T() "There is no such action!!!!!!!!"

This commit is contained in:
Dragorn421 2025-05-22 15:48:18 +02:00
parent f456bc6bf8
commit 1ad8137514
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GPG Key ID: 381AEBAF3D429335
11 changed files with 42 additions and 29 deletions

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@ -922,8 +922,8 @@ void DemoDu_CsCredits_HandleCues(DemoDu* this, PlayState* play) {
DemoDu_CsCredits_AdvanceTo04(this); DemoDu_CsCredits_AdvanceTo04(this);
break; break;
default: default:
// "Demo_Du_inEnding_Check_DemoMode:There is no such operation!!!!!!!!" PRINTF(T("Demo_Du_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
PRINTF("Demo_Du_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); "Demo_Du_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
break; break;
} }
this->cueId = nextCueId; this->cueId = nextCueId;

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@ -122,8 +122,8 @@ void DemoExt_HandleCues(DemoExt* this, PlayState* play) {
DemoExt_SetupDispellVortex(this); DemoExt_SetupDispellVortex(this);
break; break;
default: default:
// "Demo_Ext_Check_DemoMode: there is no such action!" PRINTF(T("Demo_Ext_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
PRINTF("Demo_Ext_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); "Demo_Ext_Check_DemoMode: There is no such action!!!!!!!!\n"));
break; break;
} }
this->cueId = nextCueId; this->cueId = nextCueId;

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@ -244,8 +244,8 @@ void func_809839D0(DemoIk* this, PlayState* play) {
case 6: case 6:
break; break;
default: default:
// "there is no such action" PRINTF(T("Demo_Ik_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
PRINTF("Demo_Ik_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); "Demo_Ik_Check_DemoMode: There is no such action!!!!!!!!\n"));
} }
this->cueId = nextCueId; this->cueId = nextCueId;
} }
@ -393,8 +393,8 @@ void func_80984048(DemoIk* this, PlayState* play) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
break; break;
default: default:
// "there is no such action" PRINTF(T("Demo_Ik_inFace_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
PRINTF("Demo_Ik_inFace_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); "Demo_Ik_inFace_Check_DemoMode: There is no such action!!!!!!!!\n"));
} }
this->cueId = nextCueId; this->cueId = nextCueId;
} }

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@ -647,7 +647,8 @@ void func_809861C4(DemoIm* this, PlayState* play) {
this->action = 12; this->action = 12;
break; break;
default: default:
PRINTF("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); PRINTF(T("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
"Demo_Im_Ocarina_Check_DemoMode: There is no such action!!!!!!!!\n"));
} }
this->cueId = nextCueId; this->cueId = nextCueId;
} }
@ -687,7 +688,8 @@ void func_809862E0(DemoIm* this, PlayState* play) {
func_80986148(this); func_80986148(this);
break; break;
default: default:
PRINTF("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); PRINTF(T("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
"Demo_Im_Ocarina_Check_DemoMode: There is no such action!!!!!!!!\n"));
} }
this->cueId = nextCueId; this->cueId = nextCueId;
} }
@ -815,7 +817,8 @@ void func_8098680C(DemoIm* this, PlayState* play) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
break; break;
default: default:
PRINTF("Demo_Im_Spot00_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); PRINTF(T("Demo_Im_Spot00_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
"Demo_Im_Spot00_Check_DemoMode: There is no such action!!!!!!!!\n"));
} }
this->cueId = nextCueId; this->cueId = nextCueId;
} }
@ -1085,7 +1088,8 @@ void func_809871E8(DemoIm* this, PlayState* play) {
func_80987174(this); func_80987174(this);
break; break;
default: default:
PRINTF("Demo_Im_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); PRINTF(T("Demo_Im_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
"Demo_Im_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
} }
this->cueId = nextCueId; this->cueId = nextCueId;
} }

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@ -592,7 +592,8 @@ void func_8098F654(DemoSa* this, PlayState* play) {
func_8098F5D0(this); func_8098F5D0(this);
break; break;
default: default:
PRINTF("Demo_Sa_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); PRINTF(T("Demo_Sa_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
"Demo_Sa_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
} }
this->cueId = nextCueId; this->cueId = nextCueId;
} }
@ -741,7 +742,8 @@ void func_8098FB68(DemoSa* this, PlayState* play) {
func_8098FAE0(this); func_8098FAE0(this);
break; break;
default: default:
PRINTF("Demo_Sa_inPresent_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); PRINTF(T("Demo_Sa_inPresent_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
"Demo_Sa_inPresent_Check_DemoMode: There is no such action!!!!!!!!\n"));
} }
this->cueId = nextCueId; this->cueId = nextCueId;
} }

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@ -1380,7 +1380,8 @@ void EnIk_HandleCsCues(EnIk* this, PlayState* play) {
break; break;
default: default:
PRINTF("En_Ik_inConfrontion_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); PRINTF(T("En_Ik_inConfrontion_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
"En_Ik_inConfrontion_Check_DemoMode: There is no such action!!!!!!!!\n"));
} }
this->cueId = nextCueId; this->cueId = nextCueId;

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@ -695,8 +695,8 @@ void EnNb_CheckKidnapCsMode(EnNb* this, PlayState* play) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
break; break;
default: default:
// "Operation Doesn't Exist!!!!!!!!" PRINTF(T("En_Nb_Kidnap_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
PRINTF("En_Nb_Kidnap_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); "En_Nb_Kidnap_Check_DemoMode: There is no such action!!!!!!!!\n"));
break; break;
} }
this->cueId = nextCueId; this->cueId = nextCueId;
@ -914,8 +914,8 @@ void EnNb_CheckConfrontationCsMode(EnNb* this, PlayState* play) {
EnNb_SetupConfrontationDestroy(this); EnNb_SetupConfrontationDestroy(this);
break; break;
default: default:
// "En_Nb_Confrontion_Check_DemoMode: Operation doesn't exist!!!!!!!!" PRINTF(T("En_Nb_Confrontion_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
PRINTF("En_Nb_Confrontion_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); "En_Nb_Confrontion_Check_DemoMode: There is no such action!!!!!!!!\n"));
break; break;
} }
this->cueId = nextCueId; this->cueId = nextCueId;
@ -1102,8 +1102,8 @@ void EnNb_CheckCreditsCsModeImpl(EnNb* this, PlayState* play) {
EnNb_SetupCreditsHeadTurn(this); EnNb_SetupCreditsHeadTurn(this);
break; break;
default: default:
// "En_Nb_inEnding_Check_DemoMode: Operation doesn't exist!!!!!!!!" PRINTF(T("En_Nb_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
PRINTF("En_Nb_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); "En_Nb_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
break; break;
} }
this->cueId = nextCueId; this->cueId = nextCueId;

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@ -703,8 +703,8 @@ void EnRu2_NextCreditsAction(EnRu2* this, PlayState* play) {
EnRu2_SetupTurnHeadDownLeftAnimation(this); EnRu2_SetupTurnHeadDownLeftAnimation(this);
break; break;
default: default:
// "There is no such action!" PRINTF(T("En_Ru2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
PRINTF("En_Ru2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); "En_Ru2_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
break; break;
} }
this->cueId = nextCueId; this->cueId = nextCueId;

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@ -2043,7 +2043,8 @@ s32 EnXc_SetupNocturneState(Actor* thisx, PlayState* play) {
Actor_Kill(thisx); Actor_Kill(thisx);
break; break;
default: default:
PRINTF("En_Oa2_Stalker_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); PRINTF(T("En_Oa2_Stalker_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
"En_Oa2_Stalker_Check_DemoMode: There is no such action!!!!!!!!\n"));
break; break;
} }

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@ -1005,7 +1005,8 @@ void func_80B50A04(EnZl2* this, PlayState* play) {
func_80B50644(this, play); func_80B50644(this, play);
break; break;
default: default:
PRINTF("En_Zl2_inAgain_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); PRINTF(T("En_Zl2_inAgain_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
"En_Zl2_inAgain_Check_DemoMode: There is no such action!!!!!!!!\n"));
} }
this->cueId = nextCueId; this->cueId = nextCueId;
} }
@ -1396,7 +1397,8 @@ void func_80B51948(EnZl2* this, PlayState* play) {
func_80B513A8(this, play); func_80B513A8(this, play);
break; break;
default: default:
PRINTF("En_Zl2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); PRINTF(T("En_Zl2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
"En_Zl2_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
} }
this->cueId = nextCueId; this->cueId = nextCueId;
} }
@ -1560,7 +1562,8 @@ void func_80B51FA8(EnZl2* this, PlayState* play) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
break; break;
default: default:
PRINTF("En_Zl2_inRunning_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); PRINTF(T("En_Zl2_inRunning_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
"En_Zl2_inRunning_Check_DemoMode: There is no such action!!!!!!!!\n"));
break; break;
} }
this->cueId = nextCueId; this->cueId = nextCueId;

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@ -968,7 +968,8 @@ void func_80B55444(EnZl3* this, PlayState* play) {
this->unk_328 = 1; this->unk_328 = 1;
FALLTHROUGH; FALLTHROUGH;
default: default:
PRINTF("En_Zl3_inFinal_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); PRINTF(T("En_Zl3_inFinal_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
"En_Zl3_inFinal_Check_DemoMode: There is no such action!!!!!!!!\n"));
break; break;
} }
this->unk_2F0 = temp_v0; this->unk_2F0 = temp_v0;
@ -1384,7 +1385,8 @@ void func_80B564A8(EnZl3* this, PlayState* play) {
Actor_Kill(&this->actor); Actor_Kill(&this->actor);
break; break;
default: default:
PRINTF("En_Zl3_inFinal2_Check_DemoMode:そんな動作は無い!!!!!!!!\n"); PRINTF(T("En_Zl3_inFinal2_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
"En_Zl3_inFinal2_Check_DemoMode: There is no such action!!!!!!!!\n"));
} }
this->unk_2F0 = temp_v0; this->unk_2F0 = temp_v0;
} }