New repo with ALL(almost) of Stewies active plugins. Some of these are not mine and I don't claim ownership of them. Consult the individual files for further information.
This commit is contained in:
commit
821e16f1db
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###
|
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# Copyright (c) 2011, Anthony Boot
|
||||
# All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions are met:
|
||||
#
|
||||
# * Redistributions of source code must retain the above copyright notice,
|
||||
# this list of conditions, and the following disclaimer.
|
||||
# * Redistributions in binary form must reproduce the above copyright notice,
|
||||
# this list of conditions, and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
# * Neither the name of the author of this software nor the name of
|
||||
# contributors to this software may be used to endorse or promote products
|
||||
# derived from this software without specific prior written consent.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
# POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
###
|
||||
|
||||
"""
|
||||
Add a description of the plugin (to be presented to the user inside the wizard)
|
||||
here. This should describe *what* the plugin does.
|
||||
"""
|
||||
|
||||
import supybot
|
||||
import supybot.world as world
|
||||
|
||||
# Use this for the version of this plugin. You may wish to put a CVS keyword
|
||||
# in here if you're keeping the plugin in CVS or some similar system.
|
||||
__version__ = ""
|
||||
|
||||
# XXX Replace this with an appropriate author or supybot.Author instance.
|
||||
__author__ = supybot.authors.unknown
|
||||
|
||||
# This is a dictionary mapping supybot.Author instances to lists of
|
||||
# contributions.
|
||||
__contributors__ = {}
|
||||
|
||||
# This is a url where the most recent plugin package can be downloaded.
|
||||
__url__ = '' # 'http://supybot.com/Members/yourname/Rpg/download'
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||||
|
||||
import config
|
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import plugin
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reload(plugin) # In case we're being reloaded.
|
||||
# Add more reloads here if you add third-party modules and want them to be
|
||||
# reloaded when this plugin is reloaded. Don't forget to import them as well!
|
||||
|
||||
if world.testing:
|
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import test
|
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|
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Class = plugin.Class
|
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configure = config.configure
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|
||||
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# vim:set shiftwidth=4 tabstop=4 expandtab textwidth=79:
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@ -0,0 +1,49 @@
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|||
###
|
||||
# Copyright (c) 2011, Anthony Boot
|
||||
# All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions are met:
|
||||
#
|
||||
# * Redistributions of source code must retain the above copyright notice,
|
||||
# this list of conditions, and the following disclaimer.
|
||||
# * Redistributions in binary form must reproduce the above copyright notice,
|
||||
# this list of conditions, and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
# * Neither the name of the author of this software nor the name of
|
||||
# contributors to this software may be used to endorse or promote products
|
||||
# derived from this software without specific prior written consent.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
# POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
###
|
||||
|
||||
import supybot.conf as conf
|
||||
import supybot.registry as registry
|
||||
|
||||
def configure(advanced):
|
||||
# This will be called by supybot to configure this module. advanced is
|
||||
# a bool that specifies whether the user identified himself as an advanced
|
||||
# user or not. You should effect your configuration by manipulating the
|
||||
# registry as appropriate.
|
||||
from supybot.questions import expect, anything, something, yn
|
||||
conf.registerPlugin('Rpg', True)
|
||||
|
||||
|
||||
Rpg = conf.registerPlugin('Rpg')
|
||||
# This is where your configuration variables (if any) should go. For example:
|
||||
# conf.registerGlobalValue(Rpg, 'someConfigVariableName',
|
||||
# registry.Boolean(False, """Help for someConfigVariableName."""))
|
||||
|
||||
|
||||
# vim:set shiftwidth=4 tabstop=4 expandtab textwidth=79:
|
||||
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|
|||
{"modifiers": [["AntB", 150, 200, 2], ["Catelite", 75, 150, 5], ["Frankbro", 75, 150, 5], ["Simon", 100, 150, 2], ["cracker64", 64, 64, 15], ["RedFlash", 50, 70, 20], ["Magical", 50, 65, 22], ["QRTZ", 50, 60, 25], ["DMND", 45, 55, 30], ["CLNE", 40, 50, 40], ["INSL", 35, 45, 50], ["Fine", 5, 15, 60], ["Cold-proof", 5, 10, 65], ["Fire-proof", 5, 12, 65], ["Polished", 5, 7, 65], ["Azure", 2, 5, 70], [["Crude", 1, 3, 80]], [["Damaged", 1, 2, 90]], ["", 0, 0, 100], ["Doxin", 60, 80, 7]], "swords": [["Sharpened Wooden", 1, 5, 90], ["Short Sword", 1, 10, 80], ["Gladius", 4, 13, 70], ["Dagger", 7, 13, 60], ["", 6, 15, 50], ["Cutlass", 5, 15, 40], ["Katana", 8, 15, 30], ["Bastard", 10, 17, 20], ["Weighted", 15, 20, 10], ["Whip", 17, 30, 5]], "defence": [["Tin", 1, 5, 90], ["Aluminium", 3, 8, 80], ["Iron", 6, 11, 70], ["Bronze", 9, 14, 60], ["Steel", 12, 17, 50], ["Reinforced", 15, 40], ["Hoylian", 18, 23, 30], ["Mirrored", 21, 26, 20], ["Reforged Steel", 24, 29, 10], ["Tower", 27, 32, 5]]}
|
||||
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|
|||
# Stub so local is a module, used for third-party modules
|
||||
|
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@ -0,0 +1,51 @@
|
|||
###################################################
|
||||
#.........#...##..#............#..................#
|
||||
#.......~............~.......~...............#....#
|
||||
#...................#..........#....#....##......##
|
||||
#....#.#................#...........~....#.......##
|
||||
#.............#....#.#.......#.......#..........~.#
|
||||
#...........#.............#..~....................#
|
||||
#...#...:.~......#.#.............#.....#.....#...##
|
||||
#................#..#........:.#...:..#...~.:...#.#
|
||||
#....................#.........................#.##
|
||||
#............#..#........##.........:#..........#.#
|
||||
#...#....#.......#.............#..................#
|
||||
#............#.....................#........#.....#
|
||||
#.~#.................~....~......:..........:.....#
|
||||
#..........:..:.::.............#..............#...#
|
||||
##.........:...#....#..#.#....#..#.....#..........#
|
||||
#.#........................:....#....~....~.#~#...#
|
||||
##..#.....................................#...#...#
|
||||
###.......#...:.....~..............#.#.#..........#
|
||||
#....:...#................:........:.........#....#
|
||||
#..#.~.......#................#.........#..:......#
|
||||
#...:.............~#.......##.........:..........##
|
||||
#...~...#..#.##.#....#.............#......#.......#
|
||||
#........:.#..##.....:..#.............:.....#.....#
|
||||
#..#..#...:......#........:#.~....................#
|
||||
#~.......#.....#~#.......@...:...........~........#
|
||||
#...................#...:.....:.....#.....#.#..#..#
|
||||
#...#.............#......#......................#.#
|
||||
#.....#~......##.........................#........#
|
||||
#....#....#.....................~:...#..~....#..#.#
|
||||
#..#......#............#........#..#.~...........~#
|
||||
#.........:......#.............~....#.............#
|
||||
##~...:.........:#...#..#....:...............#....#
|
||||
#...#..:.#..:.......~#................#~.........##
|
||||
#...:...#..#....#..#..............:#..#...........#
|
||||
#.....................~.:......#...~#....#........#
|
||||
#.#.....~............#.................~..:.......#
|
||||
##..........................:.......#.....#.......#
|
||||
#............##.....#..#......#.........#........:#
|
||||
#..#:..~....#.........#...~..#.#........#...~.....#
|
||||
#.........:........#......:......:.........#...#.~#
|
||||
#...............:......:...........~.....#..#.....#
|
||||
#...~...#....................................#...:#
|
||||
#..#:.................#...........................#
|
||||
#....#...#................#.#.:........#.....#....#
|
||||
#...~.......~......#........~....#~...............#
|
||||
#.~....~.................:.........#...........#..#
|
||||
#.........##.......#.............................##
|
||||
###..#:................##....#.....#...#..........#
|
||||
#.........#............~#..#......##:....:........#
|
||||
###################################################
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"homeX": 25, "homeY": 25, "height": 50, "width": 50, "homeLoc": 1325, "desc": "Random Generation."}
|
||||
|
|
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|
|||
{"monsters": ["Photons", "Trolls", "Moderators", "Basement Cat", "Internet Explorers", "Fired Fox", "Cereal Guys", "Opera Singers", "Justin Beiber Impersonators", "Twilight Fans", "Harry Potter Fans", "The Invisible Man", "Swimming Trunks", "Guko", "Paranoid Parrots", "Stickmen", "8-Bit Shades", "Insanity Wolf", "Emo kids", "Psychosociables", "Guitar Heroes", "Balloon Bombers", "Mad Motorist", "Crazy Hobo", "Radioactive Aardvarks", "Rouge Banhammers"], "boss": {"pen": [{"luc": [50, 100]}, {"atk": [100, 10]}, {"def": [50, 5]}, {"atk": [5, 100]}], "names": ["Mortvert", "cctvdude99", "Nibble", "Stewie", "HK6", "Frankomisko"]}}
|
||||
|
|
@ -0,0 +1 @@
|
|||
{"AntB": {"Loc": 1277, "force": false, "Deaths": 0, "HP": 1500, "Atk": 144, "Item": {"rArm": {"Name": "AntB's BanBlade", "Power": 200}, "Head": {"Name": "AntB's Customised", "Power": 0}, "Torso": {"Name": "AntB's Anti-Troll", "Power": 200}, "lArm": {"Name": "AntB's Magnet", "Power": 90}}, "Luc": 91, "MHP": 1512, "Exp": 8231, "Lvl": 107, "Spd": 116, "Def": 231}, "desred3": {"Loc": 912, "force": false, "Deaths": 4, "HP": 30, "Atk": 4, "Item": {"rArm": {"Name": "Wooden", "Power": 1}, "Head": {"Name": "Cloth", "Power": 1}, "Torso": {"Name": "Cloth", "Power": 1}, "lArm": {"Name": "Wooden", "Power": 1}}, "Luc": 1, "MHP": 30, "Exp": 1, "Lvl": 1, "Spd": 4, "Def": 5}, "InsanityPrawnBoy": {"Loc": 1325, "force": false, "Deaths": 1, "HP": 22, "Atk": 4, "Item": {"Torso": {"Name": "Cloth", "Power": 2}, "Head": {"Name": "Cloth", "Power": 2}, "rArm": {"Name": "Wooden", "Power": 2}, "lArm": {"Name": "Wooden", "Power": 2}}, "Luc": 1, "Def": 4, "Exp": 0, "Lvl": 1, "Spd": 2, "MHP": 22}, "supertanno": {"Loc": 1167, "force": false, "Deaths": 0, "HP": 25, "Atk": 5, "Item": {"Torso": {"Name": "Cloth", "Power": 1}, "Head": {"Name": "Cloth", "Power": 2}, "rArm": {"Name": "Wooden", "Power": 1}, "lArm": {"Name": "Wooden", "Power": 2}}, "Luc": 1, "Def": 4, "Exp": 0, "Lvl": 1, "Spd": 2, "MHP": 25}}
|
||||
|
|
@ -0,0 +1,634 @@
|
|||
###
|
||||
# Copyright (c) 2011, Anthony Boot
|
||||
# All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions are met:
|
||||
#
|
||||
# * Redistributions of source code must retain the above copyright notice,
|
||||
# this list of conditions, and the following disclaimer.
|
||||
# * Redistributions in binary form must reproduce the above copyright notice,
|
||||
# this list of conditions, and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
# * Neither the name of the author of this software nor the name of
|
||||
# contributors to this software may be used to endorse or promote products
|
||||
# derived from this software without specific prior written consent.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 'AS IS'
|
||||
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
# POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
###
|
||||
|
||||
import supybot.utils as utils
|
||||
from supybot.commands import *
|
||||
import supybot.plugins as plugins
|
||||
import supybot.ircutils as ircutils
|
||||
import supybot.callbacks as callbacks
|
||||
|
||||
import supybot.ircmsgs as ircmsgs
|
||||
import supybot.ircdb as ircdb
|
||||
import random
|
||||
try:
|
||||
import simplejson
|
||||
except:
|
||||
import json as simplejson
|
||||
|
||||
class Rpg(callbacks.Plugin):
|
||||
'''A text based RPG for IRC channels. Requires the user to be registered
|
||||
with supybot to use it. all commands are prefixed with rpg. Command list:
|
||||
rpgmove rpgstats rpgrun rpgnew rpgloc rpgviewarea'''
|
||||
threaded = True
|
||||
|
||||
class rpg(callbacks.Commands):
|
||||
|
||||
gameChannel='##TPTRPG'
|
||||
playerData=mapData=mapInfo=monsterData=itemData={}
|
||||
consolechannel = '##sgoutput'
|
||||
filepath = '/home/antb/StewieGriffin/plugins/Rpg/'
|
||||
|
||||
#########################
|
||||
### Game Commands ###
|
||||
#########################
|
||||
def rpgReloadData(self,irc,msg,args):
|
||||
if not ircdb.users.getUser(msg.prefix)._checkCapability('admin'):
|
||||
irc.error('Only people with \'Admin\' can do that.')
|
||||
return
|
||||
else:
|
||||
self._getPlayerData()
|
||||
self._getMapData()
|
||||
self._getMapInfo()
|
||||
with open(self.filepath+'monsters.txt') as f:
|
||||
self.monsterData = simplejson.load(f)
|
||||
self._getItemsFile()
|
||||
irc.replySuccess()
|
||||
reloaddata = wrap(rpgReloadData)
|
||||
|
||||
def rpgGenMap(self,irc,msg,args,width,height):
|
||||
if not ircdb.users.getUser(msg.prefix)._checkCapability('owner'):
|
||||
irc.error('Only people with \'Admin\' can do that.')
|
||||
return
|
||||
else:
|
||||
if not width or not height:
|
||||
width=height=52
|
||||
else:
|
||||
try:
|
||||
width=int(width)
|
||||
height=int(height)
|
||||
except:
|
||||
irc.error('Invalid arguments given.')
|
||||
return
|
||||
|
||||
random.seed()
|
||||
seed=random.random()
|
||||
random.seed(seed)
|
||||
terrain = []
|
||||
terrain += '#####:~...............................................'
|
||||
# # is wall : is boss ~ is item . is nothing.
|
||||
rand = {}
|
||||
terrainmap = ''
|
||||
|
||||
self._sendDbg(irc,'Generating new usermap..')
|
||||
|
||||
x = -1
|
||||
while x < width:
|
||||
terrainline=''
|
||||
x+=1
|
||||
y=-1
|
||||
while y < height:
|
||||
y+=1
|
||||
if x is 0 or x is width or y is 0 or y is height:
|
||||
terrainline+=terrain[0]
|
||||
continue
|
||||
if x is int(width/2) and y is int(height/2):
|
||||
terrainline+='@'
|
||||
y+=1
|
||||
rand[1]=int(random.random()*(len(terrain)-1))
|
||||
rand[2]=int(random.random()*(len(terrain)-1))
|
||||
rand[3]=int(random.random()*(len(terrain)-1))
|
||||
rand[4]=int(random.random()*(len(terrain)-1))
|
||||
if rand[1] is rand[2] and rand[1] is rand[3]:
|
||||
terrainline+=terrain[rand[1]]
|
||||
elif rand[1] is rand[2] or rand[1] is rand[3]:
|
||||
terrainline+=terrain[rand[1]]
|
||||
elif rand[2] is rand[3]:
|
||||
terrainline+=terrain[rand[2]]
|
||||
else:
|
||||
terrainline+=terrain[rand[4]]
|
||||
terrainmap+=terrainline+'\n'
|
||||
|
||||
data = {'width':width,'height':height,'homeY':(height/2),'homeX':int(width/2),'homeLoc':int((height/2)+((width/2)*(width+2))),'desc':'Random Generation.'}
|
||||
|
||||
with open(self.filepath+'mapData.txt','w') as f:
|
||||
simplejson.dump(data,f)
|
||||
self._saveMapData(terrainmap)
|
||||
irc.replySuccess('Map regeneration')
|
||||
self._sendDbg(irc,'Map created and saved to map.txt, info saved to mapData.txt')
|
||||
|
||||
playerData=self.playerData
|
||||
for player in playerData:
|
||||
playerData[player]['Loc']=(height/2)+((width/2)*(width+2))
|
||||
self._savePlayerData(playerData)
|
||||
self._sendDbg(irc,'Players relocated successfully.')
|
||||
irc.replySuccess('Players Relocated to Home')
|
||||
|
||||
# if (self.serverUrl)
|
||||
# submit = utils.web.getUrl(self.serverUrl+"?m=%s&w=%i&h=%&hm=%i&hy=%i
|
||||
|
||||
genmap = wrap(rpgGenMap,[optional('somethingWithoutSpaces'),optional('somethingWithoutSpaces')])
|
||||
|
||||
def rpgStats(self,irc,msg,args):
|
||||
player = self._checkPlayer(irc,msg)
|
||||
playerData = self.playerData[player]
|
||||
|
||||
level = playerData['Lvl']
|
||||
exp = playerData['Exp']
|
||||
next = self._getNextLevelXp(player)
|
||||
baseAtk = playerData['Atk']
|
||||
totalAtk = baseAtk+playerData['Item']['rArm']['Power']
|
||||
baseDef = playerData['Def']
|
||||
totalDef = baseDef+playerData['Item']['Head']['Power']+playerData['Item']['Torso']['Power']
|
||||
luck = playerData['Luc']
|
||||
block = playerData['Item']['lArm']['Power']
|
||||
deaths = playerData['Deaths']
|
||||
hp = playerData['HP']
|
||||
mhp = playerData['MHP']
|
||||
|
||||
weapon = playerData['Item']['rArm']['Name']
|
||||
helmet = playerData['Item']['Head']['Name']
|
||||
shield = playerData['Item']['lArm']['Name']
|
||||
armour = playerData['Item']['Torso']['Name']
|
||||
|
||||
irc.reply('%s is at Level %i with %i experience; %i is \
|
||||
needed for the next level. You have %i/%i HP. \
|
||||
Your base attack is %i and is boosted to %i by your %s Sword. Your base \
|
||||
defence is %i, boosted to %i with your %s Helmet and %s Armour. Your %s \
|
||||
Shield gives you a %i%s chance to block attacks. Your Luck \
|
||||
rating is %i. You have died %i times.\
|
||||
'%(player,level,exp,next,hp,mhp,baseAtk,totalAtk,weapon,baseDef,totalDef,helmet,armour,shield,block,'%',luck,deaths)
|
||||
)
|
||||
stats = wrap(rpgStats)
|
||||
|
||||
def rpgNew(self,irc,msg,args):
|
||||
player = self._checkPlayer(irc,msg,1)
|
||||
playerData = self.playerData
|
||||
|
||||
playerData[player]={}
|
||||
playerData[player]['Lvl'] = 1
|
||||
playerData[player]['Exp'] = 0
|
||||
playerData[player]['MHP'] = int(random.random()*20)+15
|
||||
playerData[player]['HP'] = playerData[player]['MHP']
|
||||
playerData[player]['Atk'] = int(random.random()*5)+1
|
||||
playerData[player]['Def'] = int(random.random()*5)+1
|
||||
playerData[player]['Spd'] = int(random.random()*5)+1
|
||||
playerData[player]['Luc'] = int(random.random()*2)+1
|
||||
playerData[player]['Item']={}
|
||||
playerData[player]['Item']['Head'] = {'Name': 'Cloth', 'Power': int(random.random()*3)}
|
||||
playerData[player]['Item']['Torso'] = {'Name': 'Cloth', 'Power': int(random.random()*3)}
|
||||
playerData[player]['Item']['lArm'] = {'Name': 'Wooden', 'Power': int(random.random()*5)}
|
||||
playerData[player]['Item']['rArm'] = {'Name': 'Wooden', 'Power': int(random.random()*3)}
|
||||
playerData[player]['Deaths'] = 0
|
||||
playerData[player]['Loc']=self.mapInfo['homeLoc']
|
||||
playerData[player]['force']=False
|
||||
|
||||
self._sendDbg(irc,player+' has been reset/created')
|
||||
self._savePlayerData(playerData)
|
||||
self.rpgStats(irc,msg,args)
|
||||
new = wrap(rpgNew)
|
||||
|
||||
def rpgLocation(self,irc,msg,args):
|
||||
player = self._checkPlayer(irc,msg)
|
||||
location = self.playerData[player]['Loc']
|
||||
mapInfo = self.mapInfo
|
||||
|
||||
x=0
|
||||
while True:
|
||||
if location > mapInfo['width']:
|
||||
location-=(mapInfo['width']+2)
|
||||
x+=1
|
||||
else:
|
||||
break
|
||||
y = location
|
||||
irc.reply('You are located at (%i,%i). Home is at (%i,%i)'%(x,y,self.mapInfo['homeX'],self.mapInfo['homeY']))
|
||||
loc = wrap(rpgLocation)
|
||||
|
||||
def rpgViewArea(self,irc,msg,args):
|
||||
player = self._checkPlayer(irc,msg)
|
||||
location = self.playerData[player]['Loc']
|
||||
mapData = self.mapData
|
||||
mapInfo = self.mapInfo
|
||||
|
||||
area = []
|
||||
area += mapData[location-(mapInfo['width']+3)]
|
||||
area += mapData[location-(mapInfo['width']+2)]
|
||||
area += mapData[location-(mapInfo['width']+1)]
|
||||
area += mapData[location-1]
|
||||
area += mapData[location+1]
|
||||
area += mapData[location+(mapInfo['width']+1)]
|
||||
area += mapData[location+(mapInfo['width']+2)]
|
||||
area += mapData[location+(mapInfo['width']+3)]
|
||||
|
||||
for x in area:
|
||||
line = area.index(x)
|
||||
if x is '.':
|
||||
area[line]='Nothing'
|
||||
elif x is '#':
|
||||
area[line]='Wall'
|
||||
elif x is '~':
|
||||
area[line]='Item'
|
||||
elif x is ':':
|
||||
area[line]='Boss'
|
||||
elif x is '@':
|
||||
area[line]='Home'
|
||||
|
||||
irc.reply('NW: %s - N: %s - NE: %s - W: %s - E: %s - SW: %s - S: %s - SE: %s\
|
||||
'%(area[0],area[1],area[2],area[3],area[4],area[5],area[6],area[7])
|
||||
)
|
||||
viewarea=wrap(rpgViewArea)
|
||||
|
||||
def rpgforcebattle(self,irc,msg,args):
|
||||
player=self._checkPlayer(irc,msg)
|
||||
if self.playerData[player]['force']:
|
||||
self.playerData[player]['force']=False
|
||||
irc.reply('%s will no longer enter a battle on the next turn.'%player.capitalize(),prefixNick=False)
|
||||
else:
|
||||
self.playerData[player]['force']=True
|
||||
irc.reply('%s will enter a monster battle on their next turn.'%player.capitalize(),prefixNick=False)
|
||||
forcebattle=wrap(rpgforcebattle)
|
||||
|
||||
def rpgmove(self,irc,msg,args,direction,number):
|
||||
player = self._checkPlayer(irc,msg)
|
||||
playerData = self.playerData
|
||||
mapData = self.mapData
|
||||
mapInfo = self.mapInfo
|
||||
direction = direction.upper()
|
||||
|
||||
try: number = int(number)
|
||||
except: number = 1
|
||||
if number == 0: number=1
|
||||
|
||||
x = 0
|
||||
while x < number:
|
||||
if direction == 'NW':
|
||||
if mapData[playerData[player]['Loc']-(mapInfo['width']+3)] is '#':
|
||||
irc.error('You can\'t move there.')
|
||||
return
|
||||
else:
|
||||
playerData[player]['Loc']-=(mapInfo['width']+3)
|
||||
self._savePlayerData(playerData)
|
||||
elif direction == 'N':
|
||||
if mapData[playerData[player]['Loc']-(mapInfo['width']+2)] is '#':
|
||||
irc.error('You can\'t move there.')
|
||||
return
|
||||
else:
|
||||
playerData[player]['Loc']-=(mapInfo['width']+2)
|
||||
self._savePlayerData(playerData)
|
||||
elif direction == 'NE':
|
||||
if mapData[playerData[player]['Loc']-(mapInfo['width']+1)] is '#':
|
||||
irc.error('You can\'t move there.')
|
||||
return
|
||||
else:
|
||||
playerData[player]['Loc']-=(mapInfo['width']+1)
|
||||
self._savePlayerData(playerData)
|
||||
elif direction == 'W':
|
||||
if mapData[playerData[player]['Loc']-1] is '#':
|
||||
irc.error('You can\'t move there.')
|
||||
return
|
||||
else:
|
||||
playerData[player]['Loc']-=1
|
||||
self._savePlayerData(playerData)
|
||||
elif direction == 'E':
|
||||
if mapData[playerData[player]['Loc']+1] is '#':
|
||||
irc.error('You can\'t move there.')
|
||||
return
|
||||
else:
|
||||
playerData[player]['Loc']+=1
|
||||
self._savePlayerData(playerData)
|
||||
elif direction == 'SW':
|
||||
if mapData[playerData[player]['Loc']+(mapInfo['width']+1)] is '#':
|
||||
irc.error('You can\'t move there.')
|
||||
return
|
||||
else:
|
||||
playerData[player]['Loc']+=(mapInfo['width']+1)
|
||||
self._savePlayerData(playerData)
|
||||
elif direction == 'S':
|
||||
if mapData[playerData[player]['Loc']+(mapInfo['width']+2)] is '#':
|
||||
irc.error('You can\'t move there.')
|
||||
return
|
||||
else:
|
||||
playerData[player]['Loc']+=(mapInfo['width']+2)
|
||||
self._savePlayerData(playerData)
|
||||
elif direction == 'SE':
|
||||
if mapData[playerData[player]['Loc']+(mapInfo['width']+3)] is '#':
|
||||
irc.error('You can\'t move there.')
|
||||
return
|
||||
else:
|
||||
playerData[player]['Loc']+=(mapInfo['width']+3)
|
||||
self._savePlayerData(playerData)
|
||||
else:
|
||||
irc.error("Move failed. you gave %s as a direction. %s"%(direction,str(type(direction))))
|
||||
|
||||
if mapData[playerData[player]['Loc']] is '~':
|
||||
self._genItem(player,2)
|
||||
# mapData[playerData[player]['Loc']]='.'
|
||||
self._saveMapData()
|
||||
|
||||
elif mapData[playerData[player]['Loc']] is ':':
|
||||
self._doBattle(irc,player,2,msg.nick)
|
||||
|
||||
elif mapData[playerData[player]['Loc']] is '.':
|
||||
if playerData[player]['force'] is True:
|
||||
self._sendDbg(irc,"Battle Forced")
|
||||
playerData[player]['force']=False
|
||||
self._doBattle(irc,player,1,msg.nick)
|
||||
self._savePlayerData(playerData)
|
||||
elif int(random.random()*100) < 5:
|
||||
self._doBattle(irc,player,1,msg.nick)
|
||||
|
||||
elif mapData[playerData[player]['Loc']] is '@':
|
||||
playerData[player]['HP']=playerData[player]['MHP']
|
||||
# irc.reply("Your health has been restored.")
|
||||
irc.queueMsg(ircmsgs.IrcMsg('NOTICE {0} :Your health has been restored.'.format(msg.nick)))
|
||||
self._savePlayerData(playerData)
|
||||
x+=1
|
||||
|
||||
move = wrap(rpgmove,['somethingWithoutSpaces',optional('int')])
|
||||
|
||||
|
||||
############################
|
||||
### Engine functions ###
|
||||
############################
|
||||
def _checkPlayer(self,irc,msg,new=0):
|
||||
if (msg.args[0] != self.gameChannel):
|
||||
if msg.nick in irc.state.channels[self.gameChannel].users:
|
||||
irc.error('That command cannot be sent in this channel. Please try again in %s'%self.gameChannel)
|
||||
else:
|
||||
irc.error('You need to join %s and use that command there.'%self.gameChannel)
|
||||
irc.queueMsg(ircmsgs.invite(msg.nick, self.gameChannel))
|
||||
return None
|
||||
|
||||
try:
|
||||
player = str(ircdb.users.getUser(msg.prefix))
|
||||
player = player.split('name=\"')[1].split('\",')[0]
|
||||
except KeyError:
|
||||
irc.errorNotRegistered()
|
||||
|
||||
try:
|
||||
test=self.playerData[player]
|
||||
except:
|
||||
if new is 0:
|
||||
irc.error('Use rpg new to create an RPG character first.')
|
||||
return player
|
||||
|
||||
def _getPlayerData(self):
|
||||
with open(self.filepath+'players.txt','r') as f:
|
||||
self.playerData=simplejson.load(f)
|
||||
|
||||
def _savePlayerData(self,data):
|
||||
with open(self.filepath+'players.txt','w') as f:
|
||||
simplejson.dump(data,f)
|
||||
self._getPlayerData()
|
||||
|
||||
def _getMapData(self):
|
||||
with open(self.filepath+'map.txt','r') as f:
|
||||
self.mapData=f.read()
|
||||
self._getMapInfo()
|
||||
|
||||
def _saveMapData(self,data):
|
||||
with open(self.filepath+'map.txt','w') as f:
|
||||
f.write(data)
|
||||
self._getMapData()
|
||||
|
||||
def _getMapInfo(self):
|
||||
with open(self.filepath+'mapData.txt','r') as f:
|
||||
self.mapInfo = simplejson.load(f)
|
||||
|
||||
def _getItemsFile(self):
|
||||
with open(self.filepath+'items.txt','r') as f:
|
||||
self.itemData = simplejson.load(f)
|
||||
|
||||
def _sendDbg(self,irc,data):
|
||||
data = 'RPG: '+str(data)
|
||||
if(self.consolechannel): irc.queueMsg(ircmsgs.privmsg(self.consolechannel, data))
|
||||
self.log.debug(data)
|
||||
|
||||
def _doBattle(self,irc,player,level=1,nick='StewieGriffin'):
|
||||
random.seed()
|
||||
playerData = self.playerData
|
||||
if level is 1:
|
||||
monster=self._genMonster(player)
|
||||
if level is 2:
|
||||
monster=self._genBoss(player)
|
||||
|
||||
irc.reply('%s has encountered Level %i %s and could potentially earn %i experience!\
|
||||
'%(player,monster['Lvl'],monster['Name'],monster['Exp']),prefixNick=False)
|
||||
|
||||
self._sendDbg(irc,monster)
|
||||
battleData={'player':{'atks':0,'blocks':0,'crits':0},'monster':{'atks':0,'crits':0,'evades':0},'rounds':0}
|
||||
|
||||
def _doMonster():
|
||||
if (random.random()*100 < playerData[player]['Item']['rArm']['Power']):
|
||||
battleData['player']['blocks']+=1
|
||||
else:
|
||||
battleData['monster']['atks']+=1
|
||||
atkValue = int(random.random()*(monster['Atk']))+2
|
||||
if (random.random()*100 < 2):
|
||||
atkValue*=2
|
||||
battleData['monster']['crits']+=1
|
||||
playerData[player]['HP']-=(atkValue-(playerData[player]['Def']*playerData[player]['Item']['Torso']['Power']))
|
||||
if playerData[player]['HP'] <= 0:
|
||||
return monster['Name']
|
||||
|
||||
def _doPlayer():
|
||||
if(random.random()*100<10):
|
||||
battleData['monster']['evades']+=1
|
||||
else:
|
||||
battleData['player']['atks']+=1
|
||||
playerAtk=int(random.random()*(playerData[player]['Atk']+playerData[player]['Item']['lArm']['Power']))+2
|
||||
if(random.random()*100 < playerData[player]['Luc']):
|
||||
playerAtk*=2
|
||||
battleData['player']['crits']+=1
|
||||
monster['HP']-=playerAtk
|
||||
if monster['HP'] <=0:
|
||||
return player
|
||||
|
||||
winner = None
|
||||
while winner is None:
|
||||
battleData['rounds']+=1
|
||||
if monster['Spd'] > playerData[player]['Spd']:
|
||||
winner = _doMonster()
|
||||
if winner is None:
|
||||
winner = _doPlayer()
|
||||
else:
|
||||
winner = _doPlayer()
|
||||
if winner is None:
|
||||
winner = _doMonster()
|
||||
|
||||
if winner is player:
|
||||
self._playerWin(irc,player,monster,playerData)
|
||||
else:
|
||||
self._playerDead(irc,player,monster,playerData)
|
||||
|
||||
|
||||
|
||||
bDataString='Battle lasted %i rounds, you scored %i hits, %i were critical and %i were evaded attacks. %s made %i attacks, %i were critical and %i were blocked.\
|
||||
'%(battleData['rounds'],battleData['player']['atks'],battleData['player']['crits'],battleData['monster']['evades'],monster['Name'],battleData['monster']['atks'],battleData['monster']['crits'],battleData['player']['blocks'])
|
||||
irc.queueMsg(ircmsgs.IrcMsg('NOTICE {0} :{1}'.format(nick,bDataString)))
|
||||
# irc.reply(bDataString,prefixNick=False)
|
||||
|
||||
|
||||
def _playerDead(self,irc,player,monster,playerData):
|
||||
#irc.reply('OOOOOOH YOU JUST GOT PWNT! - You\'ve been sent back home and fully healed. Luckily theres no penalties for dying.')
|
||||
irc.queueMsg(ircmsgs.IrcMsg('NOTICE {0}: OOOOOOH YOU JUST GOT PWNT! - You\'ve been sent back home and fully healed. Luckily theres no penalties for dying.'.format(msg.nick)))
|
||||
playerData[player]['HP'] = playerData[player]['MHP']
|
||||
playerData[player]['Loc'] = self.mapInfo['homeLoc']
|
||||
playerData[player]['Deaths']+=1
|
||||
self._savePlayerData(playerData)
|
||||
|
||||
def _playerWin(self,irc,player,monster,playerData):
|
||||
winString='%s won the battle! %s gained %i experience.'%(player,player,monster['Exp'])
|
||||
self._checkLevelUp(irc,player,monster['Exp'])
|
||||
if(int(random.random()*100)<5):
|
||||
itemWon=self._genItem(player)
|
||||
winString=' You found a %s %s, '%(itemWon['name'],itemWon['item'].capitalize())
|
||||
better=False
|
||||
oldEquip={}
|
||||
if itemWon['item'] is 'sword':
|
||||
if itemWon['Power'] > playerData[player]['Item']['lArm']['Power']:
|
||||
oldEquip['Name']=playerData[player]['lArm']['Name']
|
||||
oldEquip['Power']=playerData[player]['lArm']['Power']
|
||||
playerData[player]['lArm']['Power']=itemWon['power']
|
||||
playerData[player]['lArm']['Name']=itemWon['name']
|
||||
better = True
|
||||
elif itemWon['item'] is 'shield':
|
||||
if itemWon['Power'] > playerData[player]['Item']['rArm']['Power']:
|
||||
oldEquip['Name']=playerData[player]['rArm']['Name']
|
||||
oldEquip['Power']=playerData[player]['rArm']['Power']
|
||||
playerData[player]['rArm']['Power']=itemWon['power']
|
||||
playerData[player]['rArm']['Name']=itemWon['name']
|
||||
better = True
|
||||
elif itemWon['item'] is 'helmet':
|
||||
if itemWon['Power'] > playerData[player]['Item']['Head']['Power']:
|
||||
oldEquip['Name']=playerData[player]['Head']['Name']
|
||||
oldEquip['Power']=playerData[player]['Head']['Power']
|
||||
playerData[player]['Head']['Power']=itemWon['power']
|
||||
playerData[player]['Head']['Name']=itemWon['name']
|
||||
better = True
|
||||
elif itemWon['item'] is 'armour':
|
||||
if itemWon['Power'] > playerData[player]['Item']['Torso']['Power']:
|
||||
oldEquip['Name']=playerData[player]['Torso']['Name']
|
||||
oldEquip['Power']=playerData[player]['Torso']['Power']
|
||||
playerData[player]['Torso']['Power']=itemWon['power']
|
||||
playerData[player]['Torso']['Name']=itemWon['name']
|
||||
better = True
|
||||
|
||||
if better:
|
||||
winString+=' its better than your old %s %s, so you discard it and equip the %s %s\
|
||||
'%(oldEquip['Name'],itemWon['item'].capitalize(),itemWon['name'],itemWon['item'].capitalize())
|
||||
else:
|
||||
winString+=' unfortunlatly your old %s %s is better, so you throw the %s %s aside\
|
||||
'%(oldEquip['Name'],itemWon['item'].capitalize(),itemWon['name'],itemWon['item'].capitalize())
|
||||
self._savePlayerData(playerData)
|
||||
irc.reply(winString,prefixNick=False)
|
||||
|
||||
|
||||
def _genItem(self,player,level=1):
|
||||
playerData = self.playerData
|
||||
itemData = self.itemData
|
||||
genChance=(100-playerData[player]['Luc'])/(level+1)
|
||||
itemType=int(random.random()*3)
|
||||
itemToReturn = possibleItem = {}
|
||||
|
||||
if itemType is 0: #Sword
|
||||
possibleItem['item']='sword'
|
||||
|
||||
itemBase = False
|
||||
while itemBase is False:
|
||||
possibleItem=itemData['swords'][int(random.random()*len(itemData['swords']))]
|
||||
if int(random.random()*genChance) < possibleItem[3]:
|
||||
itemBase=possibleItem
|
||||
itemToReturn['name']=possibleItem[0]
|
||||
itemToReturn['power']=int((random.random()*(possibleItem[2]-possibleItem[1]))+possibleItem[1])
|
||||
else:
|
||||
if itemType is 1: #Shield
|
||||
possibleItem['item']='shield'
|
||||
elif itemType is 2: #Helmet
|
||||
possibleItem['item']='helmet'
|
||||
elif itemType is 3: #Torso
|
||||
possibleItem['item']='armour'
|
||||
|
||||
itemBase = False
|
||||
while itemBase is False:
|
||||
possibleItem=itemData['defence'][int(random.random()*len(itemData['defence']))]
|
||||
if int(random.random()*genChance < possibleItem[3]):
|
||||
itemBase=possibleItem
|
||||
itemToReturn['name']=possibleItem[0]
|
||||
itemToReturn['power']=int((random.random()*(possibleItem[2]-possibleItem[1]))+possibleItem[1])
|
||||
|
||||
itemBoost = False
|
||||
while itemBoost is False:
|
||||
booster = itemData['modifiers'][random.randint(0,len(itemData['modifiers'])-1)]
|
||||
print booster
|
||||
if genChance < booster:
|
||||
itemBoost = booster;
|
||||
itemToReturn['name']='%s %s'%(booster[0],itemToReturn['name'])
|
||||
itemToReturn['power']=itemToReturn['power']*(random.random()*(booster[2]-booster[1]))+booster[1]
|
||||
|
||||
return itemToReturn
|
||||
|
||||
def _genMonster(self,player):
|
||||
monster={}
|
||||
monster['Lvl']=self.playerData[player]['Lvl']+(int(random.random()*5))
|
||||
monster['Atk']=int((random.random()*(7*monster['Lvl']))+1)+10
|
||||
monster['Def']=int((random.random()*(7*monster['Lvl']))+1)+10
|
||||
monster['MHP']=int((random.random()*(7*monster['Lvl']))+1)+15
|
||||
monster['HP']=monster['MHP']
|
||||
monster['Name']=self.monsterData['monsters'][int(random.random()*len(self.monsterData['monsters']))]
|
||||
monster['Spd']=int((random.random()*(5*monster['Lvl']))+1)
|
||||
monster['Exp']=int((random.random()*monster['Lvl'])+(self.playerData[player]['Lvl']/2))+1
|
||||
return monster
|
||||
|
||||
def _genBoss(self,player):
|
||||
monster={}
|
||||
monster['Lvl']=self.playerData[player]['Lvl']+(int(random.random()*5))
|
||||
monster['Atk']=int((random.random()*(14*monster['Lvl']))+1)+10
|
||||
monster['Def']=int((random.random()*(14*monster['Lvl']))+1)+10
|
||||
monster['MHP']=int((random.random()*(14*monster['Lvl']))+1)+15
|
||||
monster['HP']=monster['MHP']
|
||||
monster['Name']=self.monsterData['boss']['names'][int(random.random()*len(self.monsterData['boss']['names']))]+'\'s '+self.monsterData['monsters'][int(random.random()*len(self.monsterData['monsters']))]
|
||||
monster['Spd'] = int((random.random()*(7*monster['Lvl']))+1)
|
||||
monster['Exp'] = int((random.random()*monster['Lvl'])+(self.playerData[player]['Lvl']/2)+1)+5
|
||||
monster['pen'] = self.monsterData['boss']['pen'][int(random.random()*len(self.monsterData['boss']['pen']))]
|
||||
return monster
|
||||
|
||||
def _checkLevelUp(self,irc,player,xp):
|
||||
playerData = self.playerData
|
||||
nLvl = self._getNextLevelXp(player)
|
||||
playerData[player]['Exp']+=xp
|
||||
if playerData[player]['Exp'] >= nLvl:
|
||||
playerData[player]['MHP']+=int(random.random()*7)
|
||||
playerData[player]['Atk']+=int(random.random()*7)
|
||||
playerData[player]['Def']+=int(random.random()*7)
|
||||
playerData[player]['Spd']+=int(random.random()*7)
|
||||
playerData[player]['Luc']+=int(random.random()*4)
|
||||
playerData[player]['Lvl']+=1
|
||||
irc.reply('%s has leveled up, (s)he is now level %i. New stats are Attack: %i, Defence: %i, Speed: %i and Luck: %i\
|
||||
'%(player,playerData[player]['Lvl'],playerData[player]['Atk'],playerData[player]['Def'],playerData[player]['Spd'],playerData[player]['Luc']),prefixNick=False)
|
||||
self._savePlayerData(playerData)
|
||||
|
||||
def _getNextLevelXp(self,player):
|
||||
levelBaseXp = 50
|
||||
pLvl = self.playerData[player]['Lvl']
|
||||
return (levelBaseXp*pLvl)+((levelBaseXp*pLvl)/2)
|
||||
|
||||
Class = Rpg
|
||||
|
||||
# vim:set shiftwidth=4 softtabstop=4 expandtab textwidth=79:
|
||||
|
|
@ -0,0 +1,37 @@
|
|||
###
|
||||
# Copyright (c) 2011, Anthony Boot
|
||||
# All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions are met:
|
||||
#
|
||||
# * Redistributions of source code must retain the above copyright notice,
|
||||
# this list of conditions, and the following disclaimer.
|
||||
# * Redistributions in binary form must reproduce the above copyright notice,
|
||||
# this list of conditions, and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the distribution.
|
||||
# * Neither the name of the author of this software nor the name of
|
||||
# contributors to this software may be used to endorse or promote products
|
||||
# derived from this software without specific prior written consent.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
# POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
###
|
||||
|
||||
from supybot.test import *
|
||||
|
||||
class RpgTestCase(PluginTestCase):
|
||||
plugins = ('Rpg',)
|
||||
|
||||
|
||||
# vim:set shiftwidth=4 tabstop=4 expandtab textwidth=79:
|
||||
Loading…
Reference in New Issue