diff --git a/src/overlays/actors/ovl_En_Ny/z_en_ny.c b/src/overlays/actors/ovl_En_Ny/z_en_ny.c index dd00a5e4dc..4ec99191d7 100644 --- a/src/overlays/actors/ovl_En_Ny/z_en_ny.c +++ b/src/overlays/actors/ovl_En_Ny/z_en_ny.c @@ -150,7 +150,7 @@ void EnNy_Init(Actor* thisx, PlayState* play) { func_80ABCDBC(this); } else { // This mode is unused in the final game - PRINTF(T("ダミーニュウ イニシャル[ %d ] !!\n", "Dummy new initials [ %d ] !!\n"), this->actor.params); + PRINTF(T("ダミーニュウ イニシャル[ %d ] !!\n", "Dummy new init [ %d ] !!\n"), this->actor.params); PRINTF("En_Ny_actor_move2[ %x ] !!\n", EnNy_UpdateUnused); this->actor.colChkInfo.mass = MASS_IMMOVABLE; this->actor.update = EnNy_UpdateUnused;