More code cleanup.
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parent
286bce1650
commit
2da089aaf7
99
plugin.py
99
plugin.py
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@ -176,17 +176,16 @@ class Game:
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threadStorage.updateQuestionStats(self.questionID, 1, 0)
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self.removeEvent()
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# Check for any pending stops, otherwise queue next question
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if self.stopPending == True:
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self.stop()
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return
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# Queue next question
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waitTime = self.registryValue('general.waitTime', self.channel)
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if waitTime < 2:
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waitTime = 2
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log.error('waitTime was set too low (<2 seconds). Setting to 2 seconds')
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waitTime = time.time() + waitTime
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self.queueEvent(waitTime, self.nextQuestion)
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else:
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waitTime = self.registryValue('general.waitTime', self.channel)
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if waitTime < 2:
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waitTime = 2
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log.error('waitTime was set too low (<2 seconds). Setting to 2 seconds')
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waitTime = time.time() + waitTime
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self.queueEvent(waitTime, self.nextQuestion)
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# Handle a correct answer for a regular question
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else:
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@ -242,17 +241,16 @@ class Game:
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self.removeEvent()
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# Check for any pending stops, otherwise queue next question
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if self.stopPending == True:
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self.stop()
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return
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# Queue next question
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waitTime = self.registryValue('general.waitTime',self.channel)
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if waitTime < 2:
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waitTime = 2
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log.error('waitTime was set too low (<2 seconds). Setting to 2 seconds')
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waitTime = time.time() + waitTime
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self.queueEvent(waitTime, self.nextQuestion)
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else:
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waitTime = self.registryValue('general.waitTime',self.channel)
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if waitTime < 2:
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waitTime = 2
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log.error('waitTime was set too low (<2 seconds). Setting to 2 seconds')
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waitTime = time.time() + waitTime
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self.queueEvent(waitTime, self.nextQuestion)
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def getHintString(self, hintNum=None):
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if hintNum == None:
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@ -394,7 +392,7 @@ class Game:
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if self.shownHint == False:
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self.shownHint = True
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if len(self.answers) == 1:
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self.sendMessage( self.getOtherHintString())
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self.sendMessage(self.getOtherHintString())
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def getRemainingKAOS(self):
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if self.questionOver:
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@ -418,48 +416,33 @@ class Game:
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"""
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# out of hints to give?
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if self.hintsCounter >= 3:
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answer = ''
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# create a string to show answers missed
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for ans in self.answers:
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# dont show guessed values at loss
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if ircutils.toLower(ans) in self.guessedAnswers:
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continue
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if answer != '':
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answer += ' '
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if len(self.answers) > 1:
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answer += '['
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answer += ans
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if len(self.answers) > 1:
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answer += ']'
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# Give failure message
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if len(self.answers) > 1:
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self.sendMessage( """Time's up! No one got \x02%s\x02""" % answer)
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self.questionOver = True
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if self.questionType == 'kaos':
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# Create a string to show answers missed
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missedAnswers = ''
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for ans in self.answers:
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if ircutils.toLower(ans) not in self.guessedAnswers:
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missedAnswers += ' [{0}]'.format(ans)
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self.sendMessage( """Time's up! No one got \x02%s\x02""" % missedAnswers.strip())
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self.sendMessage("""Correctly Answered: \x02%d\x02 of \x02%d\x02 Total Awarded: \x02%d\x02 Points to \x02%d\x02 Players"""
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% (len(self.guessedAnswers), len(self.answers), int(self.totalAmountWon), len(self.correctPlayers))
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)
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else:
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self.sendMessage( """Time's up! The answer was \x02%s\x02.""" % answer)
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self.sendMessage( """Time's up! The answer was \x02%s\x02.""" % self.answers[0])
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self.storage.updateQuestionStats(self.lineNumber, 0, 1)
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#reset stuff
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self.answers = []
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self.alternativeAnswers = []
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self.question = ''
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self.questionOver = True
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self.storage.updateQuestionStats(self.questionID, 0, 1)
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# Check for any pending stops, otherwise queue next question
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if self.stopPending == True:
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self.stop()
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return
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# provide next question
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waitTime = self.registryValue('general.waitTime',self.channel)
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if waitTime < 2:
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waitTime = 2
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log.error('waitTime was set too low (<2 seconds). Setting to 2 seconds')
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waitTime = time.time() + waitTime
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self.queueEvent(waitTime, self.nextQuestion)
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else
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waitTime = self.registryValue('general.waitTime',self.channel)
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if waitTime < 2:
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waitTime = 2
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log.error('waitTime was set too low (<2 seconds). Setting to 2 seconds')
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waitTime = time.time() + waitTime
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self.queueEvent(waitTime, self.nextQuestion)
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else:
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# give out more hints
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self.nextHint()
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@ -476,7 +459,7 @@ class Game:
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self.shownHint = False
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hintTime = 2
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if len(self.answers) > 1:
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if self.questionType == 'kaos':
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hintTime = self.registryValue('kaos.hintKAOS', self.channel)
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else:
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hintTime = self.registryValue('questions.hintTime', self.channel)
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@ -519,6 +502,7 @@ class Game:
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self.stop()
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return
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# Check if we've asked all questions
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numQuestionsLeftInRound = self.storage.getNumQuestionsNotAsked(self.channel, self.roundStartedAt)
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if numQuestionsLeftInRound == 0:
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self.numAsked = 1
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@ -526,7 +510,8 @@ class Game:
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self.storage.updateGameRoundStarted(self.channel, self.roundStartedAt)
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self.sendMessage('All of the questions have been asked, shuffling and starting over')
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self.storage.updateGame(self.channel, self.numAsked) #increment q's asked
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# Increment questions asked (ie. round number)
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self.storage.updateGame(self.channel, self.numAsked)
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retrievedQuestion = self.retrieveQuestion()
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self.questionID = retrievedQuestion['id']
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@ -582,7 +567,7 @@ class Game:
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pass
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def retrieveQuestion(self):
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# Parse and store question data retrieved from database
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# Retrieve and parse question data from database
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rawData = self.storage.getRandomQuestionNotAsked(self.channel, self.roundStartedAt)
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rawQuestion = rawData['question']
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netTimesAnswered = rawData['num_answered'] - rawData['num_missed']
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@ -653,7 +638,7 @@ class Game:
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questionText = '\x02\x0303%s' % (question)
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# KAOS? report # of answers
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if len(self.answers) > 1:
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if self.questionType == 'kaos':
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questionText += ' %d possible answers' % (len(self.answers))
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questionMessageString = ' %s: %s' % (self.numAsked, questionText)
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