mirror of https://github.com/zeldaret/oot.git
One more function rename
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@ -397,7 +397,7 @@ int func_80AEB174(PlayState* play) {
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return (Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play);
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}
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s32 func_80AEB1B4(PlayState* play) {
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s32 EnRu1_IsTextboxClosing(PlayState* play) {
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return Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING;
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}
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@ -2114,7 +2114,7 @@ void EnRu1_RespondToAbduction(EnRu1* this, PlayState* play) {
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}
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void EnRu1_RemoveInAbduction(EnRu1* this, PlayState* play) {
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if (func_80AEB1B4(play) != 0) {
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if (EnRu1_IsTextboxClosing(play)) {
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EnRu1_SetPlatformCamSetting(this, 4);
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Actor_Kill(&this->actor);
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}
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