mirror of https://github.com/zeldaret/oot.git
Merge branch 'main' into z64-remove
This commit is contained in:
commit
0d9c64a7ab
36
Makefile
36
Makefile
|
@ -536,7 +536,7 @@ endif
|
|||
|
||||
$(BUILD_DIR)/src/boot/build.o: CPP_DEFINES += -DBUILD_CREATOR="\"$(BUILD_CREATOR)\"" -DBUILD_DATE="\"$(BUILD_DATE)\"" -DBUILD_TIME="\"$(BUILD_TIME)\""
|
||||
|
||||
$(BUILD_DIR)/src/audio/lib/seqplayer.o: CPP_DEFINES += -DMML_VERSION=MML_VERSION_OOT
|
||||
$(BUILD_DIR)/src/audio/internal/seqplayer.o: CPP_DEFINES += -DMML_VERSION=MML_VERSION_OOT
|
||||
|
||||
ifeq ($(COMPILER),ido)
|
||||
$(BUILD_DIR)/src/boot/driverominit.o: OPTFLAGS := -O2
|
||||
|
@ -620,15 +620,15 @@ $(BUILD_DIR)/src/libu64/%.o: OPTFLAGS := -O2
|
|||
$(BUILD_DIR)/src/audio/%.o: OPTFLAGS := -O2
|
||||
|
||||
# Use signed chars instead of unsigned for this audio file (needed to match AudioDebug_ScrPrt)
|
||||
$(BUILD_DIR)/src/audio/general.o: CFLAGS += -signed
|
||||
$(BUILD_DIR)/src/audio/game/general.o: CFLAGS += -signed
|
||||
|
||||
ifeq ($(PLATFORM),N64)
|
||||
$(BUILD_DIR)/src/audio/general.o: CFLAGS += -DNO_SQRTF_INTRINSIC
|
||||
$(BUILD_DIR)/src/audio/game/general.o: CFLAGS += -DNO_SQRTF_INTRINSIC
|
||||
endif
|
||||
|
||||
# Put string literals in .data for some audio files (needed to match these files with literals)
|
||||
$(BUILD_DIR)/src/audio/sfx.o: CFLAGS += -use_readwrite_const
|
||||
$(BUILD_DIR)/src/audio/sequence.o: CFLAGS += -use_readwrite_const
|
||||
$(BUILD_DIR)/src/audio/game/sfx.o: CFLAGS += -use_readwrite_const
|
||||
$(BUILD_DIR)/src/audio/game/sequence.o: CFLAGS += -use_readwrite_const
|
||||
|
||||
ifeq ($(PLATFORM),IQUE)
|
||||
$(BUILD_DIR)/src/libultra/%.o: CC := $(EGCS_CC)
|
||||
|
@ -791,9 +791,9 @@ setup: venv
|
|||
$(MAKE) -C tools
|
||||
$(PYTHON) tools/decompress_baserom.py $(VERSION)
|
||||
$(PYTHON) tools/extract_baserom.py $(BASEROM_DIR)/baserom-decompressed.z64 $(EXTRACTED_DIR)/baserom -v $(VERSION)
|
||||
$(PYTHON) -m tools.assets.extract $(EXTRACTED_DIR)/baserom $(EXTRACTED_DIR) -v $(VERSION) -j$(N_THREADS)
|
||||
$(PYTHON) tools/extract_incbins.py $(EXTRACTED_DIR)/baserom $(EXTRACTED_DIR)/incbin -v $(VERSION)
|
||||
$(PYTHON) tools/extract_text.py $(EXTRACTED_DIR)/baserom $(EXTRACTED_DIR)/text -v $(VERSION)
|
||||
$(PYTHON) tools/extract_assets.py $(EXTRACTED_DIR)/baserom $(EXTRACTED_DIR)/assets -v $(VERSION) -j$(N_THREADS)
|
||||
$(PYTHON) tools/extract_audio.py -b $(EXTRACTED_DIR)/baserom -o $(EXTRACTED_DIR) -v $(VERSION) --read-xml
|
||||
|
||||
disasm:
|
||||
|
@ -927,7 +927,7 @@ $(BUILD_DIR)/src/makerom/ipl3.o: $(EXTRACTED_DIR)/incbin/ipl3
|
|||
$(BUILD_DIR)/src/%.o: src/%.s
|
||||
ifeq ($(COMPILER),ido)
|
||||
# For header dependencies
|
||||
$(CPP) $(MIPS_BUILTIN_DEFS) -x assembler-with-cpp $(INC) -MD -MF $(@:.o=.d) -MT $@ $< -o /dev/null
|
||||
$(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -MD -MF $(@:.o=.d) -MT $@ $< -o /dev/null
|
||||
$(CCAS) -c $(CCASFLAGS) $(MIPS_VERSION) $(ASOPTFLAGS) -o $(@:.o=.tmp.o) $<
|
||||
# IDO generates bad symbol tables, fix the symbol table with strip..
|
||||
$(STRIP) $(@:.o=.tmp.o) -N dummy-symbol-name
|
||||
|
@ -961,7 +961,7 @@ $(BUILD_DIR)/src/%.o: src/%.c
|
|||
$(POSTPROCESS_OBJ) $@
|
||||
$(OBJDUMP_CMD)
|
||||
|
||||
$(BUILD_DIR)/src/audio/session_init.o: src/audio/session_init.c $(BUILD_DIR)/assets/audio/soundfont_sizes.h $(BUILD_DIR)/assets/audio/sequence_sizes.h
|
||||
$(BUILD_DIR)/src/audio/game/session_init.o: src/audio/game/session_init.c $(BUILD_DIR)/assets/audio/soundfont_sizes.h $(BUILD_DIR)/assets/audio/sequence_sizes.h
|
||||
$(CC_CHECK) $< -o $@
|
||||
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -o $(@:.o=.tmp) $<
|
||||
$(LD) -r -T linker_scripts/data_with_rodata.ld -o $@ $(@:.o=.tmp)
|
||||
|
@ -979,21 +979,25 @@ $(BUILD_DIR)/src/overlays/%_reloc.o: $(BUILD_DIR)/spec
|
|||
$(POSTPROCESS_OBJ) $(@:.o=.s)
|
||||
$(AS) $(ASFLAGS) $(@:.o=.s) -o $@
|
||||
|
||||
$(BUILD_DIR)/assets/%.inc.c: assets/%.png
|
||||
$(N64TEXCONV) $(subst .,,$(suffix $*)) "$(findstring u32,$(subst .,,$(suffix $(basename $*))))" $< $@ $(@:.inc.c=.pal.inc.c)
|
||||
# Assets from assets/
|
||||
|
||||
$(BUILD_DIR)/assets/%.inc.c: $(EXTRACTED_DIR)/assets/%.png
|
||||
$(N64TEXCONV) $(subst .,,$(suffix $*)) "$(findstring u32,$(subst .,,$(suffix $(basename $*))))" $< $@ $(@:.inc.c=.pal.inc.c)
|
||||
$(BUILD_DIR)/assets/%.inc.c: assets/%.png
|
||||
tools/assets/build_from_png/build_from_png $< $(dir $@) assets/$(dir $*) $(wildcard $(EXTRACTED_DIR)/assets/$(dir $*))
|
||||
|
||||
$(BUILD_DIR)/assets/%.bin.inc.c: assets/%.bin
|
||||
$(BIN2C) -t 1 $< $@
|
||||
|
||||
$(BUILD_DIR)/assets/%.bin.inc.c: $(EXTRACTED_DIR)/assets/%.bin
|
||||
$(BIN2C) -t 1 $< $@
|
||||
|
||||
$(BUILD_DIR)/assets/%.jpg.inc.c: assets/%.jpg
|
||||
$(N64TEXCONV) JFIF "" $< $@
|
||||
|
||||
# Assets from extracted/
|
||||
|
||||
$(BUILD_DIR)/assets/%.inc.c: $(EXTRACTED_DIR)/assets/%.png
|
||||
tools/assets/build_from_png/build_from_png $< $(dir $@) $(wildcard assets/$(dir $*)) $(EXTRACTED_DIR)/assets/$(dir $*)
|
||||
|
||||
$(BUILD_DIR)/assets/%.bin.inc.c: $(EXTRACTED_DIR)/assets/%.bin
|
||||
$(BIN2C) -t 1 $< $@
|
||||
|
||||
$(BUILD_DIR)/assets/%.jpg.inc.c: $(EXTRACTED_DIR)/assets/%.jpg
|
||||
$(N64TEXCONV) JFIF "" $< $@
|
||||
|
||||
|
@ -1068,7 +1072,7 @@ $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.
|
|||
-include $(SOUNDFONT_DEP_FILES)
|
||||
|
||||
$(BUILD_DIR)/assets/audio/soundfonts/%.o: $(BUILD_DIR)/assets/audio/soundfonts/%.c $(BUILD_DIR)/assets/audio/soundfonts/%.name
|
||||
$(CC_CHECK) -I include/audio $< -o $@
|
||||
$(CPP) $(MIPS_BUILTIN_DEFS) $(CPPFLAGS) -x assembler-with-cpp $(INC) -I include/audio -MD -MF $(@:.o=.d) -MT $@ $< -o /dev/null
|
||||
# compile c to unlinked object
|
||||
$(CC) -c $(CFLAGS) $(MIPS_VERSION) $(OPTFLAGS) -I include/audio -o $(@:.o=.tmp) $<
|
||||
# partial link
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
<Array Name="sTransCircleVtx" Count="34" Offset="0x1000">
|
||||
<Vtx/>
|
||||
</Array>
|
||||
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
|
||||
<!--<DList Name="sTransCircleDL" Offset="0x1220"/>-->
|
||||
<DList Name="sTransCircleDL" Offset="0x1220"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -4,7 +4,6 @@
|
|||
<Vtx/>
|
||||
</Array>
|
||||
<Texture Name="sTransWipeTex" OutName="trans_wipe" Format="i4" Width="64" Height="64" Offset="0x190"/>
|
||||
<!-- ZAPD isn't finding symbols correctly, instead finding them much later in `code`-->
|
||||
<!-- <DList Name="sTransWipeDL" Offset="0x990"/> -->
|
||||
<DList Name="sTransWipeDL" Offset="0x990"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="assets/misc/link_animetion/"/>
|
||||
<ExternalFile OutPath="assets/misc/link_animetion/"/>
|
||||
<File Name="gameplay_keep" Segment="4">
|
||||
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="misc/link_animetion.xml" OutPath="assets/misc/link_animetion/"/>
|
||||
<ExternalFile OutPath="assets/misc/link_animetion/"/>
|
||||
<File Name="gameplay_keep" Segment="4">
|
||||
<Texture Name="gHilite1Tex" OutName="hilite_1" Format="rgba16" Width="16" Height="16" Offset="0x0"/>
|
||||
<Texture Name="gHilite2Tex" OutName="hilite_2" Format="rgba16" Width="16" Height="16" Offset="0x200"/>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/gameplay_dangeon_keep.xml" OutPath="assets/objects/gameplay_dangeon_keep/"/>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_dangeon_keep/"/>
|
||||
<File Name="object_bdoor" Segment="6">
|
||||
<!-- One of the Boss Door Textures -->
|
||||
<Texture Name="gBossDoorGanonsCastleTex" OutName="boss_door_ganons_castle" Format="rgba16" Width="32" Height="64" Offset="0x0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_demo_6k" Segment="6">
|
||||
<Texture Name="object_demo_6k_Tex_000000" OutName="tex_00000000" Format="i8" Width="64" Height="64" Offset="0x0"/>
|
||||
<DList Name="object_demo_6k_DL_001040" Offset="0x1040"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_demo_kekkai" Segment="6">
|
||||
<!-- Demo_Kekkai -->
|
||||
<DList Name="gTowerBarrierDL" Offset="0x4930"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_efc_erupc" Segment="6">
|
||||
<Texture Name="object_efc_erupc_Tex_000000" OutName="tex_00000000" Format="i8" Width="32" Height="64" Offset="0x0"/>
|
||||
<Texture Name="object_efc_erupc_Tex_000800" OutName="tex_00000800" Format="i4" Width="64" Height="64" Offset="0x800"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_fish" Segment="6">
|
||||
<Animation Name="gFishingFishAnim" Offset="0x7C"/>
|
||||
<DList Name="gFishingFishDL_000940" Offset="0x940"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_fz" Segment="6">
|
||||
<DList Name="gFreezardIntactDL" Offset="0x1130"/>
|
||||
<DList Name="gFreezardTopRightHornChippedDL" Offset="0x21A0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_arrow" Segment="6">
|
||||
<DList Name="gGiArrowSmallDL" Offset="0x0340"/>
|
||||
<DList Name="gGiArrowMediumDL" Offset="0x0B90"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_arrowcase" Segment="6">
|
||||
<DList Name="gGiQuiver30InnerColorDL" Offset="0x08D0"/>
|
||||
<DList Name="gGiQuiver40InnerColorDL" Offset="0x08F0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bean" Segment="6">
|
||||
<DList Name="gGiBeanDL" Offset="0x0580"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bomb_1" Segment="6">
|
||||
<DList Name="gGiBombDL" Offset="0x09A0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bomb_2" Segment="6">
|
||||
<DList Name="gGiBombchuDL" Offset="0x04B0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bombpouch" Segment="6">
|
||||
<DList Name="gGiBombBag20BagColorDL" Offset="0x0AD0"/>
|
||||
<DList Name="gGiBombBag30BagColorDL" Offset="0x0AF0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_boomerang" Segment="6">
|
||||
<DList Name="gGiBoomerangDL" Offset="0x0A30"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_boots_2" Segment="6">
|
||||
<DList Name="gGiIronBootsDL" Offset="0x1630"/>
|
||||
<DList Name="gGiIronBootsRivetsDL" Offset="0x1A98"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bosskey" Segment="6">
|
||||
<DList Name="gGiBossKeyDL" Offset="0x0CA0"/>
|
||||
<DList Name="gGiBossKeyGemDL" Offset="0x0F08"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bottle" Segment="6">
|
||||
<DList Name="gGiBottleStopperDL" Offset="0x0670"/>
|
||||
<DList Name="gGiBottleDL" Offset="0x0750"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bottle_letter" Segment="6">
|
||||
<DList Name="gGiLetterBottleContentsDL" Offset="0x08E0"/>
|
||||
<DList Name="gGiLetterBottleDL" Offset="0x0AE0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bow" Segment="6">
|
||||
<DList Name="gGiBowDL" Offset="0x0990"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_bracelet" Segment="6">
|
||||
<DList Name="gGiGoronBraceletDL" Offset="0x0960"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_brokensword" Segment="6">
|
||||
<DList Name="gGiBrokenGoronSwordDL" Offset="0x06E0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_butterfly" Segment="6">
|
||||
<DList Name="gGiButterflyContainerDL" Offset="0x0830"/>
|
||||
<DList Name="gGiButterflyGlassDL" Offset="0x0A70"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_coin" Segment="6">
|
||||
<DList Name="gGiYellowCoinColorDL" Offset="0x0560"/>
|
||||
<DList Name="gGiRedCoinColorDL" Offset="0x0580"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_compass" Segment="6">
|
||||
<DList Name="gGiCompassDL" Offset="0x0960"/>
|
||||
<DList Name="gGiCompassGlassDL" Offset="0x0C50"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_dekupouch" Segment="6">
|
||||
<DList Name="gGiBulletBagColorDL" Offset="0x0AF0"/>
|
||||
<DList Name="gGiBulletBag50ColorDL" Offset="0x0B10"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_egg" Segment="6">
|
||||
<DList Name="gGiEggMaterialDL" Offset="0x0FD0"/>
|
||||
<DList Name="gGiEggDL" Offset="0x1008"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_eye_lotion" Segment="6">
|
||||
<DList Name="gGiEyeDropsCapDL" Offset="0x0680"/>
|
||||
<DList Name="gGiEyeDropsBottleDL" Offset="0x0768"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_fire" Segment="6">
|
||||
<DList Name="gGiBlueFireChamberstickDL" Offset="0x0C60"/>
|
||||
<DList Name="gGiBlueFireFlameDL" Offset="0x0F08"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_fish" Segment="6">
|
||||
<DList Name="gGiFishDL" Offset="0x0600"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_frog" Segment="6">
|
||||
<DList Name="gGiFrogDL" Offset="0x0D60"/>
|
||||
<DList Name="gGiFrogEyesDL" Offset="0x1060"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_gerudo" Segment="6">
|
||||
<DList Name="gGiGerudoCardDL" Offset="0x0F60"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_ghost" Segment="6">
|
||||
<DList Name="gGiPoeColorDL" Offset="0x0950"/>
|
||||
<DList Name="gGiBigPoeColorDL" Offset="0x0970"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_glasses" Segment="6">
|
||||
<DList Name="gGiLensDL" Offset="0x0D80"/>
|
||||
<DList Name="gGiLensGlassDL" Offset="0x1010"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_gloves" Segment="6">
|
||||
<DList Name="gGiSilverGauntletsColorDL" Offset="0x14C0"/>
|
||||
<DList Name="gGiGoldenGauntletsColorDL" Offset="0x14E0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_goddess" Segment="6">
|
||||
<DList Name="gGiMagicSpellDiamondDL" Offset="0x0920"/>
|
||||
<DList Name="gGiDinsFireColorDL" Offset="0x09E0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_grass" Segment="6">
|
||||
<DList Name="gGiGrassDL" Offset="0x08E0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_hammer" Segment="6">
|
||||
<DList Name="gGiHammerDL" Offset="0x09D0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_heart" Segment="6">
|
||||
<DList Name="gGiRecoveryHeartDL" Offset="0x00E0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_hearts" Segment="6">
|
||||
<DList Name="gGiHeartBorderDL" Offset="0x1290"/>
|
||||
<DList Name="gGiHeartContainerDL" Offset="0x1470"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_hookshot" Segment="6">
|
||||
<DList Name="gGiHookshotDL" Offset="0x0750"/>
|
||||
<DList Name="gGiLongshotDL" Offset="0x1240"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_hoverboots" Segment="6">
|
||||
<DList Name="gGiHoverBootsDL" Offset="0x1850"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_insect" Segment="6">
|
||||
<DList Name="gGiBugsContainerDL" Offset="0x0830"/>
|
||||
<DList Name="gGiBugsGlassDL" Offset="0x0B20"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_jewel" Segment="6">
|
||||
<Texture Name="gGiKokiriEmeraldScintillationTex" OutName="kokiri_emerald_scintillation" Format="i4" Width="64" Height="64" Offset="0x0000"/>
|
||||
<DList Name="gGiKokiriEmeraldSettingDL" Offset="0x10E0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_key" Segment="6">
|
||||
<DList Name="gGiSmallKeyDL" Offset="0x0800"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_ki_tan_mask" Segment="6">
|
||||
<DList Name="gGiKeatonMaskDL" Offset="0x0AC0"/>
|
||||
<DList Name="gGiKeatonMaskEyesDL" Offset="0x0D50"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_liquid" Segment="6">
|
||||
<DList Name="gGiGreenPotColorDL" Offset="0x1270"/>
|
||||
<DList Name="gGiRedPotColorDL" Offset="0x1290"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_longsword" Segment="6">
|
||||
<DList Name="gGiBiggoronSwordDL" Offset="0x0600"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_m_arrow" Segment="6">
|
||||
<DList Name="gGiMagicArrowDL" Offset="0x0AE0"/>
|
||||
<DList Name="gGiFireArrowColorDL" Offset="0x0CA0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_magicpot" Segment="6">
|
||||
<DList Name="gGiMagicJarSmallDL" Offset="0x0580"/>
|
||||
<DList Name="gGiMagicJarLargeDL" Offset="0x0EE0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_map" Segment="6">
|
||||
<DList Name="gGiDungeonMapDL" Offset="0x03C0"/>
|
||||
<DList Name="gGiStoneOfAgonyDL" Offset="0x0B70"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_medal" Segment="6">
|
||||
<DList Name="gGiForestMedallionFaceDL" Offset="0x0CB0"/>
|
||||
<DList Name="gGiMedallionDL" Offset="0x0E18"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_melody" Segment="6">
|
||||
<DList Name="gGiMinuetColorDL" Offset="0x0A80"/>
|
||||
<DList Name="gGiBoleroColorDL" Offset="0x0A90"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_milk" Segment="6">
|
||||
<DList Name="gGiMilkBottleContentsDL" Offset="0x1060"/>
|
||||
<DList Name="gGiMilkBottleDL" Offset="0x1288"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_mushroom" Segment="6">
|
||||
<DList Name="gGiOddMushroomDL" Offset="0x09D0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_niwatori" Segment="6">
|
||||
<DList Name="gGiChickenColorDL" Offset="0x15F0"/>
|
||||
<DList Name="gGiCojiroColorDL" Offset="0x1610"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_nuts" Segment="6">
|
||||
<DList Name="gGiNutDL" Offset="0x0E90"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_ocarina" Segment="6">
|
||||
<DList Name="gGiOcarinaTimeDL" Offset="0x08C0"/>
|
||||
<DList Name="gGiOcarinaTimeHolesDL" Offset="0x0AF8"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_ocarina_0" Segment="6">
|
||||
<DList Name="gGiOcarinaFairyDL" Offset="0x08E0"/>
|
||||
<DList Name="gGiOcarinaFairyHolesDL" Offset="0x0B58"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_pachinko" Segment="6">
|
||||
<DList Name="gGiSlingshotDL" Offset="0x0940"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_powder" Segment="6">
|
||||
<DList Name="gGiOddPotionDL" Offset="0x08B0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_prescription" Segment="6">
|
||||
<DList Name="gGiPrescriptionDL" Offset="0x09C0"/>
|
||||
<DList Name="gGiPrescriptionWritingDL" Offset="0x0AF0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_rabit_mask" Segment="6">
|
||||
<DList Name="gGiBunnyHoodDL" Offset="0x0BC0"/>
|
||||
<DList Name="gGiBunnyHoodEyesDL" Offset="0x0E58"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_redead_mask" Segment="6">
|
||||
<DList Name="gGiSpookyMaskDL" Offset="0x07E0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_rupy" Segment="6">
|
||||
<DList Name="gGiGreenRupeeInnerColorDL" Offset="0x04A0"/>
|
||||
<DList Name="gGiBlueRupeeInnerColorDL" Offset="0x04C0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_saw" Segment="6">
|
||||
<DList Name="gGiSawDL" Offset="0x07E0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_scale" Segment="6">
|
||||
<DList Name="gGiSilverScaleWaterColorDL" Offset="0x0A20"/>
|
||||
<DList Name="gGiGoldenScaleWaterColorDL" Offset="0x0A40"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_seed" Segment="6">
|
||||
<DList Name="gGiSeedDL" Offset="0x0810"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_shield_1" Segment="6">
|
||||
<DList Name="gGiDekuShieldDL" Offset="0x0A50"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_shield_2" Segment="6">
|
||||
<DList Name="gGiHylianShieldDL" Offset="0x0C70"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_shield_3" Segment="6">
|
||||
<DList Name="gGiMirrorShieldDL" Offset="0x0FB0"/>
|
||||
<DList Name="gGiMirrorShieldSymbolDL" Offset="0x11C8"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_skj_mask" Segment="6">
|
||||
<DList Name="gGiSkullMaskDL" Offset="0x09D0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_soul" Segment="6">
|
||||
<DList Name="gGiFairyContainerBaseCapDL" Offset="0x0BD0"/>
|
||||
<DList Name="gGiFairyContainerGlassDL" Offset="0x0DB8"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_stick" Segment="6">
|
||||
<DList Name="gGiStickDL" Offset="0x04D0"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_sutaru" Segment="6">
|
||||
<DList Name="gGiSkulltulaTokenDL" Offset="0x0330"/>
|
||||
<DList Name="gGiSkulltulaTokenFlameDL" Offset="0x0438"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_sword_1" Segment="6">
|
||||
<DList Name="gGiKokiriSwordDL" Offset="0x0960"/>
|
||||
</File>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_ticketstone" Segment="6">
|
||||
<DList Name="gGiClaimCheckDL" Offset="0x0F00"/>
|
||||
<DList Name="gGiClaimCheckWritingDL" Offset="0x1188"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_gi_truth_mask" Segment="6">
|
||||
<DList Name="gGiMaskOfTruthDL" Offset="0x13D0"/>
|
||||
<DList Name="gGiMaskOfTruthAccentsDL" Offset="0x16B0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_god_lgt" Segment="6">
|
||||
<DList Name="gGoldenGoddessAuraDL" Offset="0x0330"/>
|
||||
<Texture Name="gGoldenGoddessAuraHTailTex" OutName="golden_goddess_aura_tail" Format="i8" Width="32" Height="32" Offset="0x0530"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_kanban" Segment="6">
|
||||
<DList Name="object_kanban_DL_000C30" Offset="0xC30"/>
|
||||
<DList Name="object_kanban_DL_000CB0" Offset="0xCB0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_kusa" Segment="6">
|
||||
<DList Name="object_kusa_DL_000140" Offset="0x140"/>
|
||||
<DList Name="object_kusa_DL_0002E0" Offset="0x2E0"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_link_boy" Segment="6">
|
||||
<Skeleton Name="gLinkAdultSkel" Type="Flex" LimbType="LOD" Offset="0x377F4"/>
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_link_child" Segment="6">
|
||||
<Skeleton Name="gLinkChildSkel" Type="Flex" LimbType="LOD" Offset="0x2CF6C"/>
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_medal" Segment="6">
|
||||
<DList Name="object_medal_DL_000360" Offset="0x360"/>
|
||||
<DList Name="object_medal_DL_000840" Offset="0x840"/>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
|
||||
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
|
||||
<File Name="object_mori_hineri1" Segment="6">
|
||||
<DList Name="object_mori_hineri1_DL_0024E0" Offset="0x24E0"/>
|
||||
<Collision Name="object_mori_hineri1_Col_0054B8" Offset="0x54B8"/>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
|
||||
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
|
||||
<File Name="object_mori_hineri1a" Segment="6">
|
||||
<DList Name="object_mori_hineri1a_DL_001980" Offset="0x1980"/>
|
||||
<Collision Name="object_mori_hineri1a_Col_003490" Offset="0x3490"/>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
|
||||
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
|
||||
<File Name="object_mori_hineri2" Segment="6">
|
||||
<DList Name="object_mori_hineri2_DL_0020F0" Offset="0x20F0"/>
|
||||
<Collision Name="object_mori_hineri2_Col_0043D0" Offset="0x43D0"/>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
|
||||
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
|
||||
<File Name="object_mori_hineri2a" Segment="6">
|
||||
<DList Name="object_mori_hineri2a_DL_002B70" Offset="0x2B70"/>
|
||||
<Collision Name="object_mori_hineri2a_Col_006078" Offset="0x6078"/>
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile XmlPath="objects/object_mori_tex.xml" OutPath="assets/objects/object_mori_tex/"/>
|
||||
<ExternalFile OutPath="assets/objects/object_mori_tex/"/>
|
||||
<File Name="object_mori_objects" Segment="6">
|
||||
<Texture Name="gMoriHashiraTLUT" OutName="hashira_tlut" Format="rgba16" Width="112" Height="1" Offset="0x0000"/>
|
||||
<Texture Name="gMoriHashiraTex" OutName="hashira" Format="ci8" Width="32" Height="32" Offset="0x00E0" TlutOffset="0x0000"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_nwc" Segment="6">
|
||||
<Texture Name="gCuccoChickBodyTex" OutName="body" Format="rgba16" Width="32" Height="32" Offset="0x0"/>
|
||||
<Texture Name="gCuccoChickEyeTex" OutName="eye" Format="rgba16" Width="16" Height="16" Offset="0x8E0"/>
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_ny" Segment="6">
|
||||
<Texture Name="gEnNyRockBodyTex" OutName="rock_body" Format="rgba16" Width="16" Height="16" Offset="0x0000"/>
|
||||
<Texture Name="gEnNySpikeTex" OutName="spike" Format="rgba16" Width="32" Height="32" Offset="0x0200"/>
|
||||
<Texture Name="gEnNyMetalBodyTex" OutName="metal_body" Format="rgba16" Width="32" Height="32" Offset="0x0A00"/>
|
||||
<DList Name="gEnNyRockBodyDL" Offset="0x1DD0"/>
|
||||
<DList Name="gEnNyMetalBodyDL" Offset="0x1EA8"/>
|
||||
<DList Name="gEnNySpikeDL" Offset="0x1FC8"/>
|
||||
<DList Name="gEnNyMetalBodyDL" Offset="0x1EA8" RawPointers="0x07000000"/>
|
||||
<DList Name="gEnNySpikeDL" Offset="0x1FC8" RawPointers="0x07000000"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -61,7 +61,7 @@
|
|||
<!-- TLUT used in gOwlPerchingSkel -->
|
||||
<Texture Name="object_owl_TLUT_006DA8" OutName="tlut_00006DA8" Format="rgba16" Width="16" Height="16" Offset="0x6DA8"/>
|
||||
<!-- TLUT used in gOwlFlyingSkel -->
|
||||
<Texture Name="object_owl_TLUT_006FA8" OutName="tlut_00006FA8" Format="rgba16" Width="16" Height="16" Offset="0x6FA8"/>
|
||||
<Texture Name="object_owl_TLUT_006FA8" OutName="tlut_00006FA8" Format="rgba16" Width="16" Height="16" Offset="0x6FA8" HackMode="ignore_orphaned_tlut"/>
|
||||
|
||||
<!-- Eye Textures -->
|
||||
<Texture Name="gObjOwlEyeOpenTex" OutName="owl_eye_open" Format="ci8" Width="32" Height="32" Offset="0x89A8" TlutOffset="0x6DA8"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_po_composer" Segment="6">
|
||||
<Animation Name="gPoeComposerAttackAnim" Offset="0x020C"/>
|
||||
<Animation Name="gPoeComposerDamagedAnim" Offset="0x0570"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_po_field" Segment="6">
|
||||
<Animation Name="gPoeFieldAttackAnim" Offset="0x0158"/>
|
||||
<Animation Name="gPoeFieldDamagedAnim" Offset="0x0454"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_poh" Segment="6">
|
||||
<Animation Name="gPoeAttackAnim" Offset="0x01A8"/>
|
||||
<Animation Name="gPoeDamagedAnim" Offset="0x04EC"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_ps" Segment="6">
|
||||
<Animation Name="gPoeSellerIdleAnim" Offset="0x049C"/>
|
||||
<Texture Name="gPoeSellerMetalFrameTex" OutName="poe_seller_metal_frame" Format="rgba16" Width="8" Height="8" Offset="0x5A80"/>
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
<Root>
|
||||
<ExternalFile OutPath="assets/objects/gameplay_keep"/>
|
||||
<File Name="object_sb" Segment="6">
|
||||
<Animation Name="object_sb_Anim_00004C" Offset="0x4C"/>
|
||||
<Animation Name="object_sb_Anim_0000B4" Offset="0xB4"/>
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue