collision code (0, 1, 2, or 3) for one of the 4
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points in the super-tile. The first 8 bytes are for the top rows of collision
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points for a single nametable row. The next 8 bytes are the middle collision
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points. This pattern repeats until all of the first nametable data is specified
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and then is repeated for the 2nd nametable. For a given background collision
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entry, add #$04 to determine the next row down. The following is an example of
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the byte offsets from `BG_COLLISION_DATA` for the top left nametable. Note that
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next nametable starts at offset #$40 and not #$38.
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Note that this is similar in structure to the attribute table.
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* Each byte contains data for a #$0f (16) nametable tiles
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* Each 2 bits within the byte specifies data for 4 nametable table tiles (2x2
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area).
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However, the offsets within the structure refer to different areas of the
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nametable. Unlike the attribute table, where each byte specifies a 4x4 area of
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pattern table tiles, the background collision data byte specifies data for a 2x8
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area of pattern table tiles. The table below shows how the background collision
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data is arranged on the nametable.
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Every 2 bits represents the collision code (0, 1, 2, or 3) for every other
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pattern table tile. The first 4 bytes are for the top row of collision points
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for a single nametable row. The next 4 bytes are the next nametable row of
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pattern table tiles. This pattern repeats until all of the first nametable data
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is specified and then is repeated for the 2nd nametable. For a given background
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collision index, add #$04 to determine the next row down. The following is an
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example of the byte offsets from `BG_COLLISION_DATA` for the top left nametable.
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Note that next nametable starts at offset #$40 and not #$38.
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```
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00 00 00 00 01 01 01 01 02 02 02 02 03 03 03 03
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