#ifndef Z_BG_MORI_HINERI_H
#define Z_BG_MORI_HINERI_H

#include "ultra64.h"
#include "global.h"

struct BgMoriHineri;

typedef void (*BgMoriHineriActionFunc)(struct BgMoriHineri*, PlayState*);

typedef struct BgMoriHineri {
    /* 0x0000 */ DynaPolyActor dyna;
    /* 0x0164 */ BgMoriHineriActionFunc actionFunc;
    /* 0x0168 */ s8 moriHineriObjectSlot;
    /* 0x0169 */ s8 moriTexObjectSlot;
    /* 0x016A */ s8 boxObjectSlot;
    /* 0x016B */ s8 switchFlag;
} BgMoriHineri; // size = 0x016C

#endif
