Commit Graph

67 Commits

Author SHA1 Message Date
James Scott 1184fb7f9b pop! 2012-12-13 23:55:09 -05:00
James Scott 9b8dc8f721 one last bug before pull 2012-12-13 23:53:57 -05:00
James Scott db4771bbf3 small fixes and stoppign for the night, time for a HUGE pull request 2012-12-13 23:52:03 -05:00
James Scott 586a3dbb96 card.text not card.txt 2012-12-13 23:45:19 -05:00
James Scott b2d4aba66c should pull a playerlist 2012-12-13 23:43:30 -05:00
James Scott f3de8020d4 blah 2012-12-13 23:41:15 -05:00
James Scott c25a39d061 lets try it this way 2012-12-13 23:39:07 -05:00
James Scott 05630712d6 Fixing the object issue when iterating over nicks 2012-12-13 23:33:27 -05:00
James Scott c9d085cb46 regression! 2012-12-13 23:25:04 -05:00
James Scott b73b94e80f typo 2012-12-13 23:23:12 -05:00
James Scott bb29ac9ad2 Fixed case where you a player could play multiple hands 2012-12-13 23:21:56 -05:00
James Scott 415a07a966 next_round not nextround() 2012-12-13 23:18:52 -05:00
James Scott b559fcc281 Added some exception handling for the nextround method 2012-12-13 23:17:19 -05:00
James Scott d4623a9c8d getting rid of uneeded try catch block 2012-12-13 23:14:22 -05:00
James Scott ce01c1cd98 getting rid of the old way of finding a channel 2012-12-13 23:11:51 -05:00
James Scott 1527cffabf Fixed the force start game 2012-12-13 23:08:00 -05:00
James Scott 7c7835a3d6 fixed passthough command 2012-12-13 23:04:39 -05:00
James Scott 1d53b23b3c some debugging and added a passthough event for starting the game 2012-12-13 23:01:29 -05:00
James Scott e5195ac84a fixing game class name 2012-12-13 22:50:44 -05:00
James Scott 95ac198873 fixed msg.nick 2012-12-13 22:43:24 -05:00
James Scott 6a0b86f8af Small fixes, moved events back to self references, and fixed a typo for the game object list. 2012-12-13 22:42:13 -05:00
James Scott 6ec0ed3601 No super 2012-12-13 22:39:37 -05:00
James Scott 786bea72b3 Helps if I rename this 2012-12-13 22:38:43 -05:00
James Scott 30a0c2d4ee Fixing self renference for the inner class. 2012-12-13 22:37:40 -05:00
James Scott 9c3c042fd4 Fixed a classname conflict 2012-12-13 22:36:11 -05:00
James Scott ef05e2f7d5 getting rid of the self references for the schedules 2012-12-13 22:33:33 -05:00
James Scott 7271257924 Maybe this 2012-12-13 22:32:49 -05:00
James Scott bfb24de6bd Some small fixes 2012-12-13 22:30:31 -05:00
James Scott dc35751868 Lots of changes, moved most of the game logic into a class, this should fix the scheduling issues, lots of bug commits comming. 2012-12-13 22:23:39 -05:00
James Scott 4df02ab5f7 bugs! 2012-12-13 20:52:19 -05:00
James Scott bd4d0f1bda it helps if we tell the bot we can start 2012-12-13 20:49:36 -05:00
James Scott 58e1eeda05 Sublime and slow fingers 2012-12-13 20:45:04 -05:00
James Scott 1d21bca63f Fixed the maxPlayers typo 2012-12-13 20:43:22 -05:00
James Scott 5ba83c59b3 debugging! 2012-12-13 20:39:53 -05:00
James Scott c8d0754d9d added RUNNING init 2012-12-13 20:37:00 -05:00
James Scott f06738f4ff More fixng small drunk bugs. 2012-12-13 20:35:13 -05:00
James Scott 9e72447a06 fixed some small typos, should use a linter 2012-12-13 20:29:26 -05:00
James Scott 22b92e5666 renamed the camel case methods to lowercase 2012-12-13 20:25:14 -05:00
James Scott 6eb7e78b51 Seeing if standardizing the methods will fix the problem I am seeing with the command scanner. 2012-12-13 20:22:15 -05:00
James Scott 3d3952fa09 it helps to have code that actually will raise the exception you are catching. 2012-12-13 20:16:17 -05:00
James Scott 3681e0086a Stupid typos, sorry for shitting up the commit graph. 2012-12-13 20:14:00 -05:00
James Scott 38485e206a Fixed the start game command 2012-12-13 20:12:51 -05:00
James Scott 97ea0611ac fixed the constructor 2012-12-13 20:09:41 -05:00
James Scott 831b2d229a found drunken code issues 2012-12-13 20:06:23 -05:00
James Scott 9392650bc2 Damn encoding issues 2012-12-13 20:04:51 -05:00
James Scott 7e4b3bb9ab Rewrote that line to fix the encoding 2012-12-13 20:02:30 -05:00
James Scott a19710d0fe added encoding 2012-12-13 19:57:49 -05:00
James Scott 891f76f394 added a stop method to start testing basic irc functions 2012-12-13 19:51:13 -05:00
James Scott 87674a8c81 More work on the game logic, and some small fixes with flow control.
I am sure there are a lot of bugs, but this is a step.
2012-12-13 10:18:48 -05:00
James Scott d405d6720a fixed the prefixNick typo. 2012-12-12 23:49:26 -05:00