level 3 waterfall dragon crash documentation
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@ -4873,6 +4873,11 @@ dragon_arm_orb_routine_02:
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; arms fully extended, advance orb routines
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@adv_routine_exit:
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jsr advance_enemy_routine ; advance arm orb routine in slot x
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; !(BUG?) doesn't check what enemy routine the orb is currently on before updating
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; usually each orb will be in dragon_arm_orb_routine_02, but if the hand orb
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; was destroyed in the previous frame, the routine will be dragon_arm_orb_routine_04
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; this causes the dragon_arm_orb_routine_04 routine to not be executed, which will
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; cause the game to freeze due to an infinite loop
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lda #$00 ; a = #$00
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sta ENEMY_VAR_2,x
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lda ENEMY_VAR_3,x ; load child arm orb
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