diff --git a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c index 2de15fb311..3cd1066650 100644 --- a/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c +++ b/src/overlays/actors/ovl_En_Ru1/z_en_ru1.c @@ -899,7 +899,7 @@ s32 EnRu1_IsPlayerInRangeForFirstEncounter(EnRu1* this, PlayState* play) { return false; } -void EnRu1_PlayStepSoundEffect(EnRu1* this) { +void EnRu1_PlayStepSfx(EnRu1* this) { s32 pad[2]; if (this->isFalling == 0) { @@ -909,7 +909,7 @@ void EnRu1_PlayStepSoundEffect(EnRu1* this) { } } -void EnRu1_PlayFallingSoundEffects(EnRu1* this) { +void EnRu1_PlayFallingSfx(EnRu1* this) { Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_EV_FALL_DOWN_DIRT); Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_FALL); } @@ -922,7 +922,7 @@ void EnRu1_RespondToFalling(EnRu1* this, PlayState* play) { Animation_Change(&this->skelAnime, &gRutoChildBringArmsUpAnim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildBringArmsUpAnim), ANIMMODE_ONCE, -8.0f); this->isFalling = 1; - EnRu1_PlayFallingSoundEffects(this); + EnRu1_PlayFallingSfx(this); } } @@ -1031,7 +1031,7 @@ void EnRu1_FirstEncounter_WalkingAwayAccel(EnRu1* this, PlayState* play) { EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, play); - EnRu1_PlayStepSoundEffect(this); + EnRu1_PlayStepSfx(this); EnRu1_AdvanceWalkingAway(this); } @@ -1041,7 +1041,7 @@ void EnRu1_FirstEncounter_WalkingAwayConstant(EnRu1* this, PlayState* play) { EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, play); - EnRu1_PlayStepSoundEffect(this); + EnRu1_PlayStepSfx(this); EnRu1_CheckStartFalling(this); } @@ -1051,7 +1051,7 @@ void EnRu1_FirstEncounter_FallingDownHole(EnRu1* this, PlayState* play) { EnRu1_UpdateSkelAnime(this); EnRu1_UpdateEyes(this); func_80AEAECC(this, play); - EnRu1_PlayStepSoundEffect(this); + EnRu1_PlayStepSfx(this); EnRu1_FinishFirstEncounter(this, play); }