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DMG_ENTRY effect -> reaction
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@ -391,7 +391,7 @@ typedef struct CollisionCheckContext {
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#define OCLINE_NONE 0 // Did not have an OcLine collision
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#define OCLINE_HIT (1 << 0) // Had an OcLine collision
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#define DMG_ENTRY(damage, effect) ((damage) | ((effect) << 4))
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#define DMG_ENTRY(damage, reaction) ((damage) | ((reaction) << 4))
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#define DMG_DEKU_NUT (1 << 0)
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#define DMG_DEKU_STICK (1 << 1)
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