<Root>
    <File Name="object_cne" Segment="6">
        <!-- The textures used by these limbs aren't 64-bit aligned, so this won't compile to a matching ROM. -->
        <!-- 
        <Limb Name="object_cne_Limb_000000" LimbType="Standard" Offset="0x0" />
        <Limb Name="object_cne_Limb_00000C" LimbType="Standard" Offset="0xC" />
        <Limb Name="object_cne_Limb_000018" LimbType="Standard" Offset="0x18" />
        <Limb Name="object_cne_Limb_000024" LimbType="Standard" Offset="0x24" />
        <Limb Name="object_cne_Limb_000030" LimbType="Standard" Offset="0x30" />
        <Limb Name="object_cne_Limb_00003C" LimbType="Standard" Offset="0x3C" />
        <Limb Name="object_cne_Limb_000048" LimbType="Standard" Offset="0x48" />
        <Limb Name="object_cne_Limb_000054" LimbType="Standard" Offset="0x54" />
        <Limb Name="object_cne_Limb_000060" LimbType="Standard" Offset="0x60" />
        <Limb Name="object_cne_Limb_00006C" LimbType="Standard" Offset="0x6C" />
        <Limb Name="object_cne_Limb_000078" LimbType="Standard" Offset="0x78" />
        <Limb Name="object_cne_Limb_000084" LimbType="Standard" Offset="0x84" />
        <Limb Name="object_cne_Limb_000090" LimbType="Standard" Offset="0x90" />
        <Limb Name="object_cne_Limb_00009C" LimbType="Standard" Offset="0x9C" />
        <Limb Name="object_cne_Limb_0000A8" LimbType="Standard" Offset="0xA8" />
        -->

        <!--
        <Skeleton Name="object_cne_Skel_0000F0" Type="Flex" LimbType="Standard" Offset="0xF0" />
        -->

        <!-- 32-bit aligned textures. -->
        <!--
        <Texture Name="object_cne_TLUT_0000FC" OutName="tlut_000000FC" Format="rgb5a1" Width="16" Height="16" Offset="0xFC" />
        <Texture Name="object_cne_Tex_0002FC" OutName="tex_000002FC" Format="ci8" Width="8" Height="8" Offset="0x2FC" />
        <Texture Name="object_cne_Tex_00033C" OutName="tex_0000033C" Format="ci8" Width="8" Height="8" Offset="0x33C" />
        <Texture Name="object_cne_Tex_00037C" OutName="tex_0000037C" Format="ci8" Width="8" Height="8" Offset="0x37C" />
        <Texture Name="object_cne_Tex_0003BC" OutName="tex_000003BC" Format="ci8" Width="8" Height="8" Offset="0x3BC" />
        <Texture Name="object_cne_Tex_0003FC" OutName="tex_000003FC" Format="ci8" Width="8" Height="16" Offset="0x3FC" />
        <Texture Name="object_cne_Tex_00047C" OutName="tex_0000047C" Format="i8" Width="8" Height="8" Offset="0x47C" />
        <Texture Name="object_cne_Tex_0004BC" OutName="tex_000004BC" Format="ci8" Width="8" Height="8" Offset="0x4BC" />
        -->

        <!--
        <DList Name="object_cne_DL_001300" Offset="0x1300" />
        <DList Name="object_cne_DL_001608" Offset="0x1608" />
        <DList Name="object_cne_DL_0016E8" Offset="0x16E8" />
        <DList Name="object_cne_DL_001808" Offset="0x1808" />
        <DList Name="object_cne_DL_0018C8" Offset="0x18C8" />
        <DList Name="object_cne_DL_0019A8" Offset="0x19A8" />
        <DList Name="object_cne_DL_001AC8" Offset="0x1AC8" />
        <DList Name="object_cne_DL_001B88" Offset="0x1B88" />
        <DList Name="object_cne_DL_001E50" Offset="0x1E50" />
        <DList Name="object_cne_DL_001F18" Offset="0x1F18" />
        <DList Name="object_cne_DL_001FE0" Offset="0x1FE0" />
        <DList Name="object_cne_DL_0020A8" Offset="0x20A8" />
        <DList Name="object_cne_DL_002170" Offset="0x2170" />
        <DList Name="object_cne_DL_002238" Offset="0x2238" />
        <DList Name="object_cne_DL_002300" Offset="0x2300" />
        -->

        <Texture Name="object_cne_Tex_0023D0" OutName="tex_000023D0" Format="rgb5a1" Width="8" Height="16" Offset="0x23D0" />
        <Texture Name="object_cne_Tex_0024D0" OutName="tex_000024D0" Format="rgb5a1" Width="8" Height="8" Offset="0x24D0" />

        <DList Name="object_cne_DL_002860" Offset="0x2860" />
    </File>
</Root>
