oddluck-limnoria-plugins/plugin.py

281 lines
9.7 KiB
Python

###
# Copyright (c) 2012, James Scott
# All rights reserved.
#
# Redistribution and use in source and binary forms, with or without
# modification, are permitted provided that the following conditions are met:
#
# * Redistributions of source code must retain the above copyright notice,
# this list of conditions, and the following disclaimer.
# * Redistributions in binary form must reproduce the above copyright notice,
# this list of conditions, and the following disclaimer in the
# documentation and/or other materials provided with the distribution.
# * Neither the name of the author of this software nor the name of
# contributors to this software may be used to endorse or promote products
# derived from this software without specific prior written consent.
#
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
# AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
# ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
# LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
# CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
# SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
# INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
# CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
# ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
# POSSIBILITY OF SUCH DAMAGE.
###
import supybot.utils as utils
from supybot.commands import *
import supybot.plugins as plugins
import supybot.ircutils as ircutils
import supybot.schedule as schedule
import supybot.callbacks as callbacks
from random import randint
import operator
from cah import Game
import time
class Cah(callbacks.Plugin):
"""Add the help for "@plugin help Cah" here
This should describe *how* to use this plugin."""
threaded = True
def __init__(self, irc):
self.__parent = super(Cah, self)
self.__parent.__init__(irc)
self.games = {}
###### UTIL METHODS ########
def _msg(self, irc, recip, msg):
irc.queueMsg(ircmsgs.privmsg(recip,msg))
def _printBlackCard(self, irc, game, recip):
response = "Question: %s"
cah = game['game']
self._msg(irc, recip, response % cah.question.text)
def _msgHandToPlayer(self, irc, game, player):
response = "Your cards: %s Please respond with @card <number> [number]"
enumeratedHand = []
for position, card in enumerate(player.card_list):
enumeratedHand.append("%s: %s" % (position + 1, card.txt))
self._printBlackCard(irc, game, player.name)
self._msg(irc, player, response % ', '.join(enumeratedHand))
def _tallyVotes(self, votes):
talliedVotes = {}
for vote in votes.items():
try:
talliedVotes[vote] += 1
except KeyError:
talliedVotes[vote] = 1
#find ties
ties = []
winningCanidate = None
for canidate, count in votes.iteritems():
if winningCanidate == None:
winningCanidate = (canidate, votes)
elif winningCanidate[1] < count:
winningCanidate = (canidate, votes)
ties = []
elif winningCanidate[1] == count:
if len(ties) == 0:
ties.append(winningCanidate)
ties.append((canidate, votes))
if len(ties) > 0:
return (ties[randint(0, len(ties) -1)], true)
else:
#TODO: WAT?
pass
return (winningCanidate, False)
###### PRE GAME LOGIC ########
def startgame(self, irc, msg, args):
channel = ircutils.toLower(msg.args[0])
try:
if self.games[channel]['canStart']:
if len(self.players) < 2:
irc.reply("I need more players.")
else:
self.games[channel]['canStart'] = False
self.games[channel]['game'] = Game(self.players, self.games[channel]['rounds'])
#start game logic
self.nextround()
except KeyError:
irc.reply("Game not running.")
def playing(self, irc, msg, args):
channel = ircutils.toLower(msg.args[0])
try:
nick = msg.nick
#debug
print channel
game = self.games[channel]
if game['running'] == False:
if len(game['players']) < game['maxPlayers']:
game['players'].append(nick)
irc.reply("Added, Spots left %d" % (game['maxPlayers'] - len(game['players']),))
else:
irc.reply("Too many players")
if len(game['players']) > 1:
game['canStart'] = True
except KeyError as e:
print e
irc.reply("Game not running.")
def cah(self, irc, msg, args):
"""Starts a cards against humanity game, takes
an optional arguement of number of rounds"""
channel = ircutils.toLower(msg.args[0])
#TODO: this is prob needs fixing.
if len(args) < 1:
numrounds = 5
else:
numrounds = args[0]
try:
game = self.games[channel]
irc.reply("A game is running, please wait till it is finished to start a new one.")
except:
channelGame = {}
channelGame['voting'] = False
channelGame['canStart'] = False
channelGame['roundRunning'] = False
channelGame['running'] = False
channelGame['rounds'] = numrounds
channelGame['maxPlayers'] = 5
channelGame['players'] = []
self.games[channel] = channelGame
irc.reply("Who wants to play Cards Aganst Humanity?", prefixNick=False)
schedule.addEvent(self.startgame, time.time() + 60, "start_game_%s" % channel)
###### END PRE GAME LOGIC ######
###### START GAME LOGIC ########
def nextround(self, irc, msg, args):
channel = ircutils.toLower(msg.args[0])
try:
game = self.games[channel]
cah = game['game']
try:
cah.nextround()
#Print Black Card to channel.
self._printBlackCard(irc, game, channel)
for player in cah.players:
self._msgHandToPlayer(irc, game, player)
self._msg(irc, channel, "The white cards have been PMed to the players, you have 60 seconds to choose.")
#TODO: do we need a round flag?
schedule.addEvent(self.endround, time.time() + 60, "round_%s" % channel)
except:
#TODO: add no more round logic
pass
except KeyError:
irc.reply("A Game is not running.")
def card(self, irc, msg, args):
channel = ircutils.toLower(msg.args[0])
#TODO: Card decision logic
def endround(self, irc, msg, args):
channel = ircutils.toLower(msg.args[0])
try:
game = self.games[channel]
if game['roundRunning']:
game['roundRunning'] = False
self._msg(irc, channel, "Card Submittion Completed.")
self.startcardvote(irc, msg)
else:
irc.reply("No round active.")
except KeyError:
irc.reply("A Game is not running.")
###### END GAME LOGIC #########
###### START STOP METHOD #########
def scah(self, irc, msg, args):
channel = ircutils.toLower(msg.args[0])
try:
try:
schedule.removeEvent("round_%s" % channel)
except:
pass
try:
schedule.removeEvent("vote_%s" % channel)
except:
pass
try:
schedule.removeEvent("start_game_%s" % channel)
except:
pass
self.games.pop(channel)
irc.reply("Game stopped.")
except:
irc.reply("something went wrong")
###### END STOP LOGIC ##########
###### VOTING ##############
def startcardvote(self, irc, msg):
channel = ircutils.toLower(msg.args[0])
try:
game = self.games[channel]
game['votes'] = {}
self._printBlackCard(game)
self._printAnswers(game)
self._msg(irc, channel, "Please Vote on your favorite. @votecard <number> to vote, the entire channel can vote.")
schedule.addEvent(self.stopcardvote, time.time() + 60, "vote_%s" % channel)
except:
irc.reply("A Game is not running, or the time is not to vote.")
def votecard(self, irc, msg, vote):
channel = ircutils.toLower(msg.args[0])
try:
game = self.games[channel]
if msg.nick in game['votes'].keys():
irc.reply("You already voted! This isn't Chicago!")
else:
game['votes'][msg.nick] = vote
irc.reply("vote cast")
except:
irc.reply("A Game is not running, or the time is not to vote.")
def stopcardvote(self, irc, msg):
channel = ircutils.toLower(msg.args[0])
try:
#TODO: NOt quite done here
game = self.games[channel]
winner = self._tallyVotes(game['votes'])
self._roundWinner(irc, winner)
except:
irc.reply("A Game is not running, or the time is not to vote.")
###### END VOTING LOGIC #####
Class = Cah
# vim:set shiftwidth=4 softtabstop=4 expandtab textwidth=79: