mirror of https://github.com/zeldaret/oot.git
GetItem_Draw: giDrawId and comment GID_ values (#2556)
* rename GetItem_Draw's arg drawId -> giDrawId * comment GID_ enum values on sDrawItemTable * drawId -> giDrawId in GetItem_DrawXxx
This commit is contained in:
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186dfb4aa9
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@ -5,6 +5,6 @@
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struct PlayState;
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struct PlayState;
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void GetItem_Draw(struct PlayState* play, s16 drawId);
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void GetItem_Draw(struct PlayState* play, s16 giDrawId);
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#endif
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#endif
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@ -84,32 +84,32 @@
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#include "assets/objects/object_st/object_st.h"
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#include "assets/objects/object_st/object_st.h"
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// "Get Item" Model Draw Functions
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// "Get Item" Model Draw Functions
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void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId);
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void GetItem_DrawMaskOrBombchu(PlayState* play, s16 giDrawId);
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void GetItem_DrawSoldOut(PlayState* play, s16 drawId);
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void GetItem_DrawSoldOut(PlayState* play, s16 giDrawId);
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void GetItem_DrawBlueFire(PlayState* play, s16 drawId);
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void GetItem_DrawBlueFire(PlayState* play, s16 giDrawId);
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void GetItem_DrawPoes(PlayState* play, s16 drawId);
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void GetItem_DrawPoes(PlayState* play, s16 giDrawId);
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void GetItem_DrawFairy(PlayState* play, s16 drawId);
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void GetItem_DrawFairy(PlayState* play, s16 giDrawId);
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void GetItem_DrawMirrorShield(PlayState* play, s16 drawId);
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void GetItem_DrawMirrorShield(PlayState* play, s16 giDrawId);
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void GetItem_DrawSkullToken(PlayState* play, s16 drawId);
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void GetItem_DrawSkullToken(PlayState* play, s16 giDrawId);
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void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId);
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void GetItem_DrawEggOrMedallion(PlayState* play, s16 giDrawId);
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void GetItem_DrawCompass(PlayState* play, s16 drawId);
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void GetItem_DrawCompass(PlayState* play, s16 giDrawId);
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void GetItem_DrawPotion(PlayState* play, s16 drawId);
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void GetItem_DrawPotion(PlayState* play, s16 giDrawId);
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void GetItem_DrawGoronSword(PlayState* play, s16 drawId);
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void GetItem_DrawGoronSword(PlayState* play, s16 giDrawId);
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void GetItem_DrawDekuNuts(PlayState* play, s16 drawId);
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void GetItem_DrawDekuNuts(PlayState* play, s16 giDrawId);
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void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId);
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void GetItem_DrawRecoveryHeart(PlayState* play, s16 giDrawId);
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void GetItem_DrawFish(PlayState* play, s16 drawId);
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void GetItem_DrawFish(PlayState* play, s16 giDrawId);
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void GetItem_DrawOpa0(PlayState* play, s16 drawId);
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void GetItem_DrawOpa0(PlayState* play, s16 giDrawId);
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void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId);
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void GetItem_DrawOpa0Xlu1(PlayState* play, s16 giDrawId);
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void GetItem_DrawXlu01(PlayState* play, s16 drawId);
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void GetItem_DrawXlu01(PlayState* play, s16 giDrawId);
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void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId);
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void GetItem_DrawOpa10Xlu2(PlayState* play, s16 giDrawId);
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void GetItem_DrawMagicArrow(PlayState* play, s16 drawId);
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void GetItem_DrawMagicArrow(PlayState* play, s16 giDrawId);
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void GetItem_DrawMagicSpell(PlayState* play, s16 drawId);
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void GetItem_DrawMagicSpell(PlayState* play, s16 giDrawId);
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void GetItem_DrawOpa1023(PlayState* play, s16 drawId);
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void GetItem_DrawOpa1023(PlayState* play, s16 giDrawId);
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void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId);
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void GetItem_DrawOpa10Xlu32(PlayState* play, s16 giDrawId);
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void GetItem_DrawSmallRupee(PlayState* play, s16 drawId);
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void GetItem_DrawSmallRupee(PlayState* play, s16 giDrawId);
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void GetItem_DrawScale(PlayState* play, s16 drawId);
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void GetItem_DrawScale(PlayState* play, s16 giDrawId);
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void GetItem_DrawBulletBag(PlayState* play, s16 drawId);
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void GetItem_DrawBulletBag(PlayState* play, s16 giDrawId);
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void GetItem_DrawWallet(PlayState* play, s16 drawId);
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void GetItem_DrawWallet(PlayState* play, s16 giDrawId);
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typedef struct DrawItemTableEntry {
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typedef struct DrawItemTableEntry {
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/* 0x00 */ void (*drawFunc)(PlayState*, s16);
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/* 0x00 */ void (*drawFunc)(PlayState*, s16);
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@ -117,260 +117,260 @@ typedef struct DrawItemTableEntry {
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} DrawItemTableEntry; // size = 0x24
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} DrawItemTableEntry; // size = 0x24
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DrawItemTableEntry sDrawItemTable[] = {
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DrawItemTableEntry sDrawItemTable[] = {
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// bottle, OBJECT_GI_BOTTLE
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// GID_BOTTLE_EMPTY
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{ GetItem_DrawOpa0Xlu1, { gGiBottleStopperDL, gGiBottleDL } },
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{ GetItem_DrawOpa0Xlu1, { gGiBottleStopperDL, gGiBottleDL } },
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// small key, OBJECT_GI_KEY
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// GID_SMALL_KEY
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{ GetItem_DrawOpa0, { gGiSmallKeyDL } },
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{ GetItem_DrawOpa0, { gGiSmallKeyDL } },
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// minuet of forest, OBJECT_GI_MELODY
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// GID_SONG_MINUET
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{ GetItem_DrawXlu01, { gGiMinuetColorDL, gGiSongNoteDL } },
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{ GetItem_DrawXlu01, { gGiMinuetColorDL, gGiSongNoteDL } },
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// bolero of fire, OBJECT_GI_MELODY
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// GID_SONG_BOLERO
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{ GetItem_DrawXlu01, { gGiBoleroColorDL, gGiSongNoteDL } },
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{ GetItem_DrawXlu01, { gGiBoleroColorDL, gGiSongNoteDL } },
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// serenade of water, OBJECT_GI_MELODY
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// GID_SONG_SERENADE
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{ GetItem_DrawXlu01, { gGiSerenadeColorDL, gGiSongNoteDL } },
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{ GetItem_DrawXlu01, { gGiSerenadeColorDL, gGiSongNoteDL } },
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// requiem of spirit, OBJECT_GI_MELODY
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// GID_SONG_REQUIEM
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{ GetItem_DrawXlu01, { gGiRequiemColorDL, gGiSongNoteDL } },
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{ GetItem_DrawXlu01, { gGiRequiemColorDL, gGiSongNoteDL } },
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// nocturne of shadow, OBJECT_GI_MELODY
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// GID_SONG_NOCTURNE
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{ GetItem_DrawXlu01, { gGiNocturneColorDL, gGiSongNoteDL } },
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{ GetItem_DrawXlu01, { gGiNocturneColorDL, gGiSongNoteDL } },
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// prelude of light, OBJECT_GI_MELODY
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// GID_SONG_PRELUDE
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{ GetItem_DrawXlu01, { gGiPreludeColorDL, gGiSongNoteDL } },
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{ GetItem_DrawXlu01, { gGiPreludeColorDL, gGiSongNoteDL } },
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// recovery heart, OBJECT_GI_HEART
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// GID_RECOVERY_HEART
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{ GetItem_DrawRecoveryHeart, { gGiRecoveryHeartDL } },
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{ GetItem_DrawRecoveryHeart, { gGiRecoveryHeartDL } },
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// boss key, OBJECT_GI_BOSSKEY
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// GID_BOSS_KEY
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{ GetItem_DrawOpa0Xlu1, { gGiBossKeyDL, gGiBossKeyGemDL } },
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{ GetItem_DrawOpa0Xlu1, { gGiBossKeyDL, gGiBossKeyGemDL } },
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// compass, OBJECT_GI_COMPASS
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// GID_COMPASS
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{ GetItem_DrawCompass, { gGiCompassDL, gGiCompassGlassDL } },
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{ GetItem_DrawCompass, { gGiCompassDL, gGiCompassGlassDL } },
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// forest medallion, OBJECT_GI_MEDAL
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// GID_MEDALLION_FOREST
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{ GetItem_DrawEggOrMedallion, { gGiForestMedallionFaceDL, gGiMedallionDL } },
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{ GetItem_DrawEggOrMedallion, { gGiForestMedallionFaceDL, gGiMedallionDL } },
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// fire medallion, OBJECT_GI_MEDAL
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// GID_MEDALLION_FIRE
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{ GetItem_DrawEggOrMedallion, { gGiFireMedallionFaceDL, gGiMedallionDL } },
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{ GetItem_DrawEggOrMedallion, { gGiFireMedallionFaceDL, gGiMedallionDL } },
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// water medallion, OBJECT_GI_MEDAL
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// GID_MEDALLION_WATER
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{ GetItem_DrawEggOrMedallion, { gGiWaterMedallionFaceDL, gGiMedallionDL } },
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{ GetItem_DrawEggOrMedallion, { gGiWaterMedallionFaceDL, gGiMedallionDL } },
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// spirit medallion, OBJECT_GI_MEDAL
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// GID_MEDALLION_SPIRIT
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{ GetItem_DrawEggOrMedallion, { gGiSpiritMedallionFaceDL, gGiMedallionDL } },
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{ GetItem_DrawEggOrMedallion, { gGiSpiritMedallionFaceDL, gGiMedallionDL } },
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// shadow medallion, OBJECT_GI_MEDAL
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// GID_MEDALLION_SHADOW
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{ GetItem_DrawEggOrMedallion, { gGiShadowMedallionFaceDL, gGiMedallionDL } },
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{ GetItem_DrawEggOrMedallion, { gGiShadowMedallionFaceDL, gGiMedallionDL } },
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// light medallion, OBJECT_GI_MEDAL
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// GID_MEDALLION_LIGHT
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{ GetItem_DrawEggOrMedallion, { gGiLightMedallionFaceDL, gGiMedallionDL } },
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{ GetItem_DrawEggOrMedallion, { gGiLightMedallionFaceDL, gGiMedallionDL } },
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// deku nuts, OBJECT_GI_NUTS
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// GID_DEKU_NUTS
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{ GetItem_DrawDekuNuts, { gGiNutDL } },
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{ GetItem_DrawDekuNuts, { gGiNutDL } },
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// heart container, OBJECT_GI_HEARTS
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// GID_HEART_CONTAINER
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{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartContainerDL } },
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{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartContainerDL } },
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// heart piece, OBJECT_GI_HEARTS
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// GID_HEART_PIECE
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{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartPieceDL } },
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{ GetItem_DrawXlu01, { gGiHeartBorderDL, gGiHeartPieceDL } },
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// quiver 30, OBJECT_GI_ARROWCASE
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// GID_QUIVER_30
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{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver30InnerColorDL, gGiQuiver30OuterColorDL, gGiQuiverOuterDL } },
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{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver30InnerColorDL, gGiQuiver30OuterColorDL, gGiQuiverOuterDL } },
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// quiver 40, OBJECT_GI_ARROWCASE
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// GID_QUIVER_40
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{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver40InnerColorDL, gGiQuiver40OuterColorDL, gGiQuiverOuterDL } },
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{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver40InnerColorDL, gGiQuiver40OuterColorDL, gGiQuiverOuterDL } },
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// quiver 50, OBJECT_GI_ARROWCASE
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// GID_QUIVER_50
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{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver50InnerColorDL, gGiQuiver50OuterColorDL, gGiQuiverOuterDL } },
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{ GetItem_DrawOpa1023, { gGiQuiverInnerDL, gGiQuiver50InnerColorDL, gGiQuiver50OuterColorDL, gGiQuiverOuterDL } },
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// bomb bag 20, OBJECT_GI_BOMBPOUCH
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// GID_BOMB_BAG_20
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{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag20BagColorDL, gGiBombBag20RingColorDL, gGiBombBagRingDL } },
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{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag20BagColorDL, gGiBombBag20RingColorDL, gGiBombBagRingDL } },
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// bomb bag 30, OBJECT_GI_BOMBPOUCH
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// GID_BOMB_BAG_30
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{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag30BagColorDL, gGiBombBag30RingColorDL, gGiBombBagRingDL } },
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{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag30BagColorDL, gGiBombBag30RingColorDL, gGiBombBagRingDL } },
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// bomb bag 40, OBJECT_GI_BOMBPOUCH
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// GID_BOMB_BAG_40
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{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag40BagColorDL, gGiBombBag40RingColorDL, gGiBombBagRingDL } },
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{ GetItem_DrawOpa1023, { gGiBombBagDL, gGiBombBag40BagColorDL, gGiBombBag40RingColorDL, gGiBombBagRingDL } },
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// stick, OBJECT_GI_STICK
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// GID_DEKU_STICK
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{ GetItem_DrawOpa0, { gGiStickDL } },
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{ GetItem_DrawOpa0, { gGiStickDL } },
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// dungeon map, OBJECT_GI_MAP
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// GID_DUNGEON_MAP
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{ GetItem_DrawOpa0, { gGiDungeonMapDL } },
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{ GetItem_DrawOpa0, { gGiDungeonMapDL } },
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// deku shield, OBJECT_GI_SHIELD_1
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// GID_SHIELD_DEKU
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{ GetItem_DrawOpa0, { gGiDekuShieldDL } },
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{ GetItem_DrawOpa0, { gGiDekuShieldDL } },
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// small magic jar, OBJECT_GI_MAGICPOT
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// GID_MAGIC_JAR_SMALL
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{ GetItem_DrawOpa0, { gGiMagicJarSmallDL } },
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{ GetItem_DrawOpa0, { gGiMagicJarSmallDL } },
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// large magic jar, OBJECT_GI_MAGICPOT
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// GID_MAGIC_JAR_LARGE
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{ GetItem_DrawOpa0, { gGiMagicJarLargeDL } },
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{ GetItem_DrawOpa0, { gGiMagicJarLargeDL } },
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// bombs, OBJECT_GI_BOMB_1
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// GID_BOMB
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{ GetItem_DrawOpa0, { gGiBombDL } },
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{ GetItem_DrawOpa0, { gGiBombDL } },
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// stone of agony, OBJECT_GI_MAP
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// GID_STONE_OF_AGONY
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{ GetItem_DrawOpa0, { gGiStoneOfAgonyDL } },
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{ GetItem_DrawOpa0, { gGiStoneOfAgonyDL } },
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// adult's wallet, OBJECT_GI_PURSE
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// GID_WALLET_ADULT
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{ GetItem_DrawWallet,
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{ GetItem_DrawWallet,
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{ gGiWalletDL, gGiAdultWalletColorDL, gGiAdultWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL,
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{ gGiWalletDL, gGiAdultWalletColorDL, gGiAdultWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL,
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gGiAdultWalletStringColorDL, gGiWalletStringDL, gGiAdultWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } },
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gGiAdultWalletStringColorDL, gGiWalletStringDL, gGiAdultWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } },
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// giant's wallet, OBJECT_GI_PURSE
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// GID_WALLET_GIANT
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{ GetItem_DrawWallet,
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{ GetItem_DrawWallet,
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{ gGiWalletDL, gGiGiantsWalletColorDL, gGiGiantsWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL,
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{ gGiWalletDL, gGiGiantsWalletColorDL, gGiGiantsWalletRupeeOuterColorDL, gGiWalletRupeeOuterDL,
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gGiGiantsWalletStringColorDL, gGiWalletStringDL, gGiGiantsWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } },
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gGiGiantsWalletStringColorDL, gGiWalletStringDL, gGiGiantsWalletRupeeInnerColorDL, gGiWalletRupeeInnerDL } },
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// gerudo card, OBJECT_GI_GERUDO
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// GID_GERUDOS_CARD
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{ GetItem_DrawOpa0, { gGiGerudoCardDL } },
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{ GetItem_DrawOpa0, { gGiGerudoCardDL } },
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// arrows (small), OBJECT_GI_ARROW
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// GID_ARROWS_5
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{ GetItem_DrawOpa0, { gGiArrowSmallDL } },
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{ GetItem_DrawOpa0, { gGiArrowSmallDL } },
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// arrows (medium), OBJECT_GI_ARROW
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// GID_ARROWS_10
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{ GetItem_DrawOpa0, { gGiArrowMediumDL } },
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{ GetItem_DrawOpa0, { gGiArrowMediumDL } },
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// arrows (large), OBJECT_GI_ARROW
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// GID_ARROWS_30
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{ GetItem_DrawOpa0, { gGiArrowLargeDL } },
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{ GetItem_DrawOpa0, { gGiArrowLargeDL } },
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// bombchus, OBJECT_GI_BOMB_2
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// GID_BOMBCHU
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{ GetItem_DrawMaskOrBombchu, { gGiBombchuDL } },
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{ GetItem_DrawMaskOrBombchu, { gGiBombchuDL } },
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// egg, OBJECT_GI_EGG
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// GID_EGG
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{ GetItem_DrawEggOrMedallion, { gGiEggMaterialDL, gGiEggDL } },
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{ GetItem_DrawEggOrMedallion, { gGiEggMaterialDL, gGiEggDL } },
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// silver scale, OBJECT_GI_SCALE
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// GID_SCALE_SILVER
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{ GetItem_DrawScale, { gGiScaleWaterDL, gGiSilverScaleWaterColorDL, gGiSilverScaleColorDL, gGiScaleDL } },
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{ GetItem_DrawScale, { gGiScaleWaterDL, gGiSilverScaleWaterColorDL, gGiSilverScaleColorDL, gGiScaleDL } },
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// gold scale, OBJECT_GI_SCALE
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// GID_SCALE_GOLDEN
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{ GetItem_DrawScale, { gGiScaleWaterDL, gGiGoldenScaleWaterColorDL, gGiGoldenScaleColorDL, gGiScaleDL } },
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{ GetItem_DrawScale, { gGiScaleWaterDL, gGiGoldenScaleWaterColorDL, gGiGoldenScaleColorDL, gGiScaleDL } },
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// hylian shield, OBJECT_GI_SHIELD_2
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// GID_SHIELD_HYLIAN
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{ GetItem_DrawOpa0, { gGiHylianShieldDL } },
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{ GetItem_DrawOpa0, { gGiHylianShieldDL } },
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// hookshot, OBJECT_GI_HOOKSHOT
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// GID_HOOKSHOT
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{ GetItem_DrawOpa0, { gGiHookshotDL } },
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{ GetItem_DrawOpa0, { gGiHookshotDL } },
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// longshot, OBJECT_GI_HOOKSHOT
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// GID_LONGSHOT
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{ GetItem_DrawOpa0, { gGiLongshotDL } },
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{ GetItem_DrawOpa0, { gGiLongshotDL } },
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// ocarina of time, OBJECT_GI_OCARINA
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// GID_OCARINA_OF_TIME
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{ GetItem_DrawOpa0Xlu1, { gGiOcarinaTimeDL, gGiOcarinaTimeHolesDL } },
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{ GetItem_DrawOpa0Xlu1, { gGiOcarinaTimeDL, gGiOcarinaTimeHolesDL } },
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// milk, OBJECT_GI_MILK
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// GID_BOTTLE_MILK_FULL
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{ GetItem_DrawOpa0Xlu1, { gGiMilkBottleContentsDL, gGiMilkBottleDL } },
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{ GetItem_DrawOpa0Xlu1, { gGiMilkBottleContentsDL, gGiMilkBottleDL } },
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// keaton mask, OBJECT_GI_KI_TAN_MASK
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// GID_MASK_KEATON
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{ GetItem_DrawOpa0Xlu1, { gGiKeatonMaskDL, gGiKeatonMaskEyesDL } },
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{ GetItem_DrawOpa0Xlu1, { gGiKeatonMaskDL, gGiKeatonMaskEyesDL } },
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// spooky mask, OBJECT_GI_REDEAD_MASK
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// GID_MASK_SPOOKY
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{ GetItem_DrawOpa0, { gGiSpookyMaskDL } },
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{ GetItem_DrawOpa0, { gGiSpookyMaskDL } },
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// slingshot, OBJECT_GI_PACHINKO
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// GID_SLINGSHOT
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{ GetItem_DrawOpa0, { gGiSlingshotDL } },
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{ GetItem_DrawOpa0, { gGiSlingshotDL } },
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// boomerang, OBJECT_GI_BOOMERANG
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// GID_BOOMERANG
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{ GetItem_DrawOpa0, { gGiBoomerangDL } },
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{ GetItem_DrawOpa0, { gGiBoomerangDL } },
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// bow, OBJECT_GI_BOW
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// GID_BOW
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{ GetItem_DrawOpa0, { gGiBowDL } },
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{ GetItem_DrawOpa0, { gGiBowDL } },
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// lens, OBJECT_GI_GLASSES
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// GID_LENS_OF_TRUTH
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{ GetItem_DrawOpa0Xlu1, { gGiLensDL, gGiLensGlassDL } },
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{ GetItem_DrawOpa0Xlu1, { gGiLensDL, gGiLensGlassDL } },
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// green potion, OBJECT_GI_LIQUID
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// GID_BOTTLE_POTION_GREEN
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{ GetItem_DrawPotion,
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{ GetItem_DrawPotion,
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{ gGiPotionPotDL, gGiGreenPotColorDL, gGiGreenLiquidColorDL, gGiPotionLiquidDL, gGiGreenPatternColorDL,
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{ gGiPotionPotDL, gGiGreenPotColorDL, gGiGreenLiquidColorDL, gGiPotionLiquidDL, gGiGreenPatternColorDL,
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gGiPotionPatternDL } },
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gGiPotionPatternDL } },
|
||||||
// red potion, OBJECT_GI_LIQUID
|
// GID_BOTTLE_POTION_RED
|
||||||
{ GetItem_DrawPotion,
|
{ GetItem_DrawPotion,
|
||||||
{ gGiPotionPotDL, gGiRedPotColorDL, gGiRedLiquidColorDL, gGiPotionLiquidDL, gGiRedPatternColorDL,
|
{ gGiPotionPotDL, gGiRedPotColorDL, gGiRedLiquidColorDL, gGiPotionLiquidDL, gGiRedPatternColorDL,
|
||||||
gGiPotionPatternDL } },
|
gGiPotionPatternDL } },
|
||||||
// blue potion, OBJECT_GI_LIQUID
|
// GID_BOTTLE_POTION_BLUE
|
||||||
{ GetItem_DrawPotion,
|
{ GetItem_DrawPotion,
|
||||||
{ gGiPotionPotDL, gGiBluePotColorDL, gGiBlueLiquidColorDL, gGiPotionLiquidDL, gGiBluePatternColorDL,
|
{ gGiPotionPotDL, gGiBluePotColorDL, gGiBlueLiquidColorDL, gGiPotionLiquidDL, gGiBluePatternColorDL,
|
||||||
gGiPotionPatternDL } },
|
gGiPotionPatternDL } },
|
||||||
// mirror shield, OBJECT_GI_SHIELD_3
|
// GID_SHIELD_MIRROR
|
||||||
{ GetItem_DrawMirrorShield, { gGiMirrorShieldDL, gGiMirrorShieldSymbolDL } },
|
{ GetItem_DrawMirrorShield, { gGiMirrorShieldDL, gGiMirrorShieldSymbolDL } },
|
||||||
// zelda's letter, OBJECT_GI_LETTER
|
// GID_ZELDAS_LETTER
|
||||||
{ GetItem_DrawOpa0Xlu1, { gGiLetterDL, gGiLetterWritingDL } },
|
{ GetItem_DrawOpa0Xlu1, { gGiLetterDL, gGiLetterWritingDL } },
|
||||||
// goron tunic, OBJECT_GI_CLOTHES
|
// GID_TUNIC_GORON
|
||||||
{ GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiGoronCollarColorDL, gGiGoronTunicColorDL, gGiTunicDL } },
|
{ GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiGoronCollarColorDL, gGiGoronTunicColorDL, gGiTunicDL } },
|
||||||
// zora tunic, OBJECT_GI_CLOTHES
|
// GID_TUNIC_ZORA
|
||||||
{ GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiZoraCollarColorDL, gGiZoraTunicColorDL, gGiTunicDL } },
|
{ GetItem_DrawOpa1023, { gGiTunicCollarDL, gGiZoraCollarColorDL, gGiZoraTunicColorDL, gGiTunicDL } },
|
||||||
// beans, OBJECT_GI_BEAN
|
// GID_MAGIC_BEAN
|
||||||
{ GetItem_DrawOpa0, { gGiBeanDL } },
|
{ GetItem_DrawOpa0, { gGiBeanDL } },
|
||||||
// fish, OBJECT_GI_FISH
|
// GID_FISH
|
||||||
{ GetItem_DrawFish, { gGiFishDL } },
|
{ GetItem_DrawFish, { gGiFishDL } },
|
||||||
// saw, OBJECT_GI_SAW
|
// GID_POACHERS_SAW
|
||||||
{ GetItem_DrawOpa0, { gGiSawDL } },
|
{ GetItem_DrawOpa0, { gGiSawDL } },
|
||||||
// hammer, OBJECT_GI_HAMMER
|
// GID_HAMMER
|
||||||
{ GetItem_DrawOpa0, { gGiHammerDL } },
|
{ GetItem_DrawOpa0, { gGiHammerDL } },
|
||||||
// grass, OBJECT_GI_GRASS
|
// GID_GRASS
|
||||||
{ GetItem_DrawOpa0, { gGiGrassDL } },
|
{ GetItem_DrawOpa0, { gGiGrassDL } },
|
||||||
// biggorons sword, OBJECT_GI_LONGSWORD
|
// GID_SWORD_BIGGORON
|
||||||
{ GetItem_DrawGoronSword, { gGiBiggoronSwordDL } },
|
{ GetItem_DrawGoronSword, { gGiBiggoronSwordDL } },
|
||||||
// chicken, OBJECT_GI_NIWATORI
|
// GID_CUCCO
|
||||||
{ GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiChickenColorDL, gGiChickenEyesDL } },
|
{ GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiChickenColorDL, gGiChickenEyesDL } },
|
||||||
// ruto's letter, OBJECT_GI_BOTTLE_LETTER
|
// GID_BOTTLE_RUTOS_LETTER
|
||||||
{ GetItem_DrawOpa0Xlu1, { gGiLetterBottleContentsDL, gGiLetterBottleDL } },
|
{ GetItem_DrawOpa0Xlu1, { gGiLetterBottleContentsDL, gGiLetterBottleDL } },
|
||||||
// fairy ocarina, OBJECT_GI_OCARINA_0
|
// GID_OCARINA_FAIRY
|
||||||
{ GetItem_DrawOpa0Xlu1, { gGiOcarinaFairyDL, gGiOcarinaFairyHolesDL } },
|
{ GetItem_DrawOpa0Xlu1, { gGiOcarinaFairyDL, gGiOcarinaFairyHolesDL } },
|
||||||
// iron boots, OBJECT_GI_BOOTS_2
|
// GID_BOOTS_IRON
|
||||||
{ GetItem_DrawOpa0Xlu1, { gGiIronBootsDL, gGiIronBootsRivetsDL } },
|
{ GetItem_DrawOpa0Xlu1, { gGiIronBootsDL, gGiIronBootsRivetsDL } },
|
||||||
// seeds, OBJECT_GI_SEED
|
// GID_DEKU_SEEDS
|
||||||
{ GetItem_DrawOpa0, { gGiSeedDL } },
|
{ GetItem_DrawOpa0, { gGiSeedDL } },
|
||||||
// silver gauntlets, OBJECT_GI_GLOVES
|
// GID_SILVER_GAUNTLETS
|
||||||
{ GetItem_DrawOpa10Xlu32,
|
{ GetItem_DrawOpa10Xlu32,
|
||||||
{ gGiGauntletsDL, gGiSilverGauntletsColorDL, gGiGauntletsPlateDL, gGiSilverGauntletsPlateColorDL } },
|
{ gGiGauntletsDL, gGiSilverGauntletsColorDL, gGiGauntletsPlateDL, gGiSilverGauntletsPlateColorDL } },
|
||||||
// golden gauntlets, OBJECT_GI_GLOVES
|
// GID_GOLD_GAUNTLETS
|
||||||
{ GetItem_DrawOpa10Xlu32,
|
{ GetItem_DrawOpa10Xlu32,
|
||||||
{ gGiGauntletsDL, gGiGoldenGauntletsColorDL, gGiGauntletsPlateDL, gGiGoldenGauntletsPlateColorDL } },
|
{ gGiGauntletsDL, gGiGoldenGauntletsColorDL, gGiGauntletsPlateDL, gGiGoldenGauntletsPlateColorDL } },
|
||||||
// yellow n coin, OBJECT_GI_COIN
|
// GID_NCOIN_YELLOW
|
||||||
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiYellowCoinColorDL, gGiNDL } },
|
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiYellowCoinColorDL, gGiNDL } },
|
||||||
// red n coin, OBJECT_GI_COIN
|
// GID_NCOIN_RED
|
||||||
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiRedCoinColorDL, gGiNDL } },
|
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiRedCoinColorDL, gGiNDL } },
|
||||||
// green n coin, OBJECT_GI_COIN
|
// GID_NCOIN_GREEN
|
||||||
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiGreenCoinColorDL, gGiNDL } },
|
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiGreenCoinColorDL, gGiNDL } },
|
||||||
// blue n coin, OBJECT_GI_COIN
|
// GID_NCOIN_BLUE
|
||||||
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiBlueCoinColorDL, gGiNDL } },
|
{ GetItem_DrawOpa10Xlu2, { gGiCoinDL, gGiBlueCoinColorDL, gGiNDL } },
|
||||||
// skull mask, OBJECT_GI_SKJ_MASK
|
// GID_MASK_SKULL
|
||||||
{ GetItem_DrawOpa0, { gGiSkullMaskDL } },
|
{ GetItem_DrawOpa0, { gGiSkullMaskDL } },
|
||||||
// bunny hood OBJECT_GI_RABIT_MASK
|
// GID_MASK_BUNNY_HOOD
|
||||||
{ GetItem_DrawOpa0Xlu1, { gGiBunnyHoodDL, gGiBunnyHoodEyesDL } },
|
{ GetItem_DrawOpa0Xlu1, { gGiBunnyHoodDL, gGiBunnyHoodEyesDL } },
|
||||||
// mask of truth, OBJECT_GI_TRUTH_MASK
|
// GID_MASK_TRUTH
|
||||||
{ GetItem_DrawOpa0Xlu1, { gGiMaskOfTruthDL, gGiMaskOfTruthAccentsDL } },
|
{ GetItem_DrawOpa0Xlu1, { gGiMaskOfTruthDL, gGiMaskOfTruthAccentsDL } },
|
||||||
// eyedrops, OBJECT_GI_EYE_LOTION
|
// GID_EYE_DROPS
|
||||||
{ GetItem_DrawOpa0Xlu1, { gGiEyeDropsCapDL, gGiEyeDropsBottleDL } },
|
{ GetItem_DrawOpa0Xlu1, { gGiEyeDropsCapDL, gGiEyeDropsBottleDL } },
|
||||||
// odd potion, OBJECT_GI_POWDER
|
// GID_ODD_POTION
|
||||||
{ GetItem_DrawOpa0, { gGiOddPotionDL } },
|
{ GetItem_DrawOpa0, { gGiOddPotionDL } },
|
||||||
// odd mushroom, OBJECT_GI_MUSHROOM
|
// GID_ODD_MUSHROOM
|
||||||
{ GetItem_DrawOpa0, { gGiOddMushroomDL } },
|
{ GetItem_DrawOpa0, { gGiOddMushroomDL } },
|
||||||
// claim check, OBJECT_GI_TICKETSTONE
|
// GID_CLAIM_CHECK
|
||||||
{ GetItem_DrawOpa0Xlu1, { gGiClaimCheckDL, gGiClaimCheckWritingDL } },
|
{ GetItem_DrawOpa0Xlu1, { gGiClaimCheckDL, gGiClaimCheckWritingDL } },
|
||||||
// broken goron's sword, OBJECT_GI_BROKENSWORD
|
// GID_BROKEN_GORONS_SWORD
|
||||||
{ GetItem_DrawGoronSword, { gGiBrokenGoronSwordDL } },
|
{ GetItem_DrawGoronSword, { gGiBrokenGoronSwordDL } },
|
||||||
// prescription, OBJECT_GI_PRESCRIPTION
|
// GID_PRESCRIPTION
|
||||||
{ GetItem_DrawOpa0Xlu1, { gGiPrescriptionDL, gGiPrescriptionWritingDL } },
|
{ GetItem_DrawOpa0Xlu1, { gGiPrescriptionDL, gGiPrescriptionWritingDL } },
|
||||||
// goron bracelet, OBJECT_GI_BRACELET
|
// GID_GORONS_BRACELET
|
||||||
{ GetItem_DrawOpa0, { gGiGoronBraceletDL } },
|
{ GetItem_DrawOpa0, { gGiGoronBraceletDL } },
|
||||||
// sold out, OBJECT_GI_SOLDOUT
|
// GID_SOLDOUT
|
||||||
{ GetItem_DrawSoldOut, { gGiSoldOutDL } },
|
{ GetItem_DrawSoldOut, { gGiSoldOutDL } },
|
||||||
// frog, OBJECT_GI_FROG
|
// GID_EYEBALL_FROG
|
||||||
{ GetItem_DrawOpa0Xlu1, { gGiFrogDL, gGiFrogEyesDL } },
|
{ GetItem_DrawOpa0Xlu1, { gGiFrogDL, gGiFrogEyesDL } },
|
||||||
// goron mask, OBJECT_GI_GOLONMASK
|
// GID_MASK_GORON
|
||||||
{ GetItem_DrawMaskOrBombchu, { gGiGoronMaskDL } },
|
{ GetItem_DrawMaskOrBombchu, { gGiGoronMaskDL } },
|
||||||
// zora mask, OBJECT_GI_ZORAMASK
|
// GID_MASK_ZORA
|
||||||
{ GetItem_DrawMaskOrBombchu, { gGiZoraMaskDL } },
|
{ GetItem_DrawMaskOrBombchu, { gGiZoraMaskDL } },
|
||||||
// gerudo mask, OBJECT_GI_GERUDOMASK
|
// GID_MASK_GERUDO
|
||||||
{ GetItem_DrawMaskOrBombchu, { gGiGerudoMaskDL } },
|
{ GetItem_DrawMaskOrBombchu, { gGiGerudoMaskDL } },
|
||||||
// cojiro, OBJECT_GI_NIWATORI
|
// GID_COJIRO
|
||||||
{ GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiCojiroColorDL, gGiChickenEyesDL } },
|
{ GetItem_DrawOpa10Xlu2, { gGiChickenDL, gGiCojiroColorDL, gGiChickenEyesDL } },
|
||||||
// hover boots, OBJECT_GI_HOVERBOOTS
|
// GID_BOOTS_HOVER
|
||||||
{ GetItem_DrawOpa0, { gGiHoverBootsDL } },
|
{ GetItem_DrawOpa0, { gGiHoverBootsDL } },
|
||||||
// fire arrows, OBJECT_GI_M_ARROW
|
// GID_ARROW_FIRE
|
||||||
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiFireArrowColorDL, gGiArrowMagicDL } },
|
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiFireArrowColorDL, gGiArrowMagicDL } },
|
||||||
// ice arrows, OBJECT_GI_M_ARROW
|
// GID_ARROW_ICE
|
||||||
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiIceArrowColorDL, gGiArrowMagicDL } },
|
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiIceArrowColorDL, gGiArrowMagicDL } },
|
||||||
// light arrows, OBJECT_GI_M_ARROW
|
// GID_ARROW_LIGHT
|
||||||
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiLightArrowColorDL, gGiArrowMagicDL } },
|
{ GetItem_DrawMagicArrow, { gGiMagicArrowDL, gGiLightArrowColorDL, gGiArrowMagicDL } },
|
||||||
// skulltula token, OBJECT_GI_SUTARU
|
// GID_SKULL_TOKEN
|
||||||
{ GetItem_DrawSkullToken, { gGiSkulltulaTokenDL, gGiSkulltulaTokenFlameDL } },
|
{ GetItem_DrawSkullToken, { gGiSkulltulaTokenDL, gGiSkulltulaTokenFlameDL } },
|
||||||
// din's fire, OBJECT_GI_GODDESS
|
// GID_DINS_FIRE
|
||||||
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiDinsFireColorDL, gGiMagicSpellOrbDL } },
|
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiDinsFireColorDL, gGiMagicSpellOrbDL } },
|
||||||
// farore's wind, OBJECT_GI_GODDESS
|
// GID_FARORES_WIND
|
||||||
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiFaroresWindColorDL, gGiMagicSpellOrbDL } },
|
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiFaroresWindColorDL, gGiMagicSpellOrbDL } },
|
||||||
// nayru's Love, OBJECT_GI_GODDESS
|
// GID_NAYRUS_LOVE
|
||||||
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiNayrusLoveColorDL, gGiMagicSpellOrbDL } },
|
{ GetItem_DrawMagicSpell, { gGiMagicSpellDiamondDL, gGiNayrusLoveColorDL, gGiMagicSpellOrbDL } },
|
||||||
// blue fire, OBJECT_GI_FIRE
|
// GID_BLUE_FIRE
|
||||||
{ GetItem_DrawBlueFire, { gGiBlueFireChamberstickDL, gGiBlueFireFlameDL } },
|
{ GetItem_DrawBlueFire, { gGiBlueFireChamberstickDL, gGiBlueFireFlameDL } },
|
||||||
// bugs, OBJECT_GI_INSECT
|
// GID_BUG
|
||||||
{ GetItem_DrawOpa0Xlu1, { gGiBugsContainerDL, gGiBugsGlassDL } },
|
{ GetItem_DrawOpa0Xlu1, { gGiBugsContainerDL, gGiBugsGlassDL } },
|
||||||
// butterfly, OBJECT_GI_BUTTERFLY
|
// GID_BUTTERFLY
|
||||||
{ GetItem_DrawOpa0Xlu1, { gGiButterflyContainerDL, gGiButterflyGlassDL } },
|
{ GetItem_DrawOpa0Xlu1, { gGiButterflyContainerDL, gGiButterflyGlassDL } },
|
||||||
// poe, OBJECT_GI_GHOST
|
// GID_POE
|
||||||
{ GetItem_DrawPoes,
|
{ GetItem_DrawPoes,
|
||||||
{ gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiPoeColorDL } },
|
{ gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiPoeColorDL } },
|
||||||
// fairy, OBJECT_GI_SOUL
|
// GID_FAIRY
|
||||||
{ GetItem_DrawFairy, { gGiFairyContainerBaseCapDL, gGiFairyContainerGlassDL, gGiFairyContainerContentsDL } },
|
{ GetItem_DrawFairy, { gGiFairyContainerBaseCapDL, gGiFairyContainerGlassDL, gGiFairyContainerContentsDL } },
|
||||||
// bullet bag 40, OBJECT_GI_DEKUPOUCH
|
// GID_BULLET_BAG
|
||||||
{ GetItem_DrawBulletBag,
|
{ GetItem_DrawBulletBag,
|
||||||
{ gGiBulletBagDL, gGiBulletBagColorDL, gGiBulletBagStringDL, gGiBulletBagStringColorDL, gGiBulletBagWritingDL } },
|
{ gGiBulletBagDL, gGiBulletBagColorDL, gGiBulletBagStringDL, gGiBulletBagStringColorDL, gGiBulletBagWritingDL } },
|
||||||
// green rupee, OBJECT_GI_RUPY
|
// GID_RUPEE_GREEN
|
||||||
{ GetItem_DrawSmallRupee,
|
{ GetItem_DrawSmallRupee,
|
||||||
{ gGiRupeeInnerDL, gGiGreenRupeeInnerColorDL, gGiRupeeOuterDL, gGiGreenRupeeOuterColorDL } },
|
{ gGiRupeeInnerDL, gGiGreenRupeeInnerColorDL, gGiRupeeOuterDL, gGiGreenRupeeOuterColorDL } },
|
||||||
// blue rupee, OBJECT_GI_RUPY
|
// GID_RUPEE_BLUE
|
||||||
{ GetItem_DrawSmallRupee,
|
{ GetItem_DrawSmallRupee,
|
||||||
{ gGiRupeeInnerDL, gGiBlueRupeeInnerColorDL, gGiRupeeOuterDL, gGiBlueRupeeOuterColorDL } },
|
{ gGiRupeeInnerDL, gGiBlueRupeeInnerColorDL, gGiRupeeOuterDL, gGiBlueRupeeOuterColorDL } },
|
||||||
// red rupee, OBJECT_GI_RUPY
|
// GID_RUPEE_RED
|
||||||
{ GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiRedRupeeInnerColorDL, gGiRupeeOuterDL, gGiRedRupeeOuterColorDL } },
|
{ GetItem_DrawSmallRupee, { gGiRupeeInnerDL, gGiRedRupeeInnerColorDL, gGiRupeeOuterDL, gGiRedRupeeOuterColorDL } },
|
||||||
// big poe, OBJECT_GI_GHOST
|
// GID_BIG_POE
|
||||||
{ GetItem_DrawPoes,
|
{ GetItem_DrawPoes,
|
||||||
{ gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiBigPoeColorDL } },
|
{ gGiGhostContainerLidDL, gGiGhostContainerGlassDL, gGiGhostContainerContentsDL, gGiBigPoeColorDL } },
|
||||||
// purple rupee, OBJECT_GI_RUPY
|
// GID_RUPEE_PURPLE
|
||||||
{ GetItem_DrawOpa10Xlu32,
|
{ GetItem_DrawOpa10Xlu32,
|
||||||
{ gGiRupeeInnerDL, gGiPurpleRupeeInnerColorDL, gGiRupeeOuterDL, gGiPurpleRupeeOuterColorDL } },
|
{ gGiRupeeInnerDL, gGiPurpleRupeeInnerColorDL, gGiRupeeOuterDL, gGiPurpleRupeeOuterColorDL } },
|
||||||
// gold rupee, OBJECT_GI_RUPY
|
// GID_RUPEE_GOLD
|
||||||
{ GetItem_DrawOpa10Xlu32,
|
{ GetItem_DrawOpa10Xlu32,
|
||||||
{ gGiRupeeInnerDL, gGiGoldRupeeInnerColorDL, gGiRupeeOuterDL, gGiGoldRupeeOuterColorDL } },
|
{ gGiRupeeInnerDL, gGiGoldRupeeInnerColorDL, gGiRupeeOuterDL, gGiGoldRupeeOuterColorDL } },
|
||||||
// bullet bag 50, OBJECT_GI_DEKUPOUCH
|
// GID_BULLET_BAG_50
|
||||||
{ GetItem_DrawBulletBag,
|
{ GetItem_DrawBulletBag,
|
||||||
{ gGiBulletBagDL, gGiBulletBag50ColorDL, gGiBulletBagStringDL, gGiBulletBag50StringColorDL,
|
{ gGiBulletBagDL, gGiBulletBag50ColorDL, gGiBulletBagStringDL, gGiBulletBag50StringColorDL,
|
||||||
gGiBulletBagWritingDL } },
|
gGiBulletBagWritingDL } },
|
||||||
// kokiri sword, OBJECT_GI_SWORD_1
|
// GID_SWORD_KOKIRI
|
||||||
{ GetItem_DrawOpa0, { gGiKokiriSwordDL } },
|
{ GetItem_DrawOpa0, { gGiKokiriSwordDL } },
|
||||||
// gold skulltula token, OBJECT_ST
|
// GID_SKULL_TOKEN_2
|
||||||
{ GetItem_DrawSkullToken, { gSkulltulaTokenDL, gSkulltulaTokenFlameDL } },
|
{ GetItem_DrawSkullToken, { gSkulltulaTokenDL, gSkulltulaTokenFlameDL } },
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -378,44 +378,44 @@ DrawItemTableEntry sDrawItemTable[] = {
|
||||||
* Draw "Get Item" Model
|
* Draw "Get Item" Model
|
||||||
* Calls the corresponding draw function for the given draw ID
|
* Calls the corresponding draw function for the given draw ID
|
||||||
*/
|
*/
|
||||||
void GetItem_Draw(PlayState* play, s16 drawId) {
|
void GetItem_Draw(PlayState* play, s16 giDrawId) {
|
||||||
sDrawItemTable[drawId].drawFunc(play, drawId);
|
sDrawItemTable[giDrawId].drawFunc(play, giDrawId);
|
||||||
}
|
}
|
||||||
|
|
||||||
// All remaining functions in this file are draw functions referenced in the table and called by the function above
|
// All remaining functions in this file are draw functions referenced in the table and called by the function above
|
||||||
|
|
||||||
void GetItem_DrawMaskOrBombchu(PlayState* play, s16 drawId) {
|
void GetItem_DrawMaskOrBombchu(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 556);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 556);
|
||||||
|
|
||||||
Gfx_SetupDL_26Opa(play->state.gfxCtx);
|
Gfx_SetupDL_26Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 560);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 560);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 565);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 565);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawSoldOut(PlayState* play, s16 drawId) {
|
void GetItem_DrawSoldOut(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 572);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 572);
|
||||||
|
|
||||||
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
|
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 576);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 576);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 581);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 581);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawBlueFire(PlayState* play, s16 drawId) {
|
void GetItem_DrawBlueFire(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 588);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 588);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 592);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 592);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||||
|
@ -426,24 +426,24 @@ void GetItem_DrawBlueFire(PlayState* play, s16 drawId) {
|
||||||
Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY);
|
Matrix_Translate(-8.0f, -2.0f, 0.0f, MTXMODE_APPLY);
|
||||||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 615);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 615);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
Matrix_Pop();
|
Matrix_Pop();
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 621);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 621);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawPoes(PlayState* play, s16 drawId) {
|
void GetItem_DrawPoes(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 628);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 628);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 632);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 632);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 641);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 641);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||||
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
|
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
|
||||||
0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
|
0 * (play->state.frames * 0), 16, 32, 1, 1 * (play->state.frames * 1),
|
||||||
|
@ -451,25 +451,25 @@ void GetItem_DrawPoes(PlayState* play, s16 drawId) {
|
||||||
Matrix_Push();
|
Matrix_Push();
|
||||||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 656);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 656);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
Matrix_Pop();
|
Matrix_Pop();
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 663);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 663);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawFairy(PlayState* play, s16 drawId) {
|
void GetItem_DrawFairy(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 670);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 670);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 674);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 674);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 683);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 683);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||||
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
|
Gfx_TwoTexScroll(play->state.gfxCtx, G_TX_RENDERTILE, 0 * (play->state.frames * 0),
|
||||||
0 * (play->state.frames * 0), 32, 32, 1, 1 * (play->state.frames * 1),
|
0 * (play->state.frames * 0), 32, 32, 1, 1 * (play->state.frames * 1),
|
||||||
|
@ -477,13 +477,13 @@ void GetItem_DrawFairy(PlayState* play, s16 drawId) {
|
||||||
Matrix_Push();
|
Matrix_Push();
|
||||||
Matrix_ReplaceRotation(&play->billboardMtxF);
|
Matrix_ReplaceRotation(&play->billboardMtxF);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 698);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 698);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
Matrix_Pop();
|
Matrix_Pop();
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 704);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 704);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawMirrorShield(PlayState* play, s16 drawId) {
|
void GetItem_DrawMirrorShield(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 712);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 712);
|
||||||
|
@ -494,23 +494,23 @@ void GetItem_DrawMirrorShield(PlayState* play, s16 drawId) {
|
||||||
1 * (play->state.frames * 2) % 256, 64, 64, 1, 0 * (play->state.frames * 0) % 128,
|
1 * (play->state.frames * 2) % 256, 64, 64, 1, 0 * (play->state.frames * 0) % 128,
|
||||||
1 * (play->state.frames * 1) % 128, 32, 32));
|
1 * (play->state.frames * 1) % 128, 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 723);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 723);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 730);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 730);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 735);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 735);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawSkullToken(PlayState* play, s16 drawId) {
|
void GetItem_DrawSkullToken(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 742);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 742);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 746);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 746);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
gSPSegment(POLY_XLU_DISP++, 0x08,
|
gSPSegment(POLY_XLU_DISP++, 0x08,
|
||||||
|
@ -518,13 +518,13 @@ void GetItem_DrawSkullToken(PlayState* play, s16 drawId) {
|
||||||
1 * -(play->state.frames * 5), 32, 32, 1, 0 * (play->state.frames * 0),
|
1 * -(play->state.frames * 5), 32, 32, 1, 0 * (play->state.frames * 0),
|
||||||
0 * (play->state.frames * 0), 32, 64));
|
0 * (play->state.frames * 0), 32, 64));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 760);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 760);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 765);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 765);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId) {
|
void GetItem_DrawEggOrMedallion(PlayState* play, s16 giDrawId) {
|
||||||
DrawItemTableEntry* entry = &sDrawItemTable[drawId];
|
DrawItemTableEntry* entry = &sDrawItemTable[giDrawId];
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 772);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 772);
|
||||||
|
|
||||||
|
@ -536,23 +536,23 @@ void GetItem_DrawEggOrMedallion(PlayState* play, s16 drawId) {
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 783);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 783);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawCompass(PlayState* play, s16 drawId) {
|
void GetItem_DrawCompass(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 811);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 811);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 815);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 815);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
|
POLY_XLU_DISP = Gfx_SetupDL(POLY_XLU_DISP, SETUPDL_5);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 822);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 822);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 827);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 827);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawPotion(PlayState* play, s16 drawId) {
|
void GetItem_DrawPotion(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 834);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 834);
|
||||||
|
@ -563,20 +563,20 @@ void GetItem_DrawPotion(PlayState* play, s16 drawId) {
|
||||||
1 * (play->state.frames * 1), 32, 32, 1, -1 * (play->state.frames * 1),
|
1 * (play->state.frames * 1), 32, 32, 1, -1 * (play->state.frames * 1),
|
||||||
1 * (play->state.frames * 1), 32, 32));
|
1 * (play->state.frames * 1), 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 845);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 845);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 855);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 855);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[4]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[4]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[5]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[5]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 861);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 861);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawGoronSword(PlayState* play, s16 drawId) {
|
void GetItem_DrawGoronSword(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 868);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 868);
|
||||||
|
@ -587,12 +587,12 @@ void GetItem_DrawGoronSword(PlayState* play, s16 drawId) {
|
||||||
0 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 1),
|
0 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 1),
|
||||||
0 * (play->state.frames * 1), 32, 32));
|
0 * (play->state.frames * 1), 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 878);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 878);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 883);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 883);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) {
|
void GetItem_DrawDekuNuts(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 890);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 890);
|
||||||
|
@ -603,12 +603,12 @@ void GetItem_DrawDekuNuts(PlayState* play, s16 drawId) {
|
||||||
1 * (play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 6),
|
1 * (play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 6),
|
||||||
1 * (play->state.frames * 6), 32, 32));
|
1 * (play->state.frames * 6), 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 901);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 901);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 906);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 906);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
|
void GetItem_DrawRecoveryHeart(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 913);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 913);
|
||||||
|
@ -619,12 +619,12 @@ void GetItem_DrawRecoveryHeart(PlayState* play, s16 drawId) {
|
||||||
1 * -(play->state.frames * 3), 32, 32, 1, 0 * (play->state.frames * 1),
|
1 * -(play->state.frames * 3), 32, 32, 1, 0 * (play->state.frames * 1),
|
||||||
1 * -(play->state.frames * 2), 32, 32));
|
1 * -(play->state.frames * 2), 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 924);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 924);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 929);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 929);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawFish(PlayState* play, s16 drawId) {
|
void GetItem_DrawFish(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 936);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 936);
|
||||||
|
@ -635,41 +635,41 @@ void GetItem_DrawFish(PlayState* play, s16 drawId) {
|
||||||
1 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 0),
|
1 * (play->state.frames * 1), 32, 32, 1, 0 * (play->state.frames * 0),
|
||||||
1 * (play->state.frames * 1), 32, 32));
|
1 * (play->state.frames * 1), 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 947);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 947);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 952);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 952);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawOpa0(PlayState* play, s16 drawId) {
|
void GetItem_DrawOpa0(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 959);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 959);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 963);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 963);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 968);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 968);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawOpa0Xlu1(PlayState* play, s16 drawId) {
|
void GetItem_DrawOpa0Xlu1(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 975);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 975);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 979);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 979);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 986);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 986);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 991);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 991);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawXlu01(PlayState* play, s16 drawId) {
|
void GetItem_DrawXlu01(PlayState* play, s16 giDrawId) {
|
||||||
DrawItemTableEntry* entry = &sDrawItemTable[drawId];
|
DrawItemTableEntry* entry = &sDrawItemTable[giDrawId];
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 998);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 998);
|
||||||
|
|
||||||
|
@ -681,41 +681,41 @@ void GetItem_DrawXlu01(PlayState* play, s16 drawId) {
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1008);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1008);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawOpa10Xlu2(PlayState* play, s16 drawId) {
|
void GetItem_DrawOpa10Xlu2(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1015);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1015);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1019);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1019);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1027);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1027);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1032);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1032);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawMagicArrow(PlayState* play, s16 drawId) {
|
void GetItem_DrawMagicArrow(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1039);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1039);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1043);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1043);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1050);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1050);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1056);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1056);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawMagicSpell(PlayState* play, s16 drawId) {
|
void GetItem_DrawMagicSpell(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1063);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1063);
|
||||||
|
@ -726,47 +726,47 @@ void GetItem_DrawMagicSpell(PlayState* play, s16 drawId) {
|
||||||
1 * -(play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 1),
|
1 * -(play->state.frames * 6), 32, 32, 1, 1 * (play->state.frames * 1),
|
||||||
-1 * (play->state.frames * 2), 32, 32));
|
-1 * (play->state.frames * 2), 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1074);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1074);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1081);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1081);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawOpa1023(PlayState* play, s16 drawId) {
|
void GetItem_DrawOpa1023(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1088);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1088);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1092);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1092);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1100);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1100);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawOpa10Xlu32(PlayState* play, s16 drawId) {
|
void GetItem_DrawOpa10Xlu32(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1108);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1108);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1112);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1112);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1120);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1120);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1126);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1126);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) {
|
void GetItem_DrawSmallRupee(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1133);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1133);
|
||||||
|
@ -775,18 +775,18 @@ void GetItem_DrawSmallRupee(PlayState* play, s16 drawId) {
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1140);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1140);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
Gfx_SetupDL_25Xlu(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1148);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1148);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1154);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1154);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawScale(PlayState* play, s16 drawId) {
|
void GetItem_DrawScale(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1162);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1162);
|
||||||
|
@ -797,16 +797,16 @@ void GetItem_DrawScale(PlayState* play, s16 drawId) {
|
||||||
-1 * (play->state.frames * 2), 64, 64, 1, 1 * (play->state.frames * 4),
|
-1 * (play->state.frames * 2), 64, 64, 1, 1 * (play->state.frames * 4),
|
||||||
1 * -(play->state.frames * 4), 32, 32));
|
1 * -(play->state.frames * 4), 32, 32));
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1173);
|
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_draw.c", 1173);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[3]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[3]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_XLU_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1181);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1181);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawBulletBag(PlayState* play, s16 drawId) {
|
void GetItem_DrawBulletBag(PlayState* play, s16 giDrawId) {
|
||||||
DrawItemTableEntry* entry = &sDrawItemTable[drawId];
|
DrawItemTableEntry* entry = &sDrawItemTable[giDrawId];
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1188);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1188);
|
||||||
|
|
||||||
|
@ -824,21 +824,21 @@ void GetItem_DrawBulletBag(PlayState* play, s16 drawId) {
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1207);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1207);
|
||||||
}
|
}
|
||||||
|
|
||||||
void GetItem_DrawWallet(PlayState* play, s16 drawId) {
|
void GetItem_DrawWallet(PlayState* play, s16 giDrawId) {
|
||||||
s32 pad;
|
s32 pad;
|
||||||
|
|
||||||
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1214);
|
OPEN_DISPS(play->state.gfxCtx, "../z_draw.c", 1214);
|
||||||
|
|
||||||
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
Gfx_SetupDL_25Opa(play->state.gfxCtx);
|
||||||
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1218);
|
MATRIX_FINALIZE_AND_LOAD(POLY_OPA_DISP++, play->state.gfxCtx, "../z_draw.c", 1218);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[1]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[1]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[0]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[0]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[2]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[2]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[3]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[3]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[4]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[4]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[5]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[5]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[6]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[6]);
|
||||||
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[drawId].dlists[7]);
|
gSPDisplayList(POLY_OPA_DISP++, sDrawItemTable[giDrawId].dlists[7]);
|
||||||
|
|
||||||
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1230);
|
CLOSE_DISPS(play->state.gfxCtx, "../z_draw.c", 1230);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue