diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c index f261f258f0..f1fa0f1279 100644 --- a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c +++ b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c @@ -26,7 +26,7 @@ ActorInit Bg_Menkuri_Eye_InitVars = { /**/ BgMenkuriEye_Draw, }; -static s32 D_8089C1A0; +static s32 sNumEyesShot; static ColliderJntSphElementInit sJntSphElementsInit[1] = { { @@ -72,7 +72,7 @@ void BgMenkuriEye_Init(Actor* thisx, PlayState* play) { colliderList = this->collider.elements; colliderList->dim.worldSphere.radius = colliderList->dim.modelSphere.radius; if (!Flags_GetSwitch(play, this->actor.params)) { - D_8089C1A0 = 0; + sNumEyesShot = 0; } this->framesUntilDisable = -1; } @@ -93,7 +93,7 @@ void BgMenkuriEye_Update(Actor* thisx, PlayState* play) { } if (this->framesUntilDisable == 0) { this->framesUntilDisable = -1; - D_8089C1A0--; + sNumEyesShot--; } } } @@ -102,11 +102,11 @@ void BgMenkuriEye_Update(Actor* thisx, PlayState* play) { this->collider.base.acFlags &= ~AC_HIT; if (this->framesUntilDisable == -1) { Actor_PlaySfx(&this->actor, NA_SE_EN_AMOS_DAMAGE); - D_8089C1A0++; - D_8089C1A0 = CLAMP_MAX(D_8089C1A0, 4); + sNumEyesShot++; + sNumEyesShot = CLAMP_MAX(sNumEyesShot, 4); } this->framesUntilDisable = 416; - if (D_8089C1A0 == 4) { + if (sNumEyesShot == 4) { Flags_SetSwitch(play, this->actor.params); Sfx_PlaySfxCentered(NA_SE_SY_CORRECT_CHIME); }