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@ -154,8 +154,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
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if (this->actor.params == 0xB) {
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if (sLowerRiverSpawned) {
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Actor_Kill(&this->actor);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ \n", "☆☆☆☆☆ Hara is already here Ver.1 ☆☆☆☆☆ \n")
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VT_RST);
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PRINTF(VT_FGCOL(YELLOW)
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T("☆☆☆☆☆ もういてる原 Ver.1 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here Ver.1 ☆☆☆☆☆ \n") VT_RST);
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return;
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}
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sLowerRiverSpawned = true;
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@ -166,8 +166,8 @@ void EnNiw_Init(Actor* thisx, PlayState* play) {
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if (this->actor.params == 0xC) {
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if (sUpperRiverSpawned) {
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Actor_Kill(&this->actor);
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PRINTF(VT_FGCOL(YELLOW) T("☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ \n", "☆☆☆☆☆ Hara is already here Ver.2 ☆☆☆☆☆ \n")
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VT_RST);
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PRINTF(VT_FGCOL(YELLOW)
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T("☆☆☆☆☆ もういてる原 Ver.2 ☆☆☆☆☆ \n", "☆☆☆☆☆ Original is already here Ver.2 ☆☆☆☆☆ \n") VT_RST);
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return;
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}
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sUpperRiverSpawned = true;
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@ -993,11 +993,11 @@ void EnNiw_Update(Actor* thisx, PlayState* play) {
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cam.y = play->view.at.y - play->view.eye.y;
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cam.z = play->view.at.z - play->view.eye.z;
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camResult = cam.y / sqrtf(SQ(cam.x) + SQ(cam.y) + SQ(cam.z));
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PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Out of range X! ☆☆☆☆☆ %f\n") VT_RST,
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PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外X! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ X out of range! ☆☆☆☆☆ %f\n") VT_RST,
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thisx->world.pos.x);
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PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Out of range Y! ☆☆☆☆☆ %f\n") VT_RST,
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PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外Y! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Y out of range! ☆☆☆☆☆ %f\n") VT_RST,
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thisx->world.pos.y);
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PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外Z! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Out of range Z! ☆☆☆☆☆ %f\n") VT_RST,
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PRINTF(VT_FGCOL(RED) T("☆☆☆☆☆ 範囲外Z! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Z out of range! ☆☆☆☆☆ %f\n") VT_RST,
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thisx->world.pos.z);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットX! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set X! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.x);
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PRINTF(VT_FGCOL(GREEN) T("☆☆☆☆☆ セットY! ☆☆☆☆☆ %f\n", "☆☆☆☆☆ Set Y! ☆☆☆☆☆ %f\n") VT_RST, thisx->home.pos.y);
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