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@ -843,7 +843,8 @@ void EnRd_UpdateDamage(EnRd* this, PlayState* play) {
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this->unk_31D = player->unk_845;
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this->unk_31D = player->unk_845;
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}
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}
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if ((this->damageReaction != REDEAD_DMG_REACT_NONE) && (this->damageReaction != REDEAD_DMG_REACT_ICE_MAGIC)) {
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if ((this->damageReaction != REDEAD_DMG_REACT_NONE) &&
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(this->damageReaction != REDEAD_DMG_REACT_ICE_MAGIC)) {
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if (((this->damageReaction == REDEAD_DMG_REACT_HOOKSHOT) ||
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if (((this->damageReaction == REDEAD_DMG_REACT_HOOKSHOT) ||
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(this->damageReaction == REDEAD_DMG_REACT_LIGHT_MAGIC)) &&
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(this->damageReaction == REDEAD_DMG_REACT_LIGHT_MAGIC)) &&
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(this->action != REDEAD_ACTION_STUNNED)) {
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(this->action != REDEAD_ACTION_STUNNED)) {
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