diff --git a/asm/non_matchings/overlays/actors/ovl_Obj_Lift/ObjLift_Draw.s b/asm/non_matchings/overlays/actors/ovl_Obj_Lift/ObjLift_Draw.s
index d833490ca8..4214533830 100644
--- a/asm/non_matchings/overlays/actors/ovl_Obj_Lift/ObjLift_Draw.s
+++ b/asm/non_matchings/overlays/actors/ovl_Obj_Lift/ObjLift_Draw.s
@@ -3,10 +3,10 @@ glabel ObjLift_Draw
/* 008A8 80B96978 AFA40018 */ sw $a0, 0x0018($sp)
/* 008AC 80B9697C 00A02025 */ or $a0, $a1, $zero ## $a0 = 00000000
/* 008B0 80B96980 AFBF0014 */ sw $ra, 0x0014($sp)
-/* 008B4 80B96984 3C050600 */ lui $a1, %hi(D_06000140) ## $a1 = 06000000
+/* 008B4 80B96984 3C050600 */ lui $a1, %hi(gCollapsingPlatformDL) ## $a1 = 06000000
/* 008B8 80B96988 0C00D498 */ jal Gfx_DrawDListOpa
-/* 008BC 80B9698C 24A50140 */ addiu $a1, $a1, %lo(D_06000140) ## $a1 = 06000140
+/* 008BC 80B9698C 24A50140 */ addiu $a1, $a1, %lo(gCollapsingPlatformDL) ## $a1 = 06000140
/* 008C0 80B96990 8FBF0014 */ lw $ra, 0x0014($sp)
/* 008C4 80B96994 27BD0018 */ addiu $sp, $sp, 0x0018 ## $sp = 00000000
/* 008C8 80B96998 03E00008 */ jr $ra
diff --git a/asm/non_matchings/overlays/actors/ovl_Obj_Lift/ObjLift_Init.s b/asm/non_matchings/overlays/actors/ovl_Obj_Lift/ObjLift_Init.s
index d0108fa654..53ec6cc658 100644
--- a/asm/non_matchings/overlays/actors/ovl_Obj_Lift/ObjLift_Init.s
+++ b/asm/non_matchings/overlays/actors/ovl_Obj_Lift/ObjLift_Init.s
@@ -16,10 +16,10 @@ glabel ObjLift_Init
/* 00314 80B963E4 27BDFFE0 */ addiu $sp, $sp, 0xFFE0 ## $sp = FFFFFFE0
/* 00318 80B963E8 AFBF001C */ sw $ra, 0x001C($sp)
/* 0031C 80B963EC AFB00018 */ sw $s0, 0x0018($sp)
-/* 00320 80B963F0 3C060600 */ lui $a2, %hi(D_060003D0) ## $a2 = 06000000
+/* 00320 80B963F0 3C060600 */ lui $a2, %hi(gCollapsingPlatformCol) ## $a2 = 06000000
/* 00324 80B963F4 00808025 */ or $s0, $a0, $zero ## $s0 = 00000000
/* 00328 80B963F8 AFA50024 */ sw $a1, 0x0024($sp)
-/* 0032C 80B963FC 24C603D0 */ addiu $a2, $a2, %lo(D_060003D0) ## $a2 = 060003D0
+/* 0032C 80B963FC 24C603D0 */ addiu $a2, $a2, %lo(gCollapsingPlatformCol) ## $a2 = 060003D0
/* 00330 80B96400 0C2E5836 */ jal func_80B960D8
/* 00334 80B96404 24070001 */ addiu $a3, $zero, 0x0001 ## $a3 = 00000001
/* 00338 80B96408 8605001C */ lh $a1, 0x001C($s0) ## 0000001C
diff --git a/asm/non_matchings/overlays/actors/ovl_Obj_Lift/func_80B96160.s b/asm/non_matchings/overlays/actors/ovl_Obj_Lift/func_80B96160.s
index 548765128f..cfce44987f 100644
--- a/asm/non_matchings/overlays/actors/ovl_Obj_Lift/func_80B96160.s
+++ b/asm/non_matchings/overlays/actors/ovl_Obj_Lift/func_80B96160.s
@@ -28,14 +28,14 @@ glabel func_80B96160
/* 000E4 80B961B4 F7B40048 */ sdc1 $f20, 0x0048($sp)
/* 000E8 80B961B8 3C0180B9 */ lui $at, %hi(D_80B96A94) ## $at = 80B90000
/* 000EC 80B961BC 3C1080B9 */ lui $s0, %hi(D_80B969D0) ## $s0 = 80B90000
-/* 000F0 80B961C0 3C160600 */ lui $s6, %hi(D_06000140) ## $s6 = 06000000
+/* 000F0 80B961C0 3C160600 */ lui $s6, %hi(gCollapsingPlatformDL) ## $s6 = 06000000
/* 000F4 80B961C4 3C1780B9 */ lui $s7, %hi(D_80B969F4) ## $s7 = 80B90000
/* 000F8 80B961C8 00809025 */ or $s2, $a0, $zero ## $s2 = 00000000
/* 000FC 80B961CC 00A0F025 */ or $s8, $a1, $zero ## $s8 = 00000000
/* 00100 80B961D0 AFBF0094 */ sw $ra, 0x0094($sp)
/* 00104 80B961D4 AFB10074 */ sw $s1, 0x0074($sp)
/* 00108 80B961D8 26F769F4 */ addiu $s7, $s7, %lo(D_80B969F4) ## $s7 = 80B969F4
-/* 0010C 80B961DC 26D60140 */ addiu $s6, $s6, %lo(D_06000140) ## $s6 = 06000140
+/* 0010C 80B961DC 26D60140 */ addiu $s6, $s6, %lo(gCollapsingPlatformDL) ## $s6 = 06000140
/* 00110 80B961E0 261069D0 */ addiu $s0, $s0, %lo(D_80B969D0) ## $s0 = 80B969D0
/* 00114 80B961E4 C4346A94 */ lwc1 $f20, %lo(D_80B96A94)($at)
/* 00118 80B961E8 24930024 */ addiu $s3, $a0, 0x0024 ## $s3 = 00000024
diff --git a/assets/xml/objects/object_ane.xml b/assets/xml/objects/object_ane.xml
new file mode 100644
index 0000000000..f21ddfbbde
--- /dev/null
+++ b/assets/xml/objects/object_ane.xml
@@ -0,0 +1,59 @@
+
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diff --git a/assets/xml/objects/object_ani.xml b/assets/xml/objects/object_ani.xml
new file mode 100644
index 0000000000..4d3ee0e982
--- /dev/null
+++ b/assets/xml/objects/object_ani.xml
@@ -0,0 +1,66 @@
+
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diff --git a/assets/xml/objects/object_aob.xml b/assets/xml/objects/object_aob.xml
new file mode 100644
index 0000000000..56d0c52b6f
--- /dev/null
+++ b/assets/xml/objects/object_aob.xml
@@ -0,0 +1,59 @@
+
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diff --git a/assets/xml/objects/object_bdan_objects.xml b/assets/xml/objects/object_bdan_objects.xml
new file mode 100644
index 0000000000..dcd56d3856
--- /dev/null
+++ b/assets/xml/objects/object_bdan_objects.xml
@@ -0,0 +1,61 @@
+
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diff --git a/assets/xml/objects/object_bombf.xml b/assets/xml/objects/object_bombf.xml
new file mode 100644
index 0000000000..83e60248d1
--- /dev/null
+++ b/assets/xml/objects/object_bombf.xml
@@ -0,0 +1,14 @@
+
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diff --git a/assets/xml/objects/object_bowl.xml b/assets/xml/objects/object_bowl.xml
new file mode 100644
index 0000000000..ffe6d43db7
--- /dev/null
+++ b/assets/xml/objects/object_bowl.xml
@@ -0,0 +1,18 @@
+
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diff --git a/assets/xml/objects/object_bubble.xml b/assets/xml/objects/object_bubble.xml
new file mode 100644
index 0000000000..f5de186920
--- /dev/null
+++ b/assets/xml/objects/object_bubble.xml
@@ -0,0 +1,6 @@
+
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diff --git a/assets/xml/objects/object_cow.xml b/assets/xml/objects/object_cow.xml
new file mode 100644
index 0000000000..2340129dc2
--- /dev/null
+++ b/assets/xml/objects/object_cow.xml
@@ -0,0 +1,55 @@
+
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diff --git a/assets/xml/objects/object_d_hsblock.xml b/assets/xml/objects/object_d_hsblock.xml
new file mode 100644
index 0000000000..b9111b38ba
--- /dev/null
+++ b/assets/xml/objects/object_d_hsblock.xml
@@ -0,0 +1,10 @@
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diff --git a/assets/xml/objects/object_d_lift.xml b/assets/xml/objects/object_d_lift.xml
new file mode 100644
index 0000000000..2912385190
--- /dev/null
+++ b/assets/xml/objects/object_d_lift.xml
@@ -0,0 +1,8 @@
+
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diff --git a/assets/xml/objects/object_ddan_objects.xml b/assets/xml/objects/object_ddan_objects.xml
new file mode 100644
index 0000000000..2ae6d679b7
--- /dev/null
+++ b/assets/xml/objects/object_ddan_objects.xml
@@ -0,0 +1,32 @@
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diff --git a/assets/xml/objects/object_door_gerudo.xml b/assets/xml/objects/object_door_gerudo.xml
new file mode 100644
index 0000000000..2f17262041
--- /dev/null
+++ b/assets/xml/objects/object_door_gerudo.xml
@@ -0,0 +1,7 @@
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diff --git a/assets/xml/objects/object_ds.xml b/assets/xml/objects/object_ds.xml
new file mode 100644
index 0000000000..2e68a30992
--- /dev/null
+++ b/assets/xml/objects/object_ds.xml
@@ -0,0 +1,38 @@
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diff --git a/assets/xml/objects/object_dy_obj.xml b/assets/xml/objects/object_dy_obj.xml
new file mode 100644
index 0000000000..7506038760
--- /dev/null
+++ b/assets/xml/objects/object_dy_obj.xml
@@ -0,0 +1,121 @@
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diff --git a/assets/xml/objects/object_efc_doughnut.xml b/assets/xml/objects/object_efc_doughnut.xml
new file mode 100644
index 0000000000..7f12c56f53
--- /dev/null
+++ b/assets/xml/objects/object_efc_doughnut.xml
@@ -0,0 +1,8 @@
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diff --git a/assets/xml/objects/object_ei.xml b/assets/xml/objects/object_ei.xml
new file mode 100644
index 0000000000..f6dbd02381
--- /dev/null
+++ b/assets/xml/objects/object_ei.xml
@@ -0,0 +1,56 @@
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diff --git a/assets/xml/objects/object_fw.xml b/assets/xml/objects/object_fw.xml
new file mode 100644
index 0000000000..35579eaf62
--- /dev/null
+++ b/assets/xml/objects/object_fw.xml
@@ -0,0 +1,105 @@
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diff --git a/assets/xml/objects/object_fz.xml b/assets/xml/objects/object_fz.xml
new file mode 100644
index 0000000000..dad6fec5ce
--- /dev/null
+++ b/assets/xml/objects/object_fz.xml
@@ -0,0 +1,12 @@
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diff --git a/assets/xml/objects/object_geff.xml b/assets/xml/objects/object_geff.xml
new file mode 100644
index 0000000000..f0667743b0
--- /dev/null
+++ b/assets/xml/objects/object_geff.xml
@@ -0,0 +1,7 @@
+
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diff --git a/assets/xml/objects/object_gjyo_objects.xml b/assets/xml/objects/object_gjyo_objects.xml
new file mode 100644
index 0000000000..ea4f8444fb
--- /dev/null
+++ b/assets/xml/objects/object_gjyo_objects.xml
@@ -0,0 +1,7 @@
+
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diff --git a/assets/xml/objects/object_goroiwa.xml b/assets/xml/objects/object_goroiwa.xml
new file mode 100644
index 0000000000..5d406e9578
--- /dev/null
+++ b/assets/xml/objects/object_goroiwa.xml
@@ -0,0 +1,6 @@
+
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diff --git a/assets/xml/objects/object_gs.xml b/assets/xml/objects/object_gs.xml
new file mode 100644
index 0000000000..55124c27f7
--- /dev/null
+++ b/assets/xml/objects/object_gs.xml
@@ -0,0 +1,8 @@
+
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diff --git a/assets/xml/objects/object_gt.xml b/assets/xml/objects/object_gt.xml
new file mode 100644
index 0000000000..1d79d4e39e
--- /dev/null
+++ b/assets/xml/objects/object_gt.xml
@@ -0,0 +1,38 @@
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diff --git a/assets/xml/objects/object_haka.xml b/assets/xml/objects/object_haka.xml
new file mode 100644
index 0000000000..f6b263c375
--- /dev/null
+++ b/assets/xml/objects/object_haka.xml
@@ -0,0 +1,10 @@
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diff --git a/assets/xml/objects/object_heavy_object.xml b/assets/xml/objects/object_heavy_object.xml
new file mode 100644
index 0000000000..ecc7953211
--- /dev/null
+++ b/assets/xml/objects/object_heavy_object.xml
@@ -0,0 +1,9 @@
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diff --git a/assets/xml/objects/object_ingate.xml b/assets/xml/objects/object_ingate.xml
new file mode 100644
index 0000000000..e6be42bebf
--- /dev/null
+++ b/assets/xml/objects/object_ingate.xml
@@ -0,0 +1,7 @@
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diff --git a/assets/xml/objects/object_js.xml b/assets/xml/objects/object_js.xml
new file mode 100644
index 0000000000..6f16b4f6e0
--- /dev/null
+++ b/assets/xml/objects/object_js.xml
@@ -0,0 +1,55 @@
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diff --git a/assets/xml/objects/object_kibako2.xml b/assets/xml/objects/object_kibako2.xml
new file mode 100644
index 0000000000..a701b294de
--- /dev/null
+++ b/assets/xml/objects/object_kibako2.xml
@@ -0,0 +1,19 @@
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diff --git a/assets/xml/objects/object_mag.xml b/assets/xml/objects/object_mag.xml
new file mode 100644
index 0000000000..d528754db3
--- /dev/null
+++ b/assets/xml/objects/object_mag.xml
@@ -0,0 +1,23 @@
+
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diff --git a/assets/xml/objects/object_mamenoki.xml b/assets/xml/objects/object_mamenoki.xml
new file mode 100644
index 0000000000..819d890225
--- /dev/null
+++ b/assets/xml/objects/object_mamenoki.xml
@@ -0,0 +1,15 @@
+
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diff --git a/assets/xml/objects/object_mastergolon.xml b/assets/xml/objects/object_mastergolon.xml
new file mode 100644
index 0000000000..6dd9d16592
--- /dev/null
+++ b/assets/xml/objects/object_mastergolon.xml
@@ -0,0 +1,5 @@
+
+
+
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+
diff --git a/assets/xml/objects/object_masterkokirihead.xml b/assets/xml/objects/object_masterkokirihead.xml
new file mode 100644
index 0000000000..1e489323c2
--- /dev/null
+++ b/assets/xml/objects/object_masterkokirihead.xml
@@ -0,0 +1,14 @@
+
+
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diff --git a/assets/xml/objects/object_masterzoora.xml b/assets/xml/objects/object_masterzoora.xml
new file mode 100644
index 0000000000..2c703274e1
--- /dev/null
+++ b/assets/xml/objects/object_masterzoora.xml
@@ -0,0 +1,5 @@
+
+
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+
diff --git a/assets/xml/objects/object_md.xml b/assets/xml/objects/object_md.xml
new file mode 100644
index 0000000000..96f6adde24
--- /dev/null
+++ b/assets/xml/objects/object_md.xml
@@ -0,0 +1,87 @@
+
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diff --git a/assets/xml/objects/object_menkuri_objects.xml b/assets/xml/objects/object_menkuri_objects.xml
new file mode 100644
index 0000000000..4c2b51df5b
--- /dev/null
+++ b/assets/xml/objects/object_menkuri_objects.xml
@@ -0,0 +1,18 @@
+
+
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diff --git a/assets/xml/objects/object_ms.xml b/assets/xml/objects/object_ms.xml
new file mode 100644
index 0000000000..14dfbc71da
--- /dev/null
+++ b/assets/xml/objects/object_ms.xml
@@ -0,0 +1,43 @@
+
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diff --git a/assets/xml/objects/object_nb.xml b/assets/xml/objects/object_nb.xml
index 81b538d05d..2e0c7f1003 100644
--- a/assets/xml/objects/object_nb.xml
+++ b/assets/xml/objects/object_nb.xml
@@ -86,7 +86,7 @@
-
+
diff --git a/assets/xml/objects/object_niw.xml b/assets/xml/objects/object_niw.xml
new file mode 100644
index 0000000000..59e61ff58e
--- /dev/null
+++ b/assets/xml/objects/object_niw.xml
@@ -0,0 +1,49 @@
+
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diff --git a/assets/xml/objects/object_nwc.xml b/assets/xml/objects/object_nwc.xml
new file mode 100644
index 0000000000..96ffa32383
--- /dev/null
+++ b/assets/xml/objects/object_nwc.xml
@@ -0,0 +1,15 @@
+
+
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diff --git a/assets/xml/objects/object_os_anime.xml b/assets/xml/objects/object_os_anime.xml
new file mode 100644
index 0000000000..c90e37b376
--- /dev/null
+++ b/assets/xml/objects/object_os_anime.xml
@@ -0,0 +1,69 @@
+
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diff --git a/assets/xml/objects/object_owl.xml b/assets/xml/objects/object_owl.xml
new file mode 100644
index 0000000000..25ad7f46db
--- /dev/null
+++ b/assets/xml/objects/object_owl.xml
@@ -0,0 +1,65 @@
+
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diff --git a/assets/xml/objects/object_peehat.xml b/assets/xml/objects/object_peehat.xml
new file mode 100644
index 0000000000..31036330fc
--- /dev/null
+++ b/assets/xml/objects/object_peehat.xml
@@ -0,0 +1,53 @@
+
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diff --git a/assets/xml/objects/object_relay_objects.xml b/assets/xml/objects/object_relay_objects.xml
new file mode 100644
index 0000000000..47b92fcd2d
--- /dev/null
+++ b/assets/xml/objects/object_relay_objects.xml
@@ -0,0 +1,19 @@
+
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diff --git a/assets/xml/objects/object_rr.xml b/assets/xml/objects/object_rr.xml
new file mode 100644
index 0000000000..98726b14bb
--- /dev/null
+++ b/assets/xml/objects/object_rr.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
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+
+
diff --git a/assets/xml/objects/object_ru2.xml b/assets/xml/objects/object_ru2.xml
new file mode 100644
index 0000000000..2a2b785d25
--- /dev/null
+++ b/assets/xml/objects/object_ru2.xml
@@ -0,0 +1,90 @@
+
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diff --git a/assets/xml/objects/object_shopnuts.xml b/assets/xml/objects/object_shopnuts.xml
new file mode 100644
index 0000000000..cbfe9f5125
--- /dev/null
+++ b/assets/xml/objects/object_shopnuts.xml
@@ -0,0 +1,67 @@
+
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diff --git a/assets/xml/objects/object_spot00_break.xml b/assets/xml/objects/object_spot00_break.xml
new file mode 100644
index 0000000000..6726685e5b
--- /dev/null
+++ b/assets/xml/objects/object_spot00_break.xml
@@ -0,0 +1,13 @@
+
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diff --git a/assets/xml/objects/object_spot00_objects.xml b/assets/xml/objects/object_spot00_objects.xml
new file mode 100644
index 0000000000..10fb13aeac
--- /dev/null
+++ b/assets/xml/objects/object_spot00_objects.xml
@@ -0,0 +1,14 @@
+
+
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diff --git a/assets/xml/objects/object_spot01_matoya.xml b/assets/xml/objects/object_spot01_matoya.xml
new file mode 100644
index 0000000000..d44b944e0e
--- /dev/null
+++ b/assets/xml/objects/object_spot01_matoya.xml
@@ -0,0 +1,30 @@
+
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diff --git a/assets/xml/objects/object_spot01_matoyab.xml b/assets/xml/objects/object_spot01_matoyab.xml
new file mode 100644
index 0000000000..1564f0e86d
--- /dev/null
+++ b/assets/xml/objects/object_spot01_matoyab.xml
@@ -0,0 +1,16 @@
+
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diff --git a/assets/xml/objects/object_spot01_objects.xml b/assets/xml/objects/object_spot01_objects.xml
new file mode 100644
index 0000000000..413e032a9c
--- /dev/null
+++ b/assets/xml/objects/object_spot01_objects.xml
@@ -0,0 +1,16 @@
+
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diff --git a/assets/xml/objects/object_spot04_objects.xml b/assets/xml/objects/object_spot04_objects.xml
new file mode 100644
index 0000000000..66293d7523
--- /dev/null
+++ b/assets/xml/objects/object_spot04_objects.xml
@@ -0,0 +1,10 @@
+
+
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diff --git a/assets/xml/objects/object_spot06_objects.xml b/assets/xml/objects/object_spot06_objects.xml
new file mode 100644
index 0000000000..e3da63b0f0
--- /dev/null
+++ b/assets/xml/objects/object_spot06_objects.xml
@@ -0,0 +1,24 @@
+
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diff --git a/assets/xml/objects/object_spot08_obj.xml b/assets/xml/objects/object_spot08_obj.xml
new file mode 100644
index 0000000000..4d71f3473f
--- /dev/null
+++ b/assets/xml/objects/object_spot08_obj.xml
@@ -0,0 +1,27 @@
+
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diff --git a/assets/xml/objects/object_spot12_obj.xml b/assets/xml/objects/object_spot12_obj.xml
new file mode 100644
index 0000000000..d619c781e4
--- /dev/null
+++ b/assets/xml/objects/object_spot12_obj.xml
@@ -0,0 +1,13 @@
+
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diff --git a/assets/xml/objects/object_spot15_obj.xml b/assets/xml/objects/object_spot15_obj.xml
new file mode 100644
index 0000000000..bd59b8cd18
--- /dev/null
+++ b/assets/xml/objects/object_spot15_obj.xml
@@ -0,0 +1,13 @@
+
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diff --git a/assets/xml/objects/object_spot18_obj.xml b/assets/xml/objects/object_spot18_obj.xml
new file mode 100644
index 0000000000..cc12b78946
--- /dev/null
+++ b/assets/xml/objects/object_spot18_obj.xml
@@ -0,0 +1,36 @@
+
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diff --git a/assets/xml/objects/object_timeblock.xml b/assets/xml/objects/object_timeblock.xml
new file mode 100644
index 0000000000..1d6b9e698c
--- /dev/null
+++ b/assets/xml/objects/object_timeblock.xml
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_tk.xml b/assets/xml/objects/object_tk.xml
index 59f14e0cc7..781cb3138c 100644
--- a/assets/xml/objects/object_tk.xml
+++ b/assets/xml/objects/object_tk.xml
@@ -5,7 +5,7 @@
-
+
diff --git a/assets/xml/objects/object_trap.xml b/assets/xml/objects/object_trap.xml
new file mode 100644
index 0000000000..56195cf41b
--- /dev/null
+++ b/assets/xml/objects/object_trap.xml
@@ -0,0 +1,11 @@
+
+
+
+
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+
diff --git a/assets/xml/objects/object_umajump.xml b/assets/xml/objects/object_umajump.xml
new file mode 100644
index 0000000000..2ee4ade46a
--- /dev/null
+++ b/assets/xml/objects/object_umajump.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_vm.xml b/assets/xml/objects/object_vm.xml
new file mode 100644
index 0000000000..94a5fc348b
--- /dev/null
+++ b/assets/xml/objects/object_vm.xml
@@ -0,0 +1,41 @@
+
+
+
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diff --git a/assets/xml/objects/object_yukabyun.xml b/assets/xml/objects/object_yukabyun.xml
new file mode 100644
index 0000000000..d594ebbb89
--- /dev/null
+++ b/assets/xml/objects/object_yukabyun.xml
@@ -0,0 +1,9 @@
+
+
+
+
+
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+
diff --git a/assets/xml/objects/object_zg.xml b/assets/xml/objects/object_zg.xml
new file mode 100644
index 0000000000..79005516c4
--- /dev/null
+++ b/assets/xml/objects/object_zg.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
diff --git a/assets/xml/objects/object_zl1.xml b/assets/xml/objects/object_zl1.xml
new file mode 100644
index 0000000000..f808e1c543
--- /dev/null
+++ b/assets/xml/objects/object_zl1.xml
@@ -0,0 +1,114 @@
+
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diff --git a/assets/xml/scenes/overworld/spot00.xml b/assets/xml/scenes/overworld/spot00.xml
index f93b6ba266..70c5bf80e8 100644
--- a/assets/xml/scenes/overworld/spot00.xml
+++ b/assets/xml/scenes/overworld/spot00.xml
@@ -1,5 +1,6 @@
+
diff --git a/assets/xml/textures/map_48x85_static.xml b/assets/xml/textures/map_48x85_static.xml
new file mode 100644
index 0000000000..b5b1d1a859
--- /dev/null
+++ b/assets/xml/textures/map_48x85_static.xml
@@ -0,0 +1,72 @@
+
+
+
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diff --git a/data/overlays/gamestates/z_file_nameset_PAL.data.s b/data/overlays/gamestates/z_file_nameset_PAL.data.s
index f2adfb76b4..e57be5e96e 100644
--- a/data/overlays/gamestates/z_file_nameset_PAL.data.s
+++ b/data/overlays/gamestates/z_file_nameset_PAL.data.s
@@ -160,7 +160,7 @@ glabel D_808128B4
glabel D_808128C8
.word 0x00FF00FF, 0x00FF0064, 0x00640064
glabel D_808128D4
- .word 0x02000400, 0x02000900
+ .word gHeartFullTex, gDefenseHeartFullTex
glabel D_808128DC
.word 0x00FF0046, 0x003200C8, 0x00000000
glabel D_808128E8
diff --git a/spec b/spec
index 5710d7410f..8ad13e58e1 100644
--- a/spec
+++ b/spec
@@ -268,7 +268,8 @@ endseg
beginseg
name "map_48x85_static"
romalign 0x1000
- include "build/baserom/map_48x85_static.o"
+ include "build/assets/textures/map_48x85_static/map_48x85_static.o"
+ number 11
endseg
beginseg
@@ -3496,7 +3497,8 @@ endseg
beginseg
name "object_dy_obj"
romalign 0x1000
- include "build/baserom/object_dy_obj.o"
+ include "build/assets/objects/object_dy_obj/object_dy_obj.o"
+ number 6
endseg
beginseg
@@ -3523,7 +3525,8 @@ endseg
beginseg
name "object_niw"
romalign 0x1000
- include "build/baserom/object_niw.o"
+ include "build/assets/objects/object_niw/object_niw.o"
+ number 6
endseg
beginseg
@@ -3543,7 +3546,8 @@ endseg
beginseg
name "object_peehat"
romalign 0x1000
- include "build/baserom/object_peehat.o"
+ include "build/assets/objects/object_peehat/object_peehat.o"
+ number 6
endseg
beginseg
@@ -3577,7 +3581,8 @@ endseg
beginseg
name "object_zl1"
romalign 0x1000
- include "build/baserom/object_zl1.o"
+ include "build/assets/objects/object_zl1/object_zl1.o"
+ number 6
endseg
beginseg
@@ -3590,7 +3595,8 @@ endseg
beginseg
name "object_bubble"
romalign 0x1000
- include "build/baserom/object_bubble.o"
+ include "build/assets/objects/object_bubble/object_bubble.o"
+ number 6
endseg
beginseg
@@ -3645,7 +3651,8 @@ endseg
beginseg
name "object_ei"
romalign 0x1000
- include "build/baserom/object_ei.o"
+ include "build/assets/objects/object_ei/object_ei.o"
+ number 6
endseg
beginseg
@@ -3672,13 +3679,15 @@ endseg
beginseg
name "object_spot04_objects"
romalign 0x1000
- include "build/baserom/object_spot04_objects.o"
+ include "build/assets/objects/object_spot04_objects/object_spot04_objects.o"
+ number 6
endseg
beginseg
name "object_ddan_objects"
romalign 0x1000
- include "build/baserom/object_ddan_objects.o"
+ include "build/assets/objects/object_ddan_objects/object_ddan_objects.o"
+ number 6
endseg
beginseg
@@ -3705,7 +3714,8 @@ endseg
beginseg
name "object_spot00_objects"
romalign 0x1000
- include "build/baserom/object_spot00_objects.o"
+ include "build/assets/objects/object_spot00_objects/object_spot00_objects.o"
+ number 6
endseg
beginseg
@@ -3718,7 +3728,8 @@ endseg
beginseg
name "object_bombf"
romalign 0x1000
- include "build/baserom/object_bombf.o"
+ include "build/assets/objects/object_bombf/object_bombf.o"
+ number 6
endseg
beginseg
@@ -3906,7 +3917,8 @@ endseg
beginseg
name "object_menkuri_objects"
romalign 0x1000
- include "build/baserom/object_menkuri_objects.o"
+ include "build/assets/objects/object_menkuri_objects/object_menkuri_objects.o"
+ number 6
endseg
beginseg
@@ -4030,7 +4042,8 @@ endseg
beginseg
name "object_yukabyun"
romalign 0x1000
- include "build/baserom/object_yukabyun.o"
+ include "build/assets/objects/object_yukabyun/object_yukabyun.o"
+ number 6
endseg
beginseg
@@ -4106,7 +4119,8 @@ endseg
beginseg
name "object_spot06_objects"
romalign 0x1000
- include "build/baserom/object_spot06_objects.o"
+ include "build/assets/objects/object_spot06_objects/object_spot06_objects.o"
+ number 6
endseg
beginseg
@@ -4119,7 +4133,8 @@ endseg
beginseg
name "object_relay_objects"
romalign 0x1000
- include "build/baserom/object_relay_objects.o"
+ include "build/assets/objects/object_relay_objects/object_relay_objects.o"
+ number 6
endseg
beginseg
@@ -4160,7 +4175,8 @@ endseg
beginseg
name "object_spot08_obj"
romalign 0x1000
- include "build/baserom/object_spot08_obj.o"
+ include "build/assets/objects/object_spot08_obj/object_spot08_obj.o"
+ number 6
endseg
beginseg
@@ -4208,7 +4224,8 @@ endseg
beginseg
name "object_trap"
romalign 0x1000
- include "build/baserom/object_trap.o"
+ include "build/assets/objects/object_trap/object_trap.o"
+ number 6
endseg
beginseg
@@ -4249,7 +4266,8 @@ endseg
beginseg
name "object_vm"
romalign 0x1000
- include "build/baserom/object_vm.o"
+ include "build/assets/objects/object_vm/object_vm.o"
+ number 6
endseg
beginseg
@@ -4331,7 +4349,8 @@ endseg
beginseg
name "object_bdan_objects"
romalign 0x1000
- include "build/baserom/object_bdan_objects.o"
+ include "build/assets/objects/object_bdan_objects/object_bdan_objects.o"
+ number 6
endseg
beginseg
@@ -4358,7 +4377,8 @@ endseg
beginseg
name "object_heavy_object"
romalign 0x1000
- include "build/baserom/object_heavy_object.o"
+ include "build/assets/objects/object_heavy_object/object_heavy_object.o"
+ number 6
endseg
beginseg
@@ -4385,7 +4405,8 @@ endseg
beginseg
name "object_fw"
romalign 0x1000
- include "build/baserom/object_fw.o"
+ include "build/assets/objects/object_fw/object_fw.o"
+ number 6
endseg
beginseg
@@ -4405,7 +4426,8 @@ endseg
beginseg
name "object_haka"
romalign 0x1000
- include "build/baserom/object_haka.o"
+ include "build/assets/objects/object_haka/object_haka.o"
+ number 6
endseg
beginseg
@@ -4495,7 +4517,8 @@ endseg
beginseg
name "object_spot18_obj"
romalign 0x1000
- include "build/baserom/object_spot18_obj.o"
+ include "build/assets/objects/object_spot18_obj/object_spot18_obj.o"
+ number 6
endseg
beginseg
@@ -4647,7 +4670,8 @@ endseg
beginseg
name "object_os_anime"
romalign 0x1000
- include "build/baserom/object_os_anime.o"
+ include "build/assets/objects/object_os_anime/object_os_anime.o"
+ number 6
endseg
beginseg
@@ -4681,7 +4705,8 @@ endseg
beginseg
name "object_ru2"
romalign 0x1000
- include "build/baserom/object_ru2.o"
+ include "build/assets/objects/object_ru2/object_ru2.o"
+ number 6
endseg
beginseg
@@ -4749,7 +4774,8 @@ endseg
beginseg
name "object_rr"
romalign 0x1000
- include "build/baserom/object_rr.o"
+ include "build/assets/objects/object_rr/object_rr.o"
+ number 6
endseg
beginseg
@@ -4902,7 +4928,8 @@ endseg
beginseg
name "object_ani"
romalign 0x1000
- include "build/baserom/object_ani.o"
+ include "build/assets/objects/object_ani/object_ani.o"
+ number 6
endseg
beginseg
@@ -4929,7 +4956,8 @@ endseg
beginseg
name "object_spot15_obj"
romalign 0x1000
- include "build/baserom/object_spot15_obj.o"
+ include "build/assets/objects/object_spot15_obj/object_spot15_obj.o"
+ number 6
endseg
beginseg
@@ -4991,13 +5019,15 @@ endseg
beginseg
name "object_spot01_objects"
romalign 0x1000
- include "build/baserom/object_spot01_objects.o"
+ include "build/assets/objects/object_spot01_objects/object_spot01_objects.o"
+ number 6
endseg
beginseg
name "object_md"
romalign 0x1000
- include "build/baserom/object_md.o"
+ include "build/assets/objects/object_md/object_md.o"
+ number 6
endseg
beginseg
@@ -5032,7 +5062,8 @@ endseg
beginseg
name "object_umajump"
romalign 0x1000
- include "build/baserom/object_umajump.o"
+ include "build/assets/objects/object_umajump/object_umajump.o"
+ number 6
endseg
beginseg
@@ -5045,31 +5076,36 @@ endseg
beginseg
name "object_masterkokirihead"
romalign 0x1000
- include "build/baserom/object_masterkokirihead.o"
+ include "build/assets/objects/object_masterkokirihead/object_masterkokirihead.o"
+ number 6
endseg
beginseg
name "object_mastergolon"
romalign 0x1000
- include "build/baserom/object_mastergolon.o"
+ include "build/assets/objects/object_mastergolon/object_mastergolon.o"
+ number 6
endseg
beginseg
name "object_masterzoora"
romalign 0x1000
- include "build/baserom/object_masterzoora.o"
+ include "build/assets/objects/object_masterzoora/object_masterzoora.o"
+ number 6
endseg
beginseg
name "object_aob"
romalign 0x1000
- include "build/baserom/object_aob.o"
+ include "build/assets/objects/object_aob/object_aob.o"
+ number 6
endseg
beginseg
name "object_ik"
romalign 0x1000
include "build/baserom/object_ik.o"
+ number 6
endseg
beginseg
@@ -5131,13 +5167,15 @@ endseg
beginseg
name "object_ds"
romalign 0x1000
- include "build/baserom/object_ds.o"
+ include "build/assets/objects/object_ds/object_ds.o"
+ number 6
endseg
beginseg
name "object_ane"
romalign 0x1000
- include "build/baserom/object_ane.o"
+ include "build/assets/objects/object_ane/object_ane.o"
+ number 6
endseg
beginseg
@@ -5164,7 +5202,8 @@ endseg
beginseg
name "object_fz"
romalign 0x1000
- include "build/baserom/object_fz.o"
+ include "build/assets/objects/object_fz/object_fz.o"
+ number 6
endseg
beginseg
@@ -5219,25 +5258,29 @@ endseg
beginseg
name "object_d_hsblock"
romalign 0x1000
- include "build/baserom/object_d_hsblock.o"
+ include "build/assets/objects/object_d_hsblock/object_d_hsblock.o"
+ number 6
endseg
beginseg
name "object_d_lift"
romalign 0x1000
- include "build/baserom/object_d_lift.o"
+ include "build/assets/objects/object_d_lift/object_d_lift.o"
+ number 6
endseg
beginseg
name "object_mamenoki"
romalign 0x1000
- include "build/baserom/object_mamenoki.o"
+ include "build/assets/objects/object_mamenoki/object_mamenoki.o"
+ number 6
endseg
beginseg
name "object_goroiwa"
romalign 0x1000
- include "build/baserom/object_goroiwa.o"
+ include "build/assets/objects/object_goroiwa/object_goroiwa.o"
+ number 6
endseg
beginseg
@@ -5257,7 +5300,8 @@ endseg
beginseg
name "object_nwc"
romalign 0x1000
- include "build/baserom/object_nwc.o"
+ include "build/assets/objects/object_nwc/object_nwc.o"
+ number 6
endseg
beginseg
@@ -5277,7 +5321,8 @@ endseg
beginseg
name "object_ms"
romalign 0x1000
- include "build/baserom/object_ms.o"
+ include "build/assets/objects/object_ms/object_ms.o"
+ number 6
endseg
beginseg
@@ -5290,7 +5335,8 @@ endseg
beginseg
name "object_ingate"
romalign 0x1000
- include "build/baserom/object_ingate.o"
+ include "build/assets/objects/object_ingate/object_ingate.o"
+ number 6
endseg
beginseg
@@ -5338,13 +5384,15 @@ endseg
beginseg
name "object_gjyo_objects"
romalign 0x1000
- include "build/baserom/object_gjyo_objects.o"
+ include "build/assets/objects/object_gjyo_objects/object_gjyo_objects.o"
+ number 6
endseg
beginseg
name "object_owl"
romalign 0x1000
- include "build/baserom/object_owl.o"
+ include "build/assets/objects/object_owl/object_owl.o"
+ number 6
endseg
beginseg
@@ -5476,7 +5524,8 @@ endseg
beginseg
name "object_js"
romalign 0x1000
- include "build/baserom/object_js.o"
+ include "build/assets/objects/object_js/object_js.o"
+ number 6
endseg
beginseg
@@ -5517,19 +5566,22 @@ endseg
beginseg
name "object_mag"
romalign 0x1000
- include "build/baserom/object_mag.o"
+ include "build/assets/objects/object_mag/object_mag.o"
+ number 6
endseg
beginseg
name "object_door_gerudo"
romalign 0x1000
- include "build/baserom/object_door_gerudo.o"
+ include "build/assets/objects/object_door_gerudo/object_door_gerudo.o"
+ number 6
endseg
beginseg
name "object_gt"
romalign 0x1000
- include "build/baserom/object_gt.o"
+ include "build/assets/objects/object_gt/object_gt.o"
+ number 6
endseg
beginseg
@@ -5598,7 +5650,8 @@ endseg
beginseg
name "object_zg"
romalign 0x1000
- include "build/baserom/object_zg.o"
+ include "build/assets/objects/object_zg/object_zg.o"
+ number 6
endseg
beginseg
@@ -5681,7 +5734,8 @@ endseg
beginseg
name "object_spot12_obj"
romalign 0x1000
- include "build/baserom/object_spot12_obj.o"
+ include "build/assets/objects/object_spot12_obj/object_spot12_obj.o"
+ number 6
endseg
beginseg
@@ -5708,7 +5762,8 @@ endseg
beginseg
name "object_spot00_break"
romalign 0x1000
- include "build/baserom/object_spot00_break.o"
+ include "build/assets/objects/object_spot00_break/object_spot00_break.o"
+ number 6
endseg
beginseg
@@ -5721,7 +5776,8 @@ endseg
beginseg
name "object_shopnuts"
romalign 0x1000
- include "build/baserom/object_shopnuts.o"
+ include "build/assets/objects/object_shopnuts/object_shopnuts.o"
+ number 6
endseg
beginseg
@@ -5774,7 +5830,8 @@ endseg
beginseg
name "object_kibako2"
romalign 0x1000
- include "build/baserom/object_kibako2.o"
+ include "build/assets/objects/object_kibako2/object_kibako2.o"
+ number 6
endseg
beginseg
@@ -5829,7 +5886,8 @@ endseg
beginseg
name "object_bowl"
romalign 0x1000
- include "build/baserom/object_bowl.o"
+ include "build/assets/objects/object_bowl/object_bowl.o"
+ number 6
endseg
beginseg
@@ -5849,7 +5907,8 @@ endseg
beginseg
name "object_efc_doughnut"
romalign 0x1000
- include "build/baserom/object_efc_doughnut.o"
+ include "build/assets/objects/object_efc_doughnut/object_efc_doughnut.o"
+ number 6
endseg
beginseg
@@ -5890,13 +5949,15 @@ endseg
beginseg
name "object_spot01_matoya"
romalign 0x1000
- include "build/baserom/object_spot01_matoya.o"
+ include "build/assets/objects/object_spot01_matoya/object_spot01_matoya.o"
+ number 6
endseg
beginseg
name "object_spot01_matoyab"
romalign 0x1000
- include "build/baserom/object_spot01_matoyab.o"
+ include "build/assets/objects/object_spot01_matoyab/object_spot01_matoyab.o"
+ number 6
endseg
beginseg
@@ -5937,7 +5998,8 @@ endseg
beginseg
name "object_geff"
romalign 0x1000
- include "build/baserom/object_geff.o"
+ include "build/assets/objects/object_geff/object_geff.o"
+ number 6
endseg
beginseg
@@ -5950,7 +6012,8 @@ endseg
beginseg
name "object_gs"
romalign 0x1000
- include "build/baserom/object_gs.o"
+ include "build/assets/objects/object_gs/object_gs.o"
+ number 6
endseg
beginseg
@@ -5977,7 +6040,8 @@ endseg
beginseg
name "object_cow"
romalign 0x1000
- include "build/baserom/object_cow.o"
+ include "build/assets/objects/object_cow/object_cow.o"
+ number 6
endseg
beginseg
@@ -6011,7 +6075,8 @@ endseg
beginseg
name "object_timeblock"
romalign 0x1000
- include "build/baserom/object_timeblock.o"
+ include "build/assets/objects/object_timeblock/object_timeblock.o"
+ number 6
endseg
beginseg
diff --git a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c
index 145216a9a6..11fd1955e0 100644
--- a/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c
+++ b/src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_bdan_objects.h"
+#include "objects/object_bdan_objects/object_bdan_objects.h"
#define FLAGS 0x00000010
@@ -68,18 +69,13 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 0x64, ICHAIN_STOP),
};
-static Gfx* D_8086CDA0[] = {
- 0x06008618,
- 0x06004BE8,
- 0x060038E8,
- 0x06005200,
+static Gfx* sDLists[] = {
+ gJabuObjectsLargeRotatingSpikePlatformDL,
+ gJabuElevatorPlatformDL,
+ gJabuWaterDL,
+ gJabuFallingPlatformDL,
};
-extern Gfx D_060038E8[];
-extern CollisionHeader D_06005048;
-extern CollisionHeader D_06005580;
-extern CollisionHeader D_06008CE0;
-
s32 BgBdanObjects_GetContactRu1(BgBdanObjects* this, s32 arg1) {
switch (arg1) {
case 0:
@@ -126,7 +122,7 @@ void BgBdanObjects_Init(Actor* thisx, GlobalContext* globalCtx) {
return;
}
if (thisx->params == 0) {
- CollisionHeader_GetVirtual(&D_06008CE0, &colHeader);
+ CollisionHeader_GetVirtual(&gJabuBigOctoPlatformCol, &colHeader);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->dyna.actor, &sCylinderInit);
thisx->world.pos.y += -79.0f;
@@ -151,12 +147,12 @@ void BgBdanObjects_Init(Actor* thisx, GlobalContext* globalCtx) {
}
} else {
if (thisx->params == 1) {
- CollisionHeader_GetVirtual(&D_06005048, &colHeader);
+ CollisionHeader_GetVirtual(&gJabuElevatorCol, &colHeader);
this->timer = 512;
this->unk_168 = 0;
this->actionFunc = func_8086C874;
} else {
- CollisionHeader_GetVirtual(&D_06005580, &colHeader);
+ CollisionHeader_GetVirtual(&gJabuLoweringPlatformCol, &colHeader);
if (Flags_GetSwitch(globalCtx, this->unk_168)) {
this->actionFunc = BgBdanObjects_DoNothing;
thisx->world.pos.y = thisx->home.pos.y - 400.0f;
@@ -462,8 +458,8 @@ void BgBdanObjects_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
if (thisx->params == 2) {
- Gfx_DrawDListXlu(globalCtx, D_060038E8);
+ Gfx_DrawDListXlu(globalCtx, gJabuWaterDL);
} else {
- Gfx_DrawDListOpa(globalCtx, D_8086CDA0[thisx->params]);
+ Gfx_DrawDListOpa(globalCtx, sDLists[thisx->params]);
}
}
diff --git a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c
index 07f81903db..8af05499ec 100644
--- a/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c
+++ b/src/overlays/actors/ovl_Bg_Bdan_Switch/z_bg_bdan_switch.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_bdan_switch.h"
+#include "objects/object_bdan_objects/object_bdan_objects.h"
#define FLAGS 0x00000010
@@ -55,10 +56,6 @@ const ActorInit Bg_Bdan_Switch_InitVars = {
(ActorFunc)BgBdanSwitch_Draw,
};
-extern CollisionHeader D_06005CF8;
-extern Gfx D_060061A0[];
-extern Gfx D_06005A20[];
-
static ColliderJntSphElementInit sJntSphElementsInit[] = {
{
{
@@ -160,7 +157,7 @@ void BgBdanSwitch_Init(Actor* thisx, GlobalContext* globalCtx) {
case BLUE:
case YELLOW_HEAVY:
case YELLOW:
- func_8086D010(this, globalCtx, &D_06005CF8, DPM_PLAYER);
+ func_8086D010(this, globalCtx, &gJabuFloorSwitchCol, DPM_PLAYER);
break;
case YELLOW_TALL_1:
case YELLOW_TALL_2:
@@ -518,15 +515,15 @@ void BgBdanSwitch_Draw(Actor* thisx, GlobalContext* globalCtx) {
switch (this->dyna.actor.params & 0xFF) {
case YELLOW_HEAVY:
case YELLOW:
- func_8086DF58(this, globalCtx, D_060061A0);
+ func_8086DF58(this, globalCtx, gJabuYellowFloorSwitchDL);
break;
case YELLOW_TALL_1:
case YELLOW_TALL_2:
- func_8086DF58(this, globalCtx, D_060061A0);
+ func_8086DF58(this, globalCtx, gJabuYellowFloorSwitchDL);
Collider_UpdateSpheres(0, &this->collider);
Matrix_MultVec3f(&D_8086E0E0, &this->dyna.actor.focus.pos);
break;
case BLUE:
- func_8086DF58(this, globalCtx, D_06005A20);
+ func_8086DF58(this, globalCtx, gJabuBlueFloorSwitchDL);
}
}
diff --git a/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c b/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c
index ebffccccb0..f516291b09 100644
--- a/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c
+++ b/src/overlays/actors/ovl_Bg_Bom_Guard/z_bg_bom_guard.c
@@ -4,9 +4,10 @@
* Description: Bombchu Bowling Alley Walls
*/
-#include "vt.h"
#include "z_bg_bom_guard.h"
#include "overlays/actors/ovl_En_Bom_Bowl_Man/z_en_bom_bowl_man.h"
+#include "objects/object_bowl/object_bowl.h"
+#include "vt.h"
#define FLAGS 0x00000010
@@ -30,8 +31,6 @@ const ActorInit Bg_Bom_Guard_InitVars = {
NULL,
};
-extern CollisionHeader D_06001C40;
-
void BgBomGuard_SetupAction(BgBomGuard* this, BgBomGuardActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@@ -42,7 +41,7 @@ void BgBomGuard_Init(Actor* thisx, GlobalContext* globalCtx) {
CollisionHeader* colHeader = NULL;
DynaPolyActor_Init(&this->dyna, DPM_UNK);
- CollisionHeader_GetVirtual(&D_06001C40, &colHeader);
+ CollisionHeader_GetVirtual(&gBowlingDefaultCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
osSyncPrintf("\n\n");
diff --git a/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c b/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c
index 08c07b7dc3..78b195308b 100644
--- a/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c
+++ b/src/overlays/actors/ovl_Bg_Bowl_Wall/z_bg_bowl_wall.c
@@ -5,9 +5,10 @@
*/
#include "z_bg_bowl_wall.h"
-#include "vt.h"
#include "overlays/actors/ovl_En_Wall_Tubo/z_en_wall_tubo.h"
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
+#include "objects/object_bowl/object_bowl.h"
+#include "vt.h"
#define FLAGS 0x00000030
@@ -24,11 +25,6 @@ void BgBowlWall_FallDoEffects(BgBowlWall* this, GlobalContext* globalCtx);
void BgBowlWall_FinishFall(BgBowlWall* this, GlobalContext* globalCtx);
void BgBowlWall_Reset(BgBowlWall* this, GlobalContext* globalCtx);
-extern CollisionHeader D_06000CB8;
-extern CollisionHeader D_06001B00;
-extern Gfx D_06000610[];
-extern Gfx D_06001390[];
-
const ActorInit Bg_Bowl_Wall_InitVars = {
ACTOR_BG_BOWL_WALL,
ACTORCAT_PROP,
@@ -59,9 +55,9 @@ void BgBowlWall_Init(Actor* thisx, GlobalContext* globalCtx) {
DynaPolyActor_Init(&this->dyna, DPM_UNK);
if (this->dyna.actor.params == 0) {
- CollisionHeader_GetVirtual(&D_06000CB8, &colHeader);
+ CollisionHeader_GetVirtual(&gBowlingFirstAndFinalRoundCol, &colHeader);
} else {
- CollisionHeader_GetVirtual(&D_06001B00, &colHeader);
+ CollisionHeader_GetVirtual(&gBowlingSecondRoundCol, &colHeader);
}
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
@@ -217,9 +213,9 @@ void BgBowlWall_Draw(Actor* thisx, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (this->dyna.actor.params == 0) {
- gSPDisplayList(POLY_OPA_DISP++, D_06000610);
+ gSPDisplayList(POLY_OPA_DISP++, gBowlingRound1WallDL);
} else {
- gSPDisplayList(POLY_OPA_DISP++, D_06001390);
+ gSPDisplayList(POLY_OPA_DISP++, gBowlingRound2WallDL);
}
CLOSE_DISPS(globalCtx2->state.gfxCtx, "../z_bg_bowl_wall.c", 464);
diff --git a/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c b/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c
index 606c107e68..d7689d9fff 100644
--- a/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c
+++ b/src/overlays/actors/ovl_Bg_Ddan_Jd/z_bg_ddan_jd.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_ddan_jd.h"
+#include "objects/object_ddan_objects/object_ddan_objects.h"
#define FLAGS 0x00000030
@@ -18,9 +19,6 @@ void BgDdanJd_Draw(Actor* thisx, GlobalContext* globalCtx);
void BgDdanJd_Idle(BgDdanJd* this, GlobalContext* globalCtx);
void BgDdanJd_Move(BgDdanJd* this, GlobalContext* globalCtx);
-extern Gfx D_060037B8[];
-extern CollisionHeader D_06003CE0;
-
const ActorInit Bg_Ddan_Jd_InitVars = {
ACTOR_BG_DDAN_JD,
ACTORCAT_BG,
@@ -61,7 +59,7 @@ void BgDdanJd_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
- CollisionHeader_GetVirtual(&D_06003CE0, &colHeader);
+ CollisionHeader_GetVirtual(&gDodongoRisingPlatformCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
this->idleTimer = IDLE_FRAMES;
this->state = STATE_GO_BOTTOM;
@@ -179,5 +177,5 @@ void BgDdanJd_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void BgDdanJd_Draw(Actor* thisx, GlobalContext* globalCtx) {
- Gfx_DrawDListOpa(globalCtx, D_060037B8);
+ Gfx_DrawDListOpa(globalCtx, gDodongoRisingPlatformDL);
}
diff --git a/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c b/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c
index 95915c4e14..30214a14d2 100644
--- a/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c
+++ b/src/overlays/actors/ovl_Bg_Ddan_Kd/z_bg_ddan_kd.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_ddan_kd.h"
+#include "objects/object_ddan_objects/object_ddan_objects.h"
#define FLAGS 0x00000010
@@ -58,9 +59,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneForward, 32767, ICHAIN_STOP),
};
-extern CollisionHeader D_06004F30;
-extern Gfx D_060048A8[];
-
void BgDdanKd_SetupAction(BgDdanKd* this, BgDdanKdActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@@ -76,7 +74,7 @@ void BgDdanKd_Init(Actor* thisx, GlobalContext* globalCtx) {
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->dyna.actor, &sCylinderInit);
- CollisionHeader_GetVirtual(&D_06004F30, &colHeader);
+ CollisionHeader_GetVirtual(&gDodongoFallingStairsCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
@@ -187,5 +185,5 @@ void BgDdanKd_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void BgDdanKd_Draw(Actor* thisx, GlobalContext* globalCtx) {
- Gfx_DrawDListOpa(globalCtx, D_060048A8);
+ Gfx_DrawDListOpa(globalCtx, gDodongoFallingStairsDL);
}
diff --git a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c
index 2edeb585d1..e23865341a 100644
--- a/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c
+++ b/src/overlays/actors/ovl_Bg_Dodoago/z_bg_dodoago.c
@@ -6,6 +6,7 @@
#include "z_bg_dodoago.h"
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
+#include "objects/object_ddan_objects/object_ddan_objects.h"
#define FLAGS 0x00000000
@@ -75,9 +76,6 @@ static ColliderCylinderInit sColCylinderInit1 = {
static s16 sHasParent = false;
-extern Gfx D_60013500[];
-extern CollisionHeader D_06001DDC;
-
void BgDodoago_SetupAction(BgDodoago* this, BgDodoagoActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@@ -116,7 +114,7 @@ void BgDodoago_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
- CollisionHeader_GetVirtual(&D_06001DDC, &colHeader);
+ CollisionHeader_GetVirtual(&gDodongoLowerJawCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
ActorShape_Init(&this->dyna.actor.shape, 0.0f, NULL, 0.0f);
@@ -305,7 +303,7 @@ void BgDodoago_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_80093D18(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_dodoago.c", 677),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_60013500);
+ gSPDisplayList(POLY_OPA_DISP++, gDodongoLowerJarDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_dodoago.c", 681);
diff --git a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
index 28ef2e62ac..3bd16c4a9e 100644
--- a/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
+++ b/src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_dy_yoseizo.h"
+#include "objects/object_dy_obj/object_dy_obj.h"
#include "vt.h"
#include "overlays/actors/ovl_Demo_Effect/z_demo_effect.h"
#include "scenes/indoors/yousei_izumi_yoko/yousei_izumi_yoko_scene.h"
@@ -67,20 +68,12 @@ const ActorInit Bg_Dy_Yoseizo_InitVars = {
NULL,
};
-extern AnimationHeader D_0600092C; // Giving spell to spin-shrink, arms, leg, hair up
-extern AnimationHeader D_06001DF0; // Lounging
-extern AnimationHeader D_060031C0; // Upright to Lounging
-extern AnimationHeader D_06004344; // Horizontal, giving spell
-extern AnimationHeader D_06005810; // Lounging to horizontal
-extern u64 D_06005860[];
-extern UNK_TYPE D_06005868;
-extern u64 D_060058D8[];
-extern AnimationHeader D_06005E60; // Upright, arms out, disappearing after giving magic
-extern AnimationHeader D_060069E8; // Blowing kiss: cross-legged to giving magic
-extern AnimationHeader D_06007CA8; // Upright, arms forward, giving magic
-extern AnimationHeader D_06008698; // Spin-grow to cross-legged
-extern FlexSkeletonHeader D_0601C450;
-extern AnimationHeader D_0601D514; // Cross-legged, resting on right arm
+extern CutsceneData D_02000130;
+extern CutsceneData D_02000160;
+extern CutsceneData D_02001020;
+extern CutsceneData D_020013E0;
+extern CutsceneData D_02001F40;
+extern CutsceneData D_020025D0;
void BgDyYoseizo_Init(Actor* thisx, GlobalContext* globalCtx2) {
GlobalContext* globalCtx = globalCtx2;
@@ -99,13 +92,13 @@ void BgDyYoseizo_Init(Actor* thisx, GlobalContext* globalCtx2) {
if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) {
// Great Fairy Fountain
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 大妖精の泉 ☆☆☆☆☆ %d\n" VT_RST, globalCtx->curSpawn);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0601C450, &D_06008698, this->jointTable, this->morphTable,
- 28);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gGreatFairySkel, &gGreatFairySittingTransitionAnim,
+ this->jointTable, this->morphTable, 28);
} else {
// Stone/Jewel Fairy Fountain
osSyncPrintf(VT_FGCOL(GREEN) "☆☆☆☆☆ 石妖精の泉 ☆☆☆☆☆ %d\n" VT_RST, globalCtx->curSpawn);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0601C450, &D_060031C0, this->jointTable, this->morphTable,
- 28);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gGreatFairySkel, &gGreatFairyLayingDownTransitionAnim,
+ this->jointTable, this->morphTable, 28);
}
this->actionFunc = BgDyYoseizo_CheckMagicAcquired;
}
@@ -322,11 +315,12 @@ void BgDyYoseizo_ChooseType(BgDyYoseizo* this, GlobalContext* globalCtx) {
// Sets animations for spingrow
void BgDyYoseizo_SetupSpinGrow_NoReward(BgDyYoseizo* this, GlobalContext* globalCtx) {
if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) {
- this->frameCount = Animation_GetLastFrame(&D_06008698);
- Animation_Change(&this->skelAnime, &D_06008698, 1.0f, 0.0f, this->frameCount, 2, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairySittingTransitionAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairySittingTransitionAnim, 1.0f, 0.0f, this->frameCount, 2, -10.0f);
} else {
- this->frameCount = Animation_GetLastFrame(&D_060031C0);
- Animation_Change(&this->skelAnime, &D_060031C0, 1.0f, 0.0f, this->frameCount, 2, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairyLayingDownTransitionAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairyLayingDownTransitionAnim, 1.0f, 0.0f, this->frameCount, 2,
+ -10.0f);
}
Audio_PlayActorSound2(&this->actor, NA_SE_VO_FR_LAUGH_0);
@@ -378,11 +372,11 @@ void BgDyYoseizo_SetupGreetPlayer_NoReward(BgDyYoseizo* this, GlobalContext* glo
func_8002DF54(globalCtx, &this->actor, 1);
if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) {
- this->frameCount = Animation_GetLastFrame(&D_0601D514);
- Animation_Change(&this->skelAnime, &D_0601D514, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairySittingAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairySittingAnim, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
} else {
- this->frameCount = Animation_GetLastFrame(&D_06001DF0);
- Animation_Change(&this->skelAnime, &D_06001DF0, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairyLayingSidewaysAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairyLayingSidewaysAnim, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
}
this->actor.textId = 0xDB;
@@ -414,11 +408,11 @@ void BgDyYoseizo_GreetPlayer_NoReward(BgDyYoseizo* this, GlobalContext* globalCt
void BgDyYoseizo_SetupHealPlayer_NoReward(BgDyYoseizo* this, GlobalContext* globalCtx) {
if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) {
- this->frameCount = Animation_GetLastFrame(&D_060069E8);
- Animation_Change(&this->skelAnime, &D_060069E8, 1.0f, 0.0f, this->frameCount, 2, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairyGivingUpgradeAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairyGivingUpgradeAnim, 1.0f, 0.0f, this->frameCount, 2, -10.0f);
} else {
- this->frameCount = Animation_GetLastFrame(&D_06005810);
- Animation_Change(&this->skelAnime, &D_06005810, 1.0f, 0.0f, this->frameCount, 2, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairyAnim_005810);
+ Animation_Change(&this->skelAnime, &gGreatFairyAnim_005810, 1.0f, 0.0f, this->frameCount, 2, -10.0f);
}
Audio_PlayActorSound2(&this->actor, NA_SE_VO_FR_SMILE_0);
@@ -442,11 +436,11 @@ void BgDyYoseizo_HealPlayer_NoReward(BgDyYoseizo* this, GlobalContext* globalCtx
SkelAnime_Update(&this->skelAnime);
if ((this->frameCount <= curFrame) && !(this->animationChanged)) {
if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) {
- this->frameCount = Animation_GetLastFrame(&D_06007CA8);
- Animation_Change(&this->skelAnime, &D_06007CA8, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairyAfterUpgradeAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairyAfterUpgradeAnim, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
} else {
- this->frameCount = Animation_GetLastFrame(&D_06004344);
- Animation_Change(&this->skelAnime, &D_06004344, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairyAfterSpellAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairyAfterSpellAnim, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
}
this->healingTimer = 150;
this->animationChanged = true;
@@ -519,11 +513,13 @@ void BgDyYoseizo_SayFarewell_NoReward(BgDyYoseizo* this, GlobalContext* globalCt
void BgDyYoseizo_SetupSpinShrink(BgDyYoseizo* this, GlobalContext* globalCtx) {
if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) {
- this->frameCount = Animation_GetLastFrame(&D_06005E60);
- Animation_Change(&this->skelAnime, &D_06005E60, 1.0f, 0.0f, this->frameCount, 2, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairyJewelFountainSpinShrinkAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairyJewelFountainSpinShrinkAnim, 1.0f, 0.0f, this->frameCount, 2,
+ -10.0f);
} else {
- this->frameCount = Animation_GetLastFrame(&D_0600092C);
- Animation_Change(&this->skelAnime, &D_0600092C, 1.0f, 0.0f, this->frameCount, 2, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairySpellFountainSpinShrinkAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairySpellFountainSpinShrinkAnim, 1.0f, 0.0f, this->frameCount, 2,
+ -10.0f);
}
this->vanishTimer = 5;
@@ -581,11 +577,13 @@ void BgDyYoseizo_SetupSpinGrow_Reward(BgDyYoseizo* this, GlobalContext* globalCt
this->finishedSpinGrow = false;
if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) {
- this->frameCount = Animation_GetLastFrame(&D_06008698);
- Animation_Change(&this->skelAnime, &D_06008698, 1.0f, 0.0f, this->frameCount, 2, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairySittingTransitionAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairySittingTransitionAnim, 1.0f, 0.0f, this->frameCount, 2,
+ -10.0f);
} else {
- this->frameCount = Animation_GetLastFrame(&D_060031C0);
- Animation_Change(&this->skelAnime, &D_060031C0, 1.0f, 0.0f, this->frameCount, 2, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairyLayingDownTransitionAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairyLayingDownTransitionAnim, 1.0f, 0.0f, this->frameCount,
+ 2, -10.0f);
}
Audio_PlayActorSound2(&this->actor, NA_SE_EV_GREAT_FAIRY_APPEAR);
@@ -622,11 +620,12 @@ void BgDyYoseizo_SpinGrowSetupGive_Reward(BgDyYoseizo* this, GlobalContext* glob
if ((this->frameCount <= curFrame) && !this->animationChanged) {
if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) {
- this->frameCount = Animation_GetLastFrame(&D_0601D514);
- Animation_Change(&this->skelAnime, &D_0601D514, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairySittingAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairySittingAnim, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
} else {
- this->frameCount = Animation_GetLastFrame(&D_06001DF0);
- Animation_Change(&this->skelAnime, &D_06001DF0, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairyLayingSidewaysAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairyLayingSidewaysAnim, 1.0f, 0.0f, this->frameCount, 0,
+ -10.0f);
}
this->animationChanged = true;
}
@@ -635,11 +634,12 @@ void BgDyYoseizo_SpinGrowSetupGive_Reward(BgDyYoseizo* this, GlobalContext* glob
((globalCtx->csCtx.npcActions[0] != NULL) && (globalCtx->csCtx.npcActions[0]->action == 3))) {
this->finishedSpinGrow = this->animationChanged = false;
if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) {
- this->frameCount = Animation_GetLastFrame(&D_060069E8);
- Animation_Change(&this->skelAnime, &D_060069E8, 1.0f, 0.0f, this->frameCount, 2, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairyGivingUpgradeAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairyGivingUpgradeAnim, 1.0f, 0.0f, this->frameCount, 2,
+ -10.0f);
} else {
- this->frameCount = Animation_GetLastFrame(&D_06005810);
- Animation_Change(&this->skelAnime, &D_06005810, 1.0f, 0.0f, this->frameCount, 2, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairyAnim_005810);
+ Animation_Change(&this->skelAnime, &gGreatFairyAnim_005810, 1.0f, 0.0f, this->frameCount, 2, -10.0f);
}
this->mouthState = 1;
this->actionFunc = BgDyYoseizo_Give_Reward;
@@ -673,11 +673,11 @@ void BgDyYoseizo_Give_Reward(BgDyYoseizo* this, GlobalContext* globalCtx) {
if ((this->frameCount <= curFrame) && !this->animationChanged) {
if (globalCtx->sceneNum == SCENE_DAIYOUSEI_IZUMI) {
- this->frameCount = Animation_GetLastFrame(&D_06007CA8);
- Animation_Change(&this->skelAnime, &D_06007CA8, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairyAfterUpgradeAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairyAfterUpgradeAnim, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
} else {
- this->frameCount = Animation_GetLastFrame(&D_06004344);
- Animation_Change(&this->skelAnime, &D_06004344, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
+ this->frameCount = Animation_GetLastFrame(&gGreatFairyAfterSpellAnim);
+ Animation_Change(&this->skelAnime, &gGreatFairyAfterSpellAnim, 1.0f, 0.0f, this->frameCount, 0, -10.0f);
}
this->animationChanged = true;
}
@@ -877,15 +877,15 @@ s32 BgDyYoseizo_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx**
return 0;
}
-static u64* sEyeTextures[] = {
- 0x06017930, // Open
- 0x06018130, // Half
- 0x06018930, // Closed
+static void* sEyeTextures[] = {
+ &gGreatFairyEyeOpenTex, // Open
+ &gGreatFairyEyeHalfTex, // Half
+ &gGreatFairyEyeClosedTex, // Closed
};
-static u64* sMouthTextures[] = {
- 0x06019130, // Closed
- 0x0601A130, // Open
+static void* sMouthTextures[] = {
+ &gGreatFairyMouthClosedTex, // Closed
+ &gGreatFairyMouthOpenTex, // Open
};
void BgDyYoseizo_Draw(Actor* thisx, GlobalContext* globalCtx) {
@@ -1013,7 +1013,7 @@ void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) {
for (i = 0; i < 200; i++, particle++) {
if (particle->alive == 1) {
if (phi_s3 == 0) {
- gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&D_06005860));
+ gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(gGreatFairyParticleAppearDL));
gDPPipeSync(POLY_XLU_DISP++);
phi_s3++;
@@ -1030,7 +1030,7 @@ void BgDyYoseizo_ParticleDraw(BgDyYoseizo* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_bg_dy_yoseizo.c", 1810),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&D_060058D8));
+ gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&gGreatFairyParticleAliveDL));
}
}
diff --git a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c
index 144f967170..d4ba856a42 100644
--- a/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c
+++ b/src/overlays/actors/ovl_Bg_Gate_Shutter/z_bg_gate_shutter.c
@@ -4,8 +4,9 @@
* Description: Death Mountain Trail Gate
*/
-#include "vt.h"
#include "z_bg_gate_shutter.h"
+#include "objects/object_spot01_matoyab/object_spot01_matoyab.h"
+#include "vt.h"
#define FLAGS 0x00000000
@@ -33,16 +34,13 @@ const ActorInit Bg_Gate_Shutter_InitVars = {
(ActorFunc)BgGateShutter_Draw,
};
-extern Gfx D_06001CD0[];
-extern CollisionHeader D_06001DA8;
-
void BgGateShutter_Init(Actor* thisx, GlobalContext* globalCtx) {
BgGateShutter* this = THIS;
s32 pad[2];
CollisionHeader* colHeader = NULL;
DynaPolyActor_Init(&this->dyna, DPM_UNK);
- CollisionHeader_GetVirtual(&D_06001DA8, &colHeader);
+ CollisionHeader_GetVirtual(&gKakarikoGuardGateCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
this->somePos.x = thisx->world.pos.x;
this->somePos.y = thisx->world.pos.y;
@@ -133,7 +131,7 @@ void BgGateShutter_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gate_shutter.c", 328),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06001CD0);
+ gSPDisplayList(POLY_OPA_DISP++, gKakarikoGuardGateDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_gate_shutter.c", 333);
}
diff --git a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c
index e7ccd01fdc..a39b91e3a9 100644
--- a/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c
+++ b/src/overlays/actors/ovl_Bg_Gjyo_Bridge/z_bg_gjyo_bridge.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_gjyo_bridge.h"
+#include "objects/object_gjyo_objects/object_gjyo_objects.h"
#include "scenes/dungeons/ganon_tou/ganon_tou_scene.h"
#define FLAGS 0x00000000
@@ -37,8 +38,7 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
-extern Gfx D_06000600[];
-extern CollisionHeader D_06000DB8;
+extern CutsceneData D_02002640[];
void BgGjyoBridge_Init(Actor* thisx, GlobalContext* globalCtx) {
BgGjyoBridge* this = THIS;
@@ -49,7 +49,7 @@ void BgGjyoBridge_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(thisx, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
- CollisionHeader_GetVirtual(&D_06000DB8, &colHeader);
+ CollisionHeader_GetVirtual(&gRainbowBridgeCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
@@ -118,7 +118,7 @@ void BgGjyoBridge_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_gjyo_bridge.c", 281),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, D_06000600);
+ gSPDisplayList(POLY_XLU_DISP++, gRainbowBridgeDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_gjyo_bridge.c", 285);
}
diff --git a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c
index bdaff7b6f4..273ed52576 100644
--- a/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c
+++ b/src/overlays/actors/ovl_Bg_Haka/z_bg_haka.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_haka.h"
+#include "objects/object_haka/object_haka.h"
#define FLAGS 0x00000000
@@ -38,10 +39,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
-extern CollisionHeader D_06000428;
-extern Gfx D_060001B0[];
-extern Gfx D_060002A8[];
-
void BgHaka_Init(Actor* thisx, GlobalContext* globalCtx) {
BgHaka* this = THIS;
s32 pad;
@@ -49,7 +46,7 @@ void BgHaka_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
- CollisionHeader_GetVirtual(&D_06000428, &colHeader);
+ CollisionHeader_GetVirtual(&gGravestoneCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
this->actionFunc = func_8087B7E8;
}
@@ -159,11 +156,11 @@ void BgHaka_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka.c", 406),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_060001B0);
+ gSPDisplayList(POLY_OPA_DISP++, gGravestoneStoneDL);
Matrix_Translate(0.0f, 0.0f, thisx->minVelocityY * 10.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_haka.c", 416),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, D_060002A8);
+ gSPDisplayList(POLY_XLU_DISP++, gGravestoneEarthDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_haka.c", 421);
}
diff --git a/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c b/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c
index f5b58f0202..f9340f444c 100644
--- a/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c
+++ b/src/overlays/actors/ovl_Bg_Heavy_Block/z_bg_heavy_block.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_heavy_block.h"
+#include "objects/object_heavy_object/object_heavy_object.h"
#include "vt.h"
#define FLAGS 0x00000000
@@ -46,11 +47,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneDownward, 400, ICHAIN_STOP),
};
-extern CollisionHeader D_0600169C;
-extern Gfx D_060013C0[];
-extern Gfx D_06001A30[];
-extern Gfx D_060018A0[];
-
void BgHeavyBlock_SetPieceRandRot(BgHeavyBlock* this, f32 scale) {
this->dyna.actor.world.rot.x = Rand_CenteredFloat(1024.0f) * scale;
this->dyna.actor.world.rot.y = Rand_CenteredFloat(1024.0f) * scale;
@@ -83,7 +79,7 @@ void BgHeavyBlock_SetupDynapoly(BgHeavyBlock* this, GlobalContext* globalCtx) {
CollisionHeader* colHeader = NULL;
this->dyna.actor.flags |= 0x20030;
DynaPolyActor_Init(&this->dyna, DPM_UNK);
- CollisionHeader_GetVirtual(&D_0600169C, &colHeader);
+ CollisionHeader_GetVirtual(&gHeavyBlockCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
}
@@ -509,7 +505,7 @@ void BgHeavyBlock_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_heavy_block.c", 931),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_060013C0);
+ gSPDisplayList(POLY_OPA_DISP++, gHeavyBlockEntirePillarDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_heavy_block.c", 935);
}
@@ -518,11 +514,11 @@ void BgHeavyBlock_DrawPiece(Actor* thisx, GlobalContext* globalCtx) {
switch (thisx->params & 0xFF) {
case HEAVYBLOCK_BIG_PIECE:
Matrix_Translate(50.0f, -260.0f, -20.0f, MTXMODE_APPLY);
- Gfx_DrawDListOpa(globalCtx, D_060018A0);
+ Gfx_DrawDListOpa(globalCtx, gHeavyBlockBigPieceDL);
break;
case HEAVYBLOCK_SMALL_PIECE:
Matrix_Translate(45.0f, -280.0f, -5.0f, MTXMODE_APPLY);
- Gfx_DrawDListOpa(globalCtx, D_06001A30);
+ Gfx_DrawDListOpa(globalCtx, gHeavyBlockSmallPieceDL);
break;
}
}
diff --git a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c
index b0028723fb..132237d74c 100644
--- a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c
+++ b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.c
@@ -5,46 +5,44 @@
*/
#include "z_bg_ingate.h"
+#include "objects/object_ingate/object_ingate.h"
#define FLAGS 0x00000000
-#define THIS ((BgIngate*)thisx)
+#define THIS ((BgInGate*)thisx)
-void BgIngate_Init(Actor* thisx, GlobalContext* globalCtx);
-void BgIngate_Destroy(Actor* thisx, GlobalContext* globalCtx);
-void BgIngate_Update(Actor* thisx, GlobalContext* globalCtx);
-void BgIngate_Draw(Actor* thisx, GlobalContext* globalCtx);
+void BgInGate_Init(Actor* thisx, GlobalContext* globalCtx);
+void BgInGate_Destroy(Actor* thisx, GlobalContext* globalCtx);
+void BgInGate_Update(Actor* thisx, GlobalContext* globalCtx);
+void BgInGate_Draw(Actor* thisx, GlobalContext* globalCtx);
-void func_80892890(BgIngate* this, GlobalContext* globalCtx);
-void BgIngate_DoNothing(BgIngate* this, GlobalContext* globalCtx);
+void func_80892890(BgInGate* this, GlobalContext* globalCtx);
+void BgInGate_DoNothing(BgInGate* this, GlobalContext* globalCtx);
const ActorInit Bg_Ingate_InitVars = {
ACTOR_BG_INGATE,
ACTORCAT_PROP,
FLAGS,
OBJECT_INGATE,
- sizeof(BgIngate),
- (ActorFunc)BgIngate_Init,
- (ActorFunc)BgIngate_Destroy,
- (ActorFunc)BgIngate_Update,
- (ActorFunc)BgIngate_Draw,
+ sizeof(BgInGate),
+ (ActorFunc)BgInGate_Init,
+ (ActorFunc)BgInGate_Destroy,
+ (ActorFunc)BgInGate_Update,
+ (ActorFunc)BgInGate_Draw,
};
-extern CollisionHeader D_060011B8;
-extern Gfx D_06001040[];
-
-void BgIngate_SetupAction(BgIngate* this, BgIngateActionFunc actionFunc) {
+void BgInGate_SetupAction(BgInGate* this, BgInGateActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
-void BgIngate_Init(Actor* thisx, GlobalContext* globalCtx) {
- BgIngate* this = THIS;
+void BgInGate_Init(Actor* thisx, GlobalContext* globalCtx) {
+ BgInGate* this = THIS;
s32 pad;
CollisionHeader* colHeader = NULL;
DynaPolyActor_Init(&this->dyna, DPM_UNK);
- CollisionHeader_GetVirtual(&D_060011B8, &colHeader);
+ CollisionHeader_GetVirtual(&gIngoGateCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
@@ -57,19 +55,19 @@ void BgIngate_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_SetScale(&this->dyna.actor, 0.1f);
if (((this->dyna.actor.params & 1) != 0) && ((gSaveContext.eventInf[0] & 0xF) == 6)) {
globalCtx->csCtx.frames = 0;
- BgIngate_SetupAction(this, func_80892890);
+ BgInGate_SetupAction(this, func_80892890);
} else {
- BgIngate_SetupAction(this, BgIngate_DoNothing);
+ BgInGate_SetupAction(this, BgInGate_DoNothing);
}
}
-void BgIngate_Destroy(Actor* thisx, GlobalContext* globalCtx) {
- BgIngate* this = THIS;
+void BgInGate_Destroy(Actor* thisx, GlobalContext* globalCtx) {
+ BgInGate* this = THIS;
DynaPoly_DeleteBgActor(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
-void func_80892890(BgIngate* this, GlobalContext* globalCtx) {
+void func_80892890(BgInGate* this, GlobalContext* globalCtx) {
s32 phi0;
s16 phi1;
s16 csFrames;
@@ -80,7 +78,7 @@ void func_80892890(BgIngate* this, GlobalContext* globalCtx) {
phi0 = -0x4000;
}
this->dyna.actor.shape.rot.y = this->dyna.actor.world.rot.y + phi0;
- BgIngate_SetupAction(this, &BgIngate_DoNothing);
+ BgInGate_SetupAction(this, &BgInGate_DoNothing);
} else if (globalCtx->csCtx.frames >= 10) {
csFrames = globalCtx->csCtx.frames - 10;
csFrames *= 400;
@@ -97,16 +95,16 @@ void func_80892890(BgIngate* this, GlobalContext* globalCtx) {
}
}
-void BgIngate_DoNothing(BgIngate* this, GlobalContext* globalCtx) {
+void BgInGate_DoNothing(BgInGate* this, GlobalContext* globalCtx) {
}
-void BgIngate_Update(Actor* thisx, GlobalContext* globalCtx) {
- BgIngate* this = THIS;
+void BgInGate_Update(Actor* thisx, GlobalContext* globalCtx) {
+ BgInGate* this = THIS;
this->actionFunc(this, globalCtx);
}
-void BgIngate_Draw(Actor* thisx, GlobalContext* globalCtx) {
+void BgInGate_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 240);
func_80093D18(globalCtx->state.gfxCtx);
@@ -114,7 +112,7 @@ void BgIngate_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 245),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06001040);
+ gSPDisplayList(POLY_OPA_DISP++, gIngoGateDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_ingate.c", 250);
}
diff --git a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.h b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.h
index f4f2fb97be..857e99e377 100644
--- a/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.h
+++ b/src/overlays/actors/ovl_Bg_Ingate/z_bg_ingate.h
@@ -4,14 +4,14 @@
#include "ultra64.h"
#include "global.h"
-struct BgIngate;
+struct BgInGate;
-typedef void (*BgIngateActionFunc)(struct BgIngate*, GlobalContext*);
+typedef void (*BgInGateActionFunc)(struct BgInGate*, GlobalContext*);
-typedef struct BgIngate {
+typedef struct BgInGate {
/* 0x0000 */ DynaPolyActor dyna;
- /* 0x0164 */ BgIngateActionFunc actionFunc;
-} BgIngate; // size = 0x0168
+ /* 0x0164 */ BgInGateActionFunc actionFunc;
+} BgInGate; // size = 0x0168
extern const ActorInit Bg_Ingate_InitVars;
diff --git a/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c b/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c
index a0228273ab..cb6b9d95be 100644
--- a/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c
+++ b/src/overlays/actors/ovl_Bg_Jya_Goroiwa/z_bg_jya_goroiwa.c
@@ -6,6 +6,7 @@
*/
#include "z_bg_jya_goroiwa.h"
+#include "objects/object_goroiwa/object_goroiwa.h"
#define FLAGS 0x00000010
@@ -35,7 +36,6 @@ const ActorInit Bg_Jya_Goroiwa_InitVars = {
(ActorFunc)BgJyaGoroiwa_Update,
(ActorFunc)BgJyaGoroiwa_Draw,
};
-extern Gfx D_060006B0[];
static ColliderJntSphElementInit sJntSphElementsInit[] = {
{
@@ -222,5 +222,5 @@ void BgJyaGoroiwa_Update(Actor* thisx, GlobalContext* globalCtx) {
void BgJyaGoroiwa_Draw(Actor* thisx, GlobalContext* globalCtx) {
BgJyaGoroiwa* this = THIS;
- Gfx_DrawDListOpa(globalCtx, D_060006B0);
+ Gfx_DrawDListOpa(globalCtx, gRollingRockDL);
}
diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c
index 8064bc9110..7fa0dd63ec 100644
--- a/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c
+++ b/src/overlays/actors/ovl_Bg_Menkuri_Eye/z_bg_menkuri_eye.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_menkuri_eye.h"
+#include "objects/object_menkuri_objects/object_menkuri_objects.h"
#define FLAGS 0x00000020
@@ -27,7 +28,6 @@ const ActorInit Bg_Menkuri_Eye_InitVars = {
(ActorFunc)BgMenkuriEye_Draw,
};
-extern Gfx D_06002D20[];
static s32 D_8089C1A0;
static ColliderJntSphElementInit sJntSphElementsInit[1] = {
@@ -138,6 +138,6 @@ void BgMenkuriEye_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_menkuri_eye.c", 331),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, D_06002D20);
+ gSPDisplayList(POLY_XLU_DISP++, gGTGEyeStatueEyeDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_menkuri_eye.c", 335);
}
diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c b/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c
index 50a350b39c..b1a0a84dea 100644
--- a/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c
+++ b/src/overlays/actors/ovl_Bg_Menkuri_Kaiten/z_bg_menkuri_kaiten.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_menkuri_kaiten.h"
+#include "objects/object_menkuri_objects/object_menkuri_objects.h"
#define FLAGS 0x00000030
@@ -31,8 +32,8 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
-extern Gfx D_060038D0[];
-extern CollisionHeader D_060042D8;
+extern Gfx gGTGRotatingRingPlatformDL[];
+extern CollisionHeader gGTGRotatingRingPlatformCol;
void BgMenkuriKaiten_Init(Actor* thisx, GlobalContext* globalCtx) {
BgMenkuriKaiten* this = THIS;
@@ -41,7 +42,7 @@ void BgMenkuriKaiten_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK3);
- CollisionHeader_GetVirtual(&D_060042D8, &colHeader);
+ CollisionHeader_GetVirtual(&gGTGRotatingRingPlatformCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
}
@@ -61,5 +62,5 @@ void BgMenkuriKaiten_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void BgMenkuriKaiten_Draw(Actor* thisx, GlobalContext* globalCtx) {
- Gfx_DrawDListOpa(globalCtx, D_060038D0);
+ Gfx_DrawDListOpa(globalCtx, gGTGRotatingRingPlatformDL);
}
diff --git a/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c b/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c
index 76668f9744..007f99b6e1 100644
--- a/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c
+++ b/src/overlays/actors/ovl_Bg_Menkuri_Nisekabe/z_bg_menkuri_nisekabe.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_menkuri_nisekabe.h"
+#include "objects/object_menkuri_objects/object_menkuri_objects.h"
#define FLAGS 0x00000000
@@ -27,7 +28,7 @@ const ActorInit Bg_Menkuri_Nisekabe_InitVars = {
(ActorFunc)BgMenkuriNisekabe_Draw,
};
-static u32 segmentAddr[] = { 0x06002280, 0x06002BC0 };
+static Gfx* sDLists[] = { gGTGFakeWallDL, gGTGFakeCeilingDL };
void BgMenkuriNisekabe_Init(Actor* thisx, GlobalContext* globalCtx) {
BgMenkuriNisekabe* this = THIS;
@@ -53,8 +54,8 @@ void BgMenkuriNisekabe_Draw(Actor* thisx, GlobalContext* globalCtx) {
u32 index = this->actor.params & 0xFF;
if ((this->actor.flags & 0x80) == 0x80) {
- Gfx_DrawDListXlu(globalCtx, segmentAddr[index]);
+ Gfx_DrawDListXlu(globalCtx, sDLists[index]);
} else {
- Gfx_DrawDListOpa(globalCtx, segmentAddr[index]);
+ Gfx_DrawDListOpa(globalCtx, sDLists[index]);
}
}
diff --git a/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c b/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c
index 551925a329..d97990736d 100644
--- a/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c
+++ b/src/overlays/actors/ovl_Bg_Relay_Objects/z_bg_relay_objects.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_relay_objects.h"
+#include "objects/object_relay_objects/object_relay_objects.h"
#define FLAGS 0x00000010
@@ -27,11 +28,6 @@ void BgRelayObjects_DoNothing(BgRelayObjects* this, GlobalContext* globalCtx);
void func_808A932C(BgRelayObjects* this, GlobalContext* globalCtx);
void func_808A939C(BgRelayObjects* this, GlobalContext* globalCtx);
-extern Gfx D_060001A0[];
-extern UNK_TYPE D_060003C4;
-extern Gfx D_06001AB0[];
-extern UNK_TYPE D_060025FC;
-
const ActorInit Bg_Relay_Objects_InitVars = {
ACTOR_BG_RELAY_OBJECTS,
ACTORCAT_BG,
@@ -60,7 +56,7 @@ void BgRelayObjects_Init(Actor* thisx, GlobalContext* globalCtx) {
thisx->params = (thisx->params >> 8) & 0xFF;
DynaPolyActor_Init(&this->dyna, 3);
if (thisx->params == WINDMILL_ROTATING_GEAR) {
- CollisionHeader_GetVirtual(&D_060025FC, &colHeader);
+ CollisionHeader_GetVirtual(&gWindmillRotatingPlatformCol, &colHeader);
if (gSaveContext.eventChkInf[6] & 0x20) {
thisx->world.rot.y = 0x400;
} else {
@@ -77,7 +73,7 @@ void BgRelayObjects_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actionFunc = func_808A939C;
}
} else {
- CollisionHeader_GetVirtual(&D_060003C4, &colHeader);
+ CollisionHeader_GetVirtual(&gDampeRaceDoorCol, &colHeader);
if (thisx->room == 0) {
this->unk_169 = this->switchFlag - 0x33;
} else {
@@ -208,8 +204,8 @@ void BgRelayObjects_Draw(Actor* thisx, GlobalContext* globalCtx) {
BgRelayObjects* this = THIS;
if (this->dyna.actor.params == WINDMILL_ROTATING_GEAR) {
- Gfx_DrawDListOpa(globalCtx, D_06001AB0);
+ Gfx_DrawDListOpa(globalCtx, gWindmillRotatingPlatformDL);
} else {
- Gfx_DrawDListOpa(globalCtx, D_060001A0);
+ Gfx_DrawDListOpa(globalCtx, gDampeRaceDoorDL);
}
}
diff --git a/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c b/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c
index 076dbe871f..d40a69b726 100644
--- a/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c
+++ b/src/overlays/actors/ovl_Bg_Spot00_Break/z_bg_spot00_break.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot00_break.h"
+#include "objects/object_spot00_break/object_spot00_break.h"
#define FLAGS 0x00000000
@@ -34,11 +35,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 1000, ICHAIN_STOP),
};
-extern CollisionHeader D_06000AF0;
-extern CollisionHeader D_06000908;
-extern Gfx D_06000980[];
-extern Gfx D_06000440[];
-
void BgSpot00Break_Init(Actor* thisx, GlobalContext* globalCtx) {
BgSpot00Break* this = THIS;
s32 pad;
@@ -48,9 +44,9 @@ void BgSpot00Break_Init(Actor* thisx, GlobalContext* globalCtx) {
DynaPolyActor_Init(&this->dyna, DPM_UNK);
if (this->dyna.actor.params == 1) {
- CollisionHeader_GetVirtual(&D_06000AF0, &colHeader);
+ CollisionHeader_GetVirtual(&gBarbedWireFenceCol, &colHeader);
} else {
- CollisionHeader_GetVirtual(&D_06000908, &colHeader);
+ CollisionHeader_GetVirtual(&gBrokenDrawbridgeCol, &colHeader);
}
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
@@ -73,8 +69,8 @@ void BgSpot00Break_Draw(Actor* thisx, GlobalContext* globalCtx) {
BgSpot00Break* this = THIS;
if (this->dyna.actor.params == 1) {
- Gfx_DrawDListOpa(globalCtx, D_06000980);
+ Gfx_DrawDListOpa(globalCtx, gBarbedWireFenceDL);
} else {
- Gfx_DrawDListOpa(globalCtx, D_06000440);
+ Gfx_DrawDListOpa(globalCtx, gBrokenDrawbridgeDL);
}
}
diff --git a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c
index 36c4008046..e86cb37faa 100644
--- a/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c
+++ b/src/overlays/actors/ovl_Bg_Spot00_Hanebasi/z_bg_spot00_hanebasi.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot00_hanebasi.h"
+#include "objects/object_spot00_objects/object_spot00_objects.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#define FLAGS 0x00000010
@@ -26,11 +27,6 @@ void BgSpot00Hanebasi_DrawbridgeWait(BgSpot00Hanebasi* this, GlobalContext* glob
void BgSpot00Hanebasi_DrawbridgeRiseAndFall(BgSpot00Hanebasi* this, GlobalContext* globalCtx);
void BgSpot00Hanebasi_SetTorchLightInfo(BgSpot00Hanebasi* this, GlobalContext* globalCtx);
-extern Gfx D_060000C0[]; // bridge chains
-extern CollisionHeader D_06000280; // chains collision
-extern Gfx D_06000430[]; // drawbridge
-extern CollisionHeader D_060005E0; // drawbridge collision
-
const ActorInit Bg_Spot00_Hanebasi_InitVars = {
ACTOR_BG_SPOT00_HANEBASI,
ACTORCAT_BG,
@@ -62,9 +58,9 @@ void BgSpot00Hanebasi_Init(Actor* thisx, GlobalContext* globalCtx) {
DynaPolyActor_Init(&this->dyna, 1);
if (this->dyna.actor.params == DT_DRAWBRIDGE) {
- CollisionHeader_GetVirtual(&D_060005E0, &colHeader);
+ CollisionHeader_GetVirtual(&gHyruleFieldCastleDrawbridgeCol, &colHeader);
} else {
- CollisionHeader_GetVirtual(&D_06000280, &colHeader);
+ CollisionHeader_GetVirtual(&gHyruleFieldCastleDrawbridgeChainsCol, &colHeader);
}
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
@@ -311,7 +307,7 @@ void BgSpot00Hanebasi_Draw(Actor* thisx, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
if (thisx->params == DT_DRAWBRIDGE) {
- gSPDisplayList(POLY_OPA_DISP++, D_06000430);
+ gSPDisplayList(POLY_OPA_DISP++, gHyruleFieldCastleDrawbridgeDL);
Matrix_MultVec3f(&basePos, &newPos);
thisx->child->world.pos.x = newPos.x;
@@ -332,7 +328,7 @@ void BgSpot00Hanebasi_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
}
} else {
- gSPDisplayList(POLY_OPA_DISP++, D_060000C0);
+ gSPDisplayList(POLY_OPA_DISP++, gHyruleFieldCastleDrawbridgeChainsDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot00_hanebasi.c", 733);
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c b/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c
index 3d593c0493..4a2f78f039 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c
+++ b/src/overlays/actors/ovl_Bg_Spot01_Fusya/z_bg_spot01_fusya.c
@@ -5,7 +5,7 @@
*/
#include "z_bg_spot01_fusya.h"
-
+#include "objects/object_spot01_objects/object_spot01_objects.h"
#define FLAGS 0x00000010
#define THIS ((BgSpot01Fusya*)thisx)
@@ -36,8 +36,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneDownward, 1300, ICHAIN_STOP),
};
-extern Gfx D_06000100[];
-
void BgSpot01Fusya_SetupAction(BgSpot01Fusya* this, BgSpot01FusyaActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@@ -84,7 +82,7 @@ void BgSpot01Fusya_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot01_fusya.c", 214),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06000100);
+ gSPDisplayList(POLY_OPA_DISP++, gKakarikoWindmillSailsDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot01_fusya.c", 219);
}
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c b/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c
index 9a1f96a0fa..6207a92cda 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c
+++ b/src/overlays/actors/ovl_Bg_Spot01_Idohashira/z_bg_spot01_idohashira.c
@@ -5,7 +5,7 @@
*/
#include "z_bg_spot01_idohashira.h"
-
+#include "objects/object_spot01_objects/object_spot01_objects.h"
#include "vt.h"
#define FLAGS 0x00000010
@@ -50,9 +50,6 @@ const ActorInit Bg_Spot01_Idohashira_InitVars = {
(ActorFunc)BgSpot01Idohashira_Draw,
};
-extern Gfx D_06000420[];
-extern CollisionHeader D_0600075C;
-
void BgSpot01Idohashira_PlayBreakSfx1(BgSpot01Idohashira* this) {
func_80078914(&this->dyna.actor.projectedPos, NA_SE_EV_BOX_BREAK);
}
@@ -303,7 +300,7 @@ void BgSpot01Idohashira_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
colHeader = NULL;
- CollisionHeader_GetVirtual(&D_0600075C, &colHeader);
+ CollisionHeader_GetVirtual(&gKakarikoWellArchCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
if (gSaveContext.sceneSetupIndex < 4) {
@@ -332,7 +329,7 @@ void func_808AB700(BgSpot01Idohashira* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(localGfxCtx, "../z_bg_spot01_idohashira.c", 699),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
func_808AAF34(this, globalCtx);
- gSPDisplayList(POLY_OPA_DISP++, D_06000420);
+ gSPDisplayList(POLY_OPA_DISP++, gKakarikoWellArchDL);
CLOSE_DISPS(localGfxCtx, "../z_bg_spot01_idohashira.c", 708);
}
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c b/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c
index 604c22a284..4eed5a61fb 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c
+++ b/src/overlays/actors/ovl_Bg_Spot01_Idomizu/z_bg_spot01_idomizu.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot01_idomizu.h"
+#include "objects/object_spot01_objects/object_spot01_objects.h"
#define FLAGS 0x00000020
@@ -33,8 +34,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
-extern Gfx D_060007D0[];
-
void BgSpot01Idomizu_Init(Actor* thisx, GlobalContext* globalCtx) {
BgSpot01Idomizu* this = THIS;
@@ -84,7 +83,7 @@ void BgSpot01Idomizu_Draw(Actor* thisx, GlobalContext* globalCtx) {
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, 127 - frames % 128, frames & 0x7F, 32, 32, 1, frames % 128,
frames & 0x7F, 32, 32));
- gSPDisplayList(POLY_XLU_DISP++, D_060007D0);
+ gSPDisplayList(POLY_XLU_DISP++, gKakarikoWellWaterDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot01_idomizu.c", 244);
}
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c b/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c
index e386c12ab5..61f1054752 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c
+++ b/src/overlays/actors/ovl_Bg_Spot01_Idosoko/z_bg_spot01_idosoko.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot01_idosoko.h"
+#include "objects/object_spot01_matoya/object_spot01_matoya.h"
#define FLAGS 0x00000010
@@ -33,8 +34,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
-extern CollisionHeader D_06003C64;
-
void BgSpot01Idosoko_SetupAction(BgSpot01Idosoko* this, BgSpot01IdosokoActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@@ -47,7 +46,7 @@ void BgSpot01Idosoko_Init(Actor* thisx, GlobalContext* globalCtx) {
DynaPolyActor_Init(&this->dyna, DPM_PLAYER);
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
- CollisionHeader_GetVirtual(&D_06003C64, &colHeader);
+ CollisionHeader_GetVirtual(&gKakarikoBOTWStoneCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
if (LINK_IS_CHILD) {
Actor_Kill(&this->dyna.actor);
@@ -71,8 +70,6 @@ void BgSpot01Idosoko_Update(Actor* thisx, GlobalContext* globalCtx) {
this->actionFunc(this, globalCtx);
}
-extern u32 D_06003B20;
-
void BgSpot01Idosoko_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot01_idosoko.c", 162);
@@ -80,7 +77,7 @@ void BgSpot01Idosoko_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot01_idosoko.c", 166),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, &D_06003B20);
+ gSPDisplayList(POLY_OPA_DISP++, &gKakarikoBOTWStoneDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot01_idosoko.c", 171);
}
diff --git a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c
index 1735959f8c..2adea7d611 100644
--- a/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c
+++ b/src/overlays/actors/ovl_Bg_Spot01_Objects2/z_bg_spot01_objects2.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot01_objects2.h"
+#include "objects/object_spot01_matoya/object_spot01_matoya.h"
#define FLAGS 0x00000010
@@ -39,7 +40,6 @@ static InitChainEntry sInitChain[] = {
static Gfx* D_808AC510[] = { 0x06001EB0, 0x06002780, 0x06003078, 0x06001228, 0x06001528 };
-extern CollisionHeader D_06001A38;
extern CollisionHeader D_06001C58;
void BgSpot01Objects2_Init(Actor* thisx, GlobalContext* globalCtx) {
@@ -101,7 +101,7 @@ void func_808AC2BC(BgSpot01Objects2* this, GlobalContext* globalCtx) {
switch (this->dyna.actor.params & 7) {
case 4: // Shooting gallery
- CollisionHeader_GetVirtual(&D_06001A38, &colHeader);
+ CollisionHeader_GetVirtual(&gKakarikoShootingGalleryCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
break;
case 3: // Shooting Gallery, spawns Carpenter Sabooro during the day
diff --git a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c
index 7b712be454..acdb582ac9 100644
--- a/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c
+++ b/src/overlays/actors/ovl_Bg_Spot06_Objects/z_bg_spot06_objects.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot06_objects.h"
+#include "objects/object_spot06_objects/object_spot06_objects.h"
#define FLAGS 0x00000200
@@ -45,14 +46,6 @@ void BgSpot06Objects_LockFloat(BgSpot06Objects* this, GlobalContext* globalCtx);
void BgSpot06Objects_WaterPlaneCutsceneWait(BgSpot06Objects* this, GlobalContext* globalCtx);
void BgSpot06Objects_WaterPlaneCutsceneRise(BgSpot06Objects* this, GlobalContext* globalCtx);
-extern Gfx D_06000120[]; // Lake Hylia lowered water
-extern Gfx D_06000470[]; // Lake Hylia raised water
-extern Gfx D_06000E10[]; // Water Temple entrance gate
-extern CollisionHeader D_06000EE8; // Water Temple entrance gate collision
-extern Gfx D_06001160[]; // Zora's Domain entrance block of ice
-extern CollisionHeader D_06001238; // Zora's Domain entrance block of ice collision
-extern Gfx D_06002490[]; // Water Temple entrance lock
-
const ActorInit Bg_Spot06_Objects_InitVars = {
ACTOR_BG_SPOT06_OBJECTS,
ACTORCAT_PROP,
@@ -114,7 +107,7 @@ void BgSpot06Objects_Init(Actor* thisx, GlobalContext* globalCtx) {
case LHO_WATER_TEMPLE_ENTRACE_GATE:
Actor_ProcessInitChain(thisx, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
- CollisionHeader_GetVirtual(&D_06000EE8, &colHeader);
+ CollisionHeader_GetVirtual(&gLakeHyliaWaterTempleGateCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
if (LINK_IS_ADULT && Flags_GetSwitch(globalCtx, this->switchFlag)) {
@@ -180,7 +173,7 @@ void BgSpot06Objects_Init(Actor* thisx, GlobalContext* globalCtx) {
case LHO_ICE_BLOCK:
Actor_ProcessInitChain(thisx, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
- CollisionHeader_GetVirtual(&D_06001238, &colHeader);
+ CollisionHeader_GetVirtual(&gLakeHyliaZoraShortcutIceblockCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
this->actionFunc = BgSpot06Objects_DoNothing;
@@ -455,9 +448,9 @@ void BgSpot06Objects_DrawLakeHyliaWater(BgSpot06Objects* this, GlobalContext* gl
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, 128);
if ((this->lakeHyliaWaterLevel < -680.0f) && (gSaveContext.sceneSetupIndex < 4)) {
- gSPDisplayList(POLY_XLU_DISP++, D_06000120);
+ gSPDisplayList(POLY_XLU_DISP++, gLakeHyliaLowWaterDL);
} else {
- gSPDisplayList(POLY_XLU_DISP++, D_06000470);
+ gSPDisplayList(POLY_XLU_DISP++, gLakeHyliaHighWaterDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot06_objects.c", 879);
@@ -468,10 +461,10 @@ void BgSpot06Objects_Draw(Actor* thisx, GlobalContext* globalCtx) {
switch (this->dyna.actor.params) {
case LHO_WATER_TEMPLE_ENTRACE_GATE:
- Gfx_DrawDListOpa(globalCtx, D_06000E10);
+ Gfx_DrawDListOpa(globalCtx, gLakeHyliaWaterTempleGateDL);
break;
case LHO_WATER_TEMPLE_ENTRANCE_LOCK:
- Gfx_DrawDListOpa(globalCtx, D_06002490);
+ Gfx_DrawDListOpa(globalCtx, gLakeHyliaWaterTempleKeyDL);
if (this->actionFunc == BgSpot06Objects_LockSwimToSurface) {
Collider_UpdateSpheres(1, &this->collider);
@@ -481,7 +474,7 @@ void BgSpot06Objects_Draw(Actor* thisx, GlobalContext* globalCtx) {
BgSpot06Objects_DrawLakeHyliaWater(this, globalCtx);
break;
case LHO_ICE_BLOCK:
- Gfx_DrawDListOpa(globalCtx, D_06001160);
+ Gfx_DrawDListOpa(globalCtx, gLakeHyliaZoraShortcutIceblockDL);
break;
}
}
diff --git a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c
index e0930fa3dc..250ef0faa6 100644
--- a/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c
+++ b/src/overlays/actors/ovl_Bg_Spot08_Bakudankabe/z_bg_spot08_bakudankabe.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot08_bakudankabe.h"
+#include "objects/object_spot08_obj/object_spot08_obj.h"
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "objects/gameplay_field_keep/gameplay_field_keep.h"
@@ -32,9 +33,6 @@ const ActorInit Bg_Spot08_Bakudankabe_InitVars = {
(ActorFunc)BgSpot08Bakudankabe_Draw,
};
-extern CollisionHeader D_060039D4;
-extern Gfx D_06003898[];
-
static ColliderJntSphElementInit sJntSphElementsInit[] = {
{
{
@@ -171,7 +169,7 @@ void BgSpot08Bakudankabe_Init(Actor* thisx, GlobalContext* globalCtx) {
return;
}
func_808B02D0(this, globalCtx);
- CollisionHeader_GetVirtual(&D_060039D4, &colHeader);
+ CollisionHeader_GetVirtual(&gZorasFountainBombableWallCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
}
@@ -203,5 +201,5 @@ void BgSpot08Bakudankabe_Draw(Actor* thisx, GlobalContext* globalCtx) {
Collider_UpdateSpheres(0, &this->collider);
Collider_UpdateSpheres(1, &this->collider);
Collider_UpdateSpheres(2, &this->collider);
- Gfx_DrawDListOpa(globalCtx, D_06003898);
+ Gfx_DrawDListOpa(globalCtx, gZorasFountainBombableWallDL);
}
diff --git a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c
index fc638bbf21..8ab200bce5 100644
--- a/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c
+++ b/src/overlays/actors/ovl_Bg_Spot08_Iceblock/z_bg_spot08_iceblock.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot08_iceblock.h"
+#include "objects/object_spot08_obj/object_spot08_obj.h"
#define FLAGS 0x00000000
@@ -35,11 +36,6 @@ const ActorInit Bg_Spot08_Iceblock_InitVars = {
(ActorFunc)BgSpot08Iceblock_Draw,
};
-extern Gfx D_06000DE0[]; // Large iceberg spawned in place of Jabu
-extern CollisionHeader D_06001904; // Large iceberg spawned in place of Jabu
-extern Gfx D_06002BD0[]; // Hexagonal ice floe
-extern CollisionHeader D_06002FD8; // Hexagonal ice floe
-
void BgSpot08Iceblock_SetupAction(BgSpot08Iceblock* this, BgSpot08IceblockActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@@ -295,10 +291,10 @@ void BgSpot08Iceblock_Init(Actor* thisx, GlobalContext* globalCtx) {
switch (this->dyna.actor.params & 0x200) {
case 0:
- colHeader = &D_06002FD8;
+ colHeader = &gZorasFountainIcebergCol;
break;
case 0x200:
- colHeader = &D_06001904;
+ colHeader = &gZorasFountainIceRampCol;
break;
}
@@ -440,10 +436,10 @@ void BgSpot08Iceblock_Draw(Actor* thisx, GlobalContext* globalCtx) {
switch (this->dyna.actor.params & 0x200) {
case 0:
- dList = D_06002BD0;
+ dList = gZorasFountainIcebergDL;
break;
case 0x200:
- dList = D_06000DE0;
+ dList = gZorasFountainIceRampDL;
break;
}
diff --git a/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c b/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c
index c2c755ab84..f9a9af2607 100644
--- a/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c
+++ b/src/overlays/actors/ovl_Bg_Spot12_Gate/z_bg_spot12_gate.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot12_gate.h"
+#include "objects/object_spot12_obj/object_spot12_obj.h"
#define FLAGS 0x00000000
@@ -43,9 +44,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneDownward, 1200, ICHAIN_STOP),
};
-extern Gfx D_06001080[];
-extern CollisionHeader D_060011EC;
-
void BgSpot12Gate_InitDynaPoly(BgSpot12Gate* this, GlobalContext* globalCtx, CollisionHeader* collision,
DynaPolyMoveFlag flags) {
s32 pad;
@@ -64,7 +62,7 @@ void BgSpot12Gate_InitDynaPoly(BgSpot12Gate* this, GlobalContext* globalCtx, Col
void BgSpot12Gate_Init(Actor* thisx, GlobalContext* globalCtx) {
BgSpot12Gate* this = THIS;
- BgSpot12Gate_InitDynaPoly(this, globalCtx, &D_060011EC, DPM_UNK);
+ BgSpot12Gate_InitDynaPoly(this, globalCtx, &gGerudoFortressWastelandGateCol, DPM_UNK);
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
@@ -143,5 +141,5 @@ void BgSpot12Gate_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void BgSpot12Gate_Draw(Actor* thisx, GlobalContext* globalCtx) {
- Gfx_DrawDListOpa(globalCtx, D_06001080);
+ Gfx_DrawDListOpa(globalCtx, gGerudoFortressWastelandGateDL);
}
diff --git a/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c b/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c
index 70cc743fb9..af627ab727 100644
--- a/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c
+++ b/src/overlays/actors/ovl_Bg_Spot12_Saku/z_bg_spot12_saku.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot12_saku.h"
+#include "objects/object_spot12_obj/object_spot12_obj.h"
#define FLAGS 0x00000000
@@ -41,9 +42,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
};
-extern Gfx D_06002260[];
-extern CollisionHeader D_0600238C;
-
void func_808B3420(BgSpot12Saku* this, GlobalContext* globalCtx, CollisionHeader* collision, DynaPolyMoveFlag flags) {
s32 pad;
CollisionHeader* colHeader = NULL;
@@ -61,7 +59,7 @@ void func_808B3420(BgSpot12Saku* this, GlobalContext* globalCtx, CollisionHeader
void BgSpot12Saku_Init(Actor* thisx, GlobalContext* globalCtx) {
BgSpot12Saku* this = THIS;
- func_808B3420(this, globalCtx, &D_0600238C, DPM_UNK);
+ func_808B3420(this, globalCtx, &gGerudoFortressGTGShutterCol, DPM_UNK);
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
if (Flags_GetSwitch(globalCtx, this->dyna.actor.params & 0x3F)) {
func_808B3714(this);
@@ -135,5 +133,5 @@ void BgSpot12Saku_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void BgSpot12Saku_Draw(Actor* thisx, GlobalContext* globalCtx) {
- Gfx_DrawDListOpa(globalCtx, D_06002260);
+ Gfx_DrawDListOpa(globalCtx, gGerudoFortressGTGShutterDL);
}
diff --git a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c
index ed5853ede3..942597e093 100644
--- a/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c
+++ b/src/overlays/actors/ovl_Bg_Spot15_Rrbox/z_bg_spot15_rrbox.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot15_rrbox.h"
+#include "objects/object_spot15_obj/object_spot15_obj.h"
#define FLAGS 0x00000000
@@ -26,9 +27,6 @@ void func_808B44CC(BgSpot15Rrbox* this, GlobalContext* globalCtx);
static s16 D_808B4590 = 0;
-extern CollisionHeader D_06000348;
-extern Gfx D_06000180[];
-
const ActorInit Bg_Spot15_Rrbox_InitVars = {
ACTOR_BG_SPOT15_RRBOX,
ACTORCAT_BG,
@@ -124,7 +122,7 @@ s32 func_808B3AAC(BgSpot15Rrbox* this, GlobalContext* globalCtx) {
void BgSpot15Rrbox_Init(Actor* thisx, GlobalContext* globalCtx) {
BgSpot15Rrbox* this = THIS;
- func_808B3960(this, globalCtx, &D_06000348, DPM_UNK);
+ func_808B3960(this, globalCtx, &gLonLonMilkCrateCol, DPM_UNK);
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
func_808B3A34(this);
if (Flags_GetSwitch(globalCtx, (this->dyna.actor.params & 0x3F))) {
@@ -367,5 +365,5 @@ void BgSpot15Rrbox_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void BgSpot15Rrbox_Draw(Actor* thisx, GlobalContext* globalCtx) {
- Gfx_DrawDListOpa(globalCtx, D_06000180);
+ Gfx_DrawDListOpa(globalCtx, gLonLonMilkCrateDL);
}
diff --git a/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c b/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c
index a930ad55a5..c16f7a5dd7 100644
--- a/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c
+++ b/src/overlays/actors/ovl_Bg_Spot15_Saku/z_bg_spot15_saku.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot15_saku.h"
+#include "objects/object_spot15_obj/object_spot15_obj.h"
#define FLAGS 0x00000000
@@ -31,9 +32,6 @@ const ActorInit Bg_Spot15_Saku_InitVars = {
(ActorFunc)BgSpot15Saku_Draw,
};
-extern Gfx D_060003C0[];
-extern CollisionHeader D_060004D0;
-
void BgSpot15Saku_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
BgSpot15Saku* this = THIS;
@@ -41,7 +39,7 @@ void BgSpot15Saku_Init(Actor* thisx, GlobalContext* globalCtx) {
CollisionHeader* colHeader = NULL;
DynaPolyActor_Init(&this->dyna, DPM_UNK);
- CollisionHeader_GetVirtual(&D_060004D0, &colHeader);
+ CollisionHeader_GetVirtual(&gLonLonCorralFenceCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
this->dyna.actor.scale.x = 0.1f;
this->dyna.actor.scale.y = 0.1f;
@@ -104,7 +102,7 @@ void BgSpot15Saku_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_spot15_saku.c", 263),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, D_060003C0);
+ gSPDisplayList(POLY_XLU_DISP++, gLonLonCorralFenceDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot15_saku.c", 268);
}
diff --git a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c
index cebf006b04..2da429ca92 100644
--- a/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c
+++ b/src/overlays/actors/ovl_Bg_Spot16_Doughnut/z_bg_spot16_doughnut.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot16_doughnut.h"
+#include "objects/object_efc_doughnut/object_efc_doughnut.h"
#include "vt.h"
#define FLAGS 0x00000000
@@ -41,9 +42,6 @@ static s16 sScales[] = {
0, 0, 70, 210, 300,
};
-extern Gfx D_06000660[];
-extern Gfx D_06000FC0[];
-
void BgSpot16Doughnut_Init(Actor* thisx, GlobalContext* globalCtx) {
BgSpot16Doughnut* this = THIS;
s32 params;
@@ -138,11 +136,11 @@ void BgSpot16Doughnut_Draw(Actor* thisx, GlobalContext* globalCtx) {
POLY_XLU_DISP++, 0x08,
Gfx_TwoTexScroll(globalCtx->state.gfxCtx, 0, scroll * (-1), 0, 16, 32, 1, scroll, scroll * (-2), 16, 32));
gDPSetEnvColor(POLY_XLU_DISP++, 255, 0, 0, this->envColorAlpha);
- gSPDisplayList(POLY_XLU_DISP++, D_06000660);
+ gSPDisplayList(POLY_XLU_DISP++, gDeathMountainCloudCircleFieryDL);
} else {
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->envColorAlpha);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
- gSPDisplayList(POLY_XLU_DISP++, D_06000FC0);
+ gSPDisplayList(POLY_XLU_DISP++, gDeathMountainCloudCircleNormalDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 238);
@@ -160,7 +158,7 @@ void BgSpot16Doughnut_DrawExpanding(Actor* thisx, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 255, 255, this->envColorAlpha);
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, 255, 255, 255, 255);
- gSPDisplayList(POLY_XLU_DISP++, D_06000FC0);
+ gSPDisplayList(POLY_XLU_DISP++, gDeathMountainCloudCircleNormalDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_spot16_doughnut.c", 256);
}
diff --git a/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c b/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c
index 6c092bc9fa..1a30000f99 100644
--- a/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c
+++ b/src/overlays/actors/ovl_Bg_Spot18_Basket/z_bg_spot18_basket.c
@@ -1,4 +1,5 @@
#include "z_bg_spot18_basket.h"
+#include "objects/object_spot18_obj/object_spot18_obj.h"
#include "vt.h"
#define FLAGS 0x00000010
@@ -23,9 +24,6 @@ void func_808B7D50(BgSpot18Basket* this, GlobalContext* globalCtx);
void func_808B7FC0(BgSpot18Basket* this, GlobalContext* globalCtx);
void func_808B81A0(BgSpot18Basket* this, GlobalContext* globalCtx);
-extern CollisionHeader D_06002154;
-extern Gfx D_060018B0[];
-
const ActorInit Bg_Spot18_Basket_InitVars = {
ACTOR_BG_SPOT18_BASKET,
ACTORCAT_PROP,
@@ -139,7 +137,7 @@ void BgSpot18Basket_Init(Actor* thisx, GlobalContext* globalCtx) {
DynaPolyActor_Init(&this->dyna, DPM_UNK3);
func_808B7710(&this->dyna.actor, globalCtx);
- CollisionHeader_GetVirtual(&D_06002154, &colHeader);
+ CollisionHeader_GetVirtual(&gGoronCityVaseCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
@@ -452,5 +450,5 @@ void BgSpot18Basket_Draw(Actor* thisx, GlobalContext* globalCtx) {
Collider_UpdateSpheres(0, &this->colliderJntSph);
Collider_UpdateSpheres(1, &this->colliderJntSph);
- Gfx_DrawDListOpa(globalCtx, D_060018B0);
+ Gfx_DrawDListOpa(globalCtx, gGoronCityVaseDL);
}
diff --git a/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.c b/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.c
index ecedc4f4ef..757f8ef264 100644
--- a/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.c
+++ b/src/overlays/actors/ovl_Bg_Spot18_Futa/z_bg_spot18_futa.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot18_futa.h"
+#include "objects/object_spot18_obj/object_spot18_obj.h"
#define FLAGS 0x00000000
@@ -34,16 +35,13 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneDownward, 1000, ICHAIN_STOP),
};
-extern CollisionHeader D_06000368;
-extern Gfx D_06000150[];
-
void BgSpot18Futa_Init(Actor* thisx, GlobalContext* globalCtx) {
BgSpot18Futa* this = THIS;
s32 pad;
CollisionHeader* colHeader = NULL;
DynaPolyActor_Init(&this->dyna, DPM_UNK);
- CollisionHeader_GetVirtual(&D_06000368, &colHeader);
+ CollisionHeader_GetVirtual(&gGoronCityVaseLidCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
}
@@ -71,5 +69,5 @@ void BgSpot18Futa_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void BgSpot18Futa_Draw(Actor* thisx, GlobalContext* globalCtx) {
- Gfx_DrawDListOpa(globalCtx, D_06000150);
+ Gfx_DrawDListOpa(globalCtx, gGoronCityVaseLidDL);
}
diff --git a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c
index 30160d9be0..5612e872ef 100644
--- a/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c
+++ b/src/overlays/actors/ovl_Bg_Spot18_Obj/z_bg_spot18_obj.c
@@ -1,3 +1,4 @@
+
/*
* File: z_bg_spot18_obj.c
* Overlay: ovl_Bg_Spot18_Obj
@@ -5,6 +6,7 @@
*/
#include "z_bg_spot18_obj.h"
+#include "objects/object_spot18_obj/object_spot18_obj.h"
#define FLAGS 0x00000000
@@ -49,12 +51,9 @@ static f32 D_808B90F4[] = {
0.1f,
};
-extern CollisionHeader D_06002FE4;
-extern CollisionHeader D_0600261C;
-
static CollisionHeader* D_808B90FC[] = {
- &D_06002FE4,
- &D_0600261C,
+ &gGoronCityStatueCol,
+ &gGoronCityStatueSpearCol,
};
static u32 D_808B9104[] = {
@@ -86,12 +85,9 @@ static BgSpot18ObjInitFunc D_808B913C[] = {
func_808B8C90,
};
-extern Gfx D_06002BC0[];
-extern Gfx D_06002370[];
-
static Gfx(*sDlists[]) = {
- D_06002BC0,
- D_06002370,
+ gGoronCityStatueDL,
+ gGoronCityStatueSpearDL,
};
s32 func_808B8910(BgSpot18Obj* this, GlobalContext* globalCtx) {
diff --git a/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c b/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c
index 4d4249b631..3c7b064d5d 100644
--- a/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c
+++ b/src/overlays/actors/ovl_Bg_Spot18_Shutter/z_bg_spot18_shutter.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_spot18_shutter.h"
+#include "objects/object_spot18_obj/object_spot18_obj.h"
#define FLAGS 0x00000030
@@ -37,9 +38,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
-extern Gfx D_06000420[];
-extern CollisionHeader D_06000534;
-
void BgSpot18Shutter_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
BgSpot18Shutter* this = THIS;
@@ -75,7 +73,7 @@ void BgSpot18Shutter_Init(Actor* thisx, GlobalContext* globalCtx) {
}
}
- CollisionHeader_GetVirtual(&D_06000534, &colHeader);
+ CollisionHeader_GetVirtual(&gGoronCityDoorCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
}
@@ -139,5 +137,5 @@ void BgSpot18Shutter_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void BgSpot18Shutter_Draw(Actor* thisx, GlobalContext* globalCtx) {
- Gfx_DrawDListOpa(globalCtx, D_06000420);
+ Gfx_DrawDListOpa(globalCtx, gGoronCityDoorDL);
}
diff --git a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c
index 5579652f3f..39234028e8 100644
--- a/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c
+++ b/src/overlays/actors/ovl_Bg_Treemouth/z_bg_treemouth.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_treemouth.h"
+#include "objects/object_spot04_objects/object_spot04_objects.h"
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
#define FLAGS 0x00000030
@@ -52,9 +53,6 @@ static f32 D_808BD9C4[] = {
-2746.0f, 545.0f, 4694.0f, -2654.0f, 146.0f, 4534.0f,
};
-extern Gfx D_060009D0[];
-extern CollisionHeader D_06000E94;
-
void BgTreemouth_SetupAction(BgTreemouth* this, BgTreemouthActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@@ -66,7 +64,7 @@ void BgTreemouth_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(thisx, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
- CollisionHeader_GetVirtual(&D_06000E94, &colHeader);
+ CollisionHeader_GetVirtual(&gDekuTreeMouthCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
ActorShape_Init(&thisx->shape, 0.0f, NULL, 0.0f);
Actor_SetFocus(thisx, 50.0f);
@@ -246,7 +244,7 @@ void BgTreemouth_Draw(Actor* thisx, GlobalContext* globalCtx) {
gDPSetEnvColor(POLY_OPA_DISP++, 128, 128, 128, alpha * 0.1f);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_bg_treemouth.c", 932),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, &D_060009D0);
+ gSPDisplayList(POLY_OPA_DISP++, &gDekuTreeMouthDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_bg_treemouth.c", 937);
}
diff --git a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c
index a1d0893437..10addd5dbe 100644
--- a/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c
+++ b/src/overlays/actors/ovl_Bg_Umajump/z_bg_umajump.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_umajump.h"
+#include "objects/object_umajump/object_umajump.h"
#define FLAGS 0x00000000
@@ -27,9 +28,6 @@ const ActorInit Bg_Umajump_InitVars = {
(ActorFunc)BgUmaJump_Draw,
};
-extern CollisionHeader D_06001438;
-extern Gfx D_06001220[];
-
static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F_DIV1000(scale, 100, ICHAIN_STOP),
};
@@ -41,7 +39,7 @@ void BgUmaJump_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
- CollisionHeader_GetVirtual(&D_06001438, &colHeader);
+ CollisionHeader_GetVirtual(&gJumpableHorseFenceCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
if (this->dyna.actor.params == 1) {
@@ -63,5 +61,5 @@ void BgUmaJump_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void BgUmaJump_Draw(Actor* thisx, GlobalContext* globalCtx) {
- Gfx_DrawDListOpa(globalCtx, D_06001220);
+ Gfx_DrawDListOpa(globalCtx, gJumpableHorseFenceDL);
}
diff --git a/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c b/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c
index 7f9b140640..10acb51fc4 100644
--- a/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c
+++ b/src/overlays/actors/ovl_Bg_Zg/z_bg_zg.c
@@ -5,6 +5,7 @@
*/
#include "z_bg_zg.h"
+#include "objects/object_zg/object_zg.h"
#include "vt.h"
#define FLAGS 0x00000010
@@ -48,9 +49,6 @@ const ActorInit Bg_Zg_InitVars = {
(ActorFunc)BgZg_Draw,
};
-extern Gfx D_06001080[];
-extern CollisionHeader D_060011D4;
-
void BgZg_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgZg* this = THIS;
@@ -108,7 +106,7 @@ void BgZg_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
DynaPolyActor_Init(&this->dyna, DPM_UNK);
colHeader = NULL;
- CollisionHeader_GetVirtual(&D_060011D4, &colHeader);
+ CollisionHeader_GetVirtual(&gTowerCollapseBarsCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
if ((func_808C0CC8(this) == 8) || (func_808C0CC8(this) == 9)) {
this->dyna.actor.scale.x = this->dyna.actor.scale.x * 1.3f;
@@ -131,7 +129,7 @@ void func_808C0EEC(BgZg* this, GlobalContext* globalCtx) {
func_80093D18(localGfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(localGfxCtx, "../z_bg_zg.c", 315),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06001080);
+ gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseBarsDL);
CLOSE_DISPS(localGfxCtx, "../z_bg_zg.c", 320);
}
diff --git a/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c b/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c
index 0db66fbc48..463008442f 100644
--- a/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c
+++ b/src/overlays/actors/ovl_Demo_Geff/z_demo_geff.c
@@ -5,6 +5,7 @@
*/
#include "z_demo_geff.h"
+#include "objects/object_geff/object_geff.h"
#include "vt.h"
#define FLAGS 0x00000030
@@ -55,7 +56,7 @@ const ActorInit Demo_Geff_InitVars = {
(ActorFunc)DemoGeff_Draw,
};
-extern Gfx D_06000EA0[];
+extern Gfx gGanonRubbleDL[];
void DemoGeff_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
@@ -172,7 +173,7 @@ void func_80978308(DemoGeff* this, GlobalContext* globalCtx) {
}
void func_80978344(DemoGeff* this, GlobalContext* globalCtx) {
- func_80977EA8(globalCtx, D_06000EA0);
+ func_80977EA8(globalCtx, gGanonRubbleDL);
}
void func_80978370(DemoGeff* this, GlobalContext* globalCtx) {
diff --git a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c
index e6e14d867f..6a7bfe67a9 100644
--- a/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c
+++ b/src/overlays/actors/ovl_Demo_Gt/z_demo_gt.c
@@ -1,4 +1,6 @@
#include "z_demo_gt.h"
+#include "objects/object_gt/object_gt.h"
+#include "objects/object_geff/object_geff.h"
#include "vt.h"
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
@@ -11,18 +13,6 @@ void DemoGt_Destroy(Actor* thisx, GlobalContext* globalCtx);
void DemoGt_Update(Actor* thisx, GlobalContext* globalCtx);
void DemoGt_Draw(Actor* thisx, GlobalContext* globalCtx);
-extern CollisionHeader D_06005CB8;
-extern CollisionHeader D_060091E4;
-
-extern Gfx D_06009970[];
-extern Gfx D_06007630[];
-extern Gfx D_06004F90[];
-extern Gfx D_06009610[];
-extern Gfx D_06002910[];
-extern Gfx D_060041A0[];
-extern Gfx D_06009B08[];
-extern Gfx D_06000EA0[];
-
void DemoGt_Destroy(Actor* thisx, GlobalContext* globalCtx) {
DemoGt* this = THIS;
@@ -140,7 +130,7 @@ void func_8097DAC8(DemoGt* this, GlobalContext* globalCtx, Vec3f* spawnerPos) {
EffectSsKakera_Spawn(globalCtx, &pos, &velocity, spawnerPos, -247, phi_s0, 3, 0, 0,
(s32)(Rand_ZeroOne() * 10.0f + 30.0f), 2, 300, (s32)(Rand_ZeroOne() * 0.0f) + 30,
- KAKERA_COLOR_NONE, OBJECT_GEFF, D_06000EA0);
+ KAKERA_COLOR_NONE, OBJECT_GEFF, gGanonRubbleDL);
angle += 0x1555;
}
}
@@ -181,7 +171,7 @@ void func_8097DD28(DemoGt* this, GlobalContext* globalCtx, Vec3f* spawnerPos) {
EffectSsKakera_Spawn(globalCtx, &pos, &velocity, spawnerPos, -247, phi_s0, 3, 0, 0,
(s32)((Rand_ZeroOne() * 10.0f) + 30.0f), 2, 300, (s32)(Rand_ZeroOne() * 0.0f) + 0x1E,
- KAKERA_COLOR_NONE, OBJECT_GEFF, D_06000EA0);
+ KAKERA_COLOR_NONE, OBJECT_GEFF, gGanonRubbleDL);
angle += 0x2000;
}
@@ -223,7 +213,7 @@ void func_8097DF70(DemoGt* this, GlobalContext* globalCtx, Vec3f* spawnerPos) {
EffectSsKakera_Spawn(globalCtx, &pos, &velocity, spawnerPos, -200, phi_s0, 10, 10, 0,
Rand_ZeroOne() * 30.0f + 30.0f, 2, 300, (s32)(Rand_ZeroOne() * 30.0f) + 30,
- KAKERA_COLOR_NONE, OBJECT_GEFF, D_06000EA0);
+ KAKERA_COLOR_NONE, OBJECT_GEFF, gGanonRubbleDL);
angle += 0x1555;
}
}
@@ -264,7 +254,7 @@ void func_8097E1D4(GlobalContext* globalCtx, Vec3f* arg1, s16 arg2) {
EffectSsKakera_Spawn(globalCtx, &pos, &velocity, arg1, -247, phi_s0, 3, 0, 0,
(s32)((Rand_ZeroOne() * 10.0f) + 30.0f), 2, 300, (s32)(Rand_ZeroOne() * 0.0f) + 30,
- KAKERA_COLOR_NONE, OBJECT_GEFF, D_06000EA0);
+ KAKERA_COLOR_NONE, OBJECT_GEFF, gGanonRubbleDL);
angle += 0x10000;
}
@@ -690,14 +680,14 @@ void DemoGt_Draw1(DemoGt* this, GlobalContext* globalCtx) {
Gfx_TwoTexScrollEnvColor(gfxCtx, 0, 0, unk198[0], 0x20, 0x40, 1, 0, unk198[1], 0x20, 0x40, unk188[0],
unk188[1], unk188[2], 0x80));
gSPMatrix(POLY_OPA_DISP++, spB4, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06002910);
+ gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsExteriorStructureDL);
func_80093D84(gfxCtx);
gDPSetEnvColor(POLY_XLU_DISP++, 128, 128, 128, 128);
gSPSegment(
POLY_XLU_DISP++, 0x09,
Gfx_TwoTexScroll(gfxCtx, 0, 0, gameplayFrames * 0x14, 0x10, 0x200, 1, 0, gameplayFrames * 0x1E, 0x10, 0x200));
gSPMatrix(POLY_XLU_DISP++, spB4, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, D_060041A0);
+ gSPDisplayList(POLY_XLU_DISP++, gTowerCollapseCsFlameSmokeDL);
CLOSE_DISPS(gfxCtx, "../z_demo_gt_part1.c", 557);
}
@@ -706,7 +696,7 @@ void func_8097F904_Init1(DemoGt* this, GlobalContext* globalCtx) {
this->dyna.actor.scale.x *= 10.0f;
this->dyna.actor.scale.y *= 10.0f;
this->dyna.actor.scale.z *= 10.0f;
- func_8097EE44(this, globalCtx, 1, 2, &D_06005CB8);
+ func_8097EE44(this, globalCtx, 1, 2, &gTowerCollapseCsCollapsedStructureInnerCol);
}
void func_8097F960(DemoGt* this, GlobalContext* globalCtx) {
@@ -874,7 +864,7 @@ void DemoGt_Draw2(DemoGt* this, GlobalContext* globalCtx) {
unk178[1], unk178[2], 128));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_gt_part2.c", 485),
G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06004F90);
+ gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsCollapsedStructureInnerDL);
gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW);
CLOSE_DISPS(gfxCtx, "../z_demo_gt_part2.c", 489);
@@ -884,7 +874,7 @@ void func_80980110_Init2(DemoGt* this, GlobalContext* globalCtx) {
this->dyna.actor.scale.x *= 10.0f;
this->dyna.actor.scale.y *= 10.0f;
this->dyna.actor.scale.z *= 10.0f;
- func_8097EE44(this, globalCtx, 2, 3, &D_060091E4);
+ func_8097EE44(this, globalCtx, 2, 3, &gTowerCollapseCsCollapsedStructureOuterCol);
}
void func_8098016C(DemoGt* this, GlobalContext* globalCtx) {
@@ -1184,7 +1174,7 @@ void DemoGt_Draw3(DemoGt* this, GlobalContext* globalCtx) {
func_80093D18(gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(gfxCtx, "../z_demo_gt_part3.c", 1028),
G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06007630);
+ gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsCollapsedStructureOuterDL);
gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW);
CLOSE_DISPS(gfxCtx, "../z_demo_gt_part3.c", 1032);
@@ -1306,7 +1296,7 @@ void DemoGt_Draw4(DemoGt* this, GlobalContext* globalCtx) {
func_80093D18(gfxCtx);
gSPMatrix(POLY_OPA_DISP++, sp60, (G_MTX_PUSH | G_MTX_LOAD) | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06009610);
+ gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsStandalonePillarDL);
gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW);
CLOSE_DISPS(gfxCtx, "../z_demo_gt_part4_1.c", 246);
@@ -1425,7 +1415,7 @@ void DemoGt_Draw5(DemoGt* this, GlobalContext* globalCtx) {
func_80093D18(gfxCtx);
gSPMatrix(POLY_OPA_DISP++, sp60, G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06009610);
+ gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsStandalonePillarDL);
gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW);
CLOSE_DISPS(gfxCtx, "../z_demo_gt_part4_2.c", 241);
@@ -1517,7 +1507,7 @@ void DemoGt_Draw6(DemoGt* this, GlobalContext* globalCtx) {
func_80093D18(gfxCtx);
gSPMatrix(POLY_OPA_DISP++, sp64, G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06009610);
+ gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsStandalonePillarDL);
gSPPopMatrix(POLY_OPA_DISP++, G_MTX_MODELVIEW);
CLOSE_DISPS(gfxCtx, "../z_demo_gt_part4_3.c", 307);
@@ -1609,7 +1599,7 @@ void DemoGt_Draw7(DemoGt* this, GlobalContext* globalCtx) {
func_80093D18(gfxCtx);
gSPMatrix(POLY_OPA_DISP++, sp5C, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06009970);
+ gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsWalkwayDL);
CLOSE_DISPS(gfxCtx, "../z_demo_gt_part5.c", 160);
}
@@ -1700,7 +1690,7 @@ void DemoGt_Draw8(DemoGt* this, GlobalContext* globalCtx) {
func_80093D18(gfxCtx);
gSPMatrix(POLY_OPA_DISP++, sp5C, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06009B08);
+ gSPDisplayList(POLY_OPA_DISP++, gTowerCollapseCsAlternativeWalkwayDL);
CLOSE_DISPS(gfxCtx, "../z_demo_gt_part6.c", 163);
}
diff --git a/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c b/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c
index 791b4fa39a..87e346ad19 100644
--- a/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c
+++ b/src/overlays/actors/ovl_Door_Gerudo/z_door_gerudo.c
@@ -5,6 +5,7 @@
*/
#include "z_door_gerudo.h"
+#include "objects/object_door_gerudo/object_door_gerudo.h"
#define FLAGS 0x00000000
@@ -36,8 +37,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_VEC3F(scale, 1, ICHAIN_STOP),
};
-extern Gfx D_06000040[];
-extern CollisionHeader D_06000170;
extern UNK_TYPE D_80994B70;
void DoorGerudo_Init(Actor* thisx, GlobalContext* globalCtx) {
@@ -46,7 +45,7 @@ void DoorGerudo_Init(Actor* thisx, GlobalContext* globalCtx) {
CollisionHeader* colHeader = NULL;
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
- CollisionHeader_GetVirtual(&D_06000170, &colHeader);
+ CollisionHeader_GetVirtual(&gGerudoCellDoorCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, thisx, colHeader);
if (Flags_GetSwitch(globalCtx, thisx->params & 0x3F)) {
@@ -154,7 +153,7 @@ void DoorGerudo_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_gerudo.c", 365),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06000040);
+ gSPDisplayList(POLY_OPA_DISP++, gGerudoCellDoorDL);
if (this->unk_166 != 0) {
Matrix_Scale(0.01f, 0.01f, 0.025f, MTXMODE_APPLY);
diff --git a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
index d808a92c61..eab5cfeed2 100644
--- a/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
+++ b/src/overlays/actors/ovl_Door_Shutter/z_door_shutter.c
@@ -14,6 +14,7 @@
#include "objects/object_hidan_objects/object_hidan_objects.h"
#include "objects/object_jya_door/object_jya_door.h"
#include "objects/object_mizu_objects/object_mizu_objects.h"
+#include "objects/object_bdan_objects/object_bdan_objects.h"
#define FLAGS 0x00000010
@@ -91,7 +92,7 @@ static ShutterInfo sShutterInfo[] = {
{ gDTDungeonDoor1DL, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ gDTDungeonDoor2DL, gDoorMetalBarsDL, 130, 12, 20, 15 },
{ 0x060000C0, 0x060001F0, 240, 14, 70, 15 },
- { 0x06000590, 0x06006460, 0, 110, 50, 15 },
+ { gJabuDoorSection1DL, 0x06006460, 0, 110, 50, 15 },
{ gPhantomGanonBarsDL, NULL, 130, 12, 50, 15 },
{ gGohmaDoorDL, NULL, 130, 12, 50, 15 },
{ gSpiritDoorDL, gJyaDoorMetalBarsDL, 240, 14, 50, 15 },
@@ -151,8 +152,9 @@ static BossDoorInfo D_80998288[] = {
{ -1, -1, 0x00 },
};
-static Gfx* D_809982B4[] = {
- 0x06000590, 0x06000BF0, 0x06002BD0, 0x060018B0, 0x06001F10, 0x060018B0, 0x06001250, 0x06000BF0,
+static Gfx* sJabuDoorDLists[] = {
+ gJabuDoorSection1DL, gJabuDoorSection2DL, gJabuDoorSection7DL, gJabuDoorSection4DL,
+ gJabuDoorSection5DL, gJabuDoorSection4DL, gJabuDoorSection3DL, gJabuDoorSection2DL,
};
// boss door textures?
@@ -641,7 +643,7 @@ Gfx* func_80997838(GlobalContext* globalCtx, DoorShutter* this, Gfx* p) {
s32 i;
Matrix_Get(&mtx);
- for (i = 0; i < ARRAY_COUNT(D_809982B4); i++) {
+ for (i = 0; i < ARRAY_COUNT(sJabuDoorDLists); i++) {
Matrix_RotateZ(angle, MTXMODE_APPLY);
if (i % 2 == 0) {
Matrix_Translate(0.0f, 800.0f, 0.0f, MTXMODE_APPLY);
@@ -655,7 +657,7 @@ Gfx* func_80997838(GlobalContext* globalCtx, DoorShutter* this, Gfx* p) {
}
gSPMatrix(p++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_door_shutter.c", 1991),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(p++, D_809982B4[i]);
+ gSPDisplayList(p++, sJabuDoorDLists[i]);
angle -= M_PI / 4;
Matrix_Put(&mtx);
}
diff --git a/src/overlays/actors/ovl_En_Ani/z_en_ani.c b/src/overlays/actors/ovl_En_Ani/z_en_ani.c
index c485c8e4f0..ba571c54af 100644
--- a/src/overlays/actors/ovl_En_Ani/z_en_ani.c
+++ b/src/overlays/actors/ovl_En_Ani/z_en_ani.c
@@ -5,6 +5,7 @@
*/
#include "z_en_ani.h"
+#include "objects/object_ani/object_ani.h"
#define FLAGS 0x00000009
@@ -27,11 +28,6 @@ void func_809B0994(EnAni* this, GlobalContext* globalCtx);
void func_809B0A28(EnAni* this, GlobalContext* globalCtx);
void func_809B0A6C(EnAni* this, GlobalContext* globalCtx);
-extern FlexSkeletonHeader D_060000F0;
-extern AnimationHeader D_060067B8;
-extern AnimationHeader D_060070F0;
-extern AnimationHeader D_060076EC;
-
const ActorInit En_Ani_InitVars = {
ACTOR_EN_ANI,
ACTORCAT_NPC,
@@ -79,8 +75,9 @@ void EnAni_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, -2800.0f, ActorShadow_DrawCircle, 36.0f);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060000F0, &D_060076EC, this->jointTable, this->morphTable, 0x10);
- Animation_PlayOnce(&this->skelAnime, &D_060076EC);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gRoofManSkel, &gRoofManIdleAnim, this->jointTable,
+ this->morphTable, 0x10);
+ Animation_PlayOnce(&this->skelAnime, &gRoofManIdleAnim);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
@@ -214,8 +211,8 @@ void func_809B0988(EnAni* this, GlobalContext* globalCtx) {
void func_809B0994(EnAni* this, GlobalContext* globalCtx) {
if (globalCtx->csCtx.npcActions[0]->action == 4) {
- Animation_Change(&this->skelAnime, &D_060070F0, 1.0f, 0.0f, Animation_GetLastFrame(&D_060070F0), ANIMMODE_ONCE,
- -4.0f);
+ Animation_Change(&this->skelAnime, &gRoofManGettingUpAfterKnockbackAnim, 1.0f, 0.0f,
+ Animation_GetLastFrame(&gRoofManGettingUpAfterKnockbackAnim), ANIMMODE_ONCE, -4.0f);
this->unk_2AA++;
this->actor.shape.shadowDraw = ActorShadow_DrawCircle;
}
@@ -232,8 +229,8 @@ void func_809B0A6C(EnAni* this, GlobalContext* globalCtx) {
this->skelAnime.curFrame = 0.0f;
}
if (globalCtx->csCtx.npcActions[0]->action == 2) {
- Animation_Change(&this->skelAnime, &D_060067B8, 1.0f, 0.0f, Animation_GetLastFrame(&D_060067B8), ANIMMODE_ONCE,
- 0.0f);
+ Animation_Change(&this->skelAnime, &gRoofManKnockbackAnim, 1.0f, 0.0f,
+ Animation_GetLastFrame(&gRoofManKnockbackAnim), ANIMMODE_ONCE, 0.0f);
this->actor.shape.shadowDraw = NULL;
this->unk_2AA++;
}
@@ -317,9 +314,9 @@ void EnAni_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Ve
}
static u64* sEyeTextures[] = {
- 0x06000408,
- 0x06001518,
- 0x06001D18,
+ gRoofManEyeOpenTex,
+ gRoofManEyeHalfTex,
+ gRoofManEyeClosedTex,
};
void EnAni_Draw(Actor* thisx, GlobalContext* globalCtx) {
diff --git a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c
index cdec504fa2..e7a506fa98 100644
--- a/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c
+++ b/src/overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.c
@@ -5,6 +5,7 @@
*/
#include "z_en_attack_niw.h"
+#include "objects/object_niw/object_niw.h"
#include "overlays/actors/ovl_En_Niw/z_en_niw.h"
#define FLAGS 0x00000010
@@ -20,9 +21,6 @@ void func_809B5670(EnAttackNiw* this, GlobalContext* globalCtx);
void func_809B5C18(EnAttackNiw* this, GlobalContext* globalCtx);
void func_809B59B0(EnAttackNiw* this, GlobalContext* globalCtx);
-extern AnimationHeader D_060000E8;
-extern FlexSkeletonHeader D_06002530;
-
const ActorInit En_Attack_Niw_InitVars = {
ACTOR_EN_ATTACK_NIW,
ACTORCAT_ENEMY,
@@ -47,7 +45,7 @@ void EnAttackNiw_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06002530, &D_060000E8, this->jointTable, this->morphTable, 16);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gCuccoSkel, &gCuccoAnim, this->jointTable, this->morphTable, 16);
if (this->actor.params < 0) {
this->actor.params = 0;
}
diff --git a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c
index 1724346480..2fb31beeda 100644
--- a/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c
+++ b/src/overlays/actors/ovl_En_Bombf/z_en_bombf.c
@@ -5,6 +5,7 @@
*/
#include "z_en_bombf.h"
+#include "objects/object_bombf/object_bombf.h"
#include "overlays/effects/ovl_Effect_Ss_Dead_Sound/z_eff_ss_dead_sound.h"
#define FLAGS 0x00000011
@@ -81,10 +82,6 @@ static ColliderJntSphInit sJntSphInit = {
sJntSphElementsInit,
};
-extern Gfx D_06000340[];
-extern Gfx D_06000408[];
-extern Gfx D_06000530[];
-
void EnBombf_SetupAction(EnBombf* this, EnBombfActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@@ -494,8 +491,8 @@ void EnBombf_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (thisx->params != BOMBFLOWER_BODY) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bombf.c", 1041),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06000340);
- gSPDisplayList(POLY_OPA_DISP++, D_06000530);
+ gSPDisplayList(POLY_OPA_DISP++, gBombFlowerLeavesDL);
+ gSPDisplayList(POLY_OPA_DISP++, gBombFlowerBaseLeavesDL);
Matrix_Translate(0.0f, 1000.0f, 0.0f, MTXMODE_APPLY);
Matrix_Scale(this->flowerBombScale, this->flowerBombScale, this->flowerBombScale, MTXMODE_APPLY);
@@ -508,7 +505,7 @@ void EnBombf_Draw(Actor* thisx, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(POLY_OPA_DISP++, 0x08,
SEGMENTED_TO_VIRTUAL(EnBombf_NewMtxDList(globalCtx->state.gfxCtx, globalCtx)));
- gSPDisplayList(POLY_OPA_DISP++, D_06000408);
+ gSPDisplayList(POLY_OPA_DISP++, gBombFlowerBombAndSparkDL);
} else {
Collider_UpdateSpheres(0, &this->explosionCollider);
}
diff --git a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c
index 8413a88ee2..19b3b93707 100644
--- a/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c
+++ b/src/overlays/actors/ovl_En_Bubble/z_en_bubble.c
@@ -1,4 +1,5 @@
#include "z_en_bubble.h"
+#include "objects/object_bubble/object_bubble.h"
#define FLAGS 0x00000001
@@ -13,8 +14,6 @@ void EnBubble_Wait(EnBubble* this, GlobalContext* globalCtx);
void EnBubble_Pop(EnBubble* this, GlobalContext* globalCtx);
void EnBubble_Regrow(EnBubble* this, GlobalContext* globalCtx);
-extern Gfx D_06001000[];
-
const ActorInit En_Bubble_InitVars = {
ACTOR_EN_BUBBLE,
ACTORCAT_ENEMY,
@@ -426,7 +425,7 @@ void EnBubble_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_bubble.c", 1220),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, D_06001000);
+ gSPDisplayList(POLY_XLU_DISP++, gBubbleDL);
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_bubble.c", 1226);
diff --git a/src/overlays/actors/ovl_En_Cow/z_en_cow.c b/src/overlays/actors/ovl_En_Cow/z_en_cow.c
index 3b86d59a9e..ecf1aa0c8a 100644
--- a/src/overlays/actors/ovl_En_Cow/z_en_cow.c
+++ b/src/overlays/actors/ovl_En_Cow/z_en_cow.c
@@ -5,6 +5,7 @@
*/
#include "z_en_cow.h"
+#include "objects/object_cow/object_cow.h"
#define FLAGS 0x00000009
@@ -60,13 +61,6 @@ static ColliderCylinderInit sCylinderInit = {
static Vec3f D_809E010C = { 0.0f, -1300.0f, 1100.0f };
-extern AnimationHeader D_060001CC;
-extern FlexSkeletonHeader D_06004010;
-extern AnimationHeader D_06004264;
-extern AnimationHeader D_06004348;
-extern FlexSkeletonHeader D_06004C30;
-extern AnimationHeader D_06004E98;
-
void func_809DEE00(Vec3f* vec, s16 rotY) {
f32 xCalc;
f32 rotCalcTemp;
@@ -116,8 +110,8 @@ void EnCow_Init(Actor* thisx, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 72.0f);
switch (this->actor.params) {
case 0:
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06004010, NULL, this->jointTable, this->morphTable, 6);
- Animation_PlayLoop(&this->skelAnime, &D_060001CC);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gCowBodySkel, NULL, this->jointTable, this->morphTable, 6);
+ Animation_PlayLoop(&this->skelAnime, &gCowBodyChewAnim);
Collider_InitCylinder(globalCtx, &this->colliders[0]);
Collider_SetCylinder(globalCtx, &this->colliders[0], &this->actor, &sCylinderInit);
Collider_InitCylinder(globalCtx, &this->colliders[1]);
@@ -142,8 +136,8 @@ void EnCow_Init(Actor* thisx, GlobalContext* globalCtx) {
DREG(53) = 0;
break;
case 1:
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06004C30, NULL, this->jointTable, this->morphTable, 6);
- Animation_PlayLoop(&this->skelAnime, &D_06004348);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gCowTailSkel, NULL, this->jointTable, this->morphTable, 6);
+ Animation_PlayLoop(&this->skelAnime, &gCowTailIdleAnim);
this->actor.update = func_809DFE98;
this->actor.draw = func_809E0070;
this->actionFunc = func_809DFA84;
@@ -171,13 +165,13 @@ void func_809DF494(EnCow* this, GlobalContext* globalCtx) {
this->unk_278 -= 1;
} else {
this->unk_278 = Rand_ZeroFloat(500.0f) + 40.0f;
- Animation_Change(&this->skelAnime, &D_060001CC, 1.0f, this->skelAnime.curFrame,
- Animation_GetLastFrame(&D_060001CC), ANIMMODE_ONCE, 1.0f);
+ Animation_Change(&this->skelAnime, &gCowBodyChewAnim, 1.0f, this->skelAnime.curFrame,
+ Animation_GetLastFrame(&gCowBodyChewAnim), ANIMMODE_ONCE, 1.0f);
}
if ((this->actor.xzDistToPlayer < 150.0f) && (!(this->unk_276 & 2))) {
this->unk_276 |= 2;
- if (this->skelAnime.animation == &D_060001CC) {
+ if (this->skelAnime.animation == &gCowBodyChewAnim) {
this->unk_278 = 0;
}
}
@@ -287,14 +281,14 @@ void func_809DFA84(EnCow* this, GlobalContext* globalCtx) {
this->unk_278--;
} else {
this->unk_278 = Rand_ZeroFloat(200.0f) + 40.0f;
- Animation_Change(&this->skelAnime, &D_06004348, 1.0f, this->skelAnime.curFrame,
- Animation_GetLastFrame(&D_06004348), ANIMMODE_ONCE, 1.0f);
+ Animation_Change(&this->skelAnime, &gCowTailIdleAnim, 1.0f, this->skelAnime.curFrame,
+ Animation_GetLastFrame(&gCowTailIdleAnim), ANIMMODE_ONCE, 1.0f);
}
if ((this->actor.xzDistToPlayer < 150.0f) &&
(ABS((s16)(this->actor.yawTowardsPlayer - this->actor.shape.rot.y)) >= 0x61A9) && (!(this->unk_276 & 2))) {
this->unk_276 |= 2;
- if (this->skelAnime.animation == &D_06004348) {
+ if (this->skelAnime.animation == &gCowTailIdleAnim) {
this->unk_278 = 0;
}
}
@@ -313,12 +307,12 @@ void EnCow_Update(Actor* thisx, GlobalContext* globalCtx) {
Actor_MoveForward(thisx);
Actor_UpdateBgCheckInfo(globalCtx, thisx, 0.0f, 0.0f, 0.0f, 4);
if (SkelAnime_Update(&this->skelAnime) != 0) {
- if (this->skelAnime.animation == &D_060001CC) {
+ if (this->skelAnime.animation == &gCowBodyChewAnim) {
Audio_PlayActorSound2(thisx, NA_SE_EV_COW_CRY);
- Animation_Change(&this->skelAnime, &D_06004264, 1.0f, 0.0f, Animation_GetLastFrame(&D_06004264),
- ANIMMODE_ONCE, 1.0f);
+ Animation_Change(&this->skelAnime, &gCowBodyMoveHeadAnim, 1.0f, 0.0f,
+ Animation_GetLastFrame(&gCowBodyMoveHeadAnim), ANIMMODE_ONCE, 1.0f);
} else {
- Animation_Change(&this->skelAnime, &D_060001CC, 1.0f, 0.0f, Animation_GetLastFrame(&D_060001CC),
+ Animation_Change(&this->skelAnime, &gCowBodyChewAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gCowBodyChewAnim),
ANIMMODE_LOOP, 1.0f);
}
}
@@ -353,11 +347,11 @@ void func_809DFE98(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
if (SkelAnime_Update(&this->skelAnime) != 0) {
- if (this->skelAnime.animation == &D_06004348) {
- Animation_Change(&this->skelAnime, &D_06004E98, 1.0f, 0.0f, Animation_GetLastFrame(&D_06004E98),
- ANIMMODE_ONCE, 1.0f);
+ if (this->skelAnime.animation == &gCowTailIdleAnim) {
+ Animation_Change(&this->skelAnime, &gCowTailSwishAnim, 1.0f, 0.0f,
+ Animation_GetLastFrame(&gCowTailSwishAnim), ANIMMODE_ONCE, 1.0f);
} else {
- Animation_Change(&this->skelAnime, &D_06004348, 1.0f, 0.0f, Animation_GetLastFrame(&D_06004348),
+ Animation_Change(&this->skelAnime, &gCowTailIdleAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gCowTailIdleAnim),
ANIMMODE_LOOP, 1.0f);
}
}
diff --git a/src/overlays/actors/ovl_En_Dns/z_en_dns.c b/src/overlays/actors/ovl_En_Dns/z_en_dns.c
index 21a325da3b..07c1e4fbd4 100644
--- a/src/overlays/actors/ovl_En_Dns/z_en_dns.c
+++ b/src/overlays/actors/ovl_En_Dns/z_en_dns.c
@@ -5,6 +5,7 @@
*/
#include "z_en_dns.h"
+#include "objects/object_shopnuts/object_shopnuts.h"
#include "vt.h"
#define FLAGS 0x00000009
@@ -128,15 +129,11 @@ typedef struct {
} DnsAnimInfo; // size = 0xC
DnsAnimInfo D_809F0538[] = {
- { 0x06001108, 0x00, 0.0f },
- { 0x06004404, 0x02, 0.0f },
- { 0x060009A0, 0x02, 0.0f },
+ { &gBusinessScrubNervousIdleAnim, 0x00, 0.0f },
+ { &gBusinessScrubAnim_4404, 0x02, 0.0f },
+ { &gBusinessScrubNervousTransitionAnim, 0x02, 0.0f },
};
-extern FlexSkeletonHeader D_060041A8;
-extern AnimationHeader D_060009A0;
-extern AnimationHeader D_06004404;
-
void EnDns_Init(Actor* thisx, GlobalContext* globalCtx) {
EnDns* this = THIS;
@@ -154,7 +151,8 @@ void EnDns_Init(Actor* thisx, GlobalContext* globalCtx) {
osSyncPrintf(VT_FGCOL(GREEN) "◆◆◆ 売りナッツ『%s』 ◆◆◆" VT_RST "\n", D_809F0424[this->actor.params],
this->actor.params);
Actor_ProcessInitChain(&this->actor, sInitChain);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060041A8, &D_060009A0, this->jointTable, this->morphTable, 18);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gBusinessScrubSkel, &gBusinessScrubNervousTransitionAnim,
+ this->jointTable, this->morphTable, 18);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinderType1(globalCtx, &this->collider, &this->actor, &sCylinderInit);
ActorShape_Init(&this->actor.shape, 0.0f, &ActorShadow_DrawCircle, 35.0f);
@@ -438,7 +436,7 @@ void func_809F008C(EnDns* this, GlobalContext* globalCtx) {
}
void EnDns_SetupBurrow(EnDns* this, GlobalContext* globalCtx) {
- f32 frameCount = Animation_GetLastFrame(&D_06004404);
+ f32 frameCount = Animation_GetLastFrame(&gBusinessScrubAnim_4404);
if (this->skelAnime.curFrame == frameCount) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_AKINDONUTS_HIDE);
diff --git a/src/overlays/actors/ovl_En_Ds/z_en_ds.c b/src/overlays/actors/ovl_En_Ds/z_en_ds.c
index ffb2c865fc..ec0ffbb9a7 100644
--- a/src/overlays/actors/ovl_En_Ds/z_en_ds.c
+++ b/src/overlays/actors/ovl_En_Ds/z_en_ds.c
@@ -5,6 +5,7 @@
*/
#include "z_en_ds.h"
+#include "objects/object_ds/object_ds.h"
#define FLAGS 0x00000009
@@ -29,15 +30,13 @@ const ActorInit En_Ds_InitVars = {
(ActorFunc)EnDs_Draw,
};
-extern FlexSkeletonHeader D_06004768;
-extern AnimationHeader D_0600039C;
-
void EnDs_Init(Actor* thisx, GlobalContext* globalCtx) {
EnDs* this = THIS;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 36.0f);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06004768, &D_0600039C, this->jointTable, this->morphTable, 6);
- Animation_PlayOnce(&this->skelAnime, &D_0600039C);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gPotionShopLadySkel, &gPotionShopLadyAnim, this->jointTable,
+ this->morphTable, 6);
+ Animation_PlayOnce(&this->skelAnime, &gPotionShopLadyAnim);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
diff --git a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c
index 63fc23739d..64dfe95fda 100644
--- a/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c
+++ b/src/overlays/actors/ovl_En_Dy_Extra/z_en_dy_extra.c
@@ -5,6 +5,7 @@
*/
#include "z_en_dy_extra.h"
+#include "objects/object_dy_obj/object_dy_obj.h"
#include "vt.h"
#define FLAGS 0x00000030
@@ -31,9 +32,6 @@ const ActorInit En_Dy_Extra_InitVars = {
(ActorFunc)EnDyExtra_Draw,
};
-extern Vtx D_0601BFB0[];
-extern Gfx D_0601C160[];
-
void EnDyExtra_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
@@ -99,7 +97,7 @@ void EnDyExtra_Draw(Actor* thisx, GlobalContext* globalCtx) {
EnDyExtra* this = THIS;
s32 pad;
GraphicsContext* gfxCtx = globalCtx->state.gfxCtx;
- Vtx* vertices = SEGMENTED_TO_VIRTUAL(D_0601BFB0);
+ Vtx* vertices = SEGMENTED_TO_VIRTUAL(gGreatFairySpiralBeamVtx);
s32 i;
u8 unk[3];
@@ -125,7 +123,7 @@ void EnDyExtra_Draw(Actor* thisx, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0x80, primColors[this->type].r, primColors[this->type].g,
primColors[this->type].b, 255);
gDPSetEnvColor(POLY_XLU_DISP++, envColors[this->type].r, envColors[this->type].g, envColors[this->type].b, 128);
- gSPDisplayList(POLY_XLU_DISP++, D_0601C160);
+ gSPDisplayList(POLY_XLU_DISP++, gGreatFairySpiralBeamDL);
CLOSE_DISPS(gfxCtx, "../z_en_dy_extra.c", 325);
}
diff --git a/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c b/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c
index a449b09396..03932a6577 100644
--- a/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c
+++ b/src/overlays/actors/ovl_En_Eiyer/z_en_eiyer.c
@@ -1,4 +1,5 @@
#include "z_en_eiyer.h"
+#include "objects/object_ei/object_ei.h"
#define FLAGS 0x00000005
@@ -36,13 +37,6 @@ void EnEiyer_Die(EnEiyer* this, GlobalContext* globalCtx);
void EnEiyer_Dead(EnEiyer* this, GlobalContext* globalCtx);
void EnEiyer_Stunned(EnEiyer* this, GlobalContext* globalCtx);
-extern AnimationHeader D_06000288;
-extern AnimationHeader D_060004C4;
-extern AnimationHeader D_06000704;
-extern AnimationHeader D_06000FC0;
-extern AnimationHeader D_060012AC;
-extern SkeletonHeader D_06003410;
-
const ActorInit En_Eiyer_InitVars = {
ACTOR_EN_EIYER,
ACTORCAT_ENEMY,
@@ -129,7 +123,8 @@ void EnEiyer_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 600.0f, ActorShadow_DrawCircle, 65.0f);
- SkelAnime_Init(globalCtx, &this->skelanime, &D_06003410, &D_060012AC, this->jointTable, this->morphTable, 19);
+ SkelAnime_Init(globalCtx, &this->skelanime, &gStingerSkel, &gStingerIdleAnim, this->jointTable, this->morphTable,
+ 19);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sColCylInit);
CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
@@ -187,7 +182,7 @@ void EnEiyer_RotateAroundHome(EnEiyer* this) {
void EnEiyer_SetupAppearFromGround(EnEiyer* this) {
this->collider.info.bumper.dmgFlags = 0x19;
- Animation_PlayLoop(&this->skelanime, &D_060012AC);
+ Animation_PlayLoop(&this->skelanime, &gStingerIdleAnim);
this->actor.world.pos.x = this->actor.home.pos.x;
this->actor.world.pos.y = this->actor.home.pos.y - 40.0f;
@@ -235,7 +230,7 @@ void EnEiyer_SetupInactive(EnEiyer* this) {
void EnEiyer_SetupAmbush(EnEiyer* this, GlobalContext* globalCtx) {
this->actor.speedXZ = 0.0f;
- Animation_PlayOnce(&this->skelanime, &D_06000704);
+ Animation_PlayOnce(&this->skelanime, &gStingerBackflipAnim);
this->collider.info.bumper.dmgFlags = ~0x00300000;
this->basePos = this->actor.world.pos;
this->actor.world.rot.y = this->actor.shape.rot.y;
@@ -251,7 +246,7 @@ void EnEiyer_SetupAmbush(EnEiyer* this, GlobalContext* globalCtx) {
void EnEiyer_SetupGlide(EnEiyer* this) {
this->targetYaw = this->actor.shape.rot.y;
this->basePos.y = (cosf(-M_PI / 8) * 5.0f) + this->actor.world.pos.y;
- Animation_MorphToLoop(&this->skelanime, &D_06000FC0, -5.0f);
+ Animation_MorphToLoop(&this->skelanime, &gStingerHitAnim, -5.0f);
this->timer = 60;
this->actionFunc = EnEiyer_Glide;
}
@@ -271,7 +266,7 @@ void EnEiyer_SetupDiveAttack(EnEiyer* this, GlobalContext* globalCtx) {
}
void EnEiyer_SetupLand(EnEiyer* this) {
- Animation_MorphToPlayOnce(&this->skelanime, &D_060004C4, -3.0f);
+ Animation_MorphToPlayOnce(&this->skelanime, &gStingerDiveAnim, -3.0f);
this->collider.base.atFlags &= ~AT_ON;
this->actor.flags |= 0x10;
@@ -284,7 +279,7 @@ void EnEiyer_SetupLand(EnEiyer* this) {
void EnEiyer_SetupHurt(EnEiyer* this) {
this->basePos.y = this->actor.world.pos.y;
- Animation_Change(&this->skelanime, &D_06000FC0, 2.0f, 0.0f, 0.0f, 0, -3.0f);
+ Animation_Change(&this->skelanime, &gStingerHitAnim, 2.0f, 0.0f, 0.0f, 0, -3.0f);
this->timer = 40;
this->actor.gravity = 0.0f;
this->actor.velocity.y = 0.0f;
@@ -300,7 +295,7 @@ void EnEiyer_SetupDie(EnEiyer* this) {
if (this->collider.info.bumper.dmgFlags != 0x19) {
this->actor.speedXZ = 6.0f;
- Animation_MorphToLoop(&this->skelanime, &D_06000FC0, -3.0f);
+ Animation_MorphToLoop(&this->skelanime, &gStingerHitAnim, -3.0f);
} else {
this->actor.speedXZ -= 6.0f;
}
@@ -319,7 +314,7 @@ void EnEiyer_SetupDead(EnEiyer* this) {
}
void EnEiyer_SetupStunned(EnEiyer* this) {
- Animation_Change(&this->skelanime, &D_06000288, 2.0f, 0.0f, 0.0f, 0, -8.0f);
+ Animation_Change(&this->skelanime, &gStingerPopOutAnim, 2.0f, 0.0f, 0.0f, 0, -8.0f);
this->timer = 80;
this->actor.speedXZ = 0.0f;
this->actor.velocity.y = 0.0f;
diff --git a/src/overlays/actors/ovl_En_Fd/z_en_fd.c b/src/overlays/actors/ovl_En_Fd/z_en_fd.c
index 2864cc71b1..3996903834 100644
--- a/src/overlays/actors/ovl_En_Fd/z_en_fd.c
+++ b/src/overlays/actors/ovl_En_Fd/z_en_fd.c
@@ -6,6 +6,7 @@
#include "z_en_fd.h"
#include "objects/gameplay_keep/gameplay_keep.h"
+#include "objects/object_fw/object_fw.h"
#define FLAGS 0x00000215
@@ -31,12 +32,6 @@ void EnFd_DrawDots(EnFd* this, GlobalContext* globalCtx);
void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx);
void EnFd_Land(EnFd* this, GlobalContext* globalCtx);
-extern Gfx D_060079F8[];
-extern Gfx D_06007A78[];
-extern Gfx D_06007928[];
-extern Gfx D_06007938[];
-extern FlexSkeletonHeader D_06005810;
-
const ActorInit En_Fd_InitVars = {
ACTOR_EN_FD,
ACTORCAT_ENEMY,
@@ -200,11 +195,11 @@ static ColliderJntSphInit sJntSphInit = {
static CollisionCheckInfoInit2 sColChkInit = { 24, 2, 25, 25, MASS_IMMOVABLE };
static struct_80034EC0_Entry sAnimations[] = {
- { 0x060010B4, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, 0.0f },
- { 0x06005C64, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
- { 0x06006044, 0.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
- { 0x06006A18, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP_INTERP, -10.0f },
- { 0x06006B64, 0.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
+ { &gFlareDancerCastingFireAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, 0.0f },
+ { &gFlareDancerBackflipAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
+ { &gFlareDancerGettingUpAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
+ { &gFlareDancerChasingAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP_INTERP, -10.0f },
+ { &gFlareDancerTwirlAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -10.0f },
};
s32 EnFd_SpawnCore(EnFd* this, GlobalContext* globalCtx) {
@@ -450,7 +445,7 @@ void EnFd_Fade(EnFd* this, GlobalContext* globalCtx) {
void EnFd_Init(Actor* thisx, GlobalContext* globalCtx) {
EnFd* this = THIS;
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06005810, NULL, this->jointTable, this->morphTable, 27);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gFlareDancerSkel, NULL, this->jointTable, this->morphTable, 27);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 32.0f);
Collider_InitJntSph(globalCtx, &this->collider);
Collider_SetJntSph(globalCtx, &this->collider, &this->actor, &sJntSphInit, this->colSphs);
@@ -888,7 +883,7 @@ void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx) {
if (eff->type == FD_EFFECT_FLAME) {
if (!firstDone) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
- gSPDisplayList(POLY_XLU_DISP++, D_06007928);
+ gSPDisplayList(POLY_XLU_DISP++, gFlareDancerDL_7928);
gDPSetEnvColor(POLY_XLU_DISP++, 255, 10, 0, (u8)((this->fadeAlpha / 255.0f) * 255));
firstDone = true;
}
@@ -901,7 +896,7 @@ void EnFd_DrawFlames(EnFd* this, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
idx = eff->timer * (8.0f / eff->initialTimer);
gSPSegment(POLY_XLU_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(D_80A0E0F8[idx]));
- gSPDisplayList(POLY_XLU_DISP++, D_06007938);
+ gSPDisplayList(POLY_XLU_DISP++, gFlareDancerSquareParticleDL);
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_fd.c", 2020);
@@ -921,7 +916,7 @@ void EnFd_DrawDots(EnFd* this, GlobalContext* globalCtx) {
if (eff->type == FD_EFFECT_DOT) {
if (!firstDone) {
func_80093D84(globalCtx->state.gfxCtx);
- gSPDisplayList(POLY_XLU_DISP++, D_060079F8);
+ gSPDisplayList(POLY_XLU_DISP++, gFlareDancerDL_79F8);
firstDone = true;
}
gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, eff->color.r, eff->color.g, eff->color.b,
@@ -933,7 +928,7 @@ void EnFd_DrawDots(EnFd* this, GlobalContext* globalCtx) {
Matrix_Scale(eff->scale, eff->scale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_fd.c", 2064),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, D_06007A78);
+ gSPDisplayList(POLY_XLU_DISP++, gFlareDancerTriangleParticleDL);
}
}
diff --git a/src/overlays/actors/ovl_En_Fw/z_en_fw.c b/src/overlays/actors/ovl_En_Fw/z_en_fw.c
index 81ec5a7cc3..872031fa24 100644
--- a/src/overlays/actors/ovl_En_Fw/z_en_fw.c
+++ b/src/overlays/actors/ovl_En_Fw/z_en_fw.c
@@ -5,6 +5,7 @@
*/
#include "z_en_fw.h"
+#include "objects/object_fw/object_fw.h"
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
#include "objects/gameplay_keep/gameplay_keep.h"
@@ -67,16 +68,11 @@ static ColliderJntSphInit sJntSphInit = {
static CollisionCheckInfoInit2 D_80A1FB94 = { 8, 2, 25, 25, MASS_IMMOVABLE };
static struct_80034EC0_Entry D_80A1FBA0[] = {
- { 0x06006CF8, 0.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, 0.0f },
- { 0x06007CD0, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -8.0f },
- { 0x06007DC8, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP_INTERP, -8.0f },
+ { &gFlareDancerCoreInitRunCycleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, 0.0f },
+ { &gFlareDancerCoreRunCycleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE_INTERP, -8.0f },
+ { &gFlareDancerCoreEndRunCycleAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP_INTERP, -8.0f },
};
-extern FlexSkeletonHeader D_06007C30;
-extern Gfx D_06007928[];
-extern Gfx D_06007938[];
-extern AnimationHeader D_06006CF8;
-
s32 EnFw_DoBounce(EnFw* this, s32 totalBounces, f32 yVelocity) {
s16 temp_v1;
@@ -190,7 +186,8 @@ s32 EnFw_SpawnDust(EnFw* this, u8 timer, f32 scale, f32 scaleStep, s32 dustCnt,
void EnFw_Init(Actor* thisx, GlobalContext* globalCtx) {
EnFw* this = THIS;
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06007C30, NULL, this->jointTable, this->morphTable, 11);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gFlareDancerCoreSkel, NULL, this->jointTable, this->morphTable,
+ 11);
func_80034EC0(&this->skelAnime, D_80A1FBA0, 0);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 20.0f);
Collider_InitJntSph(globalCtx, &this->collider);
@@ -222,7 +219,7 @@ void EnFw_Run(EnFw* this, GlobalContext* globalCtx) {
Actor* flareDancer;
Math_SmoothStepToF(&this->skelAnime.playSpeed, 1.0f, 0.1f, 1.0f, 0.0f);
- if (this->skelAnime.animation == &D_06006CF8) {
+ if (this->skelAnime.animation == &gFlareDancerCoreInitRunCycleAnim) {
if (Animation_OnFrame(&this->skelAnime, this->skelAnime.endFrame) == 0) {
this->runRadius = Math_Vec3f_DistXYZ(&this->actor.world.pos, &this->actor.parent->world.pos);
func_80034EC0(&this->skelAnime, D_80A1FBA0, 2);
@@ -466,7 +463,7 @@ void EnFw_DrawDust(EnFw* this, GlobalContext* globalCtx) {
if (eff->type != 0) {
if (!firstDone) {
POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0U);
- gSPDisplayList(POLY_XLU_DISP++, D_06007928);
+ gSPDisplayList(POLY_XLU_DISP++, gFlareDancerDL_7928);
gDPSetEnvColor(POLY_XLU_DISP++, 100, 60, 20, 0);
firstDone = true;
}
@@ -481,7 +478,7 @@ void EnFw_DrawDust(EnFw* this, GlobalContext* globalCtx) {
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
idx = eff->timer * (8.0f / eff->initialTimer);
gSPSegment(POLY_XLU_DISP++, 0x8, SEGMENTED_TO_VIRTUAL(D_80A1FC18[idx]));
- gSPDisplayList(POLY_XLU_DISP++, &D_06007938);
+ gSPDisplayList(POLY_XLU_DISP++, &gFlareDancerSquareParticleDL);
}
}
diff --git a/src/overlays/actors/ovl_En_Fz/z_en_fz.c b/src/overlays/actors/ovl_En_Fz/z_en_fz.c
index 6eba1d8372..cf6621c697 100644
--- a/src/overlays/actors/ovl_En_Fz/z_en_fz.c
+++ b/src/overlays/actors/ovl_En_Fz/z_en_fz.c
@@ -1,4 +1,5 @@
#include "z_en_fz.h"
+#include "objects/object_fz/object_fz.h"
#define FLAGS 0x00000415
@@ -46,10 +47,6 @@ void EnFz_SpawnIceSmokeFreeze(EnFz* this, Vec3f* pos, Vec3f* velocity, Vec3f* ac
void EnFz_UpdateIceSmoke(EnFz* this, GlobalContext* globalCtx);
void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx);
-// Same effects as "z_eff_ss_ice_smoke.h"
-extern Gfx* D_060030A0[];
-extern Gfx* D_06003158[];
-
const ActorInit En_Fz_InitVars = {
ACTOR_EN_FZ,
ACTORCAT_ENEMY,
@@ -710,9 +707,9 @@ void EnFz_Update(Actor* thisx, GlobalContext* globalCtx) {
void EnFz_Draw(Actor* thisx, GlobalContext* globalCtx) {
static Gfx* displayLists[] = {
- 0x06001130, // Body fully intact (5 or 6 health)
- 0x060021A0, // Top right horn chipped off (from Freezards perspective) (3 or 4 health)
- 0x06002CA0, // Entire head chipped off (1 or 2 health)
+ gFreezardIntactDL, // Body fully intact (5 or 6 health)
+ gFreezardTopRightHornChippedDL, // Top right horn chipped off (from Freezards perspective) (3 or 4 health)
+ gFreezardHeadChippedDL, // Entire head chipped off (1 or 2 health)
};
EnFz* this = THIS;
s32 pad;
@@ -873,7 +870,7 @@ void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx) {
gDPPipeSync(POLY_XLU_DISP++);
if (!texLoaded) {
- gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&D_060030A0));
+ gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&gFreezardSteamStartDL));
texLoaded++;
}
@@ -886,7 +883,7 @@ void EnFz_DrawIceSmoke(EnFz* this, GlobalContext* globalCtx) {
Matrix_Scale(iceSmoke->xyScale, iceSmoke->xyScale, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_fz.c", 1424),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&D_06003158));
+ gSPDisplayList(POLY_XLU_DISP++, SEGMENTED_TO_VIRTUAL(&gFreezardSteamDL));
}
iceSmoke++;
diff --git a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c
index ff831fb932..aa518f8a33 100644
--- a/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c
+++ b/src/overlays/actors/ovl_En_Goroiwa/z_en_goroiwa.c
@@ -7,6 +7,7 @@
#include "z_en_goroiwa.h"
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#include "objects/gameplay_keep/gameplay_keep.h"
+#include "objects/object_goroiwa/object_goroiwa.h"
#include "vt.h"
#define FLAGS 0x00000010
@@ -76,8 +77,6 @@ static CollisionCheckInfoInit sColChkInfoInit = { 0, 12, 60, MASS_HEAVY };
// Unused
static f32 D_80A4DEBC[] = { 10.0f, 9.2f };
-extern Gfx D_060006B0[];
-
void func_80A4BCA0(EnGoroiwa* this) {
static f32 colliderHeightOffset[] = { 0.0f, 59.5f };
Sphere16* worldSphere = &this->collider.elements[0].dim.worldSphere;
@@ -743,5 +742,5 @@ void EnGoroiwa_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void EnGoroiwa_Draw(Actor* thisx, GlobalContext* globalCtx) {
- Gfx_DrawDListOpa(globalCtx, D_060006B0);
+ Gfx_DrawDListOpa(globalCtx, gRollingRockDL);
}
diff --git a/src/overlays/actors/ovl_En_Gs/z_en_gs.c b/src/overlays/actors/ovl_En_Gs/z_en_gs.c
index c78191275b..77842cc175 100644
--- a/src/overlays/actors/ovl_En_Gs/z_en_gs.c
+++ b/src/overlays/actors/ovl_En_Gs/z_en_gs.c
@@ -5,6 +5,7 @@
*/
#include "z_en_gs.h"
+#include "objects/object_gs/object_gs.h"
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
#include "objects/gameplay_keep/gameplay_keep.h"
@@ -22,10 +23,6 @@ void func_80A4F700(EnGs* this, GlobalContext* globalCtx);
void func_80A4F77C(EnGs* this);
-extern Gfx D_06000950[];
-extern Gfx D_060009D0[];
-extern Gfx D_06000A60[];
-
const ActorInit En_Gs_InitVars = {
ACTOR_EN_GS,
ACTORCAT_PROP,
@@ -587,7 +584,7 @@ void EnGs_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_gs.c", 1064),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06000950);
+ gSPDisplayList(POLY_OPA_DISP++, gGossipStoneSetupDL);
if (this->unk_19E & 4) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, this->flashColor.r, this->flashColor.g, this->flashColor.b,
@@ -596,8 +593,8 @@ void EnGs_Draw(Actor* thisx, GlobalContext* globalCtx) {
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, 255, 255, 255, 255);
}
- gSPDisplayList(POLY_OPA_DISP++, D_060009D0);
- gSPDisplayList(POLY_OPA_DISP++, D_06000A60);
+ gSPDisplayList(POLY_OPA_DISP++, gGossipStoneDL);
+ gSPDisplayList(POLY_OPA_DISP++, gGossipStoneSquishedDL);
Matrix_Pop();
if (this->unk_19E & 2) {
diff --git a/src/overlays/actors/ovl_En_Guest/z_en_guest.c b/src/overlays/actors/ovl_En_Guest/z_en_guest.c
index aa80f70da8..951a48e5e0 100644
--- a/src/overlays/actors/ovl_En_Guest/z_en_guest.c
+++ b/src/overlays/actors/ovl_En_Guest/z_en_guest.c
@@ -5,6 +5,7 @@
*/
#include "z_en_guest.h"
+#include "objects/object_os_anime/object_os_anime.h"
#include "vt.h"
#define FLAGS 0x00000019
@@ -92,8 +93,8 @@ void EnGuest_Update(Actor* thisx, GlobalContext* globalCtx) {
SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060000F0, NULL, this->jointTable, this->morphTable, 16);
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->osAnimeBankIndex].segment);
- Animation_Change(&this->skelAnime, &D_060042AC, 1.0f, 0.0f, Animation_GetLastFrame(&D_060042AC), ANIMMODE_LOOP,
- 0.0f);
+ Animation_Change(&this->skelAnime, &gObjOsAnim_42AC, 1.0f, 0.0f, Animation_GetLastFrame(&gObjOsAnim_42AC),
+ ANIMMODE_LOOP, 0.0f);
this->actor.draw = EnGuest_Draw;
this->actor.update = func_80A505CC;
diff --git a/src/overlays/actors/ovl_En_Hy/z_en_hy.c b/src/overlays/actors/ovl_En_Hy/z_en_hy.c
index 29f40f2890..118203b7cc 100644
--- a/src/overlays/actors/ovl_En_Hy/z_en_hy.c
+++ b/src/overlays/actors/ovl_En_Hy/z_en_hy.c
@@ -5,6 +5,8 @@
*/
#include "z_en_hy.h"
+#include "objects/object_aob/object_aob.h"
+#include "objects/object_os_anime/object_os_anime.h"
#define FLAGS 0x00000019
@@ -25,12 +27,6 @@ void func_80A7127C(EnHy* this, GlobalContext* globalCtx);
void func_80A712B4(EnHy* this, GlobalContext* globalCtx);
void func_80A714C4(EnHy* this, GlobalContext* globalCtx);
-extern AnimationHeader D_06000BFC;
-extern AnimationHeader D_06000FE4;
-extern AnimationHeader D_060012E8;
-extern AnimationHeader D_06002160;
-extern AnimationHeader D_0600265C;
-extern AnimationHeader D_060033B4;
extern Gfx D_06005BC8[];
const ActorInit En_Hy_InitVars = {
@@ -81,14 +77,14 @@ typedef struct {
} EnHyUnknownStruct1; // size = 0xC
static EnHyUnknownStruct1 D_80A71F50[] = {
- { OBJECT_AOB, 0x06003C88, D_80A71EF8 }, { OBJECT_BOB, 0x06003B78, D_80A71F40 },
- { OBJECT_BOJ, 0x060026F0, D_80A71F30 }, { OBJECT_BOJ, 0x060052E0, NULL },
- { OBJECT_BOJ, 0x06005528, NULL }, { OBJECT_BOJ, 0x06005738, NULL },
- { OBJECT_BOJ, 0x060059B0, NULL }, { OBJECT_AHG, 0x060030F0, D_80A71F08 },
- { OBJECT_AHG, 0x06005508, NULL }, { OBJECT_AHG, 0x06005728, NULL },
- { OBJECT_BBA, 0x06002948, D_80A71F18 }, { OBJECT_CNE, 0x06001300, NULL },
- { OBJECT_CNE, 0x06002860, NULL }, { OBJECT_BJI, 0x06002560, D_80A71F20 },
- { OBJECT_BJI, 0x06003F68, NULL }, { OBJECT_COB, 0x06001300, NULL },
+ { OBJECT_AOB, gDogLadyHeadDL, D_80A71EF8 }, { OBJECT_BOB, 0x06003B78, D_80A71F40 },
+ { OBJECT_BOJ, 0x060026F0, D_80A71F30 }, { OBJECT_BOJ, 0x060052E0, NULL },
+ { OBJECT_BOJ, 0x06005528, NULL }, { OBJECT_BOJ, 0x06005738, NULL },
+ { OBJECT_BOJ, 0x060059B0, NULL }, { OBJECT_AHG, 0x060030F0, D_80A71F08 },
+ { OBJECT_AHG, 0x06005508, NULL }, { OBJECT_AHG, 0x06005728, NULL },
+ { OBJECT_BBA, 0x06002948, D_80A71F18 }, { OBJECT_CNE, 0x06001300, NULL },
+ { OBJECT_CNE, 0x06002860, NULL }, { OBJECT_BJI, 0x06002560, D_80A71F20 },
+ { OBJECT_BJI, 0x06003F68, NULL }, { OBJECT_COB, 0x06001300, NULL },
};
typedef struct {
@@ -97,25 +93,25 @@ typedef struct {
} EnHyUnknownStruct2; // size = 0x8
static EnHyUnknownStruct2 D_80A72010[] = {
- { OBJECT_AOB, 0x060000F0 }, { OBJECT_BOB, 0x060000F0 }, { OBJECT_BOJ, 0x060000F0 }, { OBJECT_AHG, 0x060000F0 },
- { OBJECT_BBA, 0x060000F0 }, { OBJECT_CNE, 0x060000F0 }, { OBJECT_BJI, 0x060000F0 }, { OBJECT_COB, 0x060021F8 },
+ { OBJECT_AOB, &gDogLadySkel }, { OBJECT_BOB, 0x060000F0 }, { OBJECT_BOJ, 0x060000F0 }, { OBJECT_AHG, 0x060000F0 },
+ { OBJECT_BBA, 0x060000F0 }, { OBJECT_CNE, 0x060000F0 }, { OBJECT_BJI, 0x060000F0 }, { OBJECT_COB, 0x060021F8 },
};
static struct_80034EC0_Entry D_80A72050[] = {
- { 0x0600092C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { 0x06000228, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
- { 0x06004CF4, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { 0x060016EC, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
- { 0x0600265C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { 0x060042AC, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
- { 0x060028DC, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { 0x06002160, 1.0f, 0.0f, -1.0f, 0x00, -10.0f },
- { 0x0600265C, 1.0f, 0.0f, -1.0f, 0x00, -10.0f }, { 0x06004E90, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
- { 0x06001E7C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { 0x06000170, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
- { 0x060000B4, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { 0x06003D84, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
- { 0x060041F8, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { 0x0600300C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
- { 0x060031B0, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { 0x060031B0, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
- { 0x06002D0C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { 0x06002DC0, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
- { 0x06004408, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { 0x06001F18, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
- { 0x06004F28, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { 0x060033B4, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
- { 0x060012E8, 1.0f, 0.0f, -1.0f, 0x00, -8.0f }, { 0x06000FE4, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
- { 0x06000BFC, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
+ { &gObjOsAnim_092C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { &gObjOsAnim_0228, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
+ { &gObjOsAnim_4CF4, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { &gObjOsAnim_16EC, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
+ { &gObjOsAnim_265C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { &gObjOsAnim_42AC, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
+ { &gObjOsAnim_28DC, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { &gObjOsAnim_2160, 1.0f, 0.0f, -1.0f, 0x00, -10.0f },
+ { &gObjOsAnim_265C, 1.0f, 0.0f, -1.0f, 0x00, -10.0f }, { &gObjOsAnim_4E90, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
+ { &gObjOsAnim_1E7C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { &gObjOsAnim_0170, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
+ { &gObjOsAnim_00B4, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { &gObjOsAnim_3D84, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
+ { &gObjOsAnim_41F8, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { &gObjOsAnim_300C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
+ { &gObjOsAnim_31B0, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { &gObjOsAnim_31B0, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
+ { &gObjOsAnim_2D0C, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { &gObjOsAnim_2DC0, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
+ { &gObjOsAnim_4408, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { &gObjOsAnim_1F18, 1.0f, 0.0f, -1.0f, 0x00, 0.0f },
+ { &gObjOsAnim_4F28, 1.0f, 0.0f, -1.0f, 0x00, 0.0f }, { &gObjOsAnim_33B4, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
+ { &gObjOsAnim_12E8, 1.0f, 0.0f, -1.0f, 0x00, -8.0f }, { &gObjOsAnim_0FE4, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
+ { &gObjOsAnim_0BFC, 1.0f, 0.0f, -1.0f, 0x00, -8.0f },
};
typedef struct {
@@ -430,7 +426,7 @@ s16 func_80A70058(GlobalContext* globalCtx, Actor* thisx) {
case 0x70F1:
case 0x70F2:
case 0x70F3:
- if (this->skelAnime.animation != &D_060033B4) {
+ if (this->skelAnime.animation != &gObjOsAnim_33B4) {
func_80034EC0(&this->skelAnime, D_80A72050, 23);
func_800F5C64(0x922);
}
@@ -812,14 +808,14 @@ void func_80A70E34(EnHy* this, GlobalContext* globalCtx) {
void func_80A710F8(EnHy* this, GlobalContext* globalCtx) {
if (this->unk_1E8.unk_00 != 0) {
- if (this->skelAnime.animation != &D_06000BFC) {
+ if (this->skelAnime.animation != &gObjOsAnim_0BFC) {
func_80034EC0(&this->skelAnime, D_80A72050, 26);
}
} else if (gSaveContext.eventInf[3] & 1) {
- if (this->skelAnime.animation != &D_06000FE4) {
+ if (this->skelAnime.animation != &gObjOsAnim_0FE4) {
func_80034EC0(&this->skelAnime, D_80A72050, 25);
}
- } else if (this->skelAnime.animation != &D_060012E8) {
+ } else if (this->skelAnime.animation != &gObjOsAnim_12E8) {
func_80034EC0(&this->skelAnime, D_80A72050, 24);
}
}
@@ -861,11 +857,11 @@ void func_80A7134C(EnHy* this, GlobalContext* globalCtx) {
s16 yaw;
f32 distSq;
- if ((this->skelAnime.animation == &D_06002160) && (this->unk_1E8.unk_00 != 0)) {
+ if ((this->skelAnime.animation == &gObjOsAnim_2160) && (this->unk_1E8.unk_00 != 0)) {
func_80034EC0(&this->skelAnime, D_80A72050, 8);
}
- if ((this->skelAnime.animation == &D_0600265C) && (this->unk_1E8.unk_00 == 0)) {
+ if ((this->skelAnime.animation == &gObjOsAnim_265C) && (this->unk_1E8.unk_00 == 0)) {
func_80034EC0(&this->skelAnime, D_80A72050, 7);
}
diff --git a/src/overlays/actors/ovl_En_Js/z_en_js.c b/src/overlays/actors/ovl_En_Js/z_en_js.c
index 73f9a05fda..b39aa9ebe5 100644
--- a/src/overlays/actors/ovl_En_Js/z_en_js.c
+++ b/src/overlays/actors/ovl_En_Js/z_en_js.c
@@ -5,6 +5,7 @@
*/
#include "z_en_js.h"
+#include "objects/object_js/object_js.h"
#define FLAGS 0x00000009
@@ -49,10 +50,6 @@ static ColliderCylinderInit sCylinderInit = {
{ 30, 40, 0, { 0, 0, 0 } },
};
-extern FlexSkeletonHeader D_06005EA0;
-extern AnimationHeader D_0600045C;
-extern AnimationHeader D_0600018C;
-
void En_Js_SetupAction(EnJs* this, EnJsActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@@ -62,8 +59,9 @@ void EnJs_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
ActorShape_Init(&this->actor.shape, 0.0f, NULL, 36.0f);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06005EA0, &D_0600045C, this->jointTable, this->morphTable, 13);
- Animation_PlayOnce(&this->skelAnime, &D_0600045C);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gCarpetMerchantSkel, &gCarpetMerchantSlappingKneeAnim,
+ this->jointTable, this->morphTable, 13);
+ Animation_PlayOnce(&this->skelAnime, &gCarpetMerchantSlappingKneeAnim);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
@@ -100,8 +98,8 @@ u8 func_80A88F64(EnJs* this, GlobalContext* globalCtx, u16 textId) {
void func_80A89008(EnJs* this) {
En_Js_SetupAction(this, func_80A89304);
- Animation_Change(&this->skelAnime, &D_0600045C, 1.0f, 0.0f, Animation_GetLastFrame(&D_0600045C), ANIMMODE_ONCE,
- -4.0f);
+ Animation_Change(&this->skelAnime, &gCarpetMerchantSlappingKneeAnim, 1.0f, 0.0f,
+ Animation_GetLastFrame(&gCarpetMerchantSlappingKneeAnim), ANIMMODE_ONCE, -4.0f);
}
void func_80A89078(EnJs* this, GlobalContext* globalCtx) {
@@ -157,8 +155,8 @@ void func_80A891C4(EnJs* this, GlobalContext* globalCtx) {
void func_80A89294(EnJs* this) {
En_Js_SetupAction(this, func_80A891C4);
- Animation_Change(&this->skelAnime, &D_0600018C, 1.0f, 0.0f, Animation_GetLastFrame(&D_0600018C), ANIMMODE_ONCE,
- -4.0f);
+ Animation_Change(&this->skelAnime, &gCarpetMerchantIdleAnim, 1.0f, 0.0f,
+ Animation_GetLastFrame(&gCarpetMerchantIdleAnim), ANIMMODE_ONCE, -4.0f);
}
void func_80A89304(EnJs* this, GlobalContext* globalCtx) {
diff --git a/src/overlays/actors/ovl_En_Mag/z_en_mag.c b/src/overlays/actors/ovl_En_Mag/z_en_mag.c
index 0e78848abc..9a48a7d9cb 100644
--- a/src/overlays/actors/ovl_En_Mag/z_en_mag.c
+++ b/src/overlays/actors/ovl_En_Mag/z_en_mag.c
@@ -5,6 +5,7 @@
*/
#include "z_en_mag.h"
+#include "objects/object_mag/object_mag.h"
#define FLAGS 0x00000030
@@ -15,13 +16,6 @@ void EnMag_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnMag_Update(Actor* thisx, GlobalContext* globalCtx);
void EnMag_Draw(Actor* thisx, GlobalContext* globalCtx);
-extern u8 D_06000000[]; // Main Logo
-extern u8 D_06019A00[]; // Copyright Notice
-extern u8 D_0601A400[]; // Master Quest Sub Title
-extern u8 D_06024800[]; // Logo Flame Effect
-extern u8 D_06024C00[]; // "The Legend of"
-extern u8 D_06024E40[]; // "Ocarina of Time"
-
const ActorInit En_Mag_InitVars = {
ACTOR_EN_MAG,
ACTORCAT_PROP,
@@ -389,8 +383,10 @@ void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) {
static u8 pressStartFontIndexes[] = {
0x19, 0x1B, 0x0E, 0x1C, 0x1C, 0x1C, 0x1D, 0x0A, 0x1B, 0x1D,
};
- static u8* effectMaskTextures[] = {
- 0x06020000, 0x06020800, 0x06021000, 0x06021800, 0x06022000, 0x06022800, 0x06023000, 0x06023800, 0x06024000,
+ static void* effectMaskTextures[] = {
+ gTitleEffectMask00Tex, gTitleEffectMask01Tex, gTitleEffectMask02Tex,
+ gTitleEffectMask10Tex, gTitleEffectMask11Tex, gTitleEffectMask12Tex,
+ gTitleEffectMask20Tex, gTitleEffectMask21Tex, gTitleEffectMask22Tex,
};
EnMag* this = THIS;
Font* font = &this->font;
@@ -420,8 +416,8 @@ void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) {
if ((s16)this->effectPrimLodFrac != 0) {
for (k = 0, i = 0, rectTop = 0; i < 3; i++, rectTop += 64) {
for (j = 0, rectLeft = 56; j < 3; j++, k++, rectLeft += 64) {
- EnMag_DrawEffectTextures(&gfx, effectMaskTextures[k], D_06024800, 64, 64, 32, 32, rectLeft, rectTop, 64,
- 64, 1024, 1024, 1, 1, k, this);
+ EnMag_DrawEffectTextures(&gfx, effectMaskTextures[k], gTitleFlameEffectTex, 64, 64, 32, 32, rectLeft,
+ rectTop, 64, 64, 1024, 1024, 1, 1, k, this);
}
}
}
@@ -429,7 +425,7 @@ void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) {
gDPSetPrimColor(gfx++, 0, 0, 255, 255, 255, (s16)this->mainAlpha);
if ((s16)this->mainAlpha != 0) {
- EnMag_DrawImageRGBA32(&gfx, 152, 100, D_06000000, 160, 160);
+ EnMag_DrawImageRGBA32(&gfx, 152, 100, (u8*)gTitleZeldaShieldLogoMQTex, 160, 160);
}
func_8009457C(&gfx);
@@ -449,20 +445,20 @@ void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) {
gDPSetEnvColor(gfx++, 0, 0, 100, 255);
if ((s16)this->mainAlpha != 0) {
- EnMag_DrawTextureI8(&gfx, D_06024C00, 72, 8, 146, 73, 72, 8, 1024, 1024);
- EnMag_DrawTextureI8(&gfx, D_06024E40, 96, 8, 144, 127, 96, 8, 1024, 1024);
+ EnMag_DrawTextureI8(&gfx, gTitleTheLegendOfTextTex, 72, 8, 146, 73, 72, 8, 1024, 1024);
+ EnMag_DrawTextureI8(&gfx, gTitleOcarinaOfTimeTMTextTex, 96, 8, 144, 127, 96, 8, 1024, 1024);
gDPPipeSync(gfx++);
gDPSetPrimColor(gfx++, 0, 0, 100, 150, 255, (s16)this->mainAlpha);
gDPSetEnvColor(gfx++, 20, 80, 160, 255);
- EnMag_DrawTextureI8(&gfx, D_06024C00, 72, 8, 145, 72, 72, 8, 1024, 1024);
- EnMag_DrawTextureI8(&gfx, D_06024E40, 96, 8, 143, 126, 96, 8, 1024, 1024);
+ EnMag_DrawTextureI8(&gfx, gTitleTheLegendOfTextTex, 72, 8, 145, 72, 72, 8, 1024, 1024);
+ EnMag_DrawTextureI8(&gfx, gTitleOcarinaOfTimeTMTextTex, 96, 8, 143, 126, 96, 8, 1024, 1024);
gDPPipeSync(gfx++);
gDPSetPrimColor(gfx++, 0, 0, 255, 255, 255, (s16)this->subAlpha);
- EnMag_DrawImageRGBA32(&gfx, 174, 145, D_0601A400, 128, 32);
+ EnMag_DrawImageRGBA32(&gfx, 174, 145, (u8*)gTitleMasterQuestSubtitleTex, 128, 32);
}
func_8009457C(&gfx);
@@ -474,8 +470,9 @@ void EnMag_DrawInner(Actor* thisx, GlobalContext* globalCtx, Gfx** gfxp) {
(s16)this->copyrightAlpha);
if ((s16)this->copyrightAlpha != 0) {
- gDPLoadTextureBlock(gfx++, D_06019A00, G_IM_FMT_IA, G_IM_SIZ_8b, 160, 16, 0, G_TX_NOMIRROR | G_TX_CLAMP,
- G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
+ gDPLoadTextureBlock(gfx++, gTitleCopyright19982003Tex, G_IM_FMT_IA, G_IM_SIZ_8b, 160, 16, 0,
+ G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMIRROR | G_TX_CLAMP, G_TX_NOMASK, G_TX_NOMASK,
+ G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(gfx++, 312, 792, 952, 856, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
diff --git a/src/overlays/actors/ovl_En_Md/z_en_md.c b/src/overlays/actors/ovl_En_Md/z_en_md.c
index 0ec9e03678..3dbfd3d829 100644
--- a/src/overlays/actors/ovl_En_Md/z_en_md.c
+++ b/src/overlays/actors/ovl_En_Md/z_en_md.c
@@ -5,6 +5,7 @@
*/
#include "z_en_md.h"
+#include "objects/object_md/object_md.h"
#include "overlays/actors/ovl_En_Elf/z_en_elf.h"
#define FLAGS 0x02000019
@@ -57,18 +58,22 @@ static ColliderCylinderInit sCylinderInit = {
static CollisionCheckInfoInit2 sColChkInfoInit = { 0, 0, 0, 0, MASS_IMMOVABLE };
static struct_80034EC0_Entry sAnimations[] = {
- { 0x060002C8, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f }, { 0x060002C8, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
- { 0x0600917C, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f }, { 0x06009E68, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
- { 0x06009B1C, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f }, { 0x06008E84, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
- { 0x060097F0, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f }, { 0x060092B0, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
- { 0x0600A138, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f }, { 0x06008FC0, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
- { 0x060002C8, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f }, { 0x06008510, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
- { 0x060095BC, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f }, { 0x06008738, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, 0.0f },
+ { &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -10.0f },
+ { &gMidoRaiseHand1Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
+ { &gMidoHaltAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { &gMidoPutHandDownAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
+ { &gMidoAnnoyedPointedHeadIdle1Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { &gMidoAnnoyedPointedHeadIdle2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { &gMidoAnim_92B0, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
+ { &gMidoWalkingAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { &gMidoHandsOnHipsTransitionAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
+ { &gMidoHandsOnHipsIdleAnim, 0.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -8.0f },
+ { &gMidoSlamAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
+ { &gMidoRaiseHand2Anim, 1.0f, 0.0f, -1.0f, ANIMMODE_ONCE, -1.0f },
+ { &gMidoAngryHeadTurnAnim, 1.0f, 0.0f, -1.0f, ANIMMODE_LOOP, -1.0f },
};
-extern AnimationHeader D_060002C8;
-extern FlexSkeletonHeader D_06007FB8;
-
void func_80AAA250(EnMd* this) {
f32 startFrame;
@@ -319,7 +324,7 @@ void func_80AAAA24(EnMd* this) {
}
break;
}
- } else if (this->skelAnime.animation != &D_060002C8) {
+ } else if (this->skelAnime.animation != &gMidoHandsOnHipsIdleAnim) {
func_80034EC0(&this->skelAnime, sAnimations, 10);
func_80AAA92C(this, 0);
}
@@ -608,7 +613,7 @@ void EnMd_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 24.0f);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06007FB8, NULL, this->jointTable, this->morphTable, 17);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gMidoSkel, NULL, this->jointTable, this->morphTable, 17);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
@@ -647,7 +652,7 @@ void EnMd_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void func_80AAB874(EnMd* this, GlobalContext* globalCtx) {
- if (this->skelAnime.animation == &D_060002C8) {
+ if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
func_80034F54(globalCtx, this->unk_214, this->unk_236, 17);
} else if ((this->unk_1E0.unk_00 == 0) && (this->unk_20B != 7)) {
func_80AAA92C(this, 7);
@@ -657,7 +662,7 @@ void func_80AAB874(EnMd* this, GlobalContext* globalCtx) {
}
void func_80AAB8F8(EnMd* this, GlobalContext* globalCtx) {
- if (this->skelAnime.animation == &D_060002C8) {
+ if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
func_80034F54(globalCtx, this->unk_214, this->unk_236, 17);
}
func_80AAA93C(this);
@@ -709,7 +714,7 @@ void func_80AAB948(EnMd* this, GlobalContext* globalCtx) {
return;
}
- if (this->skelAnime.animation == &D_060002C8) {
+ if (this->skelAnime.animation == &gMidoHandsOnHipsIdleAnim) {
func_80034F54(globalCtx, this->unk_214, this->unk_236, 17);
}
@@ -822,20 +827,20 @@ void EnMd_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
}
void EnMd_Draw(Actor* thisx, GlobalContext* globalCtx) {
- static UNK_PTR sEyesSegments[] = {
- 0x06004FF0,
- 0x06005930,
- 0x06005D30,
+ static void* sEyeTextures[] = {
+ &gMidoEyeOpenTex,
+ &gMidoEyeHalfTex,
+ &gMidoEyeClosedTex,
};
EnMd* this = THIS;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_md.c", 1280);
if (this->alpha == 255) {
- gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyesSegments[this->eyeIdx]));
+ gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIdx]));
func_80034BA0(globalCtx, &this->skelAnime, EnMd_OverrideLimbDraw, EnMd_PostLimbDraw, &this->actor, this->alpha);
} else if (this->alpha != 0) {
- gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyesSegments[this->eyeIdx]));
+ gSPSegment(POLY_XLU_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->eyeIdx]));
func_80034CC4(globalCtx, &this->skelAnime, EnMd_OverrideLimbDraw, EnMd_PostLimbDraw, &this->actor, this->alpha);
}
diff --git a/src/overlays/actors/ovl_En_Ms/z_en_ms.c b/src/overlays/actors/ovl_En_Ms/z_en_ms.c
index 36312014c7..31613872c2 100644
--- a/src/overlays/actors/ovl_En_Ms/z_en_ms.c
+++ b/src/overlays/actors/ovl_En_Ms/z_en_ms.c
@@ -5,6 +5,7 @@
*/
#include "z_en_ms.h"
+#include "objects/object_ms/object_ms.h"
#define FLAGS 0x00000009
@@ -58,9 +59,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(targetArrowOffset, 500, ICHAIN_STOP),
};
-extern AnimationHeader D_060005EC;
-extern FlexSkeletonHeader D_06003DC0;
-
void EnMs_SetOfferText(EnMs* this, GlobalContext* globalCtx) {
this->actor.textId = Text_GetFaceReaction(globalCtx, 0x1B);
if (this->actor.textId == 0) {
@@ -81,7 +79,8 @@ void EnMs_Init(Actor* thisx, GlobalContext* globalCtx) {
return;
}
Actor_ProcessInitChain(&this->actor, sInitChain);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06003DC0, &D_060005EC, this->jointTable, this->morphTable, 9);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gBeanSalesmanSkel, &gBeanSalesmanEatingAnim, this->jointTable,
+ this->morphTable, 9);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinderType1(globalCtx, &this->collider, &this->actor, &sCylinderInit);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 35.0f);
diff --git a/src/overlays/actors/ovl_En_Niw/z_en_niw.c b/src/overlays/actors/ovl_En_Niw/z_en_niw.c
index 76c1ec5546..db89a01c59 100644
--- a/src/overlays/actors/ovl_En_Niw/z_en_niw.c
+++ b/src/overlays/actors/ovl_En_Niw/z_en_niw.c
@@ -4,9 +4,10 @@
* Description: Cucco
*/
-#include
#include "z_en_niw.h"
+#include "objects/object_niw/object_niw.h"
#include "overlays/actors/ovl_En_Attack_Niw/z_en_attack_niw.h"
+#include "vt.h"
#define FLAGS 0x00800010
@@ -119,11 +120,6 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(targetArrowOffset, 0, ICHAIN_STOP),
};
-extern FlexSkeletonHeader D_06002530;
-extern AnimationHeader D_060000E8;
-extern Gfx D_060023B0[];
-extern Gfx D_06002428[];
-
void EnNiw_Init(Actor* thisx, GlobalContext* globalCtx) {
EnNiw* this = THIS;
s32 pad;
@@ -158,7 +154,7 @@ void EnNiw_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, sInitChain);
this->actor.flags |= 1;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06002530, &D_060000E8, this->jointTable, this->morphTable, 16);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gCuccoSkel, &gCuccoAnim, this->jointTable, this->morphTable, 16);
if (globalCtx->sceneNum == SCENE_SPOT01) {
for (i = 0; i < ARRAY_COUNT(sKakarikoPosList); i++) {
@@ -409,7 +405,7 @@ void func_80AB6100(EnNiw* this, GlobalContext* globalCtx, s32 arg2) {
}
void EnNiw_ResetAction(EnNiw* this, GlobalContext* globalCtx) {
- Animation_Change(&this->skelAnime, &D_060000E8, 1.0f, 0.0f, Animation_GetLastFrame(&D_060000E8), ANIMMODE_LOOP,
+ Animation_Change(&this->skelAnime, &gCuccoAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gCuccoAnim), ANIMMODE_LOOP,
-10.0f);
switch (this->actor.params) {
@@ -823,7 +819,7 @@ void func_80AB7204(EnNiw* this, GlobalContext* globalCtx) {
}
void func_80AB7290(EnNiw* this, GlobalContext* globalCtx) {
- Animation_Change(&this->skelAnime, &D_060000E8, 1.0f, 0.0f, Animation_GetLastFrame(&D_060000E8), ANIMMODE_LOOP,
+ Animation_Change(&this->skelAnime, &gCuccoAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gCuccoAnim), ANIMMODE_LOOP,
-10.0f);
this->unk_2A0 = Rand_ZeroFloat(1.99f);
this->actor.speedXZ = 4.0f;
@@ -1215,7 +1211,7 @@ void EnNiw_FeatherDraw(EnNiw* this, GlobalContext* globalCtx) {
for (i = 0; i < ARRAY_COUNT(this->feathers); i++, feather++) {
if (feather->type == 1) {
if (!flag) {
- gSPDisplayList(POLY_XLU_DISP++, D_060023B0);
+ gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAppearDL);
flag++;
}
Matrix_Translate(feather->pos.x, feather->pos.y, feather->pos.z, MTXMODE_NEW);
@@ -1225,7 +1221,7 @@ void EnNiw_FeatherDraw(EnNiw* this, GlobalContext* globalCtx) {
Matrix_Translate(0.0f, -1000.0f, 0.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_niw.c", 1913),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, D_06002428);
+ gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAliveDL);
}
}
diff --git a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c
index 0078c4d17c..6d3e6e4c61 100644
--- a/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c
+++ b/src/overlays/actors/ovl_En_Niw_Lady/z_en_niw_lady.c
@@ -1,4 +1,6 @@
#include "z_en_niw_lady.h"
+#include "objects/object_ane/object_ane.h"
+#include "objects/object_os_anime/object_os_anime.h"
#include "overlays/actors/ovl_En_Niw/z_en_niw.h"
#include "vt.h"
@@ -65,12 +67,6 @@ static ColliderCylinderInit sCylinderInit = {
{ 10, 10, 0, { 0, 0, 0 } },
};
-extern FlexSkeletonHeader D_060000F0;
-extern AnimationHeader D_06000718;
-extern AnimationHeader D_060007D0;
-extern AnimationHeader D_06009F94;
-extern AnimationHeader D_0600A630;
-
void EnNiwLady_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
EnNiwLady* this = THIS;
@@ -115,8 +111,8 @@ void EnNiwLady_ChoseAnimation(EnNiwLady* this, GlobalContext* globalCtx, s32 arg
case 10:
this->unk_275 = 1;
case 9:
- frames = Animation_GetLastFrame(&D_060007D0);
- Animation_Change(&this->skelAnime, &D_060007D0, 1.0f, 0.0f, frames, ANIMMODE_LOOP, -10.0f);
+ frames = Animation_GetLastFrame(&gObjOsAnim_07D0);
+ Animation_Change(&this->skelAnime, &gObjOsAnim_07D0, 1.0f, 0.0f, frames, ANIMMODE_LOOP, -10.0f);
break;
case 0:
case 1:
@@ -130,8 +126,8 @@ void EnNiwLady_ChoseAnimation(EnNiwLady* this, GlobalContext* globalCtx, s32 arg
case 22:
case 24:
case 29:
- frames = Animation_GetLastFrame(&D_06009F94);
- Animation_Change(&this->skelAnime, &D_06009F94, 1.0f, 0.0f, frames, ANIMMODE_LOOP, -10.0f);
+ frames = Animation_GetLastFrame(&gObjOsAnim_9F94);
+ Animation_Change(&this->skelAnime, &gObjOsAnim_9F94, 1.0f, 0.0f, frames, ANIMMODE_LOOP, -10.0f);
break;
case 7:
case 20:
@@ -140,12 +136,12 @@ void EnNiwLady_ChoseAnimation(EnNiwLady* this, GlobalContext* globalCtx, s32 arg
case 26:
case 27:
case 28:
- frames = Animation_GetLastFrame(&D_06000718);
- Animation_Change(&this->skelAnime, &D_06000718, 1.0f, 0.0f, frames, ANIMMODE_LOOP, -10.0f);
+ frames = Animation_GetLastFrame(&gObjOsAnim_0718);
+ Animation_Change(&this->skelAnime, &gObjOsAnim_0718, 1.0f, 0.0f, frames, ANIMMODE_LOOP, -10.0f);
break;
case 100:
- frames = Animation_GetLastFrame(&D_0600A630);
- Animation_Change(&this->skelAnime, &D_0600A630, 1.0f, 0.0f, frames, ANIMMODE_LOOP, -10.0f);
+ frames = Animation_GetLastFrame(&gObjOsAnim_A630);
+ Animation_Change(&this->skelAnime, &gObjOsAnim_A630, 1.0f, 0.0f, frames, ANIMMODE_LOOP, -10.0f);
this->unk_276 = 0;
break;
}
@@ -160,7 +156,7 @@ void func_80AB9F24(EnNiwLady* this, GlobalContext* globalCtx) {
if (Object_IsLoaded(&globalCtx->objectCtx, this->objectAneIndex) &&
Object_IsLoaded(&globalCtx->objectCtx, this->objectOsAnimeIndex)) {
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->objectAneIndex].segment);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060000F0, NULL, this->jointTable, this->morphTable, 16);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gCuccoLadySkel, NULL, this->jointTable, this->morphTable, 16);
gSegments[6] = VIRTUAL_TO_PHYSICAL(globalCtx->objectCtx.status[this->objectOsAnimeIndex].segment);
this->unk_27E = 1;
this->actor.gravity = -3.0f;
@@ -174,11 +170,11 @@ void func_80AB9F24(EnNiwLady* this, GlobalContext* globalCtx) {
switch (this->unk_278) {
case 0:
if (!(gSaveContext.itemGetInf[0] & 0x1000) && LINK_IS_CHILD) {
- frames = Animation_GetLastFrame(&D_0600A630);
- Animation_Change(&this->skelAnime, &D_0600A630, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, 0.0f);
+ frames = Animation_GetLastFrame(&gObjOsAnim_A630);
+ Animation_Change(&this->skelAnime, &gObjOsAnim_A630, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, 0.0f);
} else {
- frames = Animation_GetLastFrame(&D_060007D0);
- Animation_Change(&this->skelAnime, &D_060007D0, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, 0.0f);
+ frames = Animation_GetLastFrame(&gObjOsAnim_07D0);
+ Animation_Change(&this->skelAnime, &gObjOsAnim_07D0, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, 0.0f);
}
if (LINK_IS_ADULT) {
this->actionFunc = func_80ABA778;
@@ -187,8 +183,8 @@ void func_80AB9F24(EnNiwLady* this, GlobalContext* globalCtx) {
}
return;
case 1:
- frames = Animation_GetLastFrame(&D_060007D0);
- Animation_Change(&this->skelAnime, &D_060007D0, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, 0.0f);
+ frames = Animation_GetLastFrame(&gObjOsAnim_07D0);
+ Animation_Change(&this->skelAnime, &gObjOsAnim_07D0, 1.0f, 0.0f, (s16)frames, ANIMMODE_LOOP, 0.0f);
this->actionFunc = func_80ABAD38;
return;
}
@@ -570,7 +566,7 @@ s32 EnNiwLady_OverrideLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dL
}
void EnNiwLady_Draw(Actor* thisx, GlobalContext* globalCtx) {
- static Gfx* D_80ABB408[] = { 0x060008C8, 0x060010C8, 0x060018C8 };
+ static void* sEyeTextures[] = { gCuccoLadyEyeOpenTex, gCuccoLadyEyeHalfTex, gCuccoLadyEyeClosedTex };
EnNiwLady* this = THIS;
s32 pad;
@@ -578,7 +574,7 @@ void EnNiwLady_Draw(Actor* thisx, GlobalContext* globalCtx) {
if (this->unk_27E != 0) {
func_80093D18(globalCtx->state.gfxCtx);
gDPSetEnvColor(POLY_OPA_DISP++, 0, 0, 0, 255);
- gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80ABB408[this->faceState]));
+ gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(sEyeTextures[this->faceState]));
gSPSegment(POLY_OPA_DISP++, 0x0C, func_80ABB0A0(globalCtx->state.gfxCtx));
SkelAnime_DrawFlexOpa(globalCtx, this->skelAnime.skeleton, this->skelAnime.jointTable,
this->skelAnime.dListCount, EnNiwLady_OverrideLimbDraw, NULL, this);
diff --git a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c
index f2831ede29..ea2f8108ac 100644
--- a/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c
+++ b/src/overlays/actors/ovl_En_Nwc/z_en_nwc.c
@@ -5,6 +5,7 @@
*/
#include "z_en_nwc.h"
+#include "objects/object_nwc/object_nwc.h"
#define FLAGS 0x00000030
@@ -31,15 +32,6 @@ typedef enum {
/* 1 */ CHICK_NORMAL
} ChickTypes;
-extern Gfx D_06000840[];
-extern Gfx D_060008B0[];
-extern Gfx D_06000BF0[];
-extern Gfx D_06000C68[];
-extern Gfx D_06000C88[];
-extern Gfx D_06000CE0[];
-extern Gfx D_06000D10[];
-extern Gfx D_06000D50[];
-
const ActorInit En_Nwc_InitVars = {
ACTOR_EN_NWC,
ACTORCAT_PROP,
@@ -170,9 +162,9 @@ void EnNwc_DrawChicks(EnNwc* this, GlobalContext* globalCtx) {
dList2 = dList1 + 3 * this->count + 1;
dList3 = dList2 + 2 * this->count + 1;
- gSPDisplayList(dList1++, D_06000840);
- gSPDisplayList(dList2++, D_06000BF0);
- gSPDisplayList(dList3++, D_06000C88);
+ gSPDisplayList(dList1++, gCuccoChickSetupBodyDL);
+ gSPDisplayList(dList2++, gCuccoChickSetupEyeDL);
+ gSPDisplayList(dList3++, gCuccoChickSetupBeakDL);
chick = this->chicks;
for (i = 0; i < this->count; i++, chick++) {
@@ -184,18 +176,18 @@ void EnNwc_DrawChicks(EnNwc* this, GlobalContext* globalCtx) {
mtx = Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_nwc.c", 346);
gDPSetEnvColor(dList1++, 0, 100, 255, 255);
gSPMatrix(dList1++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(dList1++, D_060008B0);
+ gSPDisplayList(dList1++, gCuccoChickBodyDL);
gSPMatrix(dList2++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(dList2++, D_06000C68);
+ gSPDisplayList(dList2++, gCuccoChickEyesDL);
gSPMatrix(dList3++, mtx, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(dList3++, D_06000CE0);
+ gSPDisplayList(dList3++, gCuccoChickBeakDL);
}
}
chick = this->chicks;
POLY_XLU_DISP = dList3;
func_80094044(globalCtx->state.gfxCtx);
- gSPDisplayList(POLY_XLU_DISP++, D_06000D10);
+ gSPDisplayList(POLY_XLU_DISP++, gCuccoChickSetupShadowDL);
for (i = 0; i < this->count; i++, chick++) {
if ((chick->type != CHICK_NONE) && (chick->floorPoly != NULL)) {
@@ -205,7 +197,7 @@ void EnNwc_DrawChicks(EnNwc* this, GlobalContext* globalCtx) {
Matrix_Scale(1.0f, 1.0f, 1.0f, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_nwc.c", 388),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, D_06000D50);
+ gSPDisplayList(POLY_XLU_DISP++, gCuccoChickShadowDL);
}
}
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_nwc.c", 395);
diff --git a/src/overlays/actors/ovl_En_Owl/z_en_owl.c b/src/overlays/actors/ovl_En_Owl/z_en_owl.c
index cf198d0149..33eb947d51 100644
--- a/src/overlays/actors/ovl_En_Owl/z_en_owl.c
+++ b/src/overlays/actors/ovl_En_Owl/z_en_owl.c
@@ -5,6 +5,7 @@
*/
#include "z_en_owl.h"
+#include "objects/object_owl/object_owl.h"
#include "scenes/overworld/spot06/spot06_scene.h"
#include "scenes/overworld/spot16/spot16_scene.h"
#include "vt.h"
@@ -13,14 +14,6 @@
#define THIS ((EnOwl*)thisx)
-extern AnimationHeader D_0600C1C4;
-extern AnimationHeader D_06001168;
-extern FlexSkeletonHeader D_0600C0E8;
-extern FlexSkeletonHeader D_060100B0;
-extern AnimationHeader D_060015CC;
-extern AnimationHeader D_0600C8A0;
-extern AnimationHeader D_0600C684;
-
void EnOwl_Init(Actor* thisx, GlobalContext* globalCtx);
void EnOwl_Destroy(Actor* thisx, GlobalContext* globalCtx);
void EnOwl_Update(Actor* thisx, GlobalContext* globalCtx);
@@ -121,15 +114,16 @@ void EnOwl_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 0, ActorShadow_DrawCircle, 36.0f);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600C0E8, &D_060015CC, this->jointTable, this->morphTable, 21);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime2, &D_060100B0, &D_0600C8A0, this->jointTable2, this->morphTable2,
- 16);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gOwlFlyingSkel, &gOwlFlyAnim, this->jointTable, this->morphTable,
+ 21);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime2, &gOwlPerchingSkel, &gOwlPerchAnim, this->jointTable2,
+ this->morphTable2, 16);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sOwlCylinderInit);
this->actor.colChkInfo.mass = MASS_IMMOVABLE;
this->actor.minVelocityY = -10.0f;
this->actor.targetArrowOffset = 500.0f;
- EnOwl_ChangeMode(this, EnOwl_WaitDefault, func_80ACC540, &this->skelAnime2, &D_0600C8A0, 0.0f);
+ EnOwl_ChangeMode(this, EnOwl_WaitDefault, func_80ACC540, &this->skelAnime2, &gOwlPerchAnim, 0.0f);
this->actionFlags = this->unk_406 = this->unk_409 = 0;
this->unk_405 = 4;
this->unk_404 = this->unk_407 = 0;
@@ -305,7 +299,7 @@ s32 func_80ACA558(EnOwl* this, GlobalContext* globalCtx, u16 textId) {
}
void func_80ACA5C8(EnOwl* this) {
- EnOwl_ChangeMode(this, func_80ACBEA0, func_80ACC540, &this->skelAnime, &D_0600C684, 0.0f);
+ EnOwl_ChangeMode(this, func_80ACBEA0, func_80ACC540, &this->skelAnime, &gOwlUnfoldWingsAnim, 0.0f);
this->eyeTexIndex = 0;
this->blinkTimer = Rand_S16Offset(60, 60);
}
@@ -820,15 +814,15 @@ void EnOwl_WaitDefault(EnOwl* this, GlobalContext* globalCtx) {
void func_80ACBAB8(EnOwl* this, GlobalContext* globalCtx) {
switch (globalCtx->csCtx.npcActions[7]->action - 1) {
case 0:
- EnOwl_ChangeMode(this, func_80ACB904, func_80ACC540, &this->skelAnime, &D_060015CC, 0.0f);
+ EnOwl_ChangeMode(this, func_80ACB904, func_80ACC540, &this->skelAnime, &gOwlFlyAnim, 0.0f);
break;
case 1:
this->actor.draw = EnOwl_Draw;
- EnOwl_ChangeMode(this, EnOwl_WaitDefault, func_80ACC540, &this->skelAnime, &D_0600C8A0, 0.0f);
+ EnOwl_ChangeMode(this, EnOwl_WaitDefault, func_80ACC540, &this->skelAnime, &gOwlPerchAnim, 0.0f);
break;
case 2:
this->actor.draw = EnOwl_Draw;
- EnOwl_ChangeMode(this, func_80ACB994, func_80ACC540, &this->skelAnime, &D_060015CC, 0.0f);
+ EnOwl_ChangeMode(this, func_80ACB994, func_80ACC540, &this->skelAnime, &gOwlFlyAnim, 0.0f);
break;
case 3:
this->actor.draw = NULL;
@@ -884,7 +878,7 @@ void func_80ACBD4C(EnOwl* this, GlobalContext* globalCtx) {
}
if (this->actionFlags & 1) {
- EnOwl_ChangeMode(this, func_80ACBC0C, func_80ACC460, &this->skelAnime, &D_060015CC, 0.0f);
+ EnOwl_ChangeMode(this, func_80ACBC0C, func_80ACC460, &this->skelAnime, &gOwlFlyAnim, 0.0f);
this->unk_3FE = 6;
if (this->actionFlags & 0x40) {
this->unk_400 += 0x2000;
@@ -899,7 +893,7 @@ void func_80ACBD4C(EnOwl* this, GlobalContext* globalCtx) {
void func_80ACBEA0(EnOwl* this, GlobalContext* GlobalContext) {
if (this->actionFlags & 1) {
this->unk_3FE = 3;
- EnOwl_ChangeMode(this, func_80ACBD4C, func_80ACC540, &this->skelAnime, &D_06001168, 0.0f);
+ EnOwl_ChangeMode(this, func_80ACBD4C, func_80ACC540, &this->skelAnime, &gOwlTakeoffAnim, 0.0f);
this->unk_3F8 = this->actor.world.pos.y;
this->actor.velocity.y = 2.0f;
if (this->actionFlags & 0x40) {
@@ -917,7 +911,7 @@ void func_80ACBF50(EnOwl* this, GlobalContext* globalCtx) {
this->actor.shape.rot.y = this->actor.world.rot.y;
if (this->actionFlags & 1) {
- EnOwl_ChangeMode(this, func_80ACBC0C, func_80ACC460, &this->skelAnime, &D_060015CC, 0.0f);
+ EnOwl_ChangeMode(this, func_80ACBC0C, func_80ACC460, &this->skelAnime, &gOwlFlyAnim, 0.0f);
this->unk_3FE = 6;
this->actor.velocity.y = 2.0f;
this->actor.gravity = 0.0f;
@@ -1004,7 +998,7 @@ void func_80ACC23C(EnOwl* this, GlobalContext* globalCtx) {
void func_80ACC30C(EnOwl* this, GlobalContext* globalCtx) {
if (this->actionFlags & 1) {
this->unk_3FE = 3;
- EnOwl_ChangeMode(this, func_80ACC23C, func_80ACC540, &this->skelAnime, &D_06001168, 0.0f);
+ EnOwl_ChangeMode(this, func_80ACC23C, func_80ACC540, &this->skelAnime, &gOwlTakeoffAnim, 0.0f);
this->unk_3F8 = this->actor.world.pos.y;
this->actor.velocity.y = 0.2f;
}
@@ -1021,8 +1015,7 @@ void func_80ACC390(EnOwl* this) {
} else {
this->unk_410 = func_80ACC460;
this->unk_3FE = 6;
- Animation_Change(this->curSkelAnime, &D_060015CC, 1.0f, 0.0f, Animation_GetLastFrame(&D_060015CC),
- ANIMMODE_ONCE, 5.0f);
+ Animation_Change(this->curSkelAnime, &gOwlFlyAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gOwlFlyAnim), 2, 5.0f);
}
}
@@ -1035,8 +1028,8 @@ void func_80ACC460(EnOwl* this) {
} else {
this->unk_3FE = 0xA0;
this->unk_410 = func_80ACC390;
- Animation_Change(this->curSkelAnime, &D_0600C1C4, 1.0f, 0.0f, Animation_GetLastFrame(&D_0600C1C4),
- ANIMMODE_LOOP, 5.0f);
+ Animation_Change(this->curSkelAnime, &gOwlGlideAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gOwlGlideAnim), 0,
+ 5.0f);
}
}
}
@@ -1101,11 +1094,11 @@ void EnOwl_Update(Actor* thisx, GlobalContext* globalCtx) {
}
if (!(this->actionFlags & 0x80) && func_80ACC624(this, globalCtx)) {
- if ((this->skelAnime.animation == &D_06001168 &&
+ if ((this->skelAnime.animation == &gOwlTakeoffAnim &&
(this->skelAnime.curFrame == 2.0f || this->skelAnime.curFrame == 9.0f ||
this->skelAnime.curFrame == 23.0f || this->skelAnime.curFrame == 40.0f ||
this->skelAnime.curFrame == 58.0f)) ||
- (this->skelAnime.animation == &D_060015CC && this->skelAnime.curFrame == 4.0f)) {
+ (this->skelAnime.animation == &gOwlFlyAnim && this->skelAnime.curFrame == 4.0f)) {
Audio_PlayActorSound2(&this->actor, NA_SE_EN_OWL_FLUTTER);
}
}
@@ -1320,7 +1313,7 @@ void EnOwl_PostLimbUpdate(GlobalContext* globalCtx, s32 limbIndex, Gfx** gfx, Ve
}
void EnOwl_Draw(Actor* thisx, GlobalContext* globalCtx) {
- static u64* eyeTextures[] = { 0x060089A8, 0x06008DA8, 0x060091A8 };
+ static void* eyeTextures[] = { gObjOwlEyeOpenTex, gObjOwlEyeHalfTex, gObjOwlEyeClosedTex };
EnOwl* this = THIS;
s32 pad;
diff --git a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c
index 243abe72ec..bb0ddbb976 100644
--- a/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c
+++ b/src/overlays/actors/ovl_En_Peehat/z_en_peehat.c
@@ -1,4 +1,5 @@
#include "z_en_peehat.h"
+#include "objects/object_peehat/object_peehat.h"
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
#include "overlays/effects/ovl_Effect_Ss_Hahen/z_eff_ss_hahen.h"
@@ -41,12 +42,6 @@ void EnPeehat_Adult_StateDie(EnPeehat* this, GlobalContext* globalCtx);
void EnPeehat_SetStateExplode(EnPeehat* this);
void EnPeehat_StateExplode(EnPeehat* this, GlobalContext* globalCtx);
-extern SkeletonHeader D_06001C80;
-extern AnimationHeader D_060009C4;
-extern AnimationHeader D_06000844;
-extern AnimationHeader D_060005C4;
-extern AnimationHeader D_06000350;
-
const ActorInit En_Peehat_InitVars = {
ACTOR_EN_PEEHAT,
ACTORCAT_ENEMY,
@@ -199,7 +194,8 @@ void EnPeehat_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(thisx, sInitChain);
Actor_SetScale(thisx, 36.0f * 0.001f);
- SkelAnime_Init(globalCtx, &this->skelAnime, &D_06001C80, &D_060009C4, this->jointTable, this->morphTable, 24);
+ SkelAnime_Init(globalCtx, &this->skelAnime, &gPeehatSkel, &gPeehatRisingAnim, this->jointTable, this->morphTable,
+ 24);
ActorShape_Init(&this->actor.shape, 100.0f, ActorShadow_DrawCircle, 27.0f);
this->actor.focus.pos = this->actor.world.pos;
this->unk2D4 = 0;
@@ -314,7 +310,8 @@ void EnPeehat_HitWhenGrounded(EnPeehat* this, GlobalContext* globalCtx) {
}
void EnPeehat_Ground_SetStateGround(EnPeehat* this) {
- Animation_Change(&this->skelAnime, &D_060009C4, 0.0f, 3.0f, Animation_GetLastFrame(&D_060009C4), 2, 0.0f);
+ Animation_Change(&this->skelAnime, &gPeehatRisingAnim, 0.0f, 3.0f, Animation_GetLastFrame(&gPeehatRisingAnim), 2,
+ 0.0f);
this->seekPlayerTimer = 600;
this->unk2D4 = 0;
this->unk2FA = 0;
@@ -351,7 +348,8 @@ void EnPeehat_Ground_StateGround(EnPeehat* this, GlobalContext* globalCtx) {
}
void EnPeehat_Flying_SetStateGround(EnPeehat* this) {
- Animation_Change(&this->skelAnime, &D_060009C4, 0.0f, 3.0f, Animation_GetLastFrame(&D_060009C4), 2, 0.0f);
+ Animation_Change(&this->skelAnime, &gPeehatRisingAnim, 0.0f, 3.0f, Animation_GetLastFrame(&gPeehatRisingAnim), 2,
+ 0.0f);
this->seekPlayerTimer = 400;
this->unk2D4 = 0;
this->unk2FA = 0; // @bug: overwrites number of child larva spawned, allowing for more than MAX_LARVA spawns
@@ -380,7 +378,7 @@ void EnPeehat_Flying_StateGrounded(EnPeehat* this, GlobalContext* globalCtx) {
}
void EnPeehat_Flying_SetStateFly(EnPeehat* this) {
- Animation_PlayLoop(&this->skelAnime, &D_060005C4);
+ Animation_PlayLoop(&this->skelAnime, &gPeehatFlyingAnim);
this->state = PEAHAT_STATE_FLY;
EnPeehat_SetupAction(this, EnPeehat_Flying_StateFly);
}
@@ -408,9 +406,9 @@ void EnPeehat_Flying_StateFly(EnPeehat* this, GlobalContext* globalCtx) {
void EnPeehat_Ground_SetStateRise(EnPeehat* this) {
f32 lastFrame;
- lastFrame = Animation_GetLastFrame(&D_060009C4);
+ lastFrame = Animation_GetLastFrame(&gPeehatRisingAnim);
if (this->state != PEAHAT_STATE_STUNNED) {
- Animation_Change(&this->skelAnime, &D_060009C4, 0.0f, 3.0f, lastFrame, 2, 0.0f);
+ Animation_Change(&this->skelAnime, &gPeehatRisingAnim, 0.0f, 3.0f, lastFrame, 2, 0.0f);
}
this->state = PEAHAT_STATE_8;
this->animTimer = lastFrame;
@@ -449,9 +447,9 @@ void EnPeehat_Ground_StateRise(EnPeehat* this, GlobalContext* globalCtx) {
void EnPeehat_Flying_SetStateRise(EnPeehat* this) {
f32 lastFrame;
- lastFrame = Animation_GetLastFrame(&D_060009C4);
+ lastFrame = Animation_GetLastFrame(&gPeehatRisingAnim);
if (this->state != PEAHAT_STATE_STUNNED) {
- Animation_Change(&this->skelAnime, &D_060009C4, 0.0f, 3.0f, lastFrame, 2, 0.0f);
+ Animation_Change(&this->skelAnime, &gPeehatRisingAnim, 0.0f, 3.0f, lastFrame, 2, 0.0f);
}
this->state = PEAHAT_STATE_9;
this->animTimer = lastFrame;
@@ -489,7 +487,7 @@ void EnPeehat_Flying_StateRise(EnPeehat* this, GlobalContext* globalCtx) {
}
void EnPeehat_Ground_SetStateSeekPlayer(EnPeehat* this) {
- Animation_PlayLoop(&this->skelAnime, &D_060005C4);
+ Animation_PlayLoop(&this->skelAnime, &gPeehatFlyingAnim);
this->state = PEAHAT_STATE_SEEK_PLAYER;
this->unk2E0 = 0.0f;
EnPeehat_SetupAction(this, EnPeehat_Ground_StateSeekPlayer);
@@ -525,7 +523,7 @@ void EnPeehat_Ground_StateSeekPlayer(EnPeehat* this, GlobalContext* globalCtx) {
}
void EnPeehat_Larva_SetStateSeekPlayer(EnPeehat* this) {
- Animation_PlayLoop(&this->skelAnime, &D_060005C4);
+ Animation_PlayLoop(&this->skelAnime, &gPeehatFlyingAnim);
this->state = PEAHAT_STATE_SEEK_PLAYER;
this->unk2D4 = 0;
EnPeehat_SetupAction(this, EnPeehat_Larva_StateSeekPlayer);
@@ -597,7 +595,7 @@ void EnPeehat_Larva_StateSeekPlayer(EnPeehat* this, GlobalContext* globalCtx) {
void EnPeehat_Ground_SetStateLanding(EnPeehat* this) {
this->state = PEAHAT_STATE_LANDING;
- Animation_PlayOnce(&this->skelAnime, &D_06000350);
+ Animation_PlayOnce(&this->skelAnime, &gPeehatLandingAnim);
EnPeehat_SetupAction(this, EnPeehat_Ground_StateLanding);
}
@@ -623,7 +621,7 @@ void EnPeehat_Ground_StateLanding(EnPeehat* this, GlobalContext* globalCtx) {
}
void EnPeehat_Flying_SetStateLanding(EnPeehat* this) {
- Animation_PlayOnce(&this->skelAnime, &D_06000350);
+ Animation_PlayOnce(&this->skelAnime, &gPeehatLandingAnim);
this->state = PEAHAT_STATE_LANDING;
EnPeehat_SetupAction(this, EnPeehat_Flying_StateLanding);
}
@@ -650,7 +648,7 @@ void EnPeehat_Flying_StateLanding(EnPeehat* this, GlobalContext* globalCtx) {
}
void EnPeehat_Ground_SetStateHover(EnPeehat* this) {
- Animation_PlayLoop(&this->skelAnime, &D_060005C4);
+ Animation_PlayLoop(&this->skelAnime, &gPeehatFlyingAnim);
this->actor.speedXZ = Rand_ZeroOne() * 0.5f + 2.5f;
this->unk2D4 = Rand_ZeroOne() * 10 + 10;
this->state = PEAHAT_STATE_15;
@@ -737,7 +735,7 @@ void EnPeehat_Ground_StateReturnHome(EnPeehat* this, GlobalContext* globalCtx) {
}
void EnPeehat_SetStateAttackRecoil(EnPeehat* this) {
- Animation_MorphToPlayOnce(&this->skelAnime, &D_06000844, -4.0f);
+ Animation_MorphToPlayOnce(&this->skelAnime, &gPeehatRecoilAnim, -4.0f);
this->state = PEAHAT_STATE_ATTACK_RECOIL;
this->actor.speedXZ = -9.0f;
this->actor.world.rot.y = this->actor.yawTowardsPlayer;
@@ -808,7 +806,7 @@ void EnPeehat_Adult_StateDie(EnPeehat* this, GlobalContext* globalCtx) {
if (this->isStateDieFirstUpdate) {
this->unk2D4--;
if (this->unk2D4 <= 0 || this->actor.colChkInfo.health == 0) {
- Animation_MorphToPlayOnce(&this->skelAnime, &D_06000844, -4.0f);
+ Animation_MorphToPlayOnce(&this->skelAnime, &gPeehatRecoilAnim, -4.0f);
this->bladeRotVel = 4000;
this->unk2D4 = 14;
this->actor.speedXZ = 0;
@@ -854,7 +852,7 @@ void EnPeehat_Adult_StateDie(EnPeehat* this, GlobalContext* globalCtx) {
}
void EnPeehat_SetStateExplode(EnPeehat* this) {
- Animation_PlayLoop(&this->skelAnime, &D_060005C4);
+ Animation_PlayLoop(&this->skelAnime, &gPeehatFlyingAnim);
this->state = PEAHAT_STATE_EXPLODE;
this->animTimer = 5;
this->unk2E0 = 0.0f;
diff --git a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c
index bca8f67e33..5e023a778e 100644
--- a/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c
+++ b/src/overlays/actors/ovl_En_Po_Relay/z_en_po_relay.c
@@ -82,7 +82,7 @@ static Vec3f D_80AD8D48 = { 0.0f, 1200.0f, 0.0f };
static u64* sEyesSegments[] = {
gDampeEyeOpenTex,
- gDampeEyeHalfOpenTex,
+ gDampeEyeHalfTex,
gDampeEyeClosedTex,
};
diff --git a/src/overlays/actors/ovl_En_Rr/z_en_rr.c b/src/overlays/actors/ovl_En_Rr/z_en_rr.c
index b28ae4369f..ffc7770d0f 100644
--- a/src/overlays/actors/ovl_En_Rr/z_en_rr.c
+++ b/src/overlays/actors/ovl_En_Rr/z_en_rr.c
@@ -5,6 +5,7 @@
*/
#include "z_en_rr.h"
+#include "objects/object_rr/object_rr.h"
#include "vt.h"
#define FLAGS 0x00000435
@@ -65,8 +66,6 @@ void EnRr_Death(EnRr* this, GlobalContext* globalCtx);
void EnRr_Retreat(EnRr* this, GlobalContext* globalCtx);
void EnRr_Stunned(EnRr* this, GlobalContext* globalCtx);
-extern Gfx D_06000470[];
-
const ActorInit En_Rr_InitVars = {
ACTOR_EN_RR,
ACTORCAT_ENEMY,
@@ -881,7 +880,7 @@ void EnRr_Draw(Actor* thisx, GlobalContext* globalCtx) {
}
this->effectPos[0] = this->actor.world.pos;
Matrix_MultVec3f(&zeroVec, &this->mouthPos);
- gSPDisplayList(POLY_XLU_DISP++, D_06000470);
+ gSPDisplayList(POLY_XLU_DISP++, gLikeLikeDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_rr.c", 1551);
if (this->effectTimer != 0) {
diff --git a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c
index 1a1f3e44d7..dbc479d7af 100644
--- a/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c
+++ b/src/overlays/actors/ovl_En_Ru2/z_en_ru2.c
@@ -5,6 +5,7 @@
*/
#include "z_en_ru2.h"
+#include "objects/object_ru2/object_ru2.h"
#include "vt.h"
#define FLAGS 0x00000010
@@ -55,10 +56,10 @@ static ColliderCylinderInitType1 sCylinderInit = {
{ 30, 100, 0, { 0 } },
};
-static UNK_PTR D_80AF410C[] = {
- 0x06000F20,
- 0x060022E0,
- 0x06002AE0,
+static void* sEyeTextures[] = {
+ &gAdultRutoEyeOpenTex,
+ &gAdultRutoEyeHalfTex,
+ &gAdultRutoEyeClosedTex,
};
static UNK_TYPE D_80AF4118 = 0;
@@ -89,15 +90,6 @@ const ActorInit En_Ru2_InitVars = {
(ActorFunc)EnRu2_Draw,
};
-extern AnimationHeader D_060004CC;
-extern FlexSkeletonHeader D_0600C700;
-extern AnimationHeader D_0600D3DC;
-extern AnimationHeader D_0600DCAC;
-extern AnimationHeader D_06000DE8;
-extern AnimationHeader D_0600E630;
-extern AnimationHeader D_0600F03C;
-extern AnimationHeader D_0600F8B8;
-
void func_80AF2550(Actor* thisx, GlobalContext* globalCtx) {
EnRu2* this = THIS;
@@ -245,7 +237,7 @@ void func_80AF2978(EnRu2* this, GlobalContext* globalCtx) {
}
void func_80AF2994(EnRu2* this, GlobalContext* globalCtx) {
- func_80AF28E8(this, &D_06000DE8, 0, 0.0f, 0);
+ func_80AF28E8(this, &gAdultRutoIdleAnim, 0, 0.0f, 0);
this->actor.shape.yOffset = -10000.0f;
}
@@ -307,7 +299,7 @@ void func_80AF2B94(EnRu2* this) {
}
void func_80AF2BC0(EnRu2* this, GlobalContext* globalCtx) {
- AnimationHeader* animation = &D_0600D3DC;
+ AnimationHeader* animation = &gAdultRutoRaisingArmsUpAnim;
CsCmdActorAction* csCmdNPCAction;
if (globalCtx->csCtx.state != CS_STATE_IDLE) {
@@ -383,7 +375,7 @@ void func_80AF2DEC(EnRu2* this, GlobalContext* globalCtx) {
}
void func_80AF2E1C(EnRu2* this, GlobalContext* globalCtx) {
- func_80AF28E8(this, &D_060004CC, 2, 0.0f, 0);
+ func_80AF28E8(this, &gAdultRutoCrossingArmsAnim, 2, 0.0f, 0);
this->action = 7;
this->actor.shape.shadowAlpha = 0;
}
@@ -476,7 +468,7 @@ void func_80AF31C8(EnRu2* this, GlobalContext* globalCtx) {
void func_80AF321C(EnRu2* this, GlobalContext* globalCtx) {
s32 pad[2];
s16 temp = this->unk_2A4;
- UNK_PTR addr = D_80AF410C[temp];
+ UNK_PTR addr = sEyeTextures[temp];
SkelAnime* skelAnime = &this->skelAnime;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2_inKenjyanomaDemo02.c", 264);
@@ -495,7 +487,7 @@ void func_80AF321C(EnRu2* this, GlobalContext* globalCtx) {
}
void func_80AF3394(EnRu2* this, GlobalContext* globalCtx) {
- func_80AF28E8(this, &D_0600E630, 0, 0.0f, 0);
+ func_80AF28E8(this, &gAdultRutoIdleHandsOnHipsAnim, 0, 0.0f, 0);
this->action = 10;
this->drawConfig = 0;
this->actor.shape.shadowAlpha = 0;
@@ -533,13 +525,13 @@ void func_80AF34A4(EnRu2* this) {
}
void func_80AF34F0(EnRu2* this) {
- func_80AF28E8(this, &D_0600DCAC, 2, 0.0f, 0);
+ func_80AF28E8(this, &gAdultRutoHeadTurnDownLeftAnim, 2, 0.0f, 0);
this->action = 13;
}
void func_80AF3530(EnRu2* this, UNK_TYPE arg1) {
if (arg1 != 0) {
- func_80AF28E8(this, &D_0600F03C, 0, 0.0f, 0);
+ func_80AF28E8(this, &gAdultRutoLookingDownLeftAnim, 0, 0.0f, 0);
}
}
@@ -609,7 +601,7 @@ void func_80AF3744(EnRu2* this, GlobalContext* globalCtx) {
if (func_80AF3718(this, globalCtx)) {
Actor_Kill(&this->actor);
} else {
- func_80AF28E8(this, &D_06000DE8, 0, 0.0f, 0);
+ func_80AF28E8(this, &gAdultRutoIdleAnim, 0, 0.0f, 0);
this->action = 14;
this->drawConfig = 1;
}
@@ -701,7 +693,7 @@ void func_80AF39DC(EnRu2* this, GlobalContext* globalCtx) {
void func_80AF3ADC(EnRu2* this, GlobalContext* globalCtx) {
this->unk_2C4 += 1.0f;
if (this->unk_2C4 > kREG(5) + 100.0f) {
- func_80AF28E8(this, &D_0600F8B8, 0, -12.0f, 0);
+ func_80AF28E8(this, &gAdultRutoSwimmingUpAnim, 0, -12.0f, 0);
this->action = 19;
func_80AF36EC(this, globalCtx);
}
@@ -777,7 +769,7 @@ void EnRu2_Init(Actor* thisx, GlobalContext* globalCtx) {
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 30.0f);
func_80AF2550(thisx, globalCtx);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600C700, NULL, this->jointTable, this->morphTable, 23);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gAdultRutoSkel, NULL, this->jointTable, this->morphTable, 23);
switch (func_80AF26A0(this)) {
case 2:
@@ -804,7 +796,7 @@ void func_80AF3F14(EnRu2* this, GlobalContext* globalCtx) {
void func_80AF3F20(EnRu2* this, GlobalContext* globalCtx) {
s32 pad[2];
s16 temp = this->unk_2A4;
- UNK_PTR addr = D_80AF410C[temp];
+ UNK_PTR addr = sEyeTextures[temp];
SkelAnime* skelAnime = &this->skelAnime;
OPEN_DISPS(globalCtx->state.gfxCtx, "../z_en_ru2.c", 642);
diff --git a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c
index f3a8466c31..334f43fff0 100644
--- a/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c
+++ b/src/overlays/actors/ovl_En_Shopnuts/z_en_shopnuts.c
@@ -1,4 +1,5 @@
#include "z_en_shopnuts.h"
+#include "objects/object_shopnuts/object_shopnuts.h"
#define FLAGS 0x00000005
@@ -17,15 +18,6 @@ void EnShopnuts_ThrowNut(EnShopnuts* this, GlobalContext* globalCtx);
void EnShopnuts_Burrow(EnShopnuts* this, GlobalContext* globalCtx);
void EnShopnuts_SpawnSalesman(EnShopnuts* this, GlobalContext* globalCtx);
-extern AnimationHeader D_060001EC;
-extern AnimationHeader D_0600039C;
-extern AnimationHeader D_06000764;
-extern AnimationHeader D_06000BA0;
-extern AnimationHeader D_0600139C;
-extern Gfx D_06003B68[];
-extern FlexSkeletonHeader D_060041A8;
-extern AnimationHeader D_06004574;
-
const ActorInit En_Shopnuts_InitVars = {
ACTOR_EN_SHOPNUTS,
ACTORCAT_ENEMY,
@@ -71,7 +63,8 @@ void EnShopnuts_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, sInitChain);
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 35.0f);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_060041A8, &D_06004574, this->jointTable, this->morphTable, 18);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gBusinessScrubSkel, &gBusinessScrubAnim_4574, this->jointTable,
+ this->morphTable, 18);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo(&this->actor.colChkInfo, NULL, &sColChkInfoInit);
@@ -93,7 +86,7 @@ void EnShopnuts_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void EnShopnuts_SetupWait(EnShopnuts* this) {
- Animation_PlayOnceSetSpeed(&this->skelAnime, &D_0600139C, 0.0f);
+ Animation_PlayOnceSetSpeed(&this->skelAnime, &gBusinessScrubAnim_139C, 0.0f);
this->animFlagAndTimer = Rand_S16Offset(100, 50);
this->collider.dim.height = 5;
this->collider.base.acFlags &= ~AC_ON;
@@ -101,18 +94,18 @@ void EnShopnuts_SetupWait(EnShopnuts* this) {
}
void EnShopnuts_SetupLookAround(EnShopnuts* this) {
- Animation_PlayLoop(&this->skelAnime, &D_06000BA0);
+ Animation_PlayLoop(&this->skelAnime, &gBusinessScrubLookAroundAnim);
this->animFlagAndTimer = 2;
this->actionFunc = EnShopnuts_LookAround;
}
void EnShopnuts_SetupThrowNut(EnShopnuts* this) {
- Animation_PlayOnce(&this->skelAnime, &D_060001EC);
+ Animation_PlayOnce(&this->skelAnime, &gBusinessScrubAnim_1EC);
this->actionFunc = EnShopnuts_ThrowNut;
}
void EnShopnuts_SetupStand(EnShopnuts* this) {
- Animation_MorphToLoop(&this->skelAnime, &D_06004574, -3.0f);
+ Animation_MorphToLoop(&this->skelAnime, &gBusinessScrubAnim_4574, -3.0f);
if (this->actionFunc == EnShopnuts_ThrowNut) {
this->animFlagAndTimer = 2 | 0x1000; // sets timer and flag
} else {
@@ -122,13 +115,13 @@ void EnShopnuts_SetupStand(EnShopnuts* this) {
}
void EnShopnuts_SetupBurrow(EnShopnuts* this) {
- Animation_MorphToPlayOnce(&this->skelAnime, &D_0600039C, -5.0f);
+ Animation_MorphToPlayOnce(&this->skelAnime, &gBusinessScrubAnim_39C, -5.0f);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_DOWN);
this->actionFunc = EnShopnuts_Burrow;
}
void EnShopnuts_SetupSpawnSalesman(EnShopnuts* this) {
- Animation_MorphToPlayOnce(&this->skelAnime, &D_06000764, -3.0f);
+ Animation_MorphToPlayOnce(&this->skelAnime, &gBusinessScrubRotateAnim, -3.0f);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_NUTS_DAMAGE);
this->collider.base.acFlags &= ~AC_ON;
this->actionFunc = EnShopnuts_SpawnSalesman;
@@ -258,7 +251,7 @@ void EnShopnuts_Update(Actor* thisx, GlobalContext* globalCtx) {
Actor_SetFocus(&this->actor, this->skelAnime.curFrame);
} else if (this->actionFunc == EnShopnuts_Burrow) {
Actor_SetFocus(&this->actor,
- 20.0f - ((this->skelAnime.curFrame * 20.0f) / Animation_GetLastFrame(&D_0600039C)));
+ 20.0f - ((this->skelAnime.curFrame * 20.0f) / Animation_GetLastFrame(&gBusinessScrubAnim_39C)));
} else {
Actor_SetFocus(&this->actor, 20.0f);
}
@@ -303,7 +296,7 @@ void EnShopnuts_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dLis
if (1) {}
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_shopnuts.c", 714),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06003B68);
+ gSPDisplayList(POLY_OPA_DISP++, gBusinessScrubNoseDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_shopnuts.c", 717);
}
}
diff --git a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c
index 5daf1a4bd6..b82e57d5e8 100644
--- a/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c
+++ b/src/overlays/actors/ovl_En_Syateki_Niw/z_en_syateki_niw.c
@@ -5,6 +5,7 @@
*/
#include "z_en_syateki_niw.h"
+#include "objects/object_niw/object_niw.h"
#include "vt.h"
#define FLAGS 0x00000010
@@ -27,11 +28,6 @@ void func_80B128D8(EnSyatekiNiw* this, GlobalContext* globalCtx);
void func_80B131B8(EnSyatekiNiw* this, Vec3f* arg1, Vec3f* arg2, Vec3f* arg3, f32 arg4);
-extern AnimationHeader D_060000E8;
-extern Gfx D_060023B0[];
-extern Gfx D_06002428[];
-extern FlexSkeletonHeader D_06002530;
-
const ActorInit En_Syateki_Niw_InitVars = {
ACTOR_EN_SYATEKI_NIW,
ACTORCAT_PROP,
@@ -76,7 +72,7 @@ void EnSyatekiNiw_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(&this->actor, sInitChain);
this->actor.flags &= ~1;
ActorShape_Init(&this->actor.shape, 0.0f, ActorShadow_DrawCircle, 25.0f);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_06002530, &D_060000E8, this->jointTable, this->morphTable, 16);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gCuccoSkel, &gCuccoAnim, this->jointTable, this->morphTable, 16);
this->unk_29E = this->actor.params;
if (this->unk_29E < 0) {
@@ -213,7 +209,7 @@ void func_80B11A94(EnSyatekiNiw* this, GlobalContext* globalCtx, s16 arg2) {
}
void func_80B11DEC(EnSyatekiNiw* this, GlobalContext* globalCtx) {
- Animation_Change(&this->skelAnime, &D_060000E8, 1.0f, 0.0f, Animation_GetLastFrame(&D_060000E8), ANIMMODE_LOOP,
+ Animation_Change(&this->skelAnime, &gCuccoAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gCuccoAnim), ANIMMODE_LOOP,
-10.0f);
if (this->unk_29E != 0) {
Actor_SetScale(&this->actor, this->unk_2F4);
@@ -353,7 +349,7 @@ void func_80B11E78(EnSyatekiNiw* this, GlobalContext* globalCtx) {
}
void func_80B123A8(EnSyatekiNiw* this, GlobalContext* globalCtx) {
- Animation_Change(&this->skelAnime, &D_060000E8, 1.0f, 0.0f, Animation_GetLastFrame(&D_060000E8), ANIMMODE_LOOP,
+ Animation_Change(&this->skelAnime, &gCuccoAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gCuccoAnim), ANIMMODE_LOOP,
-10.0f);
this->unk_27C = 6000.0f;
this->unk_288 = -10000.0f;
@@ -778,7 +774,7 @@ void func_80B13464(EnSyatekiNiw* this, GlobalContext* globalCtx) {
for (i = 0; i < 5; i++, ptr++) {
if (ptr->unk_00 == 1) {
if (flag == 0) {
- gSPDisplayList(POLY_XLU_DISP++, D_060023B0);
+ gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAppearDL);
flag++;
}
@@ -790,7 +786,7 @@ void func_80B13464(EnSyatekiNiw* this, GlobalContext* globalCtx) {
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(gfxCtx, "../z_en_syateki_niw.c", 1251),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_XLU_DISP++, D_06002428);
+ gSPDisplayList(POLY_XLU_DISP++, gCuccoParticleAliveDL);
}
}
diff --git a/src/overlays/actors/ovl_En_Tk/z_en_tk.c b/src/overlays/actors/ovl_En_Tk/z_en_tk.c
index d432b48e25..f1f793cef5 100644
--- a/src/overlays/actors/ovl_En_Tk/z_en_tk.c
+++ b/src/overlays/actors/ovl_En_Tk/z_en_tk.c
@@ -719,7 +719,7 @@ void EnTk_PostLimbDraw(GlobalContext* globalCtx, s32 limbIndex, Gfx** dList, Vec
void EnTk_Draw(Actor* thisx, GlobalContext* globalCtx) {
static u64* sEyesSegments[] = {
gDampeEyeOpenTex,
- gDampeEyeHalfOpenTex,
+ gDampeEyeHalfTex,
gDampeEyeClosedTex,
};
EnTk* this = THIS;
diff --git a/src/overlays/actors/ovl_En_Trap/z_en_trap.c b/src/overlays/actors/ovl_En_Trap/z_en_trap.c
index 7d9da023f2..afb35a7e8e 100644
--- a/src/overlays/actors/ovl_En_Trap/z_en_trap.c
+++ b/src/overlays/actors/ovl_En_Trap/z_en_trap.c
@@ -5,6 +5,7 @@
*/
#include "z_en_trap.h"
+#include "objects/object_trap/object_trap.h"
#define FLAGS 0x00000010
@@ -60,8 +61,6 @@ static ColliderCylinderInit sCylinderInit = {
{ 30, 20, 0, { 0, 0, 0 } },
};
-extern Gfx D_06001400[];
-
void EnTrap_Init(Actor* thisx, GlobalContext* globalCtx) {
f32 trapDist;
f32 trapSpeed;
@@ -391,5 +390,5 @@ void EnTrap_Update(Actor* thisx, GlobalContext* globalCtx) {
void EnTrap_Draw(Actor* thisx, GlobalContext* globalCtx) {
func_8002EBCC(thisx, globalCtx, 1);
- Gfx_DrawDListOpa(globalCtx, D_06001400);
+ Gfx_DrawDListOpa(globalCtx, gSlidingBladeTrapDL);
}
diff --git a/src/overlays/actors/ovl_En_Vm/z_en_vm.c b/src/overlays/actors/ovl_En_Vm/z_en_vm.c
index 0d2219d241..85de6f6779 100644
--- a/src/overlays/actors/ovl_En_Vm/z_en_vm.c
+++ b/src/overlays/actors/ovl_En_Vm/z_en_vm.c
@@ -5,6 +5,7 @@
*/
#include "z_en_vm.h"
+#include "objects/object_vm/object_vm.h"
#include "overlays/actors/ovl_En_Bom/z_en_bom.h"
#include "objects/gameplay_keep/gameplay_keep.h"
@@ -122,16 +123,12 @@ static Vec3f D_80B2EB70 = { -500.0f, 0.0f, 0.0f };
static Vec3f D_80B2EB7C = { 0.4f, 0.4f, 0.4f };
-static UNK_PTR D_80B2EB88[] = {
+static void* D_80B2EB88[] = {
gEffEnemyDeathFlame1Tex, gEffEnemyDeathFlame2Tex, gEffEnemyDeathFlame3Tex, gEffEnemyDeathFlame4Tex,
gEffEnemyDeathFlame5Tex, gEffEnemyDeathFlame6Tex, gEffEnemyDeathFlame7Tex, gEffEnemyDeathFlame8Tex,
gEffEnemyDeathFlame9Tex, gEffEnemyDeathFlame10Tex,
};
-extern SkeletonHeader D_06003F60;
-extern AnimationHeader D_06000068;
-extern Gfx D_06002728[];
-
void EnVm_SetupAction(EnVm* this, EnVmActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@@ -139,7 +136,7 @@ void EnVm_SetupAction(EnVm* this, EnVmActionFunc actionFunc) {
void EnVm_Init(Actor* thisx, GlobalContext* globalCtx) {
EnVm* this = THIS;
- SkelAnime_Init(globalCtx, &this->skelAnime, &D_06003F60, &D_06000068, this->jointTable, this->morphTable, 11);
+ SkelAnime_Init(globalCtx, &this->skelAnime, &gBeamosSkel, &gBeamosAnim, this->jointTable, this->morphTable, 11);
ActorShape_Init(&thisx->shape, 0.0f, NULL, 0.0f);
Collider_InitCylinder(globalCtx, &this->colliderCylinder);
Collider_SetCylinder(globalCtx, &this->colliderCylinder, thisx, &sCylinderInit);
@@ -169,9 +166,9 @@ void EnVm_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void EnVm_SetupWait(EnVm* this) {
- f32 frameCount = Animation_GetLastFrame(&D_06000068);
+ f32 frameCount = Animation_GetLastFrame(&gBeamosAnim);
- Animation_Change(&this->skelAnime, &D_06000068, 1.0f, frameCount, frameCount, ANIMMODE_ONCE, 0.0f);
+ Animation_Change(&this->skelAnime, &gBeamosAnim, 1.0f, frameCount, frameCount, ANIMMODE_ONCE, 0.0f);
this->unk_25E = this->unk_260 = 0;
this->unk_21C = 0;
this->timer = 10;
@@ -253,7 +250,7 @@ void EnVm_Wait(EnVm* this, GlobalContext* globalCtx) {
}
void EnVm_SetupAttack(EnVm* this) {
- Animation_Change(&this->skelAnime, &D_06000068, 3.0f, 3.0f, 7.0f, ANIMMODE_ONCE, 0.0f);
+ Animation_Change(&this->skelAnime, &gBeamosAnim, 3.0f, 3.0f, 7.0f, ANIMMODE_ONCE, 0.0f);
this->timer = 305;
this->beamScale.x = 0.6f;
this->beamSpeed = 40.0f;
@@ -321,7 +318,7 @@ void EnVm_Attack(EnVm* this, GlobalContext* globalCtx) {
}
void EnVm_SetupStun(EnVm* this) {
- Animation_Change(&this->skelAnime, &D_06000068, -1.0f, Animation_GetLastFrame(&D_06000068), 0.0f, ANIMMODE_ONCE,
+ Animation_Change(&this->skelAnime, &gBeamosAnim, -1.0f, Animation_GetLastFrame(&gBeamosAnim), 0.0f, ANIMMODE_ONCE,
0.0f);
this->unk_260 = 0;
this->timer = 180;
@@ -340,7 +337,7 @@ void EnVm_Stun(EnVm* this, GlobalContext* globalCtx) {
if (this->unk_25E == 3) {
EnVm_SetupWait(this);
} else if (this->unk_25E == 1) {
- Animation_Change(&this->skelAnime, &D_06000068, 1.0f, 0.0f, Animation_GetLastFrame(&D_06000068),
+ Animation_Change(&this->skelAnime, &gBeamosAnim, 1.0f, 0.0f, Animation_GetLastFrame(&gBeamosAnim),
ANIMMODE_ONCE, 0.0f);
} else {
this->timer = 10;
@@ -356,7 +353,7 @@ void EnVm_Stun(EnVm* this, GlobalContext* globalCtx) {
}
void EnVm_SetupDie(EnVm* this) {
- Animation_Change(&this->skelAnime, &D_06000068, -1.0f, Animation_GetLastFrame(&D_06000068), 0.0f, ANIMMODE_ONCE,
+ Animation_Change(&this->skelAnime, &gBeamosAnim, -1.0f, Animation_GetLastFrame(&gBeamosAnim), 0.0f, ANIMMODE_ONCE,
0.0f);
this->timer = 33;
this->unk_25E = this->unk_260 = 0;
@@ -555,7 +552,7 @@ void EnVm_Draw(Actor* thisx, GlobalContext* globalCtx) {
Matrix_Scale(this->beamScale.x * 0.1f, this->beamScale.x * 0.1f, this->beamScale.z * 0.0015f, 1);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_vm.c", 1063),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06002728);
+ gSPDisplayList(POLY_OPA_DISP++, gBeamosLaserDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_vm.c", 1068);
}
diff --git a/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c b/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c
index 887441e8be..d41ebf84ab 100644
--- a/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c
+++ b/src/overlays/actors/ovl_En_Weiyer/z_en_weiyer.c
@@ -5,6 +5,7 @@
*/
#include "z_en_weiyer.h"
+#include "objects/object_ei/object_ei.h"
#define FLAGS 0x00000005
@@ -27,11 +28,6 @@ void func_80B332B4(EnWeiyer* this, GlobalContext* globalCtx);
void func_80B33338(EnWeiyer* this, GlobalContext* globalCtx);
void func_80B3349C(EnWeiyer* this, GlobalContext* globalCtx);
-extern AnimationHeader D_06000288;
-extern AnimationHeader D_06000FC0;
-extern AnimationHeader D_060012AC;
-extern SkeletonHeader D_06003410;
-
const ActorInit En_Weiyer_InitVars = {
ACTOR_EN_WEIYER,
ACTORCAT_ENEMY,
@@ -109,7 +105,8 @@ void EnWeiyer_Init(Actor* thisx, GlobalContext* globalCtx) {
Actor_ProcessInitChain(thisx, sInitChain);
ActorShape_Init(&this->actor.shape, 1000.0f, ActorShadow_DrawCircle, 65.0f);
- SkelAnime_Init(globalCtx, &this->skelAnime, &D_06003410, &D_060012AC, this->jointTable, this->morphTable, 19);
+ SkelAnime_Init(globalCtx, &this->skelAnime, &gStingerSkel, &gStingerIdleAnim, this->jointTable, this->morphTable,
+ 19);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
CollisionCheck_SetInfo(&this->actor.colChkInfo, &sDamageTable, &sColChkInfoInit);
@@ -125,7 +122,7 @@ void EnWeiyer_Destroy(Actor* thisx, GlobalContext* globalCtx) {
void func_80B32384(EnWeiyer* this) {
this->unk_196 = this->actor.shape.rot.y;
this->unk_27C = (cosf(-M_PI / 8) * 3.0f) + this->actor.world.pos.y;
- Animation_MorphToLoop(&this->skelAnime, &D_06000FC0, -5.0f);
+ Animation_MorphToLoop(&this->skelAnime, &gStingerHitAnim, -5.0f);
this->unk_194 = 30;
this->actor.speedXZ = CLAMP_MAX(this->actor.speedXZ, 2.5f);
this->collider.base.atFlags &= ~AT_ON;
@@ -134,7 +131,7 @@ void func_80B32384(EnWeiyer* this) {
}
void func_80B32434(EnWeiyer* this) {
- Animation_MorphToLoop(&this->skelAnime, &D_06000FC0, -5.0f);
+ Animation_MorphToLoop(&this->skelAnime, &gStingerHitAnim, -5.0f);
this->collider.base.atFlags |= AT_ON;
this->unk_194 = 0;
this->actor.speedXZ = 5.0f;
@@ -142,7 +139,7 @@ void func_80B32434(EnWeiyer* this) {
}
void func_80B32494(EnWeiyer* this) {
- Animation_Change(&this->skelAnime, &D_06000288, 2.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f);
+ Animation_Change(&this->skelAnime, &gStingerPopOutAnim, 2.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f);
this->unk_194 = 40;
this->collider.base.atFlags |= AT_ON;
this->actionFunc = func_80B32D30;
@@ -166,7 +163,7 @@ void func_80B32538(EnWeiyer* this) {
}
void func_80B325A0(EnWeiyer* this) {
- Animation_Change(&this->skelAnime, &D_06000FC0, 2.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -3.0f);
+ Animation_Change(&this->skelAnime, &gStingerHitAnim, 2.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -3.0f);
this->unk_194 = 40;
this->collider.base.atFlags &= ~AT_ON;
this->collider.base.acFlags &= ~AC_ON;
@@ -179,7 +176,7 @@ void func_80B325A0(EnWeiyer* this) {
}
void func_80B32660(EnWeiyer* this) {
- Animation_Change(&this->skelAnime, &D_06000288, 2.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f);
+ Animation_Change(&this->skelAnime, &gStingerPopOutAnim, 2.0f, 0.0f, 0.0f, ANIMMODE_LOOP, -8.0f);
this->unk_194 = 80;
this->actor.speedXZ = 0.0f;
this->actor.velocity.y = 0.0f;
@@ -192,7 +189,7 @@ void func_80B32660(EnWeiyer* this) {
}
void func_80B32724(EnWeiyer* this) {
- Animation_MorphToLoop(&this->skelAnime, &D_06000FC0, -5.0f);
+ Animation_MorphToLoop(&this->skelAnime, &gStingerHitAnim, -5.0f);
this->unk_194 = 20;
Actor_SetColorFilter(&this->actor, 0x4000, 0xC8, 0, 0x28);
this->collider.base.atFlags &= ~AT_ON;
diff --git a/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c b/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c
index 99e2c543e1..463dee20da 100644
--- a/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c
+++ b/src/overlays/actors/ovl_En_Yukabyun/z_en_yukabyun.c
@@ -5,6 +5,7 @@
*/
#include "z_en_yukabyun.h"
+#include "objects/object_yukabyun/object_yukabyun.h"
#define FLAGS 0x00000010
@@ -56,10 +57,7 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(targetArrowOffset, 16, ICHAIN_STOP),
};
-static UNK_PTR D_80B43F64[] = { 0x06000AF0, 0x06000000 };
-
-extern Gfx D_06000A60[];
-extern Gfx D_06000970[];
+static void* D_80B43F64[] = { gFloorTileEnemyTopTex, gFloorTileEnemyBottomTex };
void EnYukabyun_Init(Actor* thisx, GlobalContext* globalCtx) {
EnYukabyun* this = THIS;
@@ -112,7 +110,7 @@ void func_80B43B6C(EnYukabyun* this, GlobalContext* globalCtx) {
void EnYukabyun_Break(EnYukabyun* this, GlobalContext* globalCtx) {
EffectSsHahen_SpawnBurst(globalCtx, &this->actor.world.pos, 8.0f, 0, 1300, 300, 15, OBJECT_YUKABYUN, 10,
- D_06000A60);
+ gFloorTileEnemyFragmentDL);
Actor_Kill(&this->actor);
}
@@ -156,7 +154,7 @@ void EnYukabyun_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPSegment(POLY_OPA_DISP++, 0x08, SEGMENTED_TO_VIRTUAL(D_80B43F64[this->unk_152]));
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_en_yukabyun.c", 373),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
- gSPDisplayList(POLY_OPA_DISP++, D_06000970);
+ gSPDisplayList(POLY_OPA_DISP++, gFloorTileEnemyDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_en_yukabyun.c", 378);
}
diff --git a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c
index d194372ea2..1375757d46 100644
--- a/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c
+++ b/src/overlays/actors/ovl_En_Zl1/z_en_zl1.c
@@ -5,6 +5,7 @@
*/
#include "z_en_zl1.h"
+#include "objects/object_zl1/object_zl1.h"
#define FLAGS 0x00000019
@@ -58,22 +59,9 @@ static ColliderCylinderInit sCylinderInit = {
{ 20, 46, 0, { 0, 0, 0 } },
};
-static u64* D_80B4E61C[] = { 0x06007208, 0x06009848, 0x06009C48, 0x06009848 };
-static u64* D_80B4E62C[] = { 0x06007608 };
-
-extern AnimationHeader D_06000438;
-extern u64 D_06008848[];
-extern u64 D_06008C48[];
-extern FlexSkeletonHeader D_0600F5D8;
-extern AnimationHeader D_06010B38;
-extern AnimationHeader D_06011348;
-extern AnimationHeader D_060116E4;
-extern AnimationHeader D_06011B88;
-extern AnimationHeader D_06012118;
-extern AnimationHeader D_060132D8;
-extern AnimationHeader D_060138E0;
-extern AnimationHeader D_06013F10;
-extern AnimationHeader D_060143A8;
+static void* D_80B4E61C[] = { gChildZelda1EyeOpenLookingUpRightTex, gChildZelda1EyeHalf2Tex, gChildZelda1EyeClosedTex,
+ gChildZelda1EyeHalf2Tex };
+static void* D_80B4E62C[] = { gChildZelda1MouthNeutralTex };
void func_80B4AB40(void) {
}
@@ -85,9 +73,9 @@ void EnZl1_Init(Actor* thisx, GlobalContext* globalCtx) {
f32 frameCount;
EnZl1* this = THIS;
- frameCount = Animation_GetLastFrame(&D_06012118);
- SkelAnime_InitFlex(globalCtx, &this->skelAnime, &D_0600F5D8, NULL, NULL, NULL, 0);
- Animation_Change(&this->skelAnime, &D_06012118, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
+ frameCount = Animation_GetLastFrame(&gChildZelda1Anim_12118);
+ SkelAnime_InitFlex(globalCtx, &this->skelAnime, &gChildZelda1Skel, NULL, NULL, NULL, 0);
+ Animation_Change(&this->skelAnime, &gChildZelda1Anim_12118, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
Collider_InitCylinder(globalCtx, &this->collider);
Collider_SetCylinder(globalCtx, &this->collider, &this->actor, &sCylinderInit);
@@ -96,21 +84,21 @@ void EnZl1_Init(Actor* thisx, GlobalContext* globalCtx) {
this->actor.targetMode = 0;
if (gSaveContext.sceneSetupIndex >= 4) {
- frameCount = Animation_GetLastFrame(&D_06000438);
- Animation_Change(&this->skelAnime, &D_06000438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
+ frameCount = Animation_GetLastFrame(&gChildZelda1Anim_00438);
+ Animation_Change(&this->skelAnime, &gChildZelda1Anim_00438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
this->unk_1E6 = 0;
this->actionFunc = func_80B4BC78;
} else if (Flags_GetEventChkInf(9) && Flags_GetEventChkInf(0x25) && Flags_GetEventChkInf(0x37)) {
Actor_Kill(&this->actor);
} else if ((Flags_GetEventChkInf(9) && Flags_GetEventChkInf(0x25)) ||
(Flags_GetEventChkInf(9) && Flags_GetEventChkInf(0x37))) {
- frameCount = Animation_GetLastFrame(&D_06000438);
- Animation_Change(&this->skelAnime, &D_06000438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
+ frameCount = Animation_GetLastFrame(&gChildZelda1Anim_00438);
+ Animation_Change(&this->skelAnime, &gChildZelda1Anim_00438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
this->actor.textId = 0x703D;
this->actionFunc = func_80B4AF18;
} else if (Flags_GetEventChkInf(0x40)) {
- frameCount = Animation_GetLastFrame(&D_06000438);
- Animation_Change(&this->skelAnime, &D_06000438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
+ frameCount = Animation_GetLastFrame(&gChildZelda1Anim_00438);
+ Animation_Change(&this->skelAnime, &gChildZelda1Anim_00438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
this->actor.textId = 0x703C;
this->actionFunc = func_80B4AF18;
} else {
@@ -127,9 +115,9 @@ void EnZl1_Destroy(Actor* thisx, GlobalContext* globalCtx) {
}
void func_80B4AE18(EnZl1* this) {
- if ((this->skelAnime.animation == &D_06010B38) && (this->skelAnime.curFrame < 26.0f)) {
- this->unk_1F4 = &D_06008C48;
- this->unk_1F8 = &D_06008848;
+ if ((this->skelAnime.animation == &gChildZelda1Anim_10B38) && (this->skelAnime.curFrame < 26.0f)) {
+ this->unk_1F4 = &gChildZelda1EyeOpenLookingRightTex;
+ this->unk_1F8 = &gChildZelda1EyeOpenLookingLeftTex;
this->unk_1FC = 2;
} else {
if (DECR(this->unk_1FC) == 0) {
@@ -174,8 +162,8 @@ void func_80B4B010(EnZl1* this, GlobalContext* globalCtx) {
s16 rotDiff;
if (func_8002F194(&this->actor, globalCtx)) {
- Animation_Change(&this->skelAnime, &D_06010B38, 1.0f, 0.0f, Animation_GetLastFrame(&D_06010B38),
- ANIMMODE_ONCE_INTERP, -10.0f);
+ Animation_Change(&this->skelAnime, &gChildZelda1Anim_10B38, 1.0f, 0.0f,
+ Animation_GetLastFrame(&gChildZelda1Anim_10B38), ANIMMODE_ONCE_INTERP, -10.0f);
this->unk_1E8 = Gameplay_CreateSubCamera(globalCtx);
Gameplay_ChangeCameraStatus(globalCtx, MAIN_CAM, CAM_STAT_WAIT);
Gameplay_ChangeCameraStatus(globalCtx, this->unk_1E8, CAM_STAT_ACTIVE);
@@ -228,7 +216,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
}
break;
case 64:
- animHeaderSeg = &D_06011348;
+ animHeaderSeg = &gChildZelda1Anim_11348;
sp3C = 1;
this->actor.textId = 0x702E;
func_8010B680(globalCtx, this->actor.textId, NULL);
@@ -250,20 +238,20 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
case 2:
if ((func_8010BDBC(msgCtx) == 4) && (func_80106BC8(globalCtx) != 0)) {
if (msgCtx->choiceIndex == 0) {
- animHeaderSeg = &D_06013F10;
+ animHeaderSeg = &gChildZelda1Anim_13F10;
sp3C = 2;
this->unk_1E2++;
} else {
- animHeaderSeg = &D_060116E4;
+ animHeaderSeg = &gChildZelda1Anim_116E4;
sp3C = 2;
this->unk_1E2 = 6;
}
}
break;
case 3:
- frameCount = Animation_GetLastFrame(&D_06013F10);
+ frameCount = Animation_GetLastFrame(&gChildZelda1Anim_13F10);
if (this->skelAnime.curFrame == frameCount) {
- animHeaderSeg = &D_060143A8;
+ animHeaderSeg = &gChildZelda1Anim_143A8;
sp3C = 1;
this->actor.textId = 0x7032;
func_8010B720(globalCtx, this->actor.textId);
@@ -273,7 +261,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
case 4:
if ((func_8010BDBC(msgCtx) == 4) && (func_80106BC8(globalCtx) != 0)) {
if (msgCtx->choiceIndex == 0) {
- animHeaderSeg = &D_060132D8;
+ animHeaderSeg = &gChildZelda1Anim_132D8;
sp3C = 2;
this->unk_1E2 = 9;
} else {
@@ -291,9 +279,9 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
}
break;
case 6:
- frameCount = Animation_GetLastFrame(&D_060116E4);
+ frameCount = Animation_GetLastFrame(&gChildZelda1Anim_116E4);
if (this->skelAnime.curFrame == frameCount) {
- animHeaderSeg = &D_06011B88;
+ animHeaderSeg = &gChildZelda1Anim_12B88;
sp3C = 1;
this->actor.textId = 0x7031;
func_8010B720(globalCtx, this->actor.textId);
@@ -310,7 +298,7 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
case 8:
if ((func_8010BDBC(msgCtx) == 4) && (func_80106BC8(globalCtx) != 0)) {
if (msgCtx->choiceIndex == 0) {
- animHeaderSeg = &D_060138E0;
+ animHeaderSeg = &gChildZelda1Anim_138E0;
sp3C = 2;
this->unk_1E2 = 3;
} else {
@@ -321,9 +309,9 @@ void func_80B4B240(EnZl1* this, GlobalContext* globalCtx) {
}
break;
case 9:
- frameCount = Animation_GetLastFrame(&D_060132D8);
+ frameCount = Animation_GetLastFrame(&gChildZelda1Anim_132D8);
if (this->skelAnime.curFrame == frameCount) {
- animHeaderSeg = &D_06000438;
+ animHeaderSeg = &gChildZelda1Anim_00438;
sp3C = 1;
globalCtx->csCtx.segment = D_80B4C5D0;
gSaveContext.cutsceneTrigger = 1;
@@ -358,8 +346,16 @@ void func_80B4B874(EnZl1* this, GlobalContext* globalCtx) {
void func_80B4B8B4(EnZl1* this, GlobalContext* globalCtx) {
AnimationHeader* spB0[] = {
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x06012B04, 0x06012118, 0x06010B38,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ &gChildZelda1Anim_12B04,
+ &gChildZelda1Anim_12118,
+ &gChildZelda1Anim_10B38,
};
u8 spA4[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02,
@@ -417,10 +413,10 @@ void func_80B4B8B4(EnZl1* this, GlobalContext* globalCtx) {
void func_80B4BBC4(EnZl1* this, GlobalContext* globalCtx) {
s32 pad;
- f32 frameCount = Animation_GetLastFrame(&D_06000438);
+ f32 frameCount = Animation_GetLastFrame(&gChildZelda1Anim_00438);
Player* player = PLAYER;
- Animation_Change(&this->skelAnime, &D_06000438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
+ Animation_Change(&this->skelAnime, &gChildZelda1Anim_00438, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, 0.0f);
func_8002DF54(globalCtx, &this->actor, 1);
func_8002F7DC(&player->actor, NA_SE_VO_LI_SURPRISE_KID);
this->actor.textId = 0x7039;
@@ -431,8 +427,16 @@ void func_80B4BBC4(EnZl1* this, GlobalContext* globalCtx) {
void func_80B4BC78(EnZl1* this, GlobalContext* globalCtx) {
AnimationHeader* sp90[] = {
- 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
- 0x00000000, 0x00000000, 0x06012B04, 0x06012118, 0x06010B38,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ NULL,
+ &gChildZelda1Anim_12B04,
+ &gChildZelda1Anim_12118,
+ &gChildZelda1Anim_10B38,
};
u8 sp84[] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x02,
@@ -446,9 +450,9 @@ void func_80B4BC78(EnZl1* this, GlobalContext* globalCtx) {
s32 pad;
f32 frameCount;
- if (SkelAnime_Update(&this->skelAnime) && (this->skelAnime.animation == &D_06010B38)) {
- frameCount = Animation_GetLastFrame(&D_06011348);
- Animation_Change(&this->skelAnime, &D_06011348, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, -10.0f);
+ if (SkelAnime_Update(&this->skelAnime) && (this->skelAnime.animation == &gChildZelda1Anim_10B38)) {
+ frameCount = Animation_GetLastFrame(&gChildZelda1Anim_11348);
+ Animation_Change(&this->skelAnime, &gChildZelda1Anim_11348, 1.0f, 0.0f, frameCount, ANIMMODE_LOOP, -10.0f);
}
func_80B4B874(this, globalCtx);
npcAction = globalCtx->csCtx.npcActions[0];
diff --git a/src/overlays/actors/ovl_En_fHG/z_en_fhg.c b/src/overlays/actors/ovl_En_fHG/z_en_fhg.c
index 1b73e66fcc..713d04ca2c 100644
--- a/src/overlays/actors/ovl_En_fHG/z_en_fhg.c
+++ b/src/overlays/actors/ovl_En_fHG/z_en_fhg.c
@@ -6,7 +6,6 @@
#include "z_en_fhg.h"
#include "objects/object_fhg/object_fhg.h"
-#include "objects/object_fhg/object_fhg.h"
#include "overlays/actors/ovl_Door_Shutter/z_door_shutter.h"
#include "overlays/actors/ovl_Boss_Ganondrof/z_boss_ganondrof.h"
#include "overlays/actors/ovl_En_Fhg_Fire/z_en_fhg_fire.h"
diff --git a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c
index b4834c4fb0..bb47dccbd5 100644
--- a/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c
+++ b/src/overlays/actors/ovl_Item_Ocarina/z_item_ocarina.c
@@ -5,6 +5,7 @@
*/
#include "z_item_ocarina.h"
+#include "scenes/overworld/spot00/spot00_scene.h"
#define FLAGS 0x00000010
@@ -35,8 +36,6 @@ const ActorInit Item_Ocarina_InitVars = {
(ActorFunc)ItemOcarina_Draw,
};
-extern CutsceneData D_0200F870[]; // song of time cutscene
-
void ItemOcarina_SetupAction(ItemOcarina* this, ItemOcarinaActionFunc actionFunc) {
this->actionFunc = actionFunc;
}
@@ -171,7 +170,7 @@ void ItemOcarina_DoNothing(ItemOcarina* this, GlobalContext* globalCtx) {
void ItemOcarina_StartSoTCutscene(ItemOcarina* this, GlobalContext* globalCtx) {
if (func_8002F334(&this->actor, globalCtx)) {
- globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(D_0200F870);
+ globalCtx->csCtx.segment = SEGMENTED_TO_VIRTUAL(gZeldaSongOfTimeCs);
gSaveContext.cutsceneTrigger = 1;
}
}
diff --git a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c
index d7329c96db..53747bf80e 100644
--- a/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c
+++ b/src/overlays/actors/ovl_Obj_Bean/z_obj_bean.c
@@ -5,8 +5,9 @@
*/
#include "z_obj_bean.h"
-#include "vt.h"
+#include "objects/object_mamenoki/object_mamenoki.h"
#include "objects/gameplay_keep/gameplay_keep.h"
+#include "vt.h"
#define FLAGS 0x00400000
@@ -62,12 +63,6 @@ void ObjBean_SetupGrow(ObjBean* this);
void ObjBean_SetupWaitForStepOff(ObjBean* this);
void ObjBean_WaitForStepOff(ObjBean* this, GlobalContext* globalCtx);
-extern Gfx D_06000090[];
-extern Gfx D_060001B0[];
-extern Gfx D_060003F0[];
-extern CollisionHeader D_060005DC;
-extern Gfx D_06000650[];
-
#define BEAN_STATE_DRAW_LEAVES (1 << 0)
#define BEAN_STATE_DRAW_SOIL (1 << 1)
#define BEAN_STATE_DRAW_PLANT (1 << 2)
@@ -503,7 +498,7 @@ void ObjBean_Init(Actor* thisx, GlobalContext* globalCtx) {
ObjBean_Move(this);
ObjBean_SetupWaitForPlayer(this);
- ObjBean_InitDynaPoly(this, globalCtx, &D_060005DC, DPM_UNK3);
+ ObjBean_InitDynaPoly(this, globalCtx, &gMagicBeanPlatformCol, DPM_UNK3);
this->stateFlags |= BEAN_STATE_DYNAPOLY_SET;
ObjBean_InitCollider(&this->dyna.actor, globalCtx);
this->stateFlags |= BEAN_STATE_COLLIDER_SET;
@@ -924,7 +919,7 @@ void ObjBean_DrawSoftSoilSpot(ObjBean* this, GlobalContext* globalCtx) {
MTXMODE_NEW);
Matrix_RotateY(this->dyna.actor.home.rot.y * (M_PI / 0x8000), MTXMODE_APPLY);
Matrix_Scale(0.1f, 0.1f, 0.1f, MTXMODE_APPLY);
- Gfx_DrawDListOpa(globalCtx, D_06000650);
+ Gfx_DrawDListOpa(globalCtx, gMagicBeanSoftSoilDL);
}
void ObjBean_DrawBeanstalk(ObjBean* this, GlobalContext* globalCtx) {
@@ -932,17 +927,17 @@ void ObjBean_DrawBeanstalk(ObjBean* this, GlobalContext* globalCtx) {
MTXMODE_NEW);
Matrix_RotateY(this->dyna.actor.shape.rot.y * (M_PI / 0x8000), MTXMODE_APPLY);
Matrix_Scale(0.1f, this->stalkSizeMultiplier, 0.1f, MTXMODE_APPLY);
- Gfx_DrawDListOpa(globalCtx, D_060001B0);
+ Gfx_DrawDListOpa(globalCtx, gMagicBeanStemDL);
}
void ObjBean_Draw(Actor* thisx, GlobalContext* globalCtx) {
ObjBean* this = THIS;
if (this->stateFlags & BEAN_STATE_DRAW_SOIL) {
- Gfx_DrawDListOpa(globalCtx, D_06000090);
+ Gfx_DrawDListOpa(globalCtx, gMagicBeanSeedlingDL);
}
if (this->stateFlags & BEAN_STATE_DRAW_PLANT) {
- Gfx_DrawDListOpa(globalCtx, D_060003F0);
+ Gfx_DrawDListOpa(globalCtx, gMagicBeanPlatformDL);
}
if (this->stateFlags & BEAN_STATE_DRAW_LEAVES) {
ObjBean_DrawSoftSoilSpot(this, globalCtx);
diff --git a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c
index 2cb6fdf1c1..a6f43f6cb5 100644
--- a/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c
+++ b/src/overlays/actors/ovl_Obj_Hsblock/z_obj_hsblock.c
@@ -5,6 +5,7 @@
*/
#include "z_obj_hsblock.h"
+#include "objects/object_d_hsblock/object_d_hsblock.h"
#define FLAGS 0x00000000
@@ -43,11 +44,11 @@ static InitChainEntry sInitChain[] = {
ICHAIN_F32(uncullZoneDownward, 2000, ICHAIN_STOP),
};
-CollisionHeader* D_80B940DC[] = { 0x06000730, 0x06000730, 0x06000578 };
+static CollisionHeader* sCollisionHeaders[] = { &gHookshotTargetCol, &gHookshotTargetCol, &gHookshotPostCol };
static Color_RGB8 sFireTempleColor = { 165, 125, 55 };
-static Gfx* sDLists[] = { 0x06000210, 0x06000210, 0x06000470 };
+static Gfx* sDLists[] = { gHookshotPostDL, gHookshotPostDL, gHookshotTargetDL };
void ObjHsblock_SetupAction(ObjHsblock* this, ObjHsblockActionFunc actionFunc) {
this->actionFunc = actionFunc;
@@ -78,7 +79,7 @@ void func_80B93BF0(ObjHsblock* this, GlobalContext* globalCtx) {
void ObjHsblock_Init(Actor* thisx, GlobalContext* globalCtx) {
ObjHsblock* this = THIS;
- func_80B93B68(this, globalCtx, D_80B940DC[thisx->params & 3], DPM_UNK);
+ func_80B93B68(this, globalCtx, sCollisionHeaders[thisx->params & 3], DPM_UNK);
Actor_ProcessInitChain(thisx, sInitChain);
func_80B93BF0(this, globalCtx);
diff --git a/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c b/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c
index 6d42214f55..ec5f44b3ac 100644
--- a/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c
+++ b/src/overlays/actors/ovl_Obj_Kibako2/z_obj_kibako2.c
@@ -5,6 +5,7 @@
*/
#include "z_obj_kibako2.h"
+#include "objects/object_kibako2/object_kibako2.h"
#include "overlays/effects/ovl_Effect_Ss_Kakera/z_eff_ss_kakera.h"
#define FLAGS 0x00000000
@@ -18,10 +19,6 @@ void ObjKibako2_Draw(Actor* thisx, GlobalContext* globalCtx);
void ObjKibako2_Idle(ObjKibako2* this, GlobalContext* globalCtx);
void ObjKibako2_Kill(ObjKibako2* this, GlobalContext* globalCtx);
-extern Gfx D_06000960[];
-extern UNK_TYPE D_06000B70;
-extern Gfx D_06001000[];
-
const ActorInit Obj_Kibako2_InitVars = {
ACTOR_OBJ_KIBAKO2,
ACTORCAT_BG,
@@ -103,7 +100,7 @@ void ObjKibako2_Break(ObjKibako2* this, GlobalContext* globalCtx) {
phi_s0 = 0x20;
}
EffectSsKakera_Spawn(globalCtx, &pos, &velocity, &pos, -200, phi_s0, 28, 2, 0, (Rand_ZeroOne() * 30.0f) + 5.0f,
- 0, 0, 70, KAKERA_COLOR_NONE, OBJECT_KIBAKO2, D_06001000);
+ 0, 0, 70, KAKERA_COLOR_NONE, OBJECT_KIBAKO2, gLargeCrateFragmentDL);
}
func_80033480(globalCtx, thisPos, 90.0f, 6, 100, 160, 1);
}
@@ -128,7 +125,7 @@ void ObjKibako2_Init(Actor* thisx, GlobalContext* globalCtx) {
DynaPolyActor_Init(&this->dyna, 0);
Actor_ProcessInitChain(&this->dyna.actor, sInitChain);
ObjKibako2_InitCollider(thisx, globalCtx);
- CollisionHeader_GetVirtual(&D_06000B70, &colHeader);
+ CollisionHeader_GetVirtual(&gLargeCrateCol, &colHeader);
bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
this->collectibleFlag = this->dyna.actor.home.rot.z & 0x3F;
this->dyna.bgId = bgId;
@@ -180,5 +177,5 @@ void ObjKibako2_Update(Actor* thisx, GlobalContext* globalCtx) {
}
void ObjKibako2_Draw(Actor* thisx, GlobalContext* globalCtx) {
- Gfx_DrawDListOpa(globalCtx, D_06000960);
+ Gfx_DrawDListOpa(globalCtx, gLargeCrateDL);
}
diff --git a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c
index 83ac69ace3..2a4450e1dc 100644
--- a/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c
+++ b/src/overlays/actors/ovl_Obj_Lift/z_obj_lift.c
@@ -5,6 +5,7 @@
*/
#include "z_obj_lift.h"
+#include "objects/object_d_lift/object_d_lift.h"
#define FLAGS 0x00000010
@@ -15,9 +16,6 @@ void ObjLift_Destroy(Actor* thisx, GlobalContext* globalCtx);
void ObjLift_Update(Actor* thisx, GlobalContext* globalCtx);
void ObjLift_Draw(Actor* thisx, GlobalContext* globalCtx);
-extern UNK_TYPE D_06000140;
-extern UNK_TYPE D_060003D0;
-
/*
const ActorInit Obj_Lift_InitVars = {
ACTOR_OBJ_LIFT,
diff --git a/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c b/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c
index e7d0087666..ce860c1b6f 100644
--- a/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c
+++ b/src/overlays/actors/ovl_Obj_Timeblock/z_obj_timeblock.c
@@ -5,6 +5,7 @@
*/
#include "z_obj_timeblock.h"
+#include "objects/object_timeblock/object_timeblock.h"
#define FLAGS 0x0A000011
@@ -26,9 +27,6 @@ void ObjTimeblock_Normal(ObjTimeblock* this, GlobalContext* globalCtx);
void ObjTimeblock_AltBehaviorVisible(ObjTimeblock* this, GlobalContext* globalCtx);
void ObjTimeblock_AltBehaviourNotVisible(ObjTimeblock* this, GlobalContext* globalCtx);
-extern Gfx D_06000980[];
-extern CollisionHeader D_06000B30;
-
const ActorInit Obj_Timeblock_InitVars = {
ACTOR_OBJ_TIMEBLOCK,
ACTORCAT_ITEMACTION,
@@ -106,7 +104,7 @@ void ObjTimeblock_Init(Actor* thisx, GlobalContext* globalCtx) {
DynaPolyActor_Init(&this->dyna, DPM_UNK);
this->dyna.actor.world.rot.z = this->dyna.actor.shape.rot.z = 0;
- CollisionHeader_GetVirtual(&D_06000B30, &colHeader);
+ CollisionHeader_GetVirtual(&gSongOfTimeBlockCol, &colHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, colHeader);
@@ -341,7 +339,7 @@ void ObjTimeblock_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_timeblock.c", 766),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, primColor->r, primColor->g, primColor->b, 255);
- gSPDisplayList(POLY_OPA_DISP++, D_06000980);
+ gSPDisplayList(POLY_OPA_DISP++, gSongOfTimeBlockDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_timeblock.c", 772);
}
diff --git a/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c b/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c
index 2444b93a88..405a895504 100644
--- a/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c
+++ b/src/overlays/actors/ovl_Obj_Warp2block/z_obj_warp2block.c
@@ -5,6 +5,7 @@
*/
#include "z_obj_warp2block.h"
+#include "objects/object_timeblock/object_timeblock.h"
#include "vt.h"
#define FLAGS 0x0A000011
@@ -29,9 +30,6 @@ void func_80BA24F8(ObjWarp2block* this, GlobalContext* globalCtx);
void func_80BA2600(ObjWarp2block* this);
void func_80BA2610(ObjWarp2block* this, GlobalContext* globalCtx);
-extern Gfx D_06000980[];
-extern CollisionHeader D_06000B30;
-
const ActorInit Obj_Warp2block_InitVars = {
ACTOR_OBJ_WARP2BLOCK,
ACTORCAT_ITEMACTION,
@@ -217,7 +215,7 @@ void ObjWarp2block_Init(Actor* thisx, GlobalContext* globalCtx2) {
this->dyna.actor.draw = NULL;
}
DynaPolyActor_Init(&this->dyna, 0);
- CollisionHeader_GetVirtual(&D_06000B30, &collisionHeader);
+ CollisionHeader_GetVirtual(&gSongOfTimeBlockCol, &collisionHeader);
this->dyna.bgId = DynaPoly_SetBgActor(globalCtx, &globalCtx->colCtx.dyna, &this->dyna.actor, collisionHeader);
} else {
ObjWarp2block_SetInactive(this);
@@ -316,7 +314,7 @@ void ObjWarp2block_Draw(Actor* thisx, GlobalContext* globalCtx) {
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx, "../z_obj_warp2block.c", 588),
G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sp44->r, sp44->g, sp44->b, 255);
- gSPDisplayList(POLY_OPA_DISP++, D_06000980);
+ gSPDisplayList(POLY_OPA_DISP++, gSongOfTimeBlockDL);
CLOSE_DISPS(globalCtx->state.gfxCtx, "../z_obj_warp2block.c", 594);
}
diff --git a/undefined_syms.txt b/undefined_syms.txt
index 054fd277f9..1ec9e105d4 100644
--- a/undefined_syms.txt
+++ b/undefined_syms.txt
@@ -87,65 +87,17 @@ D_0703811C = 0x0703811C;
// z_skelanime
link_animetion_segment = 0x07000000;
-// z_en_cow
-D_060001CC = 0x060001CC;
-D_06004010 = 0x06004010;
-D_06004264 = 0x06004264;
-D_06004348 = 0x06004348;
-D_06004C30 = 0x06004C30;
-D_06004E98 = 0x06004E98;
-
// z_door_toki
D_06007888 = 0x06007888;
-// z_bg_spot01_idomizu
-D_060007D0 = 0x060007D0;
-
// z_bg_spot01_objects2
-D_06001A38 = 0x06001A38;
D_06001C58 = 0x06001C58;
-// z_bg_spot12_gate
-D_06001080 = 0x06001080;
-D_060011EC = 0x060011EC;
+// z_bg_spot11_bakudankabe
+D_0500A880 = 0x0500A880;
-// z_bg_spot12_saku
-D_06002260 = 0x06002260;
-D_0600238C = 0x0600238C;
-
-// z_bg_spot15_rrbox
-D_06000348 = 0x06000348;
-D_06000180 = 0x06000180;
-
-// z_Bg_spot18_basket
-D_06002154 = 0x06002154;
-D_060018B0 = 0x060018B0;
-
-// z_bg_spot18_futa
-D_06000368 = 0x06000368;
-D_06000150 = 0x06000150;
-
-// z_bg_spot18_shutter
-D_06000534 = 0x06000534;
-
-// z_bg_spot18_obj
-D_06002FE4 = 0x06002FE4;
-D_0600261C = 0x0600261C;
-D_06002BC0 = 0x06002BC0;
-D_06002370 = 0x06002370;
-
-// z_bg_umajump
-D_06001438 = 0x06001438;
-D_06001220 = 0x06001220;
-
-// z_item_b_heart
-D_06001290 = 0x06001290;
-D_06001470 = 0x06001470;
-
-// z_bg_bdan_switch
-D_06005CF8 = 0x06005CF8;
-D_060061A0 = 0x060061A0;
-D_06005A20 = 0x06005A20;
+// z_door_ana
+D_05001390 = 0x05001390;
// z_bg_elevator
D_06000360 = 0x06000360;
@@ -168,10 +120,6 @@ D_0600E568 = 0x0600E568;
D_060038D0 = 0x060038D0;
D_060042D8 = 0x060042D8;
-// z_bg_spot01_idosoko
-D_06003B20 = 0x06003B20;
-D_06003C64 = 0x06003C64;
-
// z_bg_mizu_uzu
D_060074EC = 0x060074EC;
@@ -196,43 +144,6 @@ D_060066A8 = 0x060066A8;
D_06008D88 = 0x06008D88;
D_06006570 = 0x06006570;
-// z_boss_goma
-D_06000AE8 = 0x06000AE8;
-D_0600193C = 0x0600193C;
-D_06002360 = 0x06002360;
-D_060029F0 = 0x060029F0;
-D_06004318 = 0x06004318;
-D_06004A20 = 0x06004A20;
-D_06005330 = 0x06005330;
-D_060058C0 = 0x060058C0;
-D_06005F28 = 0x06005F28;
-D_060066DC = 0x060066DC;
-D_06006E60 = 0x06006E60;
-D_0600B2FC = 0x0600B2FC;
-D_0600C468 = 0x0600C468;
-D_0600CCD8 = 0x0600CCD8;
-D_0600F70C = 0x0600F70C;
-D_06010918 = 0x06010918;
-D_060113BC = 0x060113BC;
-D_06012678 = 0x06012678;
-D_060183A8 = 0x060183A8;
-D_060185A8 = 0x060185A8;
-D_060187A8 = 0x060187A8;
-D_060189A8 = 0x060189A8;
-D_060191A8 = 0x060191A8;
-D_060193A8 = 0x060193A8;
-D_06019BA8 = 0x06019BA8;
-D_0601DCF8 = 0x0601DCF8;
-D_0601EB4C = 0x0601EB4C;
-
-// z_en_mag
-D_06000000 = 0x06000000;
-D_06019A00 = 0x06019A00;
-D_0601A400 = 0x0601A400;
-D_06024800 = 0x06024800;
-D_06024C00 = 0x06024C00;
-D_06024E40 = 0x06024E40;
-
// z_en_dodongo
D_06008318 = 0x06008318;
D_06004C20 = 0x06004C20;
@@ -260,46 +171,8 @@ D_06008D90 = 0x06008D90;
D_060093BC = 0x060093BC;
D_06009EE0 = 0x06009EE0;
-// z_en_md
-D_06007FB8 = 0x06007FB8;
-D_060002C8 = 0x060002C8;
-
-// z_en_ms
-D_060005EC = 0x060005EC;
-D_06003DC0 = 0x06003DC0;
-
-// z_en_zl1
-D_06000438 = 0x06000438;
-D_06008848 = 0x06008848;
-D_06008C48 = 0x06008C48;
-D_0600F5D8 = 0x0600F5D8;
-D_06010B38 = 0x06010B38;
-D_06011348 = 0x06011348;
-D_060116E4 = 0x060116E4;
-D_06011B88 = 0x06011B88;
-D_06012118 = 0x06012118;
-D_060132D8 = 0x060132D8;
-D_060138E0 = 0x060138E0;
-D_06013F10 = 0x06013F10;
-D_060143A8 = 0x060143A8;
-
-
-// z_bg_spot00_break
-D_06000908 = 0x06000908;
-D_06000AF0 = 0x06000AF0;
-D_06000440 = 0x06000440;
-D_06000980 = 0x06000980;
-
-// z_bg_spot01_idohashira
-D_06000420 = 0x06000420;
-D_0600075C = 0x0600075C;
-
-// z_bg_spot15_saku
-D_060004D0 = 0x060004D0;
-
-// z_door_gerudo
-D_06000040 = 0x06000040;
-D_06000170 = 0x06000170;
+// z_bg_spot17_bakudankabe
+D_0500A880 = 0x0500A880;
// z_en_hs2
D_060005C0 = 0x60005C0;
@@ -340,8 +213,7 @@ D_06001CD0 = 0x06001CD0;
D_06001DA8 = 0x06001DA8;
// z_bg_gjyo_bridge
-D_06000600 = 0x06000600;
-D_06000DB8 = 0x06000DB8;
+D_02002640 = 0x02002640;
// z_bg_spot15_saku
D_060003C0 = 0x060003C0;
@@ -362,17 +234,18 @@ D_060081D0 = 0x60081D0;
D_06008D10 = 0x6008D10;
D_06009CD0 = 0x6009CD0;
-// z_bg_spot01_fusya
-D_06000100 = 0x06000100;
-
+// z_en_niw_girl
+D_06009948 = 0x06009948;
+D_06000378 = 0x06000378;
+D_06009C78 = 0x06009C78;
// z_title
D_01002720 = 0x01002720;
D_01001800 = 0x01001800;
D_01000000 = 0x01000000;
-// z_demo_geff
-D_06000EA0 = 0x06000EA0;
+// z_shot_sun
+D_02007020 = 0x02007020;
// z_demo_go
D_060029A8 = 0x060029A8;
@@ -380,17 +253,26 @@ D_06004930 = 0x06004930;
D_0600E680 = 0x0600E680;
D_0600FEF0 = 0x0600FEF0;
-// z_demo_gt
-D_06005CB8 = 0x06005CB8;
-D_060091E4 = 0x060091E4;
-D_06009970 = 0x06009970;
-D_06007630 = 0x06007630;
-D_06004F90 = 0x06004F90;
-D_06000EA0 = 0x06000EA0;
-D_06009610 = 0x06009610;
-D_06002910 = 0x06002910;
-D_060041A0 = 0x060041A0;
-D_06009B08 = 0x06009B80;
+// z_demo_ik
+D_0600035C = 0x0600035C;
+D_06000380 = 0x06000380;
+D_06000634 = 0x06000634;
+D_06000660 = 0x06000660;
+D_060008DC = 0x060008DC;
+D_06000C6C = 0x06000C6C;
+D_06000C90 = 0x06000C90;
+D_06000F0C = 0x06000F0C;
+D_06016BE0 = 0x06016BE0;
+D_06016CD8 = 0x06016CD8;
+D_06016F88 = 0x06016F88;
+D_06017028 = 0x06017028;
+D_06017170 = 0x06017170;
+D_0601EE60 = 0x0601EE60;
+D_06000F30 = 0x06000F30;
+D_0601EB14 = 0x0601EB14;
+D_0601EB40 = 0x0601EB40;
+D_0601EE34 = 0x0601EE34;
+D_06000900 = 0x06000900;
// z_demo_im
D_06000710 = 0x06000710;
@@ -501,28 +383,10 @@ D_0600BE40 = 0x0600BE40;
D_0602B288 = 0x0602B288;
D_0602AFF0 = 0x0602AFF0;
-// z_bg_bdan_objects
-D_060038E8 = 0x060038E8;
-D_06005048 = 0x06005048;
-D_06005580 = 0x06005580;
-D_06008CE0 = 0x06008CE0;
-
-// z_bg_bom_guard
-D_06001C40 = 0x06001C40;
-
-// z_bg_bowl_wall
-D_06001B00 = 0x06001B00;
-D_06000CB8 = 0x06000CB8;
-D_06000610 = 0x06000610;
-D_06001390 = 0x06001390;
-
-// z_bg_ddan_jd
-D_06003CE0 = 0x06003CE0;
-D_060037B8 = 0x060037B8;
-
-// z_bg_dodoago
-D_06001DDC = 0x06001DDC;
-D_60013500 = 0x06001350;
+// z_bg_bombwall
+D_050041B0 = 0x050041B0;
+D_05003FC0 = 0x05003FC0;
+D_05004088 = 0x05004088;
// z_bg_dy_yoseizo
D_06008698 = 0x06008698;
@@ -564,18 +428,36 @@ D_06015380 = 0x06015380;
D_06000000 = 0x06000000;
D_06000350 = 0x06000350;
-// z_en_ru2
-D_060004CC = 0x060004CC;
-D_06000F20 = 0x06000F20;
-D_060022E0 = 0x060022E0;
-D_06002AE0 = 0x06002AE0;
-D_0600C700 = 0x0600C700;
-D_0600D3DC = 0x0600D3DC;
-D_0600DCAC = 0x0600DCAC;
-D_06000DE8 = 0x06000DE8;
-D_0600E630 = 0x0600E630;
-D_0600F03C = 0x0600F03C;
-D_0600F8B8 = 0x0600F8B8;
+// z_en_ru1
+D_06000690 = 0x06000690;
+D_06000E54 = 0x06000E54;
+D_06001488 = 0x06001488;
+D_06002058 = 0x06002058;
+D_06002990 = 0x06002990;
+D_06002EC0 = 0x06002EC0;
+D_06003608 = 0x06003608;
+D_06003784 = 0x06003784;
+D_06004074 = 0x06004074;
+D_06004350 = 0x06004350;
+D_06004648 = 0x06004648;
+D_06004BF0 = 0x06004BF0;
+D_060063F4 = 0x060063F4;
+D_06006B9C = 0x06006B9C;
+D_06007534 = 0x06007534;
+D_060078E4 = 0x060078E4;
+D_06008100 = 0x06008100;
+D_06008AA8 = 0x06008AA8;
+D_06009060 = 0x06009060;
+D_060097B8 = 0x060097B8;
+D_06012700 = 0x06012700;
+D_06012E94 = 0x06012E94;
+D_06013A64 = 0x06013A64;
+
+// z_bg_mjin
+D_06000140 = 0x06000140;
+D_06000330 = 0x06000330;
+D_06000330_ = 0x06000330;
+D_06000658 = 0x06000658;
// z_en_lightbox
D_06000B70 = 0x06000B70;
@@ -684,10 +566,6 @@ D_06000194 = 0x06000194;
D_06002BF0 = 0x06002BF0;
D_06002C8C = 0x06002C8C;
-// z_en_attack_niw
-D_06002530 = 0x06002530;
-D_060000E8 = 0x060000E8;
-
// z_en_hintnuts
D_06000168 = 0x06000168;
D_060014E0 = 0x060014E0;
@@ -705,14 +583,32 @@ D_06003128 = 0x06003128;
D_060042AC = 0x060042AC;
D_060059B0 = 0x060059B0;
-// z_en_goroiwa
-D_060006B0 = 0x060006B0;
+// z_obj_oshijiki
+D_05004E98 = 0x05004E98;
+D_05003350 = 0x05003350;
+D_05003B50 = 0x05003B50;
+D_05004350 = 0x05004350;
+D_05004CD0 = 0x05004CD0;
+// z_en_heishi1
+D_06005880 = 0x06005880;
+D_06005C30 = 0x06005C30;
+D_0600BAC8 = 0x0600BAC8;
-// z_en_bombf
-D_06000340 = 0x06000340;
-D_06000408 = 0x06000408;
-D_06000530 = 0x06000530;
+// z_en_box
+D_06000128 = 0x06000128;
+D_0600024C = 0x0600024C;
+D_0600043C = 0x0600043C;
+D_060006F0 = 0x060006F0;
+D_06000AE8 = 0x06000AE8;
+D_060010C0 = 0x060010C0;
+D_06001678 = 0x06001678;
+D_060047D8 = 0x060047D8;
+D_06005FC8 = 0x06005FC8;
+
+// z_en_butte
+D_05002470 = 0x05002470;
+D_050036F0 = 0x050036F0;
// z_Bg_Spot16_Bombstone
D_06000C20 = 0x06000C20;
@@ -808,22 +704,6 @@ D_06004E60 = 0x06004E60;
D_06004BB4 = 0x06004BB4;
D_06009238 = 0x06009238;
-// z_en_syateki_niw
-D_060000E8 = 0x060000E8;
-D_060023B0 = 0x060023B0;
-D_06002428 = 0x06002428;
-D_06002530 = 0x06002530;
-
-// z_en_nwc
-D_06000840 = 0x06000840;
-D_060008B0 = 0x060008B0;
-D_06000BF0 = 0x06000BF0;
-D_06000C68 = 0x06000C68;
-D_06000C88 = 0x06000C88;
-D_06000CE0 = 0x06000CE0;
-D_06000D10 = 0x06000D10;
-D_06000D50 = 0x06000D50;
-
// z_eff_ss_g_magma2
D_06025A90 = 0x06025A90;
@@ -840,35 +720,6 @@ D_0600FCF8 = 0x0600FCF8;
D_060105E0 = 0x060105E0;
D_06012160 = 0x06012160;
-//z_en_fHG
-D_060059A0 = 0x060059A0;
-D_0600B098 = 0x0600B098;
-D_0600B4C8 = 0x0600B4C8;
-D_0600B9D0 = 0x0600B9D0;
-D_0600C65C = 0x0600C65C;
-D_0600CB1C = 0x0600CB1C;
-D_0600DDB8 = 0x0600DDB8;
-D_0600E8A0 = 0x0600E8A0;
-
-// z_en_geldb
-D_0600ADF8 = 0x0600ADF8;
-D_0600B6D4 = 0x0600B6D4;
-D_0600A458 = 0x0600A458;
-D_06001390 = 0x06001390;
-D_060024E8 = 0x060024E8;
-D_0600A814 = 0x0600A814;
-D_060003CC = 0x060003CC;
-D_06000F5C = 0x06000F5C;
-D_06002280 = 0x06002280;
-D_06001E10 = 0x06001E10;
-D_0600ADF8 = 0x0600ADF8;
-D_06001578 = 0x06001578;
-
-// z_en_gs
-D_06000950 = 0x06000950;
-D_060009D0 = 0x060009D0;
-D_06000A60 = 0x06000A60;
-
// z_en_ik
D_06001C28 = 0x06001C28;
D_06002538 = 0x06002538;
@@ -896,6 +747,7 @@ D_0601E178 = 0x0601E178;
D_060203D8 = 0x060203D8;
D_060205C0 = 0x060205C0;
+
// z_obj_dekujr
D_060030D0 = 0x060030D0;
D_060032D8 = 0x060032D8;
@@ -924,9 +776,6 @@ D_06006078 = 0x06006078;
D_06000AE8 = 0x06000AE8;
D_06001678 = 0x06001678;
-// z_en_rr
-D_06000470 = 0x06000470;
-
// z_bg_haka_tubo
D_060108B8 = 0x060108B8;
D_0600FE40 = 0x0600FE40;
@@ -934,9 +783,6 @@ D_0600FE40 = 0x0600FE40;
// z_bg_po_syokudai
D_060003A0 = 0x060003A0;
-// z_item_ocarina
-D_0200F870 = 0x0200F870;
-
//z_bg_ice_shutter
D_06002854 = 0x6002854;
D_06002740 = 0x6002740;
@@ -948,25 +794,16 @@ D_06001000 = 0x06001000;
D_060011B8 = 0x060011B8;
D_06001040 = 0x06001040;
-// z_en_yukabyun
-D_06000A60 = 0x06000A60;
-D_06000970 = 0x06000970;
-
-// z_bg_jya_goroiwa
-D_060006B0 = 0x060006B0;
+// z_bg_haka_water
+D_06001E50 = 0x06001E50;
+D_06002010 = 0x06002010;
// z_en_niw_lady
-D_060000F0 = 0x060000F0;
D_0600A630 = 0x0600A630;
D_060007D0 = 0x060007D0;
D_06000718 = 0x06000718;
D_06009F94 = 0x06009F94;
-// z_en_js
-D_0600045C = 0x0600045C;
-D_06005EA0 = 0x06005EA0;
-D_0600018C = 0x0600018C;
-
// z_bg_gnd_darkmeiro
D_0600C080 = 0x0600C080;
D_060088B0 = 0x060088B0;
@@ -1021,54 +858,11 @@ D_06000498 = 0x06000498;
// z_bg_menkuri_eye
D_06002D20 = 0x06002D20;
-// z_boss_ganondrof
-D_06004EC0 = 0x06004EC0;
-D_0600C710 = 0x0600C710;
-D_06003CA4 = 0x06003CA4;
-D_06001144 = 0x06001144;
-D_06002684 = 0x06002684;
-D_060019A4 = 0x060019A4;
-D_0600D99C = 0x0600D99C;
-D_0600DF80 = 0x0600DF80;
-D_0600189C = 0x0600189C;
-D_06001AB0 = 0x06001AB0;
-D_060108D8 = 0x060108D8;
-D_06000D84 = 0x06000D84;
-D_0600090C = 0x0600090C;
-D_0600FAC8 = 0x0600FAC8;
-D_06011BCC = 0x06011BCC;
-D_06010060 = 0x06010060;
-D_06011F44 = 0x06011F44;
-D_0601267C = 0x0601267C;
-D_06003080 = 0x06003080;
-D_0600EC94 = 0x0600EC94;
-D_06010344 = 0x06010344;
-D_060129E0 = 0x060129E0;
-D_0600F48C = 0x0600F48C;
-D_0600B380 = 0x0600B380;
-D_06003DB0 = 0x06003DB0;
-
-// z_en_fd
-D_060079F8 = 0x060079F8;
-D_06007A78 = 0x06007A78;
-D_06007928 = 0x06007928;
-D_06007938 = 0x06007938;
-D_06005810 = 0x06005810;
-
-// z_en_fw
-D_06007C30 = 0x06007C30;
-D_06006CF8 = 0x06006CF8;
-
// z_en_gm
D_060002B8 = 0x060002B8;
D_0600FEF0 = 0x0600FEF0;
D_0600DE80 = 0x0600DE80;
-// z_en_vm
-D_06003F60 = 0x06003F60;
-D_06000068 = 0x06000068;
-D_06002728 = 0x06002728;
-
// z_bg_spot03_taki
D_06000C98 = 0x06000C98;
D_06000800 = 0x06000800;
@@ -1085,6 +879,43 @@ D_06006830 = 0x06006830;
D_06006D60 = 0x06006D60;
D_06007230 = 0x06007230;
+// z_bg_mori_idomizu
+D_060049D0 = 0x060049D0;
+
+// z_bg_mori_hashigo
+D_060037D8 = 0x060037D8;
+D_060036B0 = 0x060036B0;
+D_06004770 = 0x06004770;
+
+// z_bg_mori_bigst
+D_0600221C = 0x0600221C;
+D_06001E50 = 0x06001E50;
+
+// z_bg_mori_hashira4
+D_06001AF8 = 0x06001AF8;
+D_060089E0 = 0x060089E0;
+
+//z_boss_dodongo
+D_06003CF8 = 0x06003CF8;
+D_0601B310 = 0x0601B310;
+D_0600F0D8 = 0x0600F0D8;
+D_030021D8 = 0x030021D8;
+D_06008EEC = 0x06008EEC;
+D_06017410 = 0x06017410;
+D_0601CAE0 = 0x0601CAE0;
+D_06008EEC = 0x06008EEC;
+D_060061D4 = 0x060061D4;
+D_0600DF38 = 0x0600DF38;
+D_0600E848 = 0x0600E848;
+D_06004E0C = 0x06004E0C;
+D_060042A8 = 0x060042A8;
+D_06009D10 = 0x06009D10;
+D_0601D934 = 0x0601D934;
+D_06002D0C = 0x06002D0C;
+D_060042A8 = 0x060042A8;
+D_06009D50 = 0x06009D50;
+D_06009DD0 = 0x06009DD0;
+D_06001074 = 0x06001074;
// z_obj_timeblock
D_06000980 = 0x06000980;
D_06000B30 = 0x06000B30;
@@ -1103,12 +934,6 @@ D_06000730 = 0x06000730;
// z_en_kusa
D_060002E0 = 0x60002E0;
-// z_en_niw
-D_06002530 = 0x06002530;
-D_060000E8 = 0x060000E8;
-D_060023B0 = 0x060023B0;
-D_06002428 = 0x06002428;
-
// z_bg_ice_turara
D_060023D0 = 0x060023D0;
D_06002594 = 0x06002594;
@@ -1197,15 +1022,6 @@ D_06012BA4 = 0x06012BA4;
D_06012D30 = 0x06012D30;
D_060133EC = 0x060133EC;
-// z_bg_spot06_objects
-D_06000120 = 0x06000120;
-D_06000470 = 0x06000470;
-D_06000E10 = 0x06000E10;
-D_06000EE8 = 0x06000EE8;
-D_06001160 = 0x06001160;
-D_06001238 = 0x06001238;
-D_06002490 = 0x06002490;
-
// z_bg_spot07_taki
D_06000460 = 0x06000460;
D_06000BE0 = 0x06000BE0;
@@ -1216,12 +1032,6 @@ D_06003210 = 0x06003210;
D_060032D8 = 0x060032D8;
D_060038FC = 0x060038FC;
-// z_bg_spot08_iceblock
-D_06000DE0 = 0x06000DE0;
-D_06002BD0 = 0x06002BD0;
-D_06002FD8 = 0x06002FD8;
-D_06001904 = 0x06001904;
-
// z_bg_toki_hikari
D_06000880 = 0x06000880;
D_060009C0 = 0x060009C0;
@@ -1230,35 +1040,6 @@ D_06007E20 = 0x06007E20;
D_06007EE0 = 0x06007EE0;
D_06008190 = 0x06008190;
-// z_boss_dodongo
-D_06001074 = 0x06001074;
-D_06002D0C = 0x06002D0C;
-D_06003CF8 = 0x06003CF8;
-D_060042A8 = 0x060042A8;
-D_06004E0C = 0x06004E0C;
-D_060061D4 = 0x060061D4;
-D_06008EEC = 0x06008EEC;
-D_06009D10 = 0x06009D10;
-D_06009D50 = 0x06009D50;
-D_06009DD0 = 0x06009DD0;
-D_0600DF38 = 0x0600DF38;
-D_0600E848 = 0x0600E848;
-D_0600F0D8 = 0x0600F0D8;
-D_06015890 = 0x06015890;
-D_06015990 = 0x06015990;
-D_06015D90 = 0x06015D90;
-D_06015F90 = 0x06015F90;
-D_06016390 = 0x06016390;
-D_06016590 = 0x06016590;
-D_06016790 = 0x06016790;
-D_06016990 = 0x06016990;
-D_06016E10 = 0x06016E10;
-D_06017210 = 0x06017210;
-D_06017410 = 0x06017410;
-D_0601B310 = 0x0601B310;
-D_0601CAE0 = 0x0601CAE0;
-D_0601D934 = 0x0601D934;
-
// z_boss_ganon
D_02006C18 = 0x02006C18;
D_02007418 = 0x02007418;
@@ -1340,6 +1121,7 @@ D_060353C0 = 0x060353C0;
// z_boss_mo
D_06001010 = 0x06001010;
+D_06000F20 = 0x06000F20;
// z_boss_tw
D_060004A4 = 0x060004A4;
@@ -1542,9 +1324,6 @@ D_06001750 = 0x06001750;
D_06001958 = 0x06001958;
D_06001A70 = 0x06001A70;
-// z_en_bubble
-D_06001000 = 0x06001000;
-
// z_en_bw
D_06000228 = 0x06000228;
D_060020F0 = 0x060020F0;
@@ -1598,14 +1377,6 @@ D_06000860 = 0x06000860;
D_060009D4 = 0x060009D4;
D_060020E0 = 0x060020E0;
-// z_en_eiyer
-D_06000288 = 0x06000288;
-D_060004C4 = 0x060004C4;
-D_06000704 = 0x06000704;
-D_06000FC0 = 0x06000FC0;
-D_060012AC = 0x060012AC;
-D_06003410 = 0x06003410;
-
// z_en_encount2
D_06000DE0 = 0x06000DE0;
@@ -1618,12 +1389,6 @@ D_06001534 = 0x06001534;
D_0600B498 = 0x0600B498;
D_060007BC = 0x060007BC;
-// z_en_fz
-D_060030A0 = 0x060030A0;
-D_060030A8 = 0x060030A8;
-D_06003158 = 0x06003158;
-D_06003160 = 0x06003160;
-
// z_en_gb
D_0600049C = 0x0600049C;
D_0600C0B0 = 0x0600C0B0;
@@ -1641,23 +1406,6 @@ D_0600A498 = 0x0600A498;
D_06008968 = 0x06008968;
D_06009ED4 = 0x06009ED4;
-// z_en_ge3
-D_0600A458 = 0x0600A458;
-D_0600B07C = 0x0600B07C;
-
-// z_en_geldb
-D_060003CC = 0x060003CC;
-D_06000F5C = 0x06000F5C;
-D_06001390 = 0x06001390;
-D_06001578 = 0x06001578;
-D_06001E10 = 0x06001E10;
-D_06002280 = 0x06002280;
-D_060024E8 = 0x060024E8;
-D_0600A458 = 0x0600A458;
-D_0600A814 = 0x0600A814;
-D_0600ADF8 = 0x0600ADF8;
-D_0600B6D4 = 0x0600B6D4;
-
// z_en_go
D_06004930 = 0x06004930;
D_0600BD80 = 0x0600BD80;
@@ -1796,22 +1544,6 @@ D_0600BFA8 = 0x0600BFA8;
D_0600DE80 = 0x0600DE80;
D_0600FEF0 = 0x0600FEF0;
-// z_en_owl
-D_06001168 = 0x06001168;
-D_060015CC = 0x060015CC;
-D_0600C0E8 = 0x0600C0E8;
-D_0600C1C4 = 0x0600C1C4;
-D_0600C684 = 0x0600C684;
-D_0600C8A0 = 0x0600C8A0;
-D_060100B0 = 0x060100B0;
-
-// z_en_peehat
-D_06000350 = 0x06000350;
-D_060005C4 = 0x060005C4;
-D_06000844 = 0x06000844;
-D_060009C4 = 0x060009C4;
-D_06001C80 = 0x06001C80;
-
// z_en_sa
D_02005730 = 0x02005730;
D_02010E20 = 0x02010E20;
@@ -1930,12 +1662,6 @@ D_06011348 = 0x06011348;
D_060114E8 = 0x060114E8;
D_060119E8 = 0x060119E8;
-// z_en_weiyer
-D_06000288 = 0x06000288;
-D_06000FC0 = 0x06000FC0;
-D_060012AC = 0x060012AC;
-D_06003410 = 0x06003410;
-
// z_en_wf
D_06004638 = 0x06004638;
D_06004AD0 = 0x06004AD0;
@@ -2008,39 +1734,10 @@ D_01000000 = 0x01000000;
D_06005FF0 = 0x06005FF0;
D_06009620 = 0x06009620;
-// z_obj_bean
-D_06000090 = 0x06000090;
-D_060001B0 = 0x060001B0;
-D_060003F0 = 0x060003F0;
-D_060005DC = 0x060005DC;
-D_06000650 = 0x06000650;
+// z_obj_hamishi
+D_0500A3B8 = 0x0500A3B8;
+D_0500A5E8 = 0x0500A5E8;
-// z_obj_kibako2
-D_06000960 = 0x06000960;
-D_06000B70 = 0x06000B70;
-D_06001000 = 0x06001000;
-// z_obj_lift
-D_06000140 = 0x06000140;
-D_060003D0 = 0x060003D0;
-// z_obj_warp2block
-D_06000980 = 0x06000980;
-D_06000B30 = 0x06000B30;
-// z_en_dns
-D_060041A8 = 0x060041A8;
-D_060009A0 = 0x060009A0;
-D_06004404 = 0x06004404;
-
-// z_en_peehat
-D_06001C80 = 0x06001C80;
-D_060009C4 = 0x060009C4;
-D_06000844 = 0x06000844;
-D_060005C4 = 0x060005C4;
-D_06000350 = 0x06000350;
-
-// z_bg_haka
-D_06000428 = 0x06000428;
-D_060001B0 = 0x060001B0;
-D_060002A8 = 0x060002A8;