<Root>
    <File Name="object_skb" Segment="6">
        <!-- Stalchild skeleton -->
        <Skeleton Name="gStalchildSkel" Type="Normal" LimbType="Standard" Offset="0x41F8"/>

        <!-- Stalchild Limbs -->
        <Limb Name="gStalchildRootLimb" Type="Standard" Offset="0x40C8"/>
        <Limb Name="gStalchildWaistLimb" Type="Standard" Offset="0x40D4"/>
        <Limb Name="gStalchildRoot2Limb" Type="Standard" Offset="0x40E0"/>
        <Limb Name="gStalchildRightFemurLimb" Type="Standard" Offset="0x40EC"/>
        <Limb Name="gStalchildRightShinLimb" Type="Standard" Offset="0x40F8"/>
        <Limb Name="gStalchildRightFootLimb" Type="Standard" Offset="0x4104"/>
        <Limb Name="gStalchildLeftFemurLimb" Type="Standard" Offset="0x4110"/>
        <Limb Name="gStalchildLeftShinLimb" Type="Standard" Offset="0x411C"/>
        <Limb Name="gStalchildLeftFootLimb" Type="Standard" Offset="0x4128"/>
        <Limb Name="gStalchildRibCageLimb" Type="Standard" Offset="0x4134"/>
        <Limb Name="gStalchildHeadLimb" Type="Standard" Offset="0x4140"/>
        <Limb Name="gStalchildJawLimb" Type="Standard" Offset="0x414C"/>
        <Limb Name="gStalchildRightHumerusLimb" Type="Standard" Offset="0x4158"/>
        <Limb Name="gStalchildRightForearmLimb" Type="Standard" Offset="0x4164"/>
        <Limb Name="gStalchildRightHandLimb" Type="Standard" Offset="0x4170"/>
        <Limb Name="gStalchildLeftHumerusLimb" Type="Standard" Offset="0x417C"/>
        <Limb Name="gStalchildLeftForearmLimb" Type="Standard" Offset="0x4188"/>
        <Limb Name="gStalchildLeftHandLimb" Type="Standard" Offset="0x4194"/>
        <Limb Name="gStalchildSpineLimb" Type="Standard" Offset="0x41A0"/>

        <!-- Stalchild DisplayLists -->
        <DList Name="gStalchildHeadDL" Offset="0x3230"/>
        <DList Name="gStalchildJawDL" Offset="0x3598"/>
        <DList Name="gStalchildRibCageDL" Offset="0x3640"/>
        <DList Name="gStalchildSpineDL" Offset="0x3708"/>
        <DList Name="gStalchildWaistDL" Offset="0x37A0"/>
        <DList Name="gStalchildLeftHumerusDL" Offset="0x38A8"/>
        <DList Name="gStalchildLeftForearmDL" Offset="0x3968"/>
        <DList Name="gStalchildLeftHandDL" Offset="0x3A10"/>
        <DList Name="gStalchildRightHumerusDL" Offset="0x3AD8"/>
        <DList Name="gStalchildRightForearmDL" Offset="0x3B98"/>
        <DList Name="gStalchildRightHandDL" Offset="0x3C40"/>
        <DList Name="gStalchildLeftFemurDL" Offset="0x3D08"/>
        <DList Name="gStalchildLeftShinDL" Offset="0x3DA0"/>
        <DList Name="gStalchildLeftFootDL" Offset="0x3E48"/>
        <DList Name="gStalchildRightFemurDL" Offset="0x3EE8"/>
        <DList Name="gStalchildRightShinDL" Offset="0x3F80"/>
        <DList Name="gStalchildRightFootDL" Offset="0x4028"/>

        <!-- Stalchild Textures -->
        <Texture Name="gStalchildWaistTex" OutName="stalchild_waist" Format="rgb5a1" Width="16" Height="16" Offset="0x18A0"/>
        <Texture Name="gStalchildRibCageTex" OutName="stalchild_rib_cage" Format="rgb5a1" Width="8" Height="16" Offset="0x1AA0"/>
        <Texture Name="gStalchildHeadTex" OutName="stalchild_head" Format="rgb5a1" Width="8" Height="8" Offset="0x1BA0"/>
        <Texture Name="gStalchildBoneTex" OutName="stalchild_bone" Format="rgb5a1" Width="8" Height="8" Offset="0x1CA0"/>
        <Texture Name="gStalchildNostrilTex" OutName="stalchild_nostril" Format="rgb5a1" Width="8" Height="8" Offset="0x1C20"/>
        <Texture Name="gStalchildHandAndFeetTex" OutName="stalchild_hand_and_feet" Format="rgb5a1" Width="8" Height="16" Offset="0x1D20"/>
        <Texture Name="gStalchildTeethTex" OutName="stalchild_teeth" Format="rgb5a1" Width="16" Height="8" Offset="0x1E20"/>
        <Texture Name="gStalchildEyeSocketTex" OutName="stalchild_eye_socket" Format="rgb5a1" Width="16" Height="16" Offset="0x1F20"/>
        <Texture Name="gStalchildEyeTex" OutName="stalchild_eye" Format="rgb5a1" Width="8" Height="8" Offset="0x2120"/>

        <!-- Stalchild animations -->
        <Animation Name="gStalchildUncurlingAnim" Offset="0x1854"/>
        <Animation Name="gStalchildDyingAnim" Offset="0x9DC"/>
        <Animation Name="gStalchildDamagedAnim" Offset="0xD98"/>
        <Animation Name="gStalchildWalkingAnim" Offset="0x47E0"/>
        <Animation Name="gStalchildAttackingAnim" Offset="0x460"/>
    </File>
</Root>
