diff --git a/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c b/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c index 3e6aeca830..1cfe44cba1 100644 --- a/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c +++ b/src/overlays/actors/ovl_Obj_Makekinsuta/z_obj_makekinsuta.c @@ -54,7 +54,8 @@ void func_80B98320(ObjMakekinsuta* this, PlayState* play) { if (this->unk_152 != 0) { if (this->timer >= 60 && !func_8002DEEC(GET_PLAYER(play))) { Actor_Spawn(&play->actorCtx, play, ACTOR_EN_SW, this->actor.world.pos.x, this->actor.world.pos.y, - this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0, (this->actor.params | EN_SW_PARAM_GOLD_SOIL)); + this->actor.world.pos.z, 0, this->actor.shape.rot.y, 0, + (this->actor.params | EN_SW_PARAM_GOLD_SOIL)); this->actionFunc = ObjMakekinsuta_DoNothing; } else { this->timer++;