Update z_en_po_sisters.c

more formatting
This commit is contained in:
blackgamma7 2025-12-08 19:41:26 -05:00
parent 54a76ae7f0
commit 1321ba2c5a
1 changed files with 11 additions and 11 deletions

View File

@ -121,11 +121,11 @@ typedef enum EnPoSisterFlags {
EN_PO_SISTERS_FLAG_VANISH = 1 << 2, // tick vanishTimer, then disappear if 0.
EN_PO_SISTERS_FLAG_HOVER = 1 << 3, // hover up and down a few units towards y-target
EN_PO_SISTERS_FLAG_BGCHECK = 1 << 4, // BGCheck floors and walls
EN_PO_SISTERS_FLAG_UPDATEMASK=(EN_PO_SISTERS_FLAG_ACCOL | EN_PO_SISTERS_FLAG_ROTATE |
EN_PO_SISTERS_FLAG_VANISH | EN_PO_SISTERS_FLAG_HOVER | EN_PO_SISTERS_FLAG_BGCHECK),
EN_PO_SISTERS_FLAG_TORCH = 1 << 5, // manipulate torch flames
EN_PO_SISTERS_FLAG_SPIN = 1 << 6, // the real Meg spins as a tell
EN_PO_SISTERS_FLAG_NOMTXF = 1 << 7, //don't read or write torchMtx
EN_PO_SISTERS_FLAG_UPDATEMASK=(EN_PO_SISTERS_FLAG_ACCOL | EN_PO_SISTERS_FLAG_ROTATE | EN_PO_SISTERS_FLAG_VANISH |
EN_PO_SISTERS_FLAG_HOVER | EN_PO_SISTERS_FLAG_BGCHECK),
EN_PO_SISTERS_FLAG_TORCH = 1 << 5, // manipulate torch flames
EN_PO_SISTERS_FLAG_SPIN = 1 << 6, // the real Meg spins as a tell
EN_PO_SISTERS_FLAG_NOMTXF = 1 << 7, // don't read or write torchMtx
} EnPoSisterFlags;
typedef enum PoeSisDamageReaction {
@ -134,7 +134,6 @@ typedef enum PoeSisDamageReaction {
EN_PO_SISTERS_DMG_REACT_NUT,
};
static DamageTable sDamageTable = {
/* Deku nut */ DMG_ENTRY(0, EN_PO_SISTERS_DMG_REACT_NUT),
/* Deku stick */ DMG_ENTRY(2, EN_PO_SISTERS_DMG_REACT_OTHER),
@ -399,13 +398,13 @@ void EnPoSisters_ItemDrop(EnPoSisters* this, PlayState* play) {
void EnPoSisters_MegSetup(EnPoSisters* this, PlayState* play) {
Actor* actor1 =
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_PO_SISTERS, this->actor.world.pos.x,this->actor.world.pos.y,
this->actor.world.pos.z, 0, 0, 0, ((EN_PO_SISTERS_DECOY_PARAM) * 1));
this->actor.world.pos.z, 0, 0, 0, ((EN_PO_SISTERS_DECOY_PARAM) * 1));
Actor* actor2 =
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_PO_SISTERS, this->actor.world.pos.x,this->actor.world.pos.y,
this->actor.world.pos.z, 0, 0, 0, ((EN_PO_SISTERS_DECOY_PARAM) * 2));
this->actor.world.pos.z, 0, 0, 0, ((EN_PO_SISTERS_DECOY_PARAM) * 2));
Actor* actor3 =
Actor_Spawn(&play->actorCtx, play, ACTOR_EN_PO_SISTERS, this->actor.world.pos.x,this->actor.world.pos.y,
this->actor.world.pos.z, 0, 0, 0, ((EN_PO_SISTERS_DECOY_PARAM) * 3));
this->actor.world.pos.z, 0, 0, 0, ((EN_PO_SISTERS_DECOY_PARAM) * 3));
s32 pad;
s32 pad1;
@ -733,7 +732,8 @@ void EnPoSisters_Hit(EnPoSisters* this, PlayState* play) {
if (this->decoyID != 0) {
Math_ScaledStepToS(&this->actor.shape.rot.y, this->actor.parent->shape.rot.y,
(this->decoyID == 2) ? 0x800 : 0x400);
this->sisterColor.a = ((this->skelAnime.endFrame - this->skelAnime.curFrame) * 255.0f) / this->skelAnime.endFrame;
this->sisterColor.a =
((this->skelAnime.endFrame - this->skelAnime.curFrame) * 255.0f) / this->skelAnime.endFrame;
this->actor.world.pos.y = this->actor.parent->world.pos.y;
EnPoSisters_CircleUpdate(this, play);
} else if (this->sisterID != EN_PO_SISTERS_MEG) {
@ -1124,7 +1124,7 @@ void EnPoSisters_IntroStep4(EnPoSisters* this, PlayState* play) {
}
void EnPoSisters_IntroStep5(EnPoSisters* this, PlayState* play) {
// position of laugh at the end of sisters' intro animation
static Vec3f sIntroLaughPos = { 120.0f, 250.0f, -1420.0f };