This commit is contained in:
Jordan Longstaff 2025-07-15 01:53:30 -04:00 committed by GitHub
commit 15eb794fd8
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
5 changed files with 102 additions and 99 deletions

View File

@ -895,8 +895,8 @@ typedef enum LinkAge {
#define INFTABLE_142 0x142
#define INFTABLE_143 0x143
#define INFTABLE_144 0x144
#define INFTABLE_145 0x145
#define INFTABLE_146 0x146
#define INFTABLE_RUTO_HAS_SAPPHIRE 0x145
#define INFTABLE_RUTO_ABDUCTED 0x146
#define INFTABLE_147 0x147
#define INFTABLE_160 0x160
#define INFTABLE_161 0x161

View File

@ -105,7 +105,7 @@ s32 BgBdanObjects_GetProperty(BgBdanObjects* this, s32 arg1) {
case JABU_OBJECTS_GET_PROP_CAM_SETTING_NORMAL0:
return this->cameraSetting == CAM_SET_NORMAL0;
case JABU_OBJECTS_GET_PROP_WATCHED_BIGOCTO_INTRO_CUTSCENE:
return GET_INFTABLE(INFTABLE_146);
return GET_INFTABLE(INFTABLE_RUTO_ABDUCTED);
case JABU_OBJECTS_GET_PROP_CAM_SETTING_DUNGEON1:
return this->cameraSetting == CAM_SET_DUNGEON1;
default:
@ -125,7 +125,7 @@ void BgBdanObjects_SetProperty(BgBdanObjects* this, s32 arg1) {
this->cameraSetting = CAM_SET_DUNGEON0;
break;
case JABU_OBJECTS_SET_PROP_WATCHED_BIGOCTO_INTRO_CUTSCENE:
SET_INFTABLE(INFTABLE_146);
SET_INFTABLE(INFTABLE_RUTO_ABDUCTED);
break;
default:
PRINTF(T("Bg_Bdan_Objects_Set_Contact_Ru1\nそんな送信モードは無い%d!!!!!!!!\n",

View File

@ -504,7 +504,7 @@ void DemoEffect_Init(Actor* thisx, PlayState* play2) {
this->jewel.isPositionInit = 0;
DemoEffect_InitJewel(play, this);
Actor_ChangeCategory(play, &play->actorCtx, &this->actor, ACTORCAT_BOSS);
if ((play->sceneId == SCENE_JABU_JABU) && GET_INFTABLE(INFTABLE_145)) {
if ((play->sceneId == SCENE_JABU_JABU) && GET_INFTABLE(INFTABLE_RUTO_HAS_SAPPHIRE)) {
Actor_Kill(&this->actor);
return;
}

View File

@ -73,14 +73,14 @@ void func_80AEEE34(EnRu1* this, PlayState* play);
void func_80AEEE9C(EnRu1* this, PlayState* play);
void func_80AEEF08(EnRu1* this, PlayState* play);
void func_80AEEF5C(EnRu1* this, PlayState* play);
void func_80AEF9D8(EnRu1* this, PlayState* play);
void func_80AEFA2C(EnRu1* this, PlayState* play);
void func_80AEFAAC(EnRu1* this, PlayState* play);
void func_80AEFB04(EnRu1* this, PlayState* play);
void func_80AEFB68(EnRu1* this, PlayState* play);
void func_80AEFCE8(EnRu1* this, PlayState* play);
void func_80AEFBC8(EnRu1* this, PlayState* play);
void func_80AEFC24(EnRu1* this, PlayState* play);
void EnRu1_SapphireRoom_ThrownOntoPlatform(EnRu1* this, PlayState* play);
void EnRu1_SapphireRoom_Retrieving(EnRu1* this, PlayState* play);
void EnRu1_SapphireRoom_Holding(EnRu1* this, PlayState* play);
void EnRu1_SapphireRoom_DoneHolding(EnRu1* this, PlayState* play);
void EnRu1_SapphireRoom_MissionAccomplished(EnRu1* this, PlayState* play);
void EnRu1_SapphireRoom_Waiting(EnRu1* this, PlayState* play);
void EnRu1_SapphireRoom_ReadyToGoHome(EnRu1* this, PlayState* play);
void EnRu1_SapphireRoom_BeingAbducted(EnRu1* this, PlayState* play);
void func_80AEFECC(EnRu1* this, PlayState* play);
void func_80AEFF40(EnRu1* this, PlayState* play);
@ -143,7 +143,7 @@ static s32 sUnused = 0;
#include "z_en_ru1_cutscene_data.inc.c"
static u32 D_80AF1938 = 0;
static u32 sReachedForSapphire = 0;
static EnRu1ActionFunc sActionFuncs[] = {
EnRu1_Fountain_GazingAtLink, // ENRU1_ACTION_FOUNTAIN_GAZING_AT_LINK
@ -182,14 +182,14 @@ static EnRu1ActionFunc sActionFuncs[] = {
func_80AEEE9C, // ENRU1_ACTION_33
func_80AEEF08, // ENRU1_ACTION_34
func_80AEEF5C, // ENRU1_ACTION_35
func_80AEF9D8, // ENRU1_ACTION_36
func_80AEFA2C, // ENRU1_ACTION_37
func_80AEFAAC, // ENRU1_ACTION_38
func_80AEFB04, // ENRU1_ACTION_39
func_80AEFB68, // ENRU1_ACTION_40
func_80AEFCE8, // ENRU1_ACTION_41
func_80AEFBC8, // ENRU1_ACTION_42
func_80AEFC24, // ENRU1_ACTION_43
EnRu1_SapphireRoom_ThrownOntoPlatform, // ENRU1_ACTION_THROWN_ONTO_SAPPHIRE_PLATFORM
EnRu1_SapphireRoom_Retrieving, // ENRU1_ACTION_RETRIEVING_SAPPHIRE
EnRu1_SapphireRoom_Holding, // ENRU1_ACTION_HOLDING_SAPPHIRE
EnRu1_SapphireRoom_DoneHolding, // ENRU1_ACTION_DONE_HOLDING_SAPPHIRE
EnRu1_SapphireRoom_MissionAccomplished, // ENRU1_ACTION_MISSION_ACCOMPLISHED
EnRu1_SapphireRoom_Waiting, // ENRU1_ACTION_WAITING_IN_SAPPHIRE_ROOM
EnRu1_SapphireRoom_ReadyToGoHome, // ENRU1_ACTION_READY_TO_GO_HOME
EnRu1_SapphireRoom_BeingAbducted, // ENRU1_ACTION_BEING_ABDUCTED
func_80AEFECC, // ENRU1_ACTION_44
func_80AEFF40, // ENRU1_ACTION_45
};
@ -411,13 +411,13 @@ int func_80AEB174(PlayState* play) {
return (Message_GetState(&play->msgCtx) == TEXT_STATE_EVENT) && Message_ShouldAdvance(play);
}
s32 func_80AEB1B4(PlayState* play) {
s32 EnRu1_IsTextboxClosing(PlayState* play) {
return Message_GetState(&play->msgCtx) == TEXT_STATE_CLOSING;
}
#if DEBUG_FEATURES
void func_80AEB1D8(EnRu1* this) {
this->action = ENRU1_ACTION_36;
this->action = ENRU1_ACTION_THROWN_ONTO_SAPPHIRE_PLATFORM;
this->drawConfig = ENRU1_DRAW_NOTHING;
this->actor.velocity.x = 0.0f;
this->actor.velocity.y = 0.0f;
@ -465,17 +465,17 @@ s32 EnRu1_UpdateSkelAnime(EnRu1* this) {
}
}
void func_80AEB364(EnRu1* this, PlayState* play) {
void EnRu1_WalkTowardSapphire(EnRu1* this, PlayState* play) {
this->skelAnime.movementFlags |= ANIM_FLAG_UPDATE_XZ;
AnimTaskQueue_AddActorMovement(play, &this->actor, &this->skelAnime, 1.0f);
}
void func_80AEB3A4(EnRu1* this, PlayState* play) {
void EnRu1_StartWalkingTowardSapphire(EnRu1* this, PlayState* play) {
this->skelAnime.movementFlags |= ANIM_FLAG_UPDATE_XZ;
func_80AEB364(this, play);
EnRu1_WalkTowardSapphire(this, play);
}
void func_80AEB3CC(EnRu1* this) {
void EnRu1_StopWalkingTowardSapphire(EnRu1* this) {
this->skelAnime.movementFlags &= ~ANIM_FLAG_UPDATE_XZ;
}
@ -849,7 +849,7 @@ void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) {
EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
this->action = ENRU1_ACTION_MEETING_RANGE_CHECK;
EnRu1_SetMouth(this, ENRU1_MOUTH_FROWNING);
} else if (GET_INFTABLE(INFTABLE_147) && !GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_145)) {
} else if (GET_INFTABLE(INFTABLE_147) && !GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_RUTO_HAS_SAPPHIRE)) {
if (!func_80AEB020(this, play)) {
s8 actorRoom;
@ -1278,8 +1278,8 @@ void EnRu1_BossRoom_WarpingOut(EnRu1* this, PlayState* play) {
}
void EnRu1_InitInJabuJabuBasement(EnRu1* this, PlayState* play) {
if (GET_INFTABLE(INFTABLE_MET_RUTO_FIRST_TIME) && !GET_INFTABLE(INFTABLE_145) && !GET_INFTABLE(INFTABLE_140) &&
!GET_INFTABLE(INFTABLE_147)) {
if (GET_INFTABLE(INFTABLE_MET_RUTO_FIRST_TIME) && !GET_INFTABLE(INFTABLE_RUTO_HAS_SAPPHIRE) &&
!GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_147)) {
if (!func_80AEB020(this, play)) {
s8 actorRoom;
@ -1659,7 +1659,7 @@ s32 func_80AEE394(EnRu1* this, PlayState* play) {
func_80AEE02C(this);
play->csCtx.script = gRutoObtainingSapphireCs;
gSaveContext.cutsceneTrigger = 1;
this->action = ENRU1_ACTION_36;
this->action = ENRU1_ACTION_THROWN_ONTO_SAPPHIRE_PLATFORM;
this->drawConfig = ENRU1_DRAW_NOTHING;
this->bigOctoPlatform = (BgBdanObjects*)dynaPolyActor;
this->actor.shape.shadowAlpha = 0;
@ -2018,7 +2018,7 @@ void func_80AEF3A8(EnRu1* this, PlayState* play) {
func_80AEF1F0(this, play, something);
}
void func_80AEF40C(EnRu1* this) {
void EnRu1_PlayStepSoundNearSapphire(EnRu1* this) {
SkelAnime* skelAnime = &this->skelAnime;
if (Animation_OnFrame(skelAnime, 2.0f) || Animation_OnFrame(skelAnime, 7.0f) ||
@ -2028,46 +2028,49 @@ void func_80AEF40C(EnRu1* this) {
}
}
void func_80AEF4A8(EnRu1* this, PlayState* play) {
void EnRu1_PlayAbductedSfx(EnRu1* this, PlayState* play) {
SfxSource_PlaySfxAtFixedWorldPos(play, &this->actor.projectedPos, 20, NA_SE_VO_RT_FALL);
}
void func_80AEF4E0(EnRu1* this) {
/**
* Ruto laughs while picking up the Spiritual Stone.
*/
void EnRu1_PlayLaughingSfx(EnRu1* this) {
if (Animation_OnFrame(&this->skelAnime, 5.0f)) {
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_LAUGH_0);
}
}
void func_80AEF51C(EnRu1* this) {
void EnRu1_PlayStartledSfx(EnRu1* this) {
Sfx_PlaySfxAtPos(&this->actor.projectedPos, NA_SE_VO_RT_THROW);
}
void func_80AEF540(EnRu1* this) {
void EnRu1_RespondToSapphirePlatformMoving(EnRu1* this) {
if (EnRu1_GetPlatformCamSetting(this) == 2) {
EnRu1_SetEyes(this, ENRU1_EYES_UP);
EnRu1_SetMouth(this, ENRU1_MOUTH_OPEN);
if (this->skelAnime.mode != 2) {
EnRu1_AnimationChange(this, &gRutoChildShutterAnim, ANIMMODE_ONCE, -8.0f, false);
func_80AEF51C(this);
EnRu1_PlayStartledSfx(this);
}
}
}
void func_80AEF5B8(EnRu1* this) {
void EnRu1_LookUpAtSapphire(EnRu1* this) {
f32 curFrame;
if (D_80AF1938 == 0) {
if (sReachedForSapphire == 0) {
curFrame = this->skelAnime.curFrame;
if (curFrame >= 60.0f) {
EnRu1_SetEyes(this, ENRU1_EYES_UP);
EnRu1_SetMouth(this, ENRU1_MOUTH_SMILING);
func_80AED57C(this);
D_80AF1938 = 1;
sReachedForSapphire = 1;
}
}
}
void func_80AEF624(EnRu1* this, PlayState* play) {
void EnRu1_SetupRetrievingSapphireAnimation(EnRu1* this, PlayState* play) {
f32 frameCount;
CsCmdActorCue* cue;
CsCmdActorCue* cue2;
@ -2092,53 +2095,53 @@ void func_80AEF624(EnRu1* this, PlayState* play) {
this->actor.world.rot.z = newRotTmp;
Animation_Change(&this->skelAnime, &gRutoChildWalkToAndHoldUpSapphireAnim, 1.0f, 0.0f, frameCount,
ANIMMODE_ONCE, 0.0f);
func_80AEB3A4(this, play);
this->action = ENRU1_ACTION_37;
EnRu1_StartWalkingTowardSapphire(this, play);
this->action = ENRU1_ACTION_RETRIEVING_SAPPHIRE;
this->drawConfig = ENRU1_DRAW_OPA;
this->actor.shape.shadowAlpha = 0xFF;
}
}
void func_80AEF728(EnRu1* this, UNK_TYPE arg1) {
if (arg1 != 0) {
void EnRu1_HoldUpSapphire(EnRu1* this, s32 doneWalking) {
if (doneWalking) {
Animation_Change(&this->skelAnime, &gRutoChildHoldArmsUpAnim, 1.0f, 0.0f,
Animation_GetLastFrame(&gRutoChildHoldArmsUpAnim), ANIMMODE_LOOP, 0.0f);
func_80AEB3CC(this);
this->action = ENRU1_ACTION_38;
EnRu1_StopWalkingTowardSapphire(this);
this->action = ENRU1_ACTION_HOLDING_SAPPHIRE;
}
}
void func_80AEF79C(EnRu1* this, PlayState* play) {
void EnRu1_BringHandsDown(EnRu1* this, PlayState* play) {
if (EnRu1_CheckCueNotMatchingId(play, 2, 3)) {
Animation_Change(&this->skelAnime, &gRutoChildBringHandsDownAnim, 1.0f, 0,
Animation_GetLastFrame(&gRutoChildBringHandsDownAnim), ANIMMODE_ONCE, -8.0f);
this->action = ENRU1_ACTION_39;
this->action = ENRU1_ACTION_DONE_HOLDING_SAPPHIRE;
}
}
void func_80AEF820(EnRu1* this, UNK_TYPE arg1) {
if (arg1 != 0) {
void EnRu1_KeepArmsDown(EnRu1* this, s32 armsAreDown) {
if (armsAreDown) {
Animation_Change(&this->skelAnime, &gRutoChildWait2Anim, 1.0f, 0, Animation_GetLastFrame(&gRutoChildWait2Anim),
ANIMMODE_LOOP, -8.0f);
this->action = ENRU1_ACTION_40;
this->action = ENRU1_ACTION_MISSION_ACCOMPLISHED;
}
}
void func_80AEF890(EnRu1* this, PlayState* play) {
void EnRu1_EndRetrievalCutscene(EnRu1* this, PlayState* play) {
s32 pad[2];
s8 curRoomNum;
if (!(DEBUG_FEATURES && IS_CUTSCENE_LAYER) && EnRu1_IsCsStateIdle(play)) {
curRoomNum = play->roomCtx.curRoom.num;
SET_INFTABLE(INFTABLE_145);
SET_INFTABLE(INFTABLE_RUTO_HAS_SAPPHIRE);
Flags_SetSwitch(play, EnRu1_GetSwitchFlag(this));
EnRu1_SetPlatformCamSetting(this, 1);
this->action = ENRU1_ACTION_42;
this->action = ENRU1_ACTION_READY_TO_GO_HOME;
this->actor.room = curRoomNum;
}
}
void func_80AEF930(EnRu1* this, PlayState* play) {
void EnRu1_RespondToAbduction(EnRu1* this, PlayState* play) {
if (EnRu1_GetPlatformCamSetting(this) == 3) {
this->actor.flags |= ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY;
this->actor.textId = 0x4048;
@ -2147,99 +2150,99 @@ void func_80AEF930(EnRu1* this, PlayState* play) {
#else
Message_StartTextbox(play, this->actor.textId, NULL);
#endif
func_80AEF4A8(this, play);
this->action = ENRU1_ACTION_43;
EnRu1_PlayAbductedSfx(this, play);
this->action = ENRU1_ACTION_BEING_ABDUCTED;
this->drawConfig = ENRU1_DRAW_NOTHING;
}
}
void func_80AEF99C(EnRu1* this, PlayState* play) {
if (func_80AEB1B4(play) != 0) {
void EnRu1_RemoveInAbduction(EnRu1* this, PlayState* play) {
if (EnRu1_IsTextboxClosing(play)) {
EnRu1_SetPlatformCamSetting(this, 4);
Actor_Kill(&this->actor);
}
}
void func_80AEF9D8(EnRu1* this, PlayState* play) {
void EnRu1_SapphireRoom_ThrownOntoPlatform(EnRu1* this, PlayState* play) {
func_80AED83C(this);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEF624(this, play);
EnRu1_SetupRetrievingSapphireAnimation(this, play);
#if DEBUG_FEATURES
func_80AEB220(this, play);
#endif
}
void func_80AEFA2C(EnRu1* this, PlayState* play) {
s32 something;
void EnRu1_SapphireRoom_Retrieving(EnRu1* this, PlayState* play) {
s32 doneAnim;
func_80AED83C(this);
func_80AEB364(this, play);
EnRu1_WalkTowardSapphire(this, play);
func_80AEAECC(this, play);
something = EnRu1_UpdateSkelAnime(this);
func_80AEF4E0(this);
func_80AEF5B8(this);
func_80AEF40C(this);
func_80AEF728(this, something);
doneAnim = EnRu1_UpdateSkelAnime(this);
EnRu1_PlayLaughingSfx(this);
EnRu1_LookUpAtSapphire(this);
EnRu1_PlayStepSoundNearSapphire(this);
EnRu1_HoldUpSapphire(this, doneAnim);
#if DEBUG_FEATURES
func_80AEB220(this, play);
#endif
}
void func_80AEFAAC(EnRu1* this, PlayState* play) {
void EnRu1_SapphireRoom_Holding(EnRu1* this, PlayState* play) {
func_80AED83C(this);
func_80AEAECC(this, play);
EnRu1_UpdateSkelAnime(this);
func_80AEF79C(this, play);
EnRu1_BringHandsDown(this, play);
#if DEBUG_FEATURES
func_80AEB220(this, play);
#endif
}
void func_80AEFB04(EnRu1* this, PlayState* play) {
s32 something;
void EnRu1_SapphireRoom_DoneHolding(EnRu1* this, PlayState* play) {
s32 doneAnim;
func_80AED83C(this);
func_80AEAECC(this, play);
something = EnRu1_UpdateSkelAnime(this);
doneAnim = EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEF820(this, something);
EnRu1_KeepArmsDown(this, doneAnim);
#if DEBUG_FEATURES
func_80AEB220(this, play);
#endif
}
void func_80AEFB68(EnRu1* this, PlayState* play) {
void EnRu1_SapphireRoom_MissionAccomplished(EnRu1* this, PlayState* play) {
func_80AED83C(this);
func_80AEAECC(this, play);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEF890(this, play);
EnRu1_EndRetrievalCutscene(this, play);
#if DEBUG_FEATURES
func_80AEB220(this, play);
#endif
}
void func_80AEFBC8(EnRu1* this, PlayState* play) {
void EnRu1_SapphireRoom_ReadyToGoHome(EnRu1* this, PlayState* play) {
func_80AED83C(this);
func_80AEAECC(this, play);
EnRu1_UpdateSkelAnime(this);
EnRu1_UpdateEyes(this);
func_80AEF540(this);
func_80AEF930(this, play);
EnRu1_RespondToSapphirePlatformMoving(this);
EnRu1_RespondToAbduction(this, play);
}
void func_80AEFC24(EnRu1* this, PlayState* play) {
void EnRu1_SapphireRoom_BeingAbducted(EnRu1* this, PlayState* play) {
func_80AED83C(this);
func_80AEF99C(this, play);
EnRu1_RemoveInAbduction(this, play);
}
void EnRu1_InitInSapphireRoom(EnRu1* this, PlayState* play) {
if (GET_INFTABLE(INFTABLE_145) && !GET_INFTABLE(INFTABLE_146)) {
if (GET_INFTABLE(INFTABLE_RUTO_HAS_SAPPHIRE) && !GET_INFTABLE(INFTABLE_RUTO_ABDUCTED)) {
s32 pad;
EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
this->action = ENRU1_ACTION_41;
this->action = ENRU1_ACTION_WAITING_IN_SAPPHIRE_ROOM;
this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play);
EnRu1_SetPlatformCamSetting(this, 1);
this->actor.flags &= ~(ACTOR_FLAG_ATTENTION_ENABLED | ACTOR_FLAG_FRIENDLY);
@ -2248,10 +2251,10 @@ void EnRu1_InitInSapphireRoom(EnRu1* this, PlayState* play) {
}
}
void func_80AEFCE8(EnRu1* this, PlayState* play) {
void EnRu1_SapphireRoom_Waiting(EnRu1* this, PlayState* play) {
this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play);
if (this->bigOctoPlatform != NULL) {
this->action = ENRU1_ACTION_42;
this->action = ENRU1_ACTION_READY_TO_GO_HOME;
this->drawConfig = ENRU1_DRAW_OPA;
EnRu1_SetPlatformCamSetting(this, 1);
}
@ -2324,8 +2327,8 @@ void func_80AEFF40(EnRu1* this, PlayState* play) {
void EnRu1_InitBesideDoorSwitch(EnRu1* this, PlayState* play) {
s8 actorRoom;
if (GET_INFTABLE(INFTABLE_MET_RUTO_FIRST_TIME) && GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_145) &&
(!(func_80AEB020(this, play)))) {
if (GET_INFTABLE(INFTABLE_MET_RUTO_FIRST_TIME) && GET_INFTABLE(INFTABLE_140) &&
!GET_INFTABLE(INFTABLE_RUTO_HAS_SAPPHIRE) && (!(func_80AEB020(this, play)))) {
EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
actorRoom = this->actor.room;
this->action = ENRU1_ACTION_22;
@ -2344,7 +2347,7 @@ void EnRu1_InitBesideDoorSwitch(EnRu1* this, PlayState* play) {
#if DEBUG_FEATURES
void func_80AF0050(EnRu1* this, PlayState* play) {
EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
this->action = ENRU1_ACTION_36;
this->action = ENRU1_ACTION_THROWN_ONTO_SAPPHIRE_PLATFORM;
this->roomNum1 = this->actor.room;
this->bigOctoPlatform = EnRu1_FindBigOctoPlatform(play);
this->actor.room = -1;

View File

@ -97,14 +97,14 @@ typedef enum EnRu1Action {
/* 33 */ ENRU1_ACTION_33,
/* 34 */ ENRU1_ACTION_34,
/* 35 */ ENRU1_ACTION_35,
/* 36 */ ENRU1_ACTION_36,
/* 37 */ ENRU1_ACTION_37,
/* 38 */ ENRU1_ACTION_38,
/* 39 */ ENRU1_ACTION_39,
/* 40 */ ENRU1_ACTION_40,
/* 41 */ ENRU1_ACTION_41,
/* 42 */ ENRU1_ACTION_42,
/* 43 */ ENRU1_ACTION_43,
/* 36 */ ENRU1_ACTION_THROWN_ONTO_SAPPHIRE_PLATFORM,
/* 37 */ ENRU1_ACTION_RETRIEVING_SAPPHIRE,
/* 38 */ ENRU1_ACTION_HOLDING_SAPPHIRE,
/* 39 */ ENRU1_ACTION_DONE_HOLDING_SAPPHIRE,
/* 40 */ ENRU1_ACTION_MISSION_ACCOMPLISHED,
/* 41 */ ENRU1_ACTION_WAITING_IN_SAPPHIRE_ROOM,
/* 42 */ ENRU1_ACTION_READY_TO_GO_HOME,
/* 43 */ ENRU1_ACTION_BEING_ABDUCTED,
/* 44 */ ENRU1_ACTION_44,
/* 45 */ ENRU1_ACTION_45
} EnRu1Action;