James Scott
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415a07a966
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next_round not nextround()
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2012-12-13 23:18:52 -05:00 |
James Scott
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b559fcc281
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Added some exception handling for the nextround method
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2012-12-13 23:17:19 -05:00 |
James Scott
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d4623a9c8d
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getting rid of uneeded try catch block
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2012-12-13 23:14:22 -05:00 |
James Scott
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ce01c1cd98
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getting rid of the old way of finding a channel
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2012-12-13 23:11:51 -05:00 |
James Scott
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1527cffabf
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Fixed the force start game
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2012-12-13 23:08:00 -05:00 |
James Scott
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7c7835a3d6
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fixed passthough command
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2012-12-13 23:04:39 -05:00 |
James Scott
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1d53b23b3c
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some debugging and added a passthough event for starting the game
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2012-12-13 23:01:29 -05:00 |
James Scott
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e5195ac84a
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fixing game class name
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2012-12-13 22:50:44 -05:00 |
James Scott
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95ac198873
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fixed msg.nick
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2012-12-13 22:43:24 -05:00 |
James Scott
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6a0b86f8af
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Small fixes, moved events back to self references, and fixed a typo for the game object list.
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2012-12-13 22:42:13 -05:00 |
James Scott
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6ec0ed3601
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No super
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2012-12-13 22:39:37 -05:00 |
James Scott
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786bea72b3
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Helps if I rename this
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2012-12-13 22:38:43 -05:00 |
James Scott
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30a0c2d4ee
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Fixing self renference for the inner class.
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2012-12-13 22:37:40 -05:00 |
James Scott
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9c3c042fd4
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Fixed a classname conflict
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2012-12-13 22:36:11 -05:00 |
James Scott
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ef05e2f7d5
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getting rid of the self references for the schedules
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2012-12-13 22:33:33 -05:00 |
James Scott
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7271257924
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Maybe this
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2012-12-13 22:32:49 -05:00 |
James Scott
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bfb24de6bd
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Some small fixes
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2012-12-13 22:30:31 -05:00 |
James Scott
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dc35751868
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Lots of changes, moved most of the game logic into a class, this should fix the scheduling issues, lots of bug commits comming.
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2012-12-13 22:23:39 -05:00 |
James Scott
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4df02ab5f7
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bugs!
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2012-12-13 20:52:19 -05:00 |
James Scott
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bd4d0f1bda
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it helps if we tell the bot we can start
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2012-12-13 20:49:36 -05:00 |
James Scott
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58e1eeda05
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Sublime and slow fingers
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2012-12-13 20:45:04 -05:00 |
James Scott
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1d21bca63f
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Fixed the maxPlayers typo
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2012-12-13 20:43:22 -05:00 |
James Scott
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5ba83c59b3
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debugging!
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2012-12-13 20:39:53 -05:00 |
James Scott
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c8d0754d9d
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added RUNNING init
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2012-12-13 20:37:00 -05:00 |
James Scott
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f06738f4ff
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More fixng small drunk bugs.
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2012-12-13 20:35:13 -05:00 |
James Scott
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9e72447a06
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fixed some small typos, should use a linter
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2012-12-13 20:29:26 -05:00 |
James Scott
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22b92e5666
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renamed the camel case methods to lowercase
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2012-12-13 20:25:14 -05:00 |
James Scott
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6eb7e78b51
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Seeing if standardizing the methods will fix the problem I am seeing with the command scanner.
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2012-12-13 20:22:15 -05:00 |
James Scott
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3d3952fa09
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it helps to have code that actually will raise the exception you are catching.
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2012-12-13 20:16:17 -05:00 |
James Scott
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3681e0086a
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Stupid typos, sorry for shitting up the commit graph.
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2012-12-13 20:14:00 -05:00 |
James Scott
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38485e206a
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Fixed the start game command
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2012-12-13 20:12:51 -05:00 |
James Scott
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97ea0611ac
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fixed the constructor
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2012-12-13 20:09:41 -05:00 |
James Scott
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831b2d229a
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found drunken code issues
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2012-12-13 20:06:23 -05:00 |
James Scott
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9392650bc2
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Damn encoding issues
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2012-12-13 20:04:51 -05:00 |
James Scott
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7e4b3bb9ab
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Rewrote that line to fix the encoding
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2012-12-13 20:02:30 -05:00 |
James Scott
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a19710d0fe
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added encoding
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2012-12-13 19:57:49 -05:00 |
James Scott
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891f76f394
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added a stop method to start testing basic irc functions
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2012-12-13 19:51:13 -05:00 |
James Scott
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87674a8c81
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More work on the game logic, and some small fixes with flow control.
I am sure there are a lot of bugs, but this is a step.
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2012-12-13 10:18:48 -05:00 |
James Scott
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d405d6720a
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fixed the prefixNick typo.
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2012-12-12 23:49:26 -05:00 |
James Scott
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f34a4798df
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Added basic untested voting.
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2012-12-12 23:46:22 -05:00 |
James Scott
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9898162106
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A bunch of additions, basic bot boiler plate, and the pregame code for the initial game logic, and the basic session handling. Pregame should be the next commit.
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2012-12-12 21:35:11 -05:00 |
berryman
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9c448e83b3
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you know what it is
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2012-12-12 20:28:38 -05:00 |
berryman
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8fb29cf343
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strip \n from text; test for control characters; remove redundancy from tests;
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2012-12-08 15:38:24 -05:00 |
berryman
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a2fa3b3110
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assign answer attribute to Card using kwargs; make the test cases check question cards
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2012-12-08 15:31:21 -05:00 |
berryman
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eb2c66aa3f
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count the number of answers needed for a question card
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2012-12-08 15:11:47 -05:00 |
berryman
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6006fc0dd0
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[They] own the name “Cards Against Humanity,” so [we] have to call [our] crappy thing something else.; encoding errors in questions
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2012-12-08 14:52:50 -05:00 |
berryman
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144f439f1b
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deduplicate the question cards from the three source files
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2012-12-08 14:44:52 -05:00 |
berryman
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d70f6a5957
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add card files; parse lines from card files and store as Card objects; remove redundant 'card' from Card.attributes; test for card object;
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2012-12-08 14:16:17 -05:00 |
berryman
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7655eb759f
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clean up variable names; doc string for tests
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2012-12-08 12:49:06 -05:00 |
berryman
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9bb5a28c39
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remove ss
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2012-12-06 22:45:03 -05:00 |
berryman
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0229a85ec3
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basic testing
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2012-12-06 22:43:56 -05:00 |
berryman
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3207afb3fc
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removed subclass and passed 'cah' variable as a deck
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2012-12-06 21:48:40 -05:00 |
Jazzahn
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e4a59fb264
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Working out bugs
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2012-12-06 21:40:04 -05:00 |
Jazzahn
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74040bf508
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Created backbone for game logic
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2012-12-06 20:36:41 -05:00 |
berryman
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693d254938
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indentation error; create instance
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2012-12-06 18:43:33 -05:00 |
Jazzahn
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2e719524ee
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Created logic for drawing cards
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2012-12-06 18:29:24 -05:00 |