<Root>
    <File Name="object_hni" Segment="6">
        <Skeleton Name="gHorseIngoSkel" Type="Normal" LimbType="Skin" Offset="0x4A24"/>

        <Animation Name="gHorseIngoIdleAnim" Offset="0x9FC4"/>
        <Animation Name="gHorseIngoWhinnyAnim" Offset="0xA6B4"/>
        <Animation Name="gHorseIngoRefuseAnim" Offset="0x901C"/>
        <Animation Name="gHorseIngoRearingAnim" Offset="0x85E0"/>
        <Animation Name="gHorseIngoWalkingAnim" Offset="0xAF60"/>
        <Animation Name="gHorseIngoTrottingAnim" Offset="0x7B54"/>
        <Animation Name="gHorseIngoGallopingAnim" Offset="0x506C"/>
        <Animation Name="gHorseIngoJumpingAnim" Offset="0x5684"/>
        <Animation Name="gHorseIngoJumpingHighAnim" Offset="0x5E20"/>

        <!-- Head -->
        <Texture Name="gHorseIngoManeTex" OutName="horse_ingo_mane" Format="i8" Width="16" Height="16" Offset="0x740" />
        <Texture Name="gHorseIngoNostrilsTex" OutName="horse_ingo_nostrils" Format="rgb5a1" Width="16" Height="16" Offset="0x440" />
        <Texture Name="gHorseIngoNoseTex" OutName="horse_ingo_nose" Format="i8" Width="8" Height="8" Offset="0x400" />
        <Texture Name="gHorseIngoForeheadTex" OutName="horse_ingo_forehead" Format="i8" Width="8" Height="8" Offset="0x840" />
        <Limb Name="gHorseIngoHeadLimb" LimbType="Skin" Offset="0x4748" />

        <!-- Body -->
        <Texture Name="gHorseIngoNeckTex" OutName="horse_ingo_neck" Format="i8" Width="16" Height="16" Offset="0x6DD0" />
        <Texture Name="gHorseIngoThighTex" OutName="horse_ingo_thigh" Format="i8" Width="16" Height="16" Offset="0x66D0" />
        <Texture Name="gHorseIngoShoulderTex" OutName="horse_ingo_shoulder" Format="i8" Width="32" Height="32" Offset="0x67D0" />
        <Texture Name="gHorseIngoSaddleGirthTex" OutName="horse_ingo_saddle_girth" Format="rgb5a1" Width="8" Height="16" Offset="0x6BD0" />
        <Texture Name="gHorseIngoSaddlePadTex" OutName="horse_ingo_saddle_pad" Format="rgb5a1" Width="8" Height="16" Offset="0x6CD0" />
        <Limb Name="gHorseIngoBodyLimb" LimbType="Skin" Offset="0x46C8" />

        <!-- Saddle -->
        <Texture Name="gHorseIngoSaddleTex" OutName="horse_ingo_saddle" Format="rgb5a1" Width="16" Height="16" Offset="0x8C0" />
        <Texture Name="gHorseIngoSaddleFlapTex" OutName="horse_ingo_saddle_flap" Format="rgb5a1" Width="16" Height="32" Offset="0xAC0" />
        <Limb Name="gHorseIngoSaddleLimb" LimbType="Skin" Offset="0x4858" />

        <!-- Hooves -->
        <Texture Name="gHorseIngoHorseshoeTex" OutName="horse_ingo_horseshoe" Format="rgb5a1" Width="8" Height="8" Offset="0x6C0" />
        <Texture Name="gHorseIngoFeatheringTex" OutName="horse_ingo_feathering" Format="rgb5a1" Width="8" Height="8" Offset="0x640" />
        <Limb Name="gHorseIngoHoof1Limb" LimbType="Skin" Offset="0x4838" />
        <Limb Name="gHorseIngoHoof2Limb" LimbType="Skin" Offset="0x4948" />
        <Limb Name="gHorseIngoHoof3Limb" LimbType="Skin" Offset="0x48C8" />
        <Limb Name="gHorseIngoHoof4Limb" LimbType="Skin" Offset="0x47B8" />

        <!-- Gerudo saddle -->
        <DList Name="gHorseIngoGerudoSaddleDL" Offset="0x6530"/>
        <Texture Name="gHorseIngoGerudoSaddleTex" OutName="horse_ingo_gerudo_saddle" Format="rgb5a1" Width="16" Height="16" Offset="0x5E30" />
        <Texture Name="gHorseIngoGerudoSaddleFlapTex" OutName="horse_ingo_gerudo_saddle_flap" Format="rgb5a1" Width="16" Height="16" Offset="0x6030" />

        <!-- Eye texture -->
        <Texture Name="gHorseIngoEyeTex" OutName="horse_ingo_eye" Format="rgb5a1" Width="32" Height="16" Offset="0x0" />
    </File>
</Root>
