<Root>
    <File Name="object_bl" Segment="6">
        <!-- Biri Animations -->
        <Animation Name="gBiriDischargeLightningAnim" Offset="0x24"/>
        <Animation Name="gBiriClimbAnim" Offset="0x64"/>
        <Animation Name="gBiriDefaultAnim" Offset="0xA4"/><!-- Used in various states, not just as an idle -->

        <!-- Biri DLists -->
        <DList Name="gBiriTentaclesDL" Offset="0x3B0"/>
        <DList Name="gBiriInnerHoodDL" Offset="0x448"/>
        <DList Name="gBiriOuterHoodDL" Offset="0x530"/>

        <!-- Biri Textures -->
        <Texture Name="gBiriOuterHoodTex" OutName="biri_outer_hood" Format="ia16" Width="16" Height="64" Offset="0x608"/>
        <Texture Name="gBiriTentacles0Tex" OutName="biri_tentacles_0" Format="ia8" Width="48" Height="48" Offset="0xE08"/>
        <Texture Name="gBiriTentacles1Tex" OutName="biri_tentacles_1" Format="ia8" Width="48" Height="48" Offset="0x1708"/>
        <Texture Name="gBiriTentacles2Tex" OutName="biri_tentacles_2" Format="ia8" Width="48" Height="48" Offset="0x2008"/>
        <Texture Name="gBiriTentacles3Tex" OutName="biri_tentacles_3" Format="ia8" Width="48" Height="48" Offset="0x2908"/>
        <Texture Name="gBiriTentacles4Tex" OutName="biri_tentacles_4" Format="ia8" Width="48" Height="48" Offset="0x3208"/>
        <Texture Name="gBiriTentacles5Tex" OutName="biri_tentacles_5" Format="ia8" Width="48" Height="48" Offset="0x3B08"/>
        <Texture Name="gBiriTentacles6Tex" OutName="biri_tentacles_6" Format="ia8" Width="48" Height="48" Offset="0x4408"/>
        <Texture Name="gBiriTentacles7Tex" OutName="biri_tentacles_7" Format="ia8" Width="48" Height="48" Offset="0x4D08"/>
        <Texture Name="gBiriInnerHoodTex" OutName="biri_inner_hood" Format="ia16" Width="16" Height="16" Offset="0x5608"/>

        <!-- Biri Limbs and Skeleton -->
        <Limb Name="gBiriRootLimb" Type="Standard" Offset="0x5808"/>
        <Limb Name="gBiriInnerHoodLimb" Type="Standard" Offset="0x5814"/>
        <Limb Name="gBiriOuterHoodLimb" Type="Standard" Offset="0x5820"/>
        <Limb Name="gBiriTentaclesLimb" Type="Standard" Offset="0x582C"/>
        <Skeleton Name="gBiriSkel" Type="Normal" LimbType="Standard" Offset="0x5848"/>
    </File>
</Root>
