diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml
index 63aa8eff7d..6908cbed11 100644
--- a/assets/xml/objects/gameplay_keep.xml
+++ b/assets/xml/objects/gameplay_keep.xml
@@ -11,19 +11,19 @@
-
+
-
+
-
+
-
+
-
+
diff --git a/include/functions.h b/include/functions.h
index e6b721f5d2..c50d8f4b8b 100644
--- a/include/functions.h
+++ b/include/functions.h
@@ -1090,19 +1090,24 @@ s32 Player_ActionToExplosive(Player* player, s32 actionParam);
s32 Player_GetExplosiveHeld(Player* player);
s32 func_8008F2BC(Player* player, s32 actionParam);
s32 func_8008F2F8(GlobalContext* globalCtx);
-void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic,
- s32 boots, s32 face, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, void* this);
-s32 func_8008FCC8(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* data);
-s32 func_80090014(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* data);
-s32 func_800902F0(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* data);
-s32 func_80090440(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* data);
+void Player_DrawImpl(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic,
+ s32 boots, s32 face, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw,
+ void* data);
+s32 Player_OverrideLimbDrawGameplayCommon(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ void* data);
+s32 Player_OverrideLimbDrawGameplayDefault(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ void* data);
+s32 Player_OverrideLimbDrawGameplayFirstPerson(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos,
+ Vec3s* rot, void* data);
+s32 Player_OverrideLimbDrawGameplay_80090440(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos,
+ Vec3s* rot, void* data);
u8 func_80090480(GlobalContext* globalCtx, ColliderQuad* collider, WeaponInfo* weaponDim, Vec3f* newTip,
Vec3f* newBase);
void Player_DrawGetItem(GlobalContext* globalCtx, Player* player);
-void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* data);
+void Player_PostLimbDrawGameplay(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* data);
u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime);
-void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale,
- s32 sword, s32 tunic, s32 shield, s32 boots);
+void Player_DrawPause(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale,
+ s32 sword, s32 tunic, s32 shield, s32 boots);
void PreNMI_Init(GameState* thisx);
Vec3f* Quake_AddVec(Vec3f* dst, Vec3f* arg1, VecSph* arg2);
void Quake_UpdateShakeInfo(QuakeRequest* req, ShakeInfo* shake, f32 y, f32 x);
diff --git a/include/z64.h b/include/z64.h
index 063c188d7a..7bc163a54f 100644
--- a/include/z64.h
+++ b/include/z64.h
@@ -740,6 +740,12 @@ typedef enum {
/* 0x04 */ PAUSE_WORLD_MAP
} PauseMenuPage;
+#define PAUSE_EQUIP_PLAYER_WIDTH 64
+#define PAUSE_EQUIP_PLAYER_HEIGHT 112
+
+#define PAUSE_EQUIP_BUFFER_SIZE sizeof(u16[PAUSE_EQUIP_PLAYER_HEIGHT][PAUSE_EQUIP_PLAYER_WIDTH])
+#define PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE 0x5000
+
typedef struct {
/* 0x0000 */ View view;
/* 0x0128 */ u8* iconItemSegment;
diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c
index 80a88493a8..7181830690 100644
--- a/src/code/z_player_lib.c
+++ b/src/code/z_player_lib.c
@@ -682,10 +682,10 @@ void* sMouthTextures[][4] = {
};
#endif
-Color_RGB8 sTunicColors[] = {
- { 30, 105, 27 },
- { 100, 20, 0 },
- { 0, 60, 100 },
+Color_RGB8 sTunicColors[PLAYER_TUNIC_MAX] = {
+ { 30, 105, 27 }, // PLAYER_TUNIC_KOKIRI
+ { 100, 20, 0 }, // PLAYER_TUNIC_GORON
+ { 0, 60, 100 }, // PLAYER_TUNIC_ZORA
};
Color_RGB8 sGauntletColors[] = {
@@ -698,9 +698,9 @@ Gfx* sBootDListGroups[][2] = {
{ gLinkAdultLeftHoverBootDL, gLinkAdultRightHoverBootDL },
};
-void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic,
- s32 boots, s32 face, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw,
- void* data) {
+void Player_DrawImpl(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable, s32 dListCount, s32 lod, s32 tunic,
+ s32 boots, s32 face, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw,
+ void* data) {
Color_RGB8* color;
s32 eyeIndex = (jointTable[22].x & 0xF) - 1;
s32 mouthIndex = (jointTable[22].x >> 4) - 1;
@@ -734,7 +734,8 @@ void func_8008F470(GlobalContext* globalCtx, void** skeleton, Vec3s* jointTable,
SkelAnime_DrawFlexLod(globalCtx, skeleton, jointTable, dListCount, overrideLimbDraw, postLimbDraw, data, lod);
- if ((overrideLimbDraw != func_800902F0) && (overrideLimbDraw != func_80090440) && (gSaveContext.gameMode != 3)) {
+ if ((overrideLimbDraw != Player_OverrideLimbDrawGameplayFirstPerson) &&
+ (overrideLimbDraw != Player_OverrideLimbDrawGameplay_80090440) && (gSaveContext.gameMode != 3)) {
if (LINK_IS_ADULT) {
s32 strengthUpgrade = CUR_UPG_VALUE(UPG_STRENGTH);
@@ -875,7 +876,8 @@ void func_8008F87C(GlobalContext* globalCtx, Player* this, SkelAnime* skelAnime,
}
}
-s32 func_8008FCC8(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
+s32 Player_OverrideLimbDrawGameplayCommon(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ void* thisx) {
Player* this = (Player*)thisx;
if (limbIndex == PLAYER_LIMB_ROOT) {
@@ -947,10 +949,11 @@ s32 func_8008FCC8(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p
return false;
}
-s32 func_80090014(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
+s32 Player_OverrideLimbDrawGameplayDefault(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ void* thisx) {
Player* this = (Player*)thisx;
- if (!func_8008FCC8(globalCtx, limbIndex, dList, pos, rot, thisx)) {
+ if (!Player_OverrideLimbDrawGameplayCommon(globalCtx, limbIndex, dList, pos, rot, thisx)) {
if (limbIndex == PLAYER_LIMB_L_HAND) {
Gfx** dLists = this->leftHandDLists;
@@ -1001,10 +1004,11 @@ s32 func_80090014(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p
return false;
}
-s32 func_800902F0(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
+s32 Player_OverrideLimbDrawGameplayFirstPerson(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos,
+ Vec3s* rot, void* thisx) {
Player* this = (Player*)thisx;
- if (!func_8008FCC8(globalCtx, limbIndex, dList, pos, rot, thisx)) {
+ if (!Player_OverrideLimbDrawGameplayCommon(globalCtx, limbIndex, dList, pos, rot, thisx)) {
if (this->unk_6AD != 2) {
*dList = NULL;
} else if (limbIndex == PLAYER_LIMB_L_FOREARM) {
@@ -1026,8 +1030,9 @@ s32 func_800902F0(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p
return false;
}
-s32 func_80090440(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* thisx) {
- if (!func_8008FCC8(globalCtx, limbIndex, dList, pos, rot, thisx)) {
+s32 Player_OverrideLimbDrawGameplay_80090440(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos,
+ Vec3s* rot, void* thisx) {
+ if (!Player_OverrideLimbDrawGameplayCommon(globalCtx, limbIndex, dList, pos, rot, thisx)) {
*dList = NULL;
}
@@ -1245,7 +1250,7 @@ Vec3f D_801261E0[] = {
{ 200.0f, 200.0f, 0.0f },
};
-void func_80090D20(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
+void Player_PostLimbDrawGameplay(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx) {
Player* this = (Player*)thisx;
if (*dList != NULL) {
@@ -1446,27 +1451,30 @@ u32 func_80091738(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime) {
void* ptr;
size = gObjectTable[OBJECT_GAMEPLAY_KEEP].vromEnd - gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart;
- ptr = segment + 0x3800;
+ ptr = segment + PAUSE_EQUIP_BUFFER_SIZE;
DmaMgr_SendRequest1(ptr, gObjectTable[OBJECT_GAMEPLAY_KEEP].vromStart, size, "../z_player_lib.c", 2982);
size = gObjectTable[linkObjectId].vromEnd - gObjectTable[linkObjectId].vromStart;
- ptr = segment + 0x8800;
+ ptr = segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE;
DmaMgr_SendRequest1(ptr, gObjectTable[linkObjectId].vromStart, size, "../z_player_lib.c", 2988);
ptr = (void*)ALIGN16((u32)ptr + size);
- gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800);
- gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800);
+ gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE);
+ gSegments[6] =
+ VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE);
SkelAnime_InitLink(globalCtx, skelAnime, gPlayerSkelHeaders[(void)0, gSaveContext.linkAge], &gPlayerAnim_003238, 9,
ptr, ptr, PLAYER_LIMB_MAX);
- return size + 0x8800 + 0x90;
+ return size + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE +
+ sizeof(Vec3s[PLAYER_LIMB_BUF_COUNT]);
}
u8 D_801261F8[] = { 2, 2, 5 };
-s32 func_80091880(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot, void* arg) {
+s32 Player_OverrideLimbDrawPause(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* pos, Vec3s* rot,
+ void* arg) {
u8* ptr = arg;
u8 modelGroup = D_801261F8[ptr[0] - 1];
s32 type;
@@ -1506,10 +1514,12 @@ s32 func_80091880(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3f* p
return 0;
}
-void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot,
- f32 scale, s32 sword, s32 tunic, s32 shield, s32 boots, s32 width, s32 height, Vec3f* eye, Vec3f* at,
- f32 fovy, void* img1, void* img2) {
- static Vp viewport = { 128, 224, 511, 0, 128, 224, 511, 0 };
+void Player_DrawPauseImpl(GlobalContext* globalCtx, void* gameplayKeep, void* linkObject, SkelAnime* skelAnime,
+ Vec3f* pos, Vec3s* rot, f32 scale, s32 sword, s32 tunic, s32 shield, s32 boots, s32 width,
+ s32 height, Vec3f* eye, Vec3f* at, f32 fovy, void* colorFrameBuffer, void* depthFrameBuffer) {
+ // Note: the viewport x and y values are overwritten below, before usage
+ static Vp viewport = { (PAUSE_EQUIP_PLAYER_WIDTH / 2) << 2, (PAUSE_EQUIP_PLAYER_HEIGHT / 2) << 2, G_MAXZ / 2, 0,
+ (PAUSE_EQUIP_PLAYER_WIDTH / 2) << 2, (PAUSE_EQUIP_PLAYER_HEIGHT / 2) << 2, G_MAXZ / 2, 0 };
static Lights1 lights1 = gdSPDefLights1(80, 80, 80, 255, 255, 255, 84, 84, 172);
static Vec3f lightDir = { 89.8f, 0.0f, 89.8f };
u8 sp12C[2];
@@ -1547,15 +1557,15 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime
gDPSetScissor(POLY_OPA_DISP++, G_SC_NON_INTERLACE, 0, 0, width, height);
gSPClipRatio(POLY_OPA_DISP++, FRUSTRATIO_1);
- gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, img2);
+ gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, depthFrameBuffer);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
- gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0));
+ gDPSetFillColor(POLY_OPA_DISP++, (GPACK_ZDZ(G_MAXFBZ, 0) << 16) | GPACK_ZDZ(G_MAXFBZ, 0));
gDPFillRectangle(POLY_OPA_DISP++, 0, 0, width - 1, height - 1);
gDPPipeSync(POLY_OPA_DISP++);
- gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, img1);
+ gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, width, colorFrameBuffer);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(0, 0, 0, 1) << 16) | GPACK_RGBA5551(0, 0, 0, 1));
@@ -1563,10 +1573,10 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime
gDPPipeSync(POLY_OPA_DISP++);
- gDPSetDepthImage(POLY_OPA_DISP++, img2);
+ gDPSetDepthImage(POLY_OPA_DISP++, depthFrameBuffer);
- viewport.vp.vscale[0] = viewport.vp.vtrans[0] = width * 2;
- viewport.vp.vscale[1] = viewport.vp.vtrans[1] = height * 2;
+ viewport.vp.vscale[0] = viewport.vp.vtrans[0] = width * ((1 << 2) / 2);
+ viewport.vp.vscale[1] = viewport.vp.vtrans[1] = height * ((1 << 2) / 2);
gSPViewport(POLY_OPA_DISP++, &viewport);
guPerspective(perspMtx, &perspNorm, fovy, (f32)width / (f32)height, 10.0f, 4000.0f, 1.0f);
@@ -1584,8 +1594,8 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime
Matrix_SetTranslateRotateYXZ(pos->x, pos->y, pos->z, rot);
Matrix_Scale(scale, scale, scale, MTXMODE_APPLY);
- gSPSegment(POLY_OPA_DISP++, 0x04, seg04);
- gSPSegment(POLY_OPA_DISP++, 0x06, seg06);
+ gSPSegment(POLY_OPA_DISP++, 0x04, gameplayKeep);
+ gSPSegment(POLY_OPA_DISP++, 0x06, linkObject);
gSPSetLights1(POLY_OPA_DISP++, lights1);
@@ -1597,8 +1607,8 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime
gSPSegment(POLY_OPA_DISP++, 0x0C, gCullBackDList);
- func_8008F470(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, 0, tunic, boots, 0,
- func_80091880, NULL, &sp12C);
+ Player_DrawImpl(globalCtx, skelAnime->skeleton, skelAnime->jointTable, skelAnime->dListCount, 0, tunic, boots, 0,
+ Player_OverrideLimbDrawPause, NULL, &sp12C);
gSPEndDisplayList(POLY_OPA_DISP++);
gSPEndDisplayList(POLY_XLU_DISP++);
@@ -1609,30 +1619,31 @@ void func_80091A24(GlobalContext* globalCtx, void* seg04, void* seg06, SkelAnime
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_player_lib.c", 3288);
}
-void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale,
- s32 sword, s32 tunic, s32 shield, s32 boots) {
+void Player_DrawPause(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime, Vec3f* pos, Vec3s* rot, f32 scale,
+ s32 sword, s32 tunic, s32 shield, s32 boots) {
static Vec3f eye = { 0.0f, 0.0f, -400.0f };
static Vec3f at = { 0.0f, 0.0f, 0.0f };
Vec3s* destTable;
Vec3s* srcTable;
s32 i;
- gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + 0x3800);
- gSegments[6] = VIRTUAL_TO_PHYSICAL(segment + 0x8800);
+ gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE);
+ gSegments[6] =
+ VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE);
if (!LINK_IS_ADULT) {
if (shield == PLAYER_SHIELD_DEKU) {
- srcTable = D_040020D0;
+ srcTable = gLinkPauseChildDekuShieldJointTable;
} else {
- srcTable = D_04002040;
+ srcTable = gLinkPauseChildJointTable;
}
} else {
if (sword == 3) {
- srcTable = D_04002160;
+ srcTable = gLinkPauseAdultBgsJointTable;
} else if (shield != PLAYER_SHIELD_NONE) {
- srcTable = D_04002280;
+ srcTable = gLinkPauseAdultShieldJointTable;
} else {
- srcTable = D_040021F0;
+ srcTable = gLinkPauseAdultJointTable;
}
}
@@ -1642,7 +1653,10 @@ void func_8009214C(GlobalContext* globalCtx, u8* segment, SkelAnime* skelAnime,
*destTable++ = *srcTable++;
}
- func_80091A24(globalCtx, segment + 0x3800, segment + 0x8800, skelAnime, pos, rot, scale, sword, tunic, shield,
- boots, 64, 112, &eye, &at, 60.0f, globalCtx->state.gfxCtx->curFrameBuffer,
- globalCtx->state.gfxCtx->curFrameBuffer + 0x1C00);
+ Player_DrawPauseImpl(globalCtx, segment + PAUSE_EQUIP_BUFFER_SIZE,
+ segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE, skelAnime,
+ pos, rot, scale, sword, tunic, shield, boots, PAUSE_EQUIP_PLAYER_WIDTH,
+ PAUSE_EQUIP_PLAYER_HEIGHT, &eye, &at, 60.0f, globalCtx->state.gfxCtx->curFrameBuffer,
+ globalCtx->state.gfxCtx->curFrameBuffer +
+ (PAUSE_EQUIP_PLAYER_WIDTH * PAUSE_EQUIP_PLAYER_HEIGHT));
}
diff --git a/src/code/z_rcp.c b/src/code/z_rcp.c
index c2410f5631..cd368aeac2 100644
--- a/src/code/z_rcp.c
+++ b/src/code/z_rcp.c
@@ -1503,7 +1503,7 @@ void func_80095248(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
gDPSetColorImage(POLY_OPA_DISP++, G_IM_FMT_RGBA, G_IM_SIZ_16b, gScreenWidth, gZBuffer);
gDPSetCycleType(POLY_OPA_DISP++, G_CYC_FILL);
gDPSetRenderMode(POLY_OPA_DISP++, G_RM_NOOP, G_RM_NOOP2);
- gDPSetFillColor(POLY_OPA_DISP++, (GPACK_RGBA5551(255, 255, 240, 0) << 16) | GPACK_RGBA5551(255, 255, 240, 0));
+ gDPSetFillColor(POLY_OPA_DISP++, (GPACK_ZDZ(G_MAXFBZ, 0) << 16) | GPACK_ZDZ(G_MAXFBZ, 0));
gDPFillRectangle(POLY_OPA_DISP++, 0, ret, gScreenWidth - 1, gScreenHeight - ret - 1);
gDPPipeSync(POLY_OPA_DISP++);
diff --git a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c
index 6869301ad2..22d87d12a0 100644
--- a/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c
+++ b/src/overlays/actors/ovl_En_Torch2/z_en_torch2.c
@@ -733,13 +733,13 @@ s32 EnTorch2_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLi
Gfx** gfx) {
Player* this = (Player*)thisx;
- return func_8008FCC8(globalCtx, limbIndex, dList, pos, rot, &this->actor);
+ return Player_OverrideLimbDrawGameplayCommon(globalCtx, limbIndex, dList, pos, rot, &this->actor);
}
void EnTorch2_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec3s* rot, void* thisx, Gfx** gfx) {
Player* this = (Player*)thisx;
- func_80090D20(globalCtx, limbIndex, dList, rot, &this->actor);
+ Player_PostLimbDrawGameplay(globalCtx, limbIndex, dList, rot, &this->actor);
}
void EnTorch2_Draw(Actor* thisx, GlobalContext* globalCtx2) {
diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c
index 1add591722..79ebd3b8fe 100644
--- a/src/overlays/actors/ovl_player_actor/z_player.c
+++ b/src/overlays/actors/ovl_player_actor/z_player.c
@@ -10409,8 +10409,8 @@ static Gfx* sMaskDlists[PLAYER_MASK_MAX - 1] = {
static Vec3s D_80854864 = { 0, 0, 0 };
-void func_8084A0E8(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* cullDList,
- OverrideLimbDrawOpa overrideLimbDraw) {
+void Player_DrawGameplay(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* cullDList,
+ OverrideLimbDrawOpa overrideLimbDraw) {
static s32 D_8085486C = 255;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 19228);
@@ -10418,11 +10418,11 @@ void func_8084A0E8(GlobalContext* globalCtx, Player* this, s32 lod, Gfx* cullDLi
gSPSegment(POLY_OPA_DISP++, 0x0C, cullDList);
gSPSegment(POLY_XLU_DISP++, 0x0C, cullDList);
- func_8008F470(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, lod,
- this->currentTunic, this->currentBoots, this->actor.shape.face, overrideLimbDraw, func_80090D20,
- this);
+ Player_DrawImpl(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable, this->skelAnime.dListCount, lod,
+ this->currentTunic, this->currentBoots, this->actor.shape.face, overrideLimbDraw,
+ Player_PostLimbDrawGameplay, this);
- if ((overrideLimbDraw == func_80090014) && (this->currentMask != PLAYER_MASK_NONE)) {
+ if ((overrideLimbDraw == Player_OverrideLimbDrawGameplayDefault) && (this->currentMask != PLAYER_MASK_NONE)) {
Mtx* sp70 = Graph_Alloc(globalCtx->state.gfxCtx, 2 * sizeof(Mtx));
if (this->currentMask == PLAYER_MASK_BUNNY) {
@@ -10492,7 +10492,7 @@ void Player_Draw(Actor* thisx, GlobalContext* globalCtx2) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_player.c", 19346);
if (!(this->stateFlags2 & PLAYER_STATE2_29)) {
- OverrideLimbDrawOpa overrideLimbDraw = func_80090014;
+ OverrideLimbDrawOpa overrideLimbDraw = Player_OverrideLimbDrawGameplayDefault;
s32 lod;
s32 pad;
@@ -10515,15 +10515,15 @@ void Player_Draw(Actor* thisx, GlobalContext* globalCtx2) {
func_8002ED80(&this->actor, globalCtx, 0);
if (this->unk_6AD != 0) {
- Vec3f sp7C;
+ Vec3f projectedHeadPos;
- SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->viewProjectionMtxF, &this->actor.focus.pos, &sp7C);
- if (sp7C.z < -4.0f) {
- overrideLimbDraw = func_800902F0;
+ SkinMatrix_Vec3fMtxFMultXYZ(&globalCtx->viewProjectionMtxF, &this->actor.focus.pos, &projectedHeadPos);
+ if (projectedHeadPos.z < -4.0f) {
+ overrideLimbDraw = Player_OverrideLimbDrawGameplayFirstPerson;
}
} else if (this->stateFlags2 & PLAYER_STATE2_18) {
if (this->actor.projectedPos.z < 0.0f) {
- overrideLimbDraw = func_80090440;
+ overrideLimbDraw = Player_OverrideLimbDrawGameplay_80090440;
}
}
@@ -10544,7 +10544,7 @@ void Player_Draw(Actor* thisx, GlobalContext* globalCtx2) {
Matrix_Scale(1.1f, 0.95f, 1.05f, MTXMODE_APPLY);
Matrix_RotateY(-sp74, MTXMODE_APPLY);
Matrix_RotateX(-sp78, MTXMODE_APPLY);
- func_8084A0E8(globalCtx, this, lod, gCullFrontDList, overrideLimbDraw);
+ Player_DrawGameplay(globalCtx, this, lod, gCullFrontDList, overrideLimbDraw);
this->actor.scale.y = -this->actor.scale.y;
Matrix_Pop();
}
@@ -10552,7 +10552,7 @@ void Player_Draw(Actor* thisx, GlobalContext* globalCtx2) {
gSPClearGeometryMode(POLY_OPA_DISP++, G_CULL_BOTH);
gSPClearGeometryMode(POLY_XLU_DISP++, G_CULL_BOTH);
- func_8084A0E8(globalCtx, this, lod, gCullBackDList, overrideLimbDraw);
+ Player_DrawGameplay(globalCtx, this, lod, gCullBackDList, overrideLimbDraw);
if (this->invincibilityTimer > 0) {
POLY_OPA_DISP = Gameplay_SetFog(globalCtx, POLY_OPA_DISP);
diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c
index 992e33bcf7..e4c9d917e2 100644
--- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c
+++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_equipment.c
@@ -106,9 +106,9 @@ void KaleidoScope_DrawPlayerWork(GlobalContext* globalCtx) {
rot.y = 32300;
rot.x = rot.z = 0;
- func_8009214C(globalCtx, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime, &pos, &rot, scale,
- CUR_EQUIP_VALUE(EQUIP_SWORD), CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1, CUR_EQUIP_VALUE(EQUIP_SHIELD),
- CUR_EQUIP_VALUE(EQUIP_BOOTS) - 1);
+ Player_DrawPause(globalCtx, pauseCtx->playerSegment, &pauseCtx->playerSkelAnime, &pos, &rot, scale,
+ CUR_EQUIP_VALUE(EQUIP_SWORD), CUR_EQUIP_VALUE(EQUIP_TUNIC) - 1, CUR_EQUIP_VALUE(EQUIP_SHIELD),
+ CUR_EQUIP_VALUE(EQUIP_BOOTS) - 1);
}
void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
@@ -588,7 +588,8 @@ void KaleidoScope_DrawEquipment(GlobalContext* globalCtx) {
gSPSegment(POLY_OPA_DISP++, 0x0C, pauseCtx->iconItemAltSegment);
func_800949A8(globalCtx->state.gfxCtx);
- KaleidoScope_DrawEquipmentImage(globalCtx, pauseCtx->playerSegment, 64, 112);
+ KaleidoScope_DrawEquipmentImage(globalCtx, pauseCtx->playerSegment, PAUSE_EQUIP_PLAYER_WIDTH,
+ PAUSE_EQUIP_PLAYER_HEIGHT);
if (gUpgradeMasks[0]) {}
diff --git a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c
index 5375f30af1..d6fb3164a9 100644
--- a/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c
+++ b/src/overlays/misc/ovl_kaleido_scope/z_kaleido_scope_PAL.c
@@ -243,7 +243,7 @@ void KaleidoScope_SetupPlayerPreRender(GlobalContext* globalCtx) {
gfx = Graph_GfxPlusOne(gfxRef);
gSPDisplayList(WORK_DISP++, gfx);
- PreRender_SetValues(&sPlayerPreRender, 64, 112, fbuf, NULL);
+ PreRender_SetValues(&sPlayerPreRender, PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT, fbuf, NULL);
func_800C1F20(&sPlayerPreRender, &gfx);
func_800C20B4(&sPlayerPreRender, &gfx);
@@ -2634,7 +2634,8 @@ void KaleidoScope_Update(GlobalContext* globalCtx) {
sPreRenderCvg = (void*)ALIGN16((u32)pauseCtx->nameSegment + 0x400 + 0xA00);
PreRender_Init(&sPlayerPreRender);
- PreRender_SetValuesSave(&sPlayerPreRender, 64, 112, pauseCtx->playerSegment, NULL, sPreRenderCvg);
+ PreRender_SetValuesSave(&sPlayerPreRender, PAUSE_EQUIP_PLAYER_WIDTH, PAUSE_EQUIP_PLAYER_HEIGHT,
+ pauseCtx->playerSegment, NULL, sPreRenderCvg);
KaleidoScope_DrawPlayerWork(globalCtx);
KaleidoScope_SetupPlayerPreRender(globalCtx);