From c9d6049914e264048c55cc471b974a62ca284d06 Mon Sep 17 00:00:00 2001 From: Michael Miceli Date: Thu, 27 Apr 2023 12:56:00 -0400 Subject: [PATCH] build update --- README.md | 4 ++-- build.bat | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 98d3203..c3056de 100644 --- a/README.md +++ b/README.md @@ -162,8 +162,8 @@ scripts required defining the memory addresses and bank layouts in the At this point, I had a repository that could be built that matched the NES rom byte for byte. Then, I found and was able to incorporate the comments from Trax's IDA Pro disassembly. This was incredibly helpful, but more work had to -be done as Trax's disassembly wasn't appropriate for disassembly. For instance, -it had a label for every line and all jump and branch statements were +be done as Trax's disassembly couldn't be used directly for reassembly. For +instance, it had a label for every line and all jump and branch statements were hard-coded memory address offsets and not label references. I then worked on updating all branch and jump offsets to point to label diff --git a/build.bat b/build.bat index 28f051e..38d687a 100644 --- a/build.bat +++ b/build.bat @@ -19,7 +19,7 @@ IF EXIST "obj\*.o" ( del "obj\*.o" ) -IF NOT EXIST base.nes ( +IF NOT EXIST baserom.nes ( echo No baserom.nes file found. If assets are missing, then the build will fail. )