minor documentation corrections/clarifications
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@ -348,7 +348,7 @@ article on this. These specifics are also outlined below.
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When the first byte of the sprite code is #$fe, the sprite is a "small" sprite.
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Small sprites are composed of #$3 bytes, including the #$fe byte. Small sprites
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always have their X position shifted left by #$04 and their Y position shifted
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up byte #$08.
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up by #$08.
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* Byte 0 is #$fe and signifies the sprite is a small sprite
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* Byte 1 specifies the tile number
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