mirror of https://github.com/zeldaret/oot.git
Merge b841f3994a
into 4c2a451b9c
This commit is contained in:
commit
0b85ebba02
|
@ -892,8 +892,8 @@ typedef enum LinkAge {
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|||
#define INFTABLE_139 0x139
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#define INFTABLE_140 0x140
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#define INFTABLE_MET_RUTO_FIRST_TIME 0x141
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#define INFTABLE_142 0x142
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||||
#define INFTABLE_143 0x143
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#define INFTABLE_LEARNED_WHY_RUTO_IN_JABU_JABU 0x142
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#define INFTABLE_BECAME_CARRIER_FOR_RUTO 0x143
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#define INFTABLE_144 0x144
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#define INFTABLE_145 0x145
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#define INFTABLE_146 0x146
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@ -59,11 +59,11 @@ void EnRu1_BossRoom_WaitInsideBlueWarp(EnRu1* this, PlayState* play);
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void EnRu1_BossRoom_LinkWalksToPointInBlueWarp(EnRu1* this, PlayState* play);
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void EnRu1_BossRoom_WhatTookYouSoLong(EnRu1* this, PlayState* play);
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void EnRu1_BossRoom_WarpingOut(EnRu1* this, PlayState* play);
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void func_80AEF29C(EnRu1* this, PlayState* play);
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void func_80AEF2AC(EnRu1* this, PlayState* play);
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void func_80AEF2D0(EnRu1* this, PlayState* play);
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void func_80AEF354(EnRu1* this, PlayState* play);
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void func_80AEF3A8(EnRu1* this, PlayState* play);
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void EnRu1_Speakable_PreSpawn(EnRu1* this, PlayState* play);
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void EnRu1_Speakable_Spawn(EnRu1* this, PlayState* play);
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void EnRu1_Speakable_Idle(EnRu1* this, PlayState* play);
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void EnRu1_Speakable_JabuTalk(EnRu1* this, PlayState* play);
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void EnRu1_Speakable_TakingSeat(EnRu1* this, PlayState* play);
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void func_80AEEBD4(EnRu1* this, PlayState* play);
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void func_80AEEC5C(EnRu1* this, PlayState* play);
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void func_80AEECF0(EnRu1* this, PlayState* play);
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@ -81,8 +81,8 @@ void func_80AEFB68(EnRu1* this, PlayState* play);
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void func_80AEFCE8(EnRu1* this, PlayState* play);
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void func_80AEFBC8(EnRu1* this, PlayState* play);
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void func_80AEFC24(EnRu1* this, PlayState* play);
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void func_80AEFECC(EnRu1* this, PlayState* play);
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void func_80AEFF40(EnRu1* this, PlayState* play);
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void EnRu1_ThroneRoom_Idle(EnRu1* this, PlayState* play);
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void EnRu1_ThroneRoom_Talk(EnRu1* this, PlayState* play);
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void EnRu1_PreLimbDraw(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot);
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@ -168,11 +168,11 @@ static EnRu1ActionFunc sActionFuncs[] = {
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EnRu1_BossRoom_LinkWalksToPointInBlueWarp, // ENRU1_ACTION_LINK_WALKS_TO_POINT_IN_BLUE_WARP
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EnRu1_BossRoom_WhatTookYouSoLong, // ENRU1_ACTION_WHAT_TOOK_YOU_SO_LONG
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EnRu1_BossRoom_WarpingOut, // ENRU1_ACTION_WARPING_OUT
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func_80AEF29C, // ENRU1_ACTION_22
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func_80AEF2AC, // ENRU1_ACTION_23
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func_80AEF2D0, // ENRU1_ACTION_24
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func_80AEF354, // ENRU1_ACTION_25
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func_80AEF3A8, // ENRU1_ACTION_26
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EnRu1_Speakable_PreSpawn, // ENRU1_ACTION_PRE_SPAWN_SPEAKABLE
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EnRu1_Speakable_Spawn, // ENRU1_ACTION_SPAWN_SPEAKABLE
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EnRu1_Speakable_Idle, // ENRU1_ACTION_IDLE_SPEAKABLE
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EnRu1_Speakable_JabuTalk, // ENRU1_ACTION_TALK_IN_JABU
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EnRu1_Speakable_TakingSeat, // ENRU1_ACTION_TAKING_SEAT
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func_80AEEBD4, // ENRU1_ACTION_27
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func_80AEEC5C, // ENRU1_ACTION_28
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func_80AEECF0, // ENRU1_ACTION_29
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@ -190,8 +190,8 @@ static EnRu1ActionFunc sActionFuncs[] = {
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func_80AEFCE8, // ENRU1_ACTION_41
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func_80AEFBC8, // ENRU1_ACTION_42
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func_80AEFC24, // ENRU1_ACTION_43
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func_80AEFECC, // ENRU1_ACTION_44
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func_80AEFF40, // ENRU1_ACTION_45
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EnRu1_ThroneRoom_Idle, // ENRU1_ACTION_THRONE_IDLE
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EnRu1_ThroneRoom_Talk, // ENRU1_ACTION_THRONE_TALK
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};
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static EnRu1PreLimbDrawFunc sPreLimbDrawFuncs[] = {
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@ -357,7 +357,7 @@ s32 func_80AEB020(EnRu1* this, PlayState* play) {
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someEnRu1 = (EnRu1*)actorIt;
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if (someEnRu1 != this) {
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if ((someEnRu1->action == ENRU1_ACTION_31) || (someEnRu1->action == ENRU1_ACTION_32) ||
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(someEnRu1->action == ENRU1_ACTION_24)) {
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(someEnRu1->action == ENRU1_ACTION_IDLE_SPEAKABLE)) {
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return true;
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}
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}
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@ -407,7 +407,7 @@ Actor* func_80AEB124(PlayState* play) {
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return NULL;
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}
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int func_80AEB174(PlayState* play) {
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int EnRu1_MessageShouldAdvance(PlayState* play) {
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return (Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play);
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}
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@ -855,7 +855,7 @@ void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) {
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EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
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actorRoom = this->actor.room;
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this->action = ENRU1_ACTION_22;
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this->action = ENRU1_ACTION_PRE_SPAWN_SPEAKABLE;
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this->actor.room = -1;
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this->drawConfig = ENRU1_DRAW_NOTHING;
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this->roomNum1 = actorRoom;
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@ -1285,7 +1285,7 @@ void EnRu1_InitInJabuJabuBasement(EnRu1* this, PlayState* play) {
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EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
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actorRoom = this->actor.room;
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this->action = ENRU1_ACTION_22;
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this->action = ENRU1_ACTION_PRE_SPAWN_SPEAKABLE;
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this->actor.room = -1;
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this->roomNum1 = actorRoom;
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this->roomNum3 = actorRoom;
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@ -1609,13 +1609,13 @@ void EnRu1_UpdateWaterState(EnRu1* this) {
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}
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}
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s32 func_80AEE264(EnRu1* this, PlayState* play) {
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s32 EnRu1_TalkOfferAccepted(EnRu1* this, PlayState* play) {
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if (!Actor_TalkOfferAccepted(&this->actor, play)) {
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this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY;
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if (GET_INFTABLE(INFTABLE_143)) {
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if (GET_INFTABLE(INFTABLE_BECAME_CARRIER_FOR_RUTO)) {
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this->actor.textId = 0x404E;
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Actor_OfferTalkNearColChkInfoCylinder(&this->actor, play);
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} else if (GET_INFTABLE(INFTABLE_142)) {
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} else if (GET_INFTABLE(INFTABLE_LEARNED_WHY_RUTO_IN_JABU_JABU)) {
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this->actor.textId = 0x404D;
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Actor_OfferTalkNearColChkInfoCylinder(&this->actor, play);
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} else {
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@ -1909,7 +1909,7 @@ void func_80AEEF08(EnRu1* this, PlayState* play) {
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void func_80AEEF5C(EnRu1* this, PlayState* play) {
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}
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void func_80AEEF68(EnRu1* this, PlayState* play) {
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void EnRu1_TurnUpperBodyTowardPlayer(EnRu1* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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s16 trackingPreset;
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@ -1919,7 +1919,7 @@ void func_80AEEF68(EnRu1* this, PlayState* play) {
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Npc_TrackPoint(&this->actor, &this->interactInfo, trackingPreset, NPC_TRACKING_HEAD_AND_TORSO);
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}
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void func_80AEEFEC(EnRu1* this, PlayState* play) {
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void EnRu1_TurnFullBodyTowardPlayer(EnRu1* this, PlayState* play) {
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Player* player = GET_PLAYER(play);
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s16 trackingPreset;
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@ -1930,45 +1930,45 @@ void func_80AEEFEC(EnRu1* this, PlayState* play) {
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this->actor.world.rot.y = this->actor.shape.rot.y;
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}
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void func_80AEF080(EnRu1* this) {
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void EnRu1_PlaySittingSfx(EnRu1* this) {
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if (Animation_OnFrame(&this->skelAnime, 11.0f)) {
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Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_EV_LAND_DIRT);
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}
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}
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s32 func_80AEF0BC(EnRu1* this, PlayState* play) {
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if (GET_INFTABLE(INFTABLE_142)) {
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s32 EnRu1_BecomingCarrier(EnRu1* this, PlayState* play) {
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if (GET_INFTABLE(INFTABLE_LEARNED_WHY_RUTO_IN_JABU_JABU)) {
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f32 frameCount = Animation_GetLastFrame(&gRutoChildSitAnim);
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Animation_Change(&this->skelAnime, &gRutoChildSitAnim, 1.0f, 0, frameCount, ANIMMODE_ONCE, -8.0f);
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play->msgCtx.msgMode = MSGMODE_PAUSED;
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this->action = ENRU1_ACTION_26;
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this->action = ENRU1_ACTION_TAKING_SEAT;
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this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
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return true;
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}
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return false;
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}
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void func_80AEF170(EnRu1* this, PlayState* play, s32 cond) {
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if (cond) {
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this->action = ENRU1_ACTION_25;
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void EnRu1_CheckJabuTalk(EnRu1* this, PlayState* play, s32 isTalking) {
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if (isTalking) {
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this->action = ENRU1_ACTION_TALK_IN_JABU;
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}
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}
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void func_80AEF188(EnRu1* this, PlayState* play) {
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if (func_80AEB174(play) && !func_80AEF0BC(this, play)) {
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void EnRu1_EndJabuTalk(EnRu1* this, PlayState* play) {
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if (EnRu1_MessageShouldAdvance(play) && !EnRu1_BecomingCarrier(this, play)) {
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Message_CloseTextbox(play);
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SET_INFTABLE(INFTABLE_142);
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this->action = ENRU1_ACTION_24;
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SET_INFTABLE(INFTABLE_LEARNED_WHY_RUTO_IN_JABU_JABU);
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this->action = ENRU1_ACTION_IDLE_SPEAKABLE;
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}
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}
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void func_80AEF1F0(EnRu1* this, PlayState* play, UNK_TYPE arg2) {
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if (arg2 != 0) {
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void EnRu1_HoldSittingPose(EnRu1* this, PlayState* play, s32 isFullySeated) {
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if (isFullySeated) {
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Animation_Change(&this->skelAnime, &gRutoChildSittingAnim, 1.0f, 0.0f,
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Animation_GetLastFrame(&gRutoChildSittingAnim), ANIMMODE_LOOP, 0.0f);
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Message_CloseTextbox(play);
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SET_INFTABLE(INFTABLE_143);
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SET_INFTABLE(INFTABLE_BECAME_CARRIER_FOR_RUTO);
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func_80AED6DC(this, play);
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Actor_OfferCarry(&this->actor, play);
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this->action = ENRU1_ACTION_27;
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@ -1976,46 +1976,46 @@ void func_80AEF1F0(EnRu1* this, PlayState* play, UNK_TYPE arg2) {
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}
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}
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void func_80AEF29C(EnRu1* this, PlayState* play) {
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this->action = ENRU1_ACTION_23;
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void EnRu1_Speakable_PreSpawn(EnRu1* this, PlayState* play) {
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this->action = ENRU1_ACTION_SPAWN_SPEAKABLE;
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}
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void func_80AEF2AC(EnRu1* this, PlayState* play) {
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this->action = ENRU1_ACTION_24;
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void EnRu1_Speakable_Spawn(EnRu1* this, PlayState* play) {
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this->action = ENRU1_ACTION_IDLE_SPEAKABLE;
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this->drawConfig = ENRU1_DRAW_OPA;
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this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY;
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}
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void func_80AEF2D0(EnRu1* this, PlayState* play) {
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s32 cond;
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void EnRu1_Speakable_Idle(EnRu1* this, PlayState* play) {
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s32 isTalking;
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func_80AEEF68(this, play);
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EnRu1_TurnUpperBodyTowardPlayer(this, play);
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EnRu1_UpdateSkelAnime(this);
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EnRu1_UpdateEyes(this);
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EnRu1_UpdateStandingOC(this, play);
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func_80AEAECC(this, play);
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cond = func_80AEE264(this, play);
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isTalking = EnRu1_TalkOfferAccepted(this, play);
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func_80AED624(this, play);
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func_80AEF170(this, play, cond);
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EnRu1_CheckJabuTalk(this, play, isTalking);
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}
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void func_80AEF354(EnRu1* this, PlayState* play) {
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func_80AEEFEC(this, play);
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void EnRu1_Speakable_JabuTalk(EnRu1* this, PlayState* play) {
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EnRu1_TurnFullBodyTowardPlayer(this, play);
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EnRu1_UpdateSkelAnime(this);
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EnRu1_UpdateEyes(this);
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func_80AEAECC(this, play);
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func_80AEF188(this, play);
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EnRu1_EndJabuTalk(this, play);
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||||
}
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||||
|
||||
void func_80AEF3A8(EnRu1* this, PlayState* play) {
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||||
s32 something;
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void EnRu1_Speakable_TakingSeat(EnRu1* this, PlayState* play) {
|
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s32 doneAnim;
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||||
|
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func_80AED83C(this);
|
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something = EnRu1_UpdateSkelAnime(this);
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||||
func_80AEF080(this);
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doneAnim = EnRu1_UpdateSkelAnime(this);
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EnRu1_PlaySittingSfx(this);
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EnRu1_UpdateEyes(this);
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func_80AEAECC(this, play);
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func_80AEF1F0(this, play, something);
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EnRu1_HoldSittingPose(this, play, doneAnim);
|
||||
}
|
||||
|
||||
void func_80AEF40C(EnRu1* this) {
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||||
|
@ -2261,14 +2261,14 @@ void EnRu1_InitBesideKingZora(EnRu1* this, PlayState* play) {
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if (GET_EVENTCHKINF(EVENTCHKINF_37) && LINK_IS_CHILD) {
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EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
|
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this->actor.flags &= ~ACTOR_FLAG_UPDATE_CULLING_DISABLED;
|
||||
this->action = ENRU1_ACTION_44;
|
||||
this->action = ENRU1_ACTION_THRONE_IDLE;
|
||||
this->drawConfig = ENRU1_DRAW_OPA;
|
||||
} else {
|
||||
Actor_Kill(&this->actor);
|
||||
}
|
||||
}
|
||||
|
||||
s32 func_80AEFDC0(EnRu1* this, PlayState* play) {
|
||||
s32 EnRu1_ThroneRoomTalkOfferAccepted(EnRu1* this, PlayState* play) {
|
||||
if (!Actor_TalkOfferAccepted(&this->actor, play)) {
|
||||
this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY;
|
||||
this->actor.textId = MaskReaction_GetTextId(play, MASK_REACTION_SET_RUTO);
|
||||
|
@ -2281,7 +2281,7 @@ s32 func_80AEFDC0(EnRu1* this, PlayState* play) {
|
|||
return true;
|
||||
}
|
||||
|
||||
s32 func_80AEFE38(EnRu1* this, PlayState* play) {
|
||||
s32 EnRu1_IsThroneRoomTextClosing(EnRu1* this, PlayState* play) {
|
||||
if (Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING) {
|
||||
this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
|
||||
return true;
|
||||
|
@ -2289,33 +2289,33 @@ s32 func_80AEFE38(EnRu1* this, PlayState* play) {
|
|||
return false;
|
||||
}
|
||||
|
||||
void func_80AEFE84(EnRu1* this, PlayState* play, s32 cond) {
|
||||
if (cond) {
|
||||
this->action = ENRU1_ACTION_45;
|
||||
void EnRu1_StartThroneRoomTalk(EnRu1* this, PlayState* play, s32 isTalking) {
|
||||
if (isTalking) {
|
||||
this->action = ENRU1_ACTION_THRONE_TALK;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AEFE9C(EnRu1* this, PlayState* play) {
|
||||
if (func_80AEFE38(this, play)) {
|
||||
this->action = ENRU1_ACTION_44;
|
||||
void EnRu1_EndThroneRoomTalk(EnRu1* this, PlayState* play) {
|
||||
if (EnRu1_IsThroneRoomTextClosing(this, play)) {
|
||||
this->action = ENRU1_ACTION_THRONE_IDLE;
|
||||
}
|
||||
}
|
||||
|
||||
void func_80AEFECC(EnRu1* this, PlayState* play) {
|
||||
func_80AEEF68(this, play);
|
||||
void EnRu1_ThroneRoom_Idle(EnRu1* this, PlayState* play) {
|
||||
EnRu1_TurnUpperBodyTowardPlayer(this, play);
|
||||
EnRu1_UpdateSkelAnime(this);
|
||||
EnRu1_UpdateEyes(this);
|
||||
EnRu1_UpdateStandingOC(this, play);
|
||||
func_80AEAECC(this, play);
|
||||
func_80AEFE84(this, play, func_80AEFDC0(this, play));
|
||||
EnRu1_StartThroneRoomTalk(this, play, EnRu1_ThroneRoomTalkOfferAccepted(this, play));
|
||||
}
|
||||
|
||||
void func_80AEFF40(EnRu1* this, PlayState* play) {
|
||||
func_80AEEFEC(this, play);
|
||||
void EnRu1_ThroneRoom_Talk(EnRu1* this, PlayState* play) {
|
||||
EnRu1_TurnFullBodyTowardPlayer(this, play);
|
||||
EnRu1_UpdateSkelAnime(this);
|
||||
EnRu1_UpdateEyes(this);
|
||||
func_80AEAECC(this, play);
|
||||
func_80AEFE9C(this, play);
|
||||
EnRu1_EndThroneRoomTalk(this, play);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -2328,7 +2328,7 @@ void EnRu1_InitBesideDoorSwitch(EnRu1* this, PlayState* play) {
|
|||
(!(func_80AEB020(this, play)))) {
|
||||
EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
|
||||
actorRoom = this->actor.room;
|
||||
this->action = ENRU1_ACTION_22;
|
||||
this->action = ENRU1_ACTION_PRE_SPAWN_SPEAKABLE;
|
||||
this->actor.room = -1;
|
||||
this->drawConfig = ENRU1_DRAW_NOTHING;
|
||||
this->roomNum1 = actorRoom;
|
||||
|
|
|
@ -83,11 +83,11 @@ typedef enum EnRu1Action {
|
|||
/* 19 */ ENRU1_ACTION_LINK_WALKS_TO_POINT_IN_BLUE_WARP,
|
||||
/* 20 */ ENRU1_ACTION_WHAT_TOOK_YOU_SO_LONG,
|
||||
/* 21 */ ENRU1_ACTION_WARPING_OUT,
|
||||
/* 22 */ ENRU1_ACTION_22,
|
||||
/* 23 */ ENRU1_ACTION_23,
|
||||
/* 24 */ ENRU1_ACTION_24,
|
||||
/* 25 */ ENRU1_ACTION_25,
|
||||
/* 26 */ ENRU1_ACTION_26,
|
||||
/* 22 */ ENRU1_ACTION_PRE_SPAWN_SPEAKABLE,
|
||||
/* 23 */ ENRU1_ACTION_SPAWN_SPEAKABLE,
|
||||
/* 24 */ ENRU1_ACTION_IDLE_SPEAKABLE,
|
||||
/* 25 */ ENRU1_ACTION_TALK_IN_JABU,
|
||||
/* 26 */ ENRU1_ACTION_TAKING_SEAT,
|
||||
/* 27 */ ENRU1_ACTION_27,
|
||||
/* 28 */ ENRU1_ACTION_28,
|
||||
/* 29 */ ENRU1_ACTION_29,
|
||||
|
@ -105,8 +105,8 @@ typedef enum EnRu1Action {
|
|||
/* 41 */ ENRU1_ACTION_41,
|
||||
/* 42 */ ENRU1_ACTION_42,
|
||||
/* 43 */ ENRU1_ACTION_43,
|
||||
/* 44 */ ENRU1_ACTION_44,
|
||||
/* 45 */ ENRU1_ACTION_45
|
||||
/* 44 */ ENRU1_ACTION_THRONE_IDLE,
|
||||
/* 45 */ ENRU1_ACTION_THRONE_TALK
|
||||
} EnRu1Action;
|
||||
|
||||
typedef enum EnRu1DrawConfig {
|
||||
|
|
Loading…
Reference in New Issue