Revert playReversed parameter type

Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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Jordan Longstaff 2025-06-04 12:21:58 -04:00 committed by GitHub
parent 65f8af67e9
commit 0747b851b8
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1 changed files with 1 additions and 1 deletions

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@ -381,7 +381,7 @@ void func_80AEB220(EnRu1* this, PlayState* play) {
} }
#endif #endif
void EnRu1_AnimationChange(EnRu1* this, AnimationHeader* animation, AnimationMode mode, f32 morphFrames, bool playReversed) { void EnRu1_AnimationChange(EnRu1* this, AnimationHeader* animation, AnimationMode mode, f32 morphFrames, s32 playReversed) {
s32 pad[2]; s32 pad[2];
AnimationHeader* animHeader = SEGMENTED_TO_VIRTUAL(animation); AnimationHeader* animHeader = SEGMENTED_TO_VIRTUAL(animation);
f32 frameCount = Animation_GetLastFrame(animHeader); f32 frameCount = Animation_GetLastFrame(animHeader);