oddluck-limnoria-plugins/plugin.py

302 lines
10 KiB
Python

###
# Copyright (c) 2012, James Scott
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice,
# this list of conditions, and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions, and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of the author of this software nor the name of
# contributors to this software may be used to endorse or promote products
# derived from this software without specific prior written consent.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
###
import supybot.utils as utils
from supybot.commands import *
import supybot.plugins as plugins
import supybot.ircutils as ircutils
import supybot.ircmsgs as ircmsgs
import supybot.schedule as schedule
import supybot.callbacks as callbacks
from random import randint
import operator
from cah import Game
import time
class Cah(callbacks.Plugin):
"""Add the help for "@plugin help Cah" here
This should describe *how* to use this plugin."""
threaded = True
def __init__(self, irc):
self.__parent = super(Cah, self)
self.__parent.__init__(irc)
self.games = {}
class CahGame(object):
"""docstring for Game"""
def __init__(self, irc, channel, numrounds = 5):
self.irc = irc
self.channel = channel
self.game = None
self.canStart = False
self.voting = False
self.canStart = False
self.roundRunning = False
self.running = False
self.rounds = numrounds
self.maxPlayers= 5
self.players = []
def initGame(self):
schedule.addEvent(self.startgame, time.time() + 60, "start_game_%s" % self.channel)
###### UTIL METHODS ##########
def _msg(self, recip, msg):
self.irc.queueMsg(ircmsgs.privmsg(recip,msg))
def _printBlackCard(self, recip):
response = "Question: %s"
cah = self.game
self._msg(recip, response % cah.question.text)
def _msgHandToPlayer(self, irc, player):
response = "Your cards: %s Please respond with @card <number> [number]"
enumeratedHand = []
for position, card in enumerate(player.card_list):
enumeratedHand.append("%s: %s" % (position + 1, card.txt))
self._printBlackCard(player.name)
self._msg(player, response % ', '.join(enumeratedHand))
def _tallyVotes(self, votes):
talliedVotes = {}
for vote in votes.items():
try:
talliedVotes[vote] += 1
except KeyError:
talliedVotes[vote] = 1
#find ties
ties = []
winningCanidate = None
for canidate, count in votes.iteritems():
if winningCanidate == None:
winningCanidate = (canidate, votes)
elif winningCanidate[1] < count:
winningCanidate = (canidate, votes)
ties = []
elif winningCanidate[1] == count:
if len(ties) == 0:
ties.append(winningCanidate)
ties.append((canidate, votes))
if len(ties) > 0:
return (ties[randint(0, len(ties) -1)], true)
else:
#TODO: WAT?
pass
return (winningCanidate, False)
###### END UTIL METHODS #######
###### PRE GAME LOGIC ########
def startgame(self):
#heh fix this
game = self
if game.canStart:
if len(game.players) < 2:
self._msg(channel, "I need more players.")
else:
game.canStart = False
game.running = True
game.game = Game(game.players, game.rounds)
#start game logic
self.nextround()
###### END PRE GAME LOGIC ######
###### START GAME LOGIC ########
def nextround(self):
channel = self.channel
game = self
cah = game.game
try:
cah.next_round()
#Print Black Card to channel.
self._printBlackCard(self.channel)
for player in cah.players:
self._msgHandToPlayer(player)
self._msg(channel, "The white cards have been PMed to the players, you have 60 seconds to choose.")
#TODO: do we need a round flag?
schedule.addEvent(self.endround, time.time() + 60, "round_%s" % channel)
except Exception as e:
#TODO: add no more round logic
print e
pass
def card(self):
channel = ircutils.toLower(msg.args[0])
#TODO: Card decision logic
def endround(self):
channel = self.channel
try:
game = self
if game.roundRunning:
game.roundRunning= False
self._msg(channel, "Card Submittion Completed.")
self.startcardvote()
else:
self_msg(channel, "No round active.")
except KeyError:
self_msg(channel, "A Game is not running.")
###### END GAME LOGIC #########
###### VOTING ##############
def startcardvote(self):
channel = self.channel
try:
game = self
game.votes = {}
self._printBlackCard(game)
self._printAnswers(game)
self._msg(channel, "Please Vote on your favorite. @votecard <number> to vote, the entire channel can vote.")
schedule.addEvent(self.stopcardvote, time.time() + 60, "vote_%s" % channel)
except:
self._msg(channel, "A Game is not running, or the time is not to vote.")
def stopcardvote(self):
try:
#TODO: NOt quite done here
game = self
winner = self._tallyVotes(game.votes)
self._roundWinner(winner)
except:
irc.reply("A Game is not running, or the time is not to vote.")
###### END VOTING LOGIC ######
def close(self):
try:
schedule.removeEvent("round_%s" % self.channel)
except:
pass
try:
schedule.removeEvent("vote_%s" % self.channel)
except:
pass
try:
schedule.removeEvent("start_game_%s" % self.channel)
except:
pass
Class = CahGame
###### CHANNEL COMMANDS ######
def forcestartgame(self, irc, msg, args):
channel = ircutils.toLower(msg.args[0])
if channel in self.games:
try:
schedule.removeEvent("start_game_%s" % self.channel)
except:
pass
self.games[channel].startgame()
else:
irc.reply("Game not running.")
def playing(self, irc, msg, args):
channel = ircutils.toLower(msg.args[0])
nick = msg.nick
if channel in self.games:
game = self.games[channel]
if game.running == False:
if nick in game.players:
irc.reply("You already are playing.")
else:
if len(game.players) < game.maxPlayers:
game.players.append(nick)
irc.reply("Added, Spots left %d/%d, Current Players %s" % (game.maxPlayers - len(game.players), game.maxPlayers, ', '.join(game.players)))
else:
irc.reply("Too many players")
if len(game.players) > 1:
game.canStart = True
else:
irc.reply("Game not running.")
def cah(self, irc, msg, args):
"""Starts a cards against humanity game, takes
an optional arguement of number of rounds"""
channel = ircutils.toLower(msg.args[0])
#TODO: this is prob needs fixing.
if len(args) < 1:
numrounds = 5
else:
numrounds = args[0]
if channel in self.games:
irc.reply("There is a game running currently.")
else:
irc.reply("Who wants to play Cards Aganst Humanity? To play reply with: @playing", prefixNick=False)
self.games[channel] = self.CahGame(irc, channel, numrounds)
self.games[channel].initGame()
def scah(self, irc, msg, args):
channel = ircutils.toLower(msg.args[0])
if channel in self.games:
games[channel].close()
del games[channel]
irc.reply("Game stopped.")
else:
irc.reply("Game not running.")
def votecard(self, irc, msg, args, vote):
channel = ircutils.toLower(msg.args[0])
try:
game = self.games[channel]
if msg.nick in game.voteskeys():
irc.reply("You already voted! This isn't Chicago!")
else:
game.votes[msg.nick] = vote
irc.reply("Cote cast")
except:
irc.reply("A Game is not running, or the time is not to vote.")
###### END CHANNEL COMMANDS ######
Class = Cah
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