name a bunch more files

This commit is contained in:
Dragorn421 2025-06-08 21:41:30 +02:00
parent d02d71aea2
commit 1ceb996c3c
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GPG Key ID: 381AEBAF3D429335
27 changed files with 55 additions and 55 deletions

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@ -1,4 +1,4 @@
#include "gameplay_keep_0x355A0.h"
#include "cuttable_shrub.h"
#include "gfx.h"
Vtx gCuttableShrubStalkVtx[] = {

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@ -1,5 +1,5 @@
#ifndef GAMEPLAY_KEEP_0x355A0_H
#define GAMEPLAY_KEEP_0x355A0_H
#ifndef GAMEPLAY_KEEP_CUTTABLE_SHRUB_H
#define GAMEPLAY_KEEP_CUTTABLE_SHRUB_H
#include "tex_len.h"
#include "ultra64.h"

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@ -1,4 +1,4 @@
#include "gameplay_keep_0x3C2E0.h"
#include "directional_sign_model.h"
#include "sign_textures.h"
#include "gfx.h"

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@ -1,5 +1,5 @@
#ifndef GAMEPLAY_KEEP_0x3C2E0_H
#define GAMEPLAY_KEEP_0x3C2E0_H
#ifndef GAMEPLAY_KEEP_DIRECTIONAL_SIGN_MODEL_H
#define GAMEPLAY_KEEP_DIRECTIONAL_SIGN_MODEL_H
#include "ultra64.h"

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@ -1,4 +1,4 @@
#include "gameplay_keep_0x37840.h"
#include "eff_sparkles.h"
#include "gfx.h"
Vtx gEffSparklesVtx[] = {

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@ -1,5 +1,5 @@
#ifndef GAMEPLAY_KEEP_0x37840_H
#define GAMEPLAY_KEEP_0x37840_H
#ifndef GAMEPLAY_KEEP_EFF_SPARKLES_H
#define GAMEPLAY_KEEP_EFF_SPARKLES_H
#include "tex_len.h"
#include "ultra64.h"

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@ -1,4 +1,4 @@
#include "gameplay_keep_0x3A150.h"
#include "flat_rot_block_model.h"
#include "gameplay_keep_0x42530.h"
#include "gfx.h"

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@ -1,5 +1,5 @@
#ifndef GAMEPLAY_KEEP_0x3A150_H
#define GAMEPLAY_KEEP_0x3A150_H
#ifndef GAMEPLAY_KEEP_FLAT_ROT_BLOCK_MODEL_H
#define GAMEPLAY_KEEP_FLAT_ROT_BLOCK_MODEL_H
#include "ultra64.h"

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@ -1,4 +1,4 @@
#include "gameplay_keep_0x393B0.h"
#include "gLargerCubeCol.h"
#include "array_count.h"
#include "camera.h"
#include "bgcheck.h"

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@ -1,5 +1,5 @@
#ifndef GAMEPLAY_KEEP_0x393B0_H
#define GAMEPLAY_KEEP_0x393B0_H
#ifndef GAMEPLAY_KEEP_GLARGERCUBECOL_H
#define GAMEPLAY_KEEP_GLARGERCUBECOL_H
#include "bgcheck.h"

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@ -1,4 +1,4 @@
#include "gameplay_keep_0x3A380.h"
#include "gLargerFlatBlockCol.h"
#include "array_count.h"
#include "camera.h"

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@ -1,5 +1,5 @@
#ifndef GAMEPLAY_KEEP_0x3A380_H
#define GAMEPLAY_KEEP_0x3A380_H
#ifndef GAMEPLAY_KEEP_GLARGERFLATBLOCKCOL_H
#define GAMEPLAY_KEEP_GLARGERFLATBLOCKCOL_H
#include "bgcheck.h"

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@ -1,4 +1,4 @@
#include "gameplay_keep_0x39CC0.h"
#include "gTallBlockCol.h"
#include "bgcheck.h"
#include "array_count.h"
#include "camera.h"

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@ -1,5 +1,5 @@
#ifndef GAMEPLAY_KEEP_0x39CC0_H
#define GAMEPLAY_KEEP_0x39CC0_H
#ifndef GAMEPLAY_KEEP_GTALLBLOCKCOL_H
#define GAMEPLAY_KEEP_GTALLBLOCKCOL_H
#include "bgcheck.h"

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@ -1,4 +1,4 @@
#include "gameplay_keep_0x39940.h"
#include "gWideTallBlockCol.h"
#include "array_count.h"
#include "camera.h"
#include "bgcheck.h"

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@ -1,5 +1,5 @@
#ifndef GAMEPLAY_KEEP_0x39940_H
#define GAMEPLAY_KEEP_0x39940_H
#ifndef GAMEPLAY_KEEP_GWIDETALLBLOCKCOL_H
#define GAMEPLAY_KEEP_GWIDETALLBLOCKCOL_H
#include "bgcheck.h"

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@ -63,9 +63,9 @@
#include "eff_ice_fragments.h"
#include "gameplay_keep_0x33910.h"
#include "gameplay_keep_0x34020.h"
#include "gameplay_keep_0x355A0.h"
#include "cuttable_shrub.h"
#include "lens_flare.h"
#include "gameplay_keep_0x37840.h"
#include "eff_sparkles.h"
#include "hover_boots_circle.h"
#include "moon.h"
#include "gameplay_keep_0x38FB0.h"
@ -75,16 +75,16 @@
#include "unused_heart_icon_model_ntsc.h"
#include "unused_arrow_icon_model_ntsc.h"
#endif
#include "gameplay_keep_0x393B0.h"
#include "gLargerCubeCol.h"
#include "liftable_rock_model.h"
#include "gameplay_keep_0x39710.h"
#include "gameplay_keep_0x39940.h"
#include "gWideTallBlockCol.h"
#include "flat_block_model.h"
#include "gameplay_keep_0x39CC0.h"
#include "gTallBlockCol.h"
#include "gameplay_keep_0x39DF0.h"
#include "small_flat_block_col.h"
#include "gameplay_keep_0x3A150.h"
#include "gameplay_keep_0x3A380.h"
#include "flat_rot_block_model.h"
#include "gLargerFlatBlockCol.h"
#include "small_cube_model.h"
#include "small_cube_col.h"
#include "tree_stump_model.h"
@ -97,7 +97,7 @@
#include "unused_heart_container_icon_model_ntsc.h"
#endif
#include "rectangular_sign_model.h"
#include "gameplay_keep_0x3C2E0.h"
#include "directional_sign_model.h"
#include "gameplay_keep_0x3C870.h"
#if OOT_REGION != REGION_EU
#include "gameplay_keep_ntsc_0x3FD80.h"
@ -122,7 +122,7 @@
#include "gameplay_keep_0x45530.h"
#include "gameplay_keep_0x45D30.h"
#include "sign_textures.h"
#include "gameplay_keep_0x48130.h"
#include "raindrop_model.h"
#include "shadow_foot.h"
#include "shadow_circle.h"
#include "shadow_horse.h"

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@ -1,4 +1,4 @@
#include "gameplay_keep_0x48130.h"
#include "raindrop_model.h"
#include "gfx.h"
Vtx gRaindropVtx[] = {

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@ -1,5 +1,5 @@
#ifndef GAMEPLAY_KEEP_0x48130_H
#define GAMEPLAY_KEEP_0x48130_H
#ifndef GAMEPLAY_KEEP_RAINDROP_MODEL_H
#define GAMEPLAY_KEEP_RAINDROP_MODEL_H
#include "ultra64.h"

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@ -1060,9 +1060,9 @@ beginseg
include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_ice_fragments.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x33910.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x34020.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x355A0.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/cuttable_shrub.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/lens_flare.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x37840.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/eff_sparkles.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/hover_boots_circle.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/moon.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x38FB0.o"
@ -1072,16 +1072,16 @@ beginseg
include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_icon_model_ntsc.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_arrow_icon_model_ntsc.o"
#endif
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x393B0.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gLargerCubeCol.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/liftable_rock_model.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x39710.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x39940.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gWideTallBlockCol.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/flat_block_model.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x39CC0.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gTallBlockCol.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x39DF0.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_flat_block_col.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3A150.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3A380.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/flat_rot_block_model.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gLargerFlatBlockCol.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_cube_model.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/small_cube_col.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/tree_stump_model.o"
@ -1094,7 +1094,7 @@ beginseg
include "$(BUILD_DIR)/assets/objects/gameplay_keep/unused_heart_container_icon_model_ntsc.o"
#endif
include "$(BUILD_DIR)/assets/objects/gameplay_keep/rectangular_sign_model.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3C2E0.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/directional_sign_model.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x3C870.o"
#if OOT_REGION != REGION_EU
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_ntsc_0x3FD80.o"
@ -1119,7 +1119,7 @@ beginseg
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x45530.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x45D30.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/sign_textures.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/gameplay_keep_0x48130.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/raindrop_model.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_foot.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_circle.o"
include "$(BUILD_DIR)/assets/objects/gameplay_keep/shadow_horse.o"

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@ -6,17 +6,17 @@
#include "z_lib.h"
#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0x393B0.h"
#include "assets/objects/gameplay_keep/gLargerCubeCol.h"
#include "assets/objects/gameplay_keep/small_flat_block_col.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0x3A380.h"
#include "assets/objects/gameplay_keep/gLargerFlatBlockCol.h"
#include "assets/objects/gameplay_keep/small_cube_col.h"
#include "assets/objects/gameplay_keep/flat_block_model.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0x3A150.h"
#include "assets/objects/gameplay_keep/flat_rot_block_model.h"
#include "assets/objects/gameplay_keep/small_cube_model.h"
#include "assets/objects/gameplay_keep/grass_blades_model.h"
#include "assets/objects/gameplay_keep/tree_stump_model.h"
#include "assets/objects/gameplay_keep/rectangular_sign_model.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0x3C2E0.h"
#include "assets/objects/gameplay_keep/directional_sign_model.h"
#include "assets/objects/gameplay_keep/rock_fragments_model.h"
#include "assets/objects/object_d_hsblock/object_d_hsblock.h"

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@ -34,7 +34,7 @@
#include "assets/objects/gameplay_keep/eff_lightning.h"
#include "assets/objects/gameplay_keep/eff_shockwave.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0x48130.h"
#include "assets/objects/gameplay_keep/raindrop_model.h"
#include "assets/objects/gameplay_keep/lens_flare.h"
#include "assets/objects/gameplay_keep/moon.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0x4D160.h"

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@ -17,7 +17,7 @@
#include "play_state.h"
#include "player.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0x37840.h"
#include "assets/objects/gameplay_keep/eff_sparkles.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)

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@ -22,7 +22,7 @@
#include "assets/objects/gameplay_keep/arrow_skel.h"
#include "assets/objects/gameplay_keep/arrow_anims.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0x37840.h"
#include "assets/objects/gameplay_keep/eff_sparkles.h"
#define FLAGS (ACTOR_FLAG_UPDATE_CULLING_DISABLED | ACTOR_FLAG_DRAW_CULLING_DISABLED)

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@ -21,7 +21,7 @@
#include "effect.h"
#include "play_state.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0x355A0.h"
#include "assets/objects/gameplay_keep/cuttable_shrub.h"
#include "assets/objects/gameplay_field_keep/gameplay_field_keep.h"
#include "assets/objects/object_kusa/object_kusa.h"

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@ -24,7 +24,7 @@
#include "play_state.h"
#include "save.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0x355A0.h"
#include "assets/objects/gameplay_keep/cuttable_shrub.h"
#include "assets/objects/object_mamenoki/object_mamenoki.h"
#define FLAGS ACTOR_FLAG_IGNORE_POINT_LIGHTS

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@ -17,7 +17,7 @@
#include "play_state.h"
#include "skin_matrix.h"
#include "assets/objects/gameplay_keep/gameplay_keep_0x37840.h"
#include "assets/objects/gameplay_keep/eff_sparkles.h"
#define rRotSpeed regs[0]
#define rYaw regs[1]