# Assembles and links the source assemblies into a .nes ROM. # Run this script from powershell if available, if not available use build.bat # batch file from the windows command prompt. # Contra = [Default] US NES version # Probotector = European NES version param([String]$Game='Contra') $global:SOURCE_CONTRA = $null $GAME_HASH = "1C747C78C678F14A68D4E5FCAE065298A103F833638775860F0E5C5FFAA061F62D45FD8942148B1507C1FD57FDE950A5D83F9F84A9782EC048A56067740C48E9" $ROM_NAME = "contra.nes" $DBG_NAME = "contra.dbg" $ASSETS_NAME = "assets.txt" $ASSET_GAME_TYPE = "src\assets\asset-game-type.txt" IF ($Game -ceq "Probotector") { $ROM_NAME = "probotector.nes" $DBG_NAME = "probotector.dbg" $GAME_HASH = "A4BDA4572EC8A3F520DEB4BF483510F6E41ED7665505850D22EC07CA1B25ABFF40B3368A27ECE982EA6E9C71A1B698EB2ADD16C26A7AD67DBA3C0A98C4E2BA43" $ASSETS_NAME = "probotector-assets.txt" } <# .SYNOPSIS Copies bytes from the Contra US NES rom file into binary files for use when assembling. #> function Set-Bytes { param ($Skip, $Take, $Output) IF (Test-Path -Path $Output) { return } # only read baserom.nes once for speed improvements IF ($global:SOURCE_CONTRA -eq $null) { Write-Output " Reading input file baserom.nes." IF ($PSVersionTable.PSVersion.Major -ge 6) { $global:SOURCE_CONTRA = Get-Content .\baserom.nes -AsByteStream } ELSE { $global:SOURCE_CONTRA = Get-Content .\baserom.nes -Raw -Encoding Byte } } Write-Output " Writing file $Output." IF ($PSVersionTable.PSVersion.Major -ge 6) { $global:SOURCE_CONTRA | Select-Object -Skip $Skip -First $Take | Set-Content $Output -AsByteStream } ELSE { $global:SOURCE_CONTRA | Select-Object -Skip $Skip -First $Take | Set-Content $Output -Encoding Byte } } IF (Test-Path -Path $ROM_NAME) { Write-Output "Deleting $ROM_NAME." Remove-Item -Path $ROM_NAME } IF (-not (Test-Path -Path "obj")) { New-Item -ItemType Directory -Path obj } IF (Test-Path -Path obj\*.o) { Write-Output "Deleting object files." Remove-Item -Path obj\*.o } IF (-not (Test-Path -Path "baserom.nes")) { Write-Output "No baserom.nes file found. If assets are missing, then the build will fail." } ELSE { $SHA512_HASH = (Get-FileHash baserom.nes -Algorithm SHA512).Hash IF ($SHA512_HASH -ne $GAME_HASH) { Write-Warning "baserom.nes file integrity does NOT match expected result." } } # used to know which assets were last build $LAST_BUILD_TYPE = "Contra" IF (Test-Path $ASSET_GAME_TYPE) { $LAST_BUILD_TYPE = Get-Content $ASSET_GAME_TYPE -Raw } # If the assets are from a different game, then delete them # For example, if the assets were extracted from Contra and currently building # Probotector, then delete the assets and extract them from the Probotector baserom.nes IF ($LAST_BUILD_TYPE -ne $Game) { Write-Output "Removing graphic asset files" Remove-Item -Path src\assets\graphic_data\* -Include *.bin } # loop through assets defined in assets.txt (or probotector-assets.txt) and extract bytes from baserom.nes Write-Output "Extracting binary data from baserom.nes" ForEach ($line in Get-Content -Path $ASSETS_NAME) { $tokens = -split $line Set-Bytes -Skip $tokens[1] -Take $tokens[2] -Output $tokens[0] } # Store game type that the assets are for IF (Test-Path $ASSET_GAME_TYPE) { Remove-Item -Path $ASSET_GAME_TYPE } $Game | Set-Content -Path $ASSET_GAME_TYPE -NoNewline # prevent write race condition Start-Sleep -Milliseconds 100 Write-Output "Assembling PRG Rom Banks" # show commands run in output Set-PSDebug -Trace 1 ca65 -D $Game --debug-info -o obj\ram.o src\ram.asm ca65 -D $Game --debug-info -o obj\constants.o src\constants.asm ca65 -D $Game --debug-info -o obj\ines_header.o src\ines_header.asm ca65 -D $Game --debug-info -o obj\bank0.o src\bank0.asm ca65 -D $Game --debug-info -o obj\bank1.o src\bank1.asm ca65 -D $Game --debug-info -o obj\bank2.o src\bank2.asm ca65 -D $Game --debug-info -o obj\bank3.o src\bank3.asm ca65 -D $Game --debug-info -o obj\bank4.o src\bank4.asm ca65 -D $Game --debug-info -o obj\bank5.o src\bank5.asm ca65 -D $Game --debug-info -o obj\bank6.o src\bank6.asm ca65 -D $Game --debug-info -o obj\bank7.o src\bank7.asm Set-PSDebug -Trace 0 # link assemblies together to single .nes ROM Write-Output "Creating .nes ROM" Set-PSDebug -Trace 1 ld65 -C contra.cfg --dbgfile $DBG_NAME .\obj\ram.o .\obj\constants.o .\obj\ines_header.o .\obj\bank0.o .\obj\bank1.o .\obj\bank2.o .\obj\bank3.o .\obj\bank4.o .\obj\bank5.o .\obj\bank6.o .\obj\bank7.o -o $ROM_NAME # compare assembled ROM hash to expected hash if file exists Set-PSDebug -Trace 0 IF (Test-Path -Path $ROM_NAME) { $SHA512_HASH = (Get-FileHash $ROM_NAME -Algorithm SHA512).Hash IF ($SHA512_HASH -eq $GAME_HASH) { Write-Output "File integrity matches." } ELSE { Write-Warning "File integrity does NOT match." } }