mirror of https://github.com/zeldaret/oot.git
T() "There is no such action!!!!!!!!"
This commit is contained in:
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f456bc6bf8
commit
1ad8137514
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@ -922,8 +922,8 @@ void DemoDu_CsCredits_HandleCues(DemoDu* this, PlayState* play) {
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DemoDu_CsCredits_AdvanceTo04(this);
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DemoDu_CsCredits_AdvanceTo04(this);
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break;
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break;
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default:
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default:
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// "Demo_Du_inEnding_Check_DemoMode:There is no such operation!!!!!!!!"
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PRINTF(T("Demo_Du_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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PRINTF("Demo_Du_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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"Demo_Du_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
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break;
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break;
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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@ -122,8 +122,8 @@ void DemoExt_HandleCues(DemoExt* this, PlayState* play) {
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DemoExt_SetupDispellVortex(this);
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DemoExt_SetupDispellVortex(this);
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break;
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break;
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default:
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default:
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// "Demo_Ext_Check_DemoMode: there is no such action!"
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PRINTF(T("Demo_Ext_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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PRINTF("Demo_Ext_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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"Demo_Ext_Check_DemoMode: There is no such action!!!!!!!!\n"));
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break;
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break;
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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@ -244,8 +244,8 @@ void func_809839D0(DemoIk* this, PlayState* play) {
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case 6:
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case 6:
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break;
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break;
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default:
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default:
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// "there is no such action"
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PRINTF(T("Demo_Ik_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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PRINTF("Demo_Ik_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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"Demo_Ik_Check_DemoMode: There is no such action!!!!!!!!\n"));
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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}
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}
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@ -393,8 +393,8 @@ void func_80984048(DemoIk* this, PlayState* play) {
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Actor_Kill(&this->actor);
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Actor_Kill(&this->actor);
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break;
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break;
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default:
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default:
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// "there is no such action"
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PRINTF(T("Demo_Ik_inFace_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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PRINTF("Demo_Ik_inFace_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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"Demo_Ik_inFace_Check_DemoMode: There is no such action!!!!!!!!\n"));
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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}
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}
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@ -647,7 +647,8 @@ void func_809861C4(DemoIm* this, PlayState* play) {
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this->action = 12;
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this->action = 12;
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break;
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break;
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default:
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default:
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PRINTF("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF(T("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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"Demo_Im_Ocarina_Check_DemoMode: There is no such action!!!!!!!!\n"));
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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}
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}
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@ -687,7 +688,8 @@ void func_809862E0(DemoIm* this, PlayState* play) {
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func_80986148(this);
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func_80986148(this);
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break;
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break;
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default:
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default:
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PRINTF("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF(T("Demo_Im_Ocarina_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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"Demo_Im_Ocarina_Check_DemoMode: There is no such action!!!!!!!!\n"));
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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}
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}
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@ -815,7 +817,8 @@ void func_8098680C(DemoIm* this, PlayState* play) {
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Actor_Kill(&this->actor);
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Actor_Kill(&this->actor);
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break;
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break;
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default:
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default:
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PRINTF("Demo_Im_Spot00_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF(T("Demo_Im_Spot00_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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"Demo_Im_Spot00_Check_DemoMode: There is no such action!!!!!!!!\n"));
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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}
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}
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@ -1085,7 +1088,8 @@ void func_809871E8(DemoIm* this, PlayState* play) {
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func_80987174(this);
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func_80987174(this);
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break;
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break;
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default:
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default:
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PRINTF("Demo_Im_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF(T("Demo_Im_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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"Demo_Im_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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}
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}
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@ -592,7 +592,8 @@ void func_8098F654(DemoSa* this, PlayState* play) {
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func_8098F5D0(this);
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func_8098F5D0(this);
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break;
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break;
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default:
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default:
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PRINTF("Demo_Sa_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF(T("Demo_Sa_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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"Demo_Sa_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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}
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}
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@ -741,7 +742,8 @@ void func_8098FB68(DemoSa* this, PlayState* play) {
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func_8098FAE0(this);
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func_8098FAE0(this);
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break;
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break;
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default:
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default:
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PRINTF("Demo_Sa_inPresent_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF(T("Demo_Sa_inPresent_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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"Demo_Sa_inPresent_Check_DemoMode: There is no such action!!!!!!!!\n"));
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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}
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}
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@ -1380,7 +1380,8 @@ void EnIk_HandleCsCues(EnIk* this, PlayState* play) {
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break;
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break;
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default:
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default:
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PRINTF("En_Ik_inConfrontion_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF(T("En_Ik_inConfrontion_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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"En_Ik_inConfrontion_Check_DemoMode: There is no such action!!!!!!!!\n"));
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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@ -695,8 +695,8 @@ void EnNb_CheckKidnapCsMode(EnNb* this, PlayState* play) {
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Actor_Kill(&this->actor);
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Actor_Kill(&this->actor);
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break;
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break;
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default:
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default:
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// "Operation Doesn't Exist!!!!!!!!"
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PRINTF(T("En_Nb_Kidnap_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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PRINTF("En_Nb_Kidnap_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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"En_Nb_Kidnap_Check_DemoMode: There is no such action!!!!!!!!\n"));
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break;
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break;
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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@ -914,8 +914,8 @@ void EnNb_CheckConfrontationCsMode(EnNb* this, PlayState* play) {
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EnNb_SetupConfrontationDestroy(this);
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EnNb_SetupConfrontationDestroy(this);
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break;
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break;
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default:
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default:
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// "En_Nb_Confrontion_Check_DemoMode: Operation doesn't exist!!!!!!!!"
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PRINTF(T("En_Nb_Confrontion_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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PRINTF("En_Nb_Confrontion_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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"En_Nb_Confrontion_Check_DemoMode: There is no such action!!!!!!!!\n"));
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break;
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break;
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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@ -1102,8 +1102,8 @@ void EnNb_CheckCreditsCsModeImpl(EnNb* this, PlayState* play) {
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EnNb_SetupCreditsHeadTurn(this);
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EnNb_SetupCreditsHeadTurn(this);
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break;
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break;
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default:
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default:
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// "En_Nb_inEnding_Check_DemoMode: Operation doesn't exist!!!!!!!!"
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PRINTF(T("En_Nb_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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PRINTF("En_Nb_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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"En_Nb_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
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break;
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break;
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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@ -703,8 +703,8 @@ void EnRu2_NextCreditsAction(EnRu2* this, PlayState* play) {
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EnRu2_SetupTurnHeadDownLeftAnimation(this);
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EnRu2_SetupTurnHeadDownLeftAnimation(this);
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break;
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break;
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default:
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default:
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// "There is no such action!"
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PRINTF(T("En_Ru2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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PRINTF("En_Ru2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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"En_Ru2_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
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break;
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break;
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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@ -2043,7 +2043,8 @@ s32 EnXc_SetupNocturneState(Actor* thisx, PlayState* play) {
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Actor_Kill(thisx);
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Actor_Kill(thisx);
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break;
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break;
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default:
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default:
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PRINTF("En_Oa2_Stalker_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF(T("En_Oa2_Stalker_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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"En_Oa2_Stalker_Check_DemoMode: There is no such action!!!!!!!!\n"));
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break;
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break;
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}
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}
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@ -1005,7 +1005,8 @@ void func_80B50A04(EnZl2* this, PlayState* play) {
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func_80B50644(this, play);
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func_80B50644(this, play);
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break;
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break;
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default:
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default:
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PRINTF("En_Zl2_inAgain_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF(T("En_Zl2_inAgain_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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"En_Zl2_inAgain_Check_DemoMode: There is no such action!!!!!!!!\n"));
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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}
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}
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@ -1396,7 +1397,8 @@ void func_80B51948(EnZl2* this, PlayState* play) {
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func_80B513A8(this, play);
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func_80B513A8(this, play);
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break;
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break;
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default:
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default:
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PRINTF("En_Zl2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF(T("En_Zl2_inEnding_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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"En_Zl2_inEnding_Check_DemoMode: There is no such action!!!!!!!!\n"));
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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}
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}
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@ -1560,7 +1562,8 @@ void func_80B51FA8(EnZl2* this, PlayState* play) {
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Actor_Kill(&this->actor);
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Actor_Kill(&this->actor);
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break;
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break;
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default:
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default:
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PRINTF("En_Zl2_inRunning_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF(T("En_Zl2_inRunning_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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"En_Zl2_inRunning_Check_DemoMode: There is no such action!!!!!!!!\n"));
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break;
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break;
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}
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}
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this->cueId = nextCueId;
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this->cueId = nextCueId;
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@ -968,7 +968,8 @@ void func_80B55444(EnZl3* this, PlayState* play) {
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this->unk_328 = 1;
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this->unk_328 = 1;
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FALLTHROUGH;
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FALLTHROUGH;
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default:
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default:
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PRINTF("En_Zl3_inFinal_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF(T("En_Zl3_inFinal_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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"En_Zl3_inFinal_Check_DemoMode: There is no such action!!!!!!!!\n"));
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break;
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break;
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}
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}
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this->unk_2F0 = temp_v0;
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this->unk_2F0 = temp_v0;
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@ -1384,7 +1385,8 @@ void func_80B564A8(EnZl3* this, PlayState* play) {
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Actor_Kill(&this->actor);
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Actor_Kill(&this->actor);
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break;
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break;
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default:
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default:
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PRINTF("En_Zl3_inFinal2_Check_DemoMode:そんな動作は無い!!!!!!!!\n");
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PRINTF(T("En_Zl3_inFinal2_Check_DemoMode:そんな動作は無い!!!!!!!!\n",
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"En_Zl3_inFinal2_Check_DemoMode: There is no such action!!!!!!!!\n"));
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}
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}
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this->unk_2F0 = temp_v0;
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this->unk_2F0 = temp_v0;
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}
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}
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