@ -1,807 +0,0 @@
<Root >
<File Name= "object_tw" Segment= "6" >
<!-- Kotake and Koume animations -->
<Animation Name= "gTwinrovaKotakeKoumeIdleLoopAnim" Offset= "0x4A4" /> <!-- Original name is "btT_DEMOwait" -->
<Animation Name= "gTwinrovaKotakeKoumeIdleEndAnim" Offset= "0xAAC" /> <!-- Original name is "btT_DEMOwait_to_fly" -->
<Animation Name= "gTwinrovaKotakeKoumeBickerAnim" Offset= "0x12A4" /> <!-- Original name is "btT_EDikari" ("anger; rage; fury") -->
<Animation Name= "gTwinrovaKotakeKoumeFloatLookUpAnim" Offset= "0x17E0" /> <!-- Original name is "btT_EDmiage" ("to look up at; to raise one's eyes ") -->
<Animation Name= "gTwinrovaKotakeKoumeFloatLookForwardAnim" Offset= "0x1D10" /> <!-- Original name is "btT_EDwait" -->
<Animation Name= "gTwinrovaKotakeKoumeShakeHandAnim" Offset= "0x230C" /> <!-- Original name is "btT_EDyaruki" ("drive; motivation; enthusiasm") -->
<Animation Name= "gTwinrovaKotakeKoumeAttackStartAnim" Offset= "0x3614" /> <!-- Original name is "btT_atack" -->
<Animation Name= "gTwinrovaKotakeKoumeAttackLoopAnim" Offset= "0x3E34" /> <!-- Original name is "btT_beeem" -->
<Animation Name= "gTwinrovaKotakeKoumeAttackEndAnim" Offset= "0x4548" /> <!-- Original name is "btT_beeem_to_fly" -->
<Animation Name= "gTwinrovaKotakeKoumeDamageStartAnim" Offset= "0x578C" /> <!-- Original name is "btT_damage01" -->
<Animation Name= "gTwinrovaKotakeKoumeDamageEndAnim" Offset= "0x6530" /> <!-- Original name is "btT_damage02" -->
<Animation Name= "gTwinrovaKotakeKoumeFlyAnim" Offset= "0x6F28" /> <!-- Original name is "btT_fly" -->
<!-- Kotake skeleton -->
<Limb Name= "gTwinrovaKotakePelvisLimb" LimbType= "Standard" Offset= "0x6F40" />
<Limb Name= "gTwinrovaKotakeLeftThighLimb" LimbType= "Standard" Offset= "0x6F4C" />
<Limb Name= "gTwinrovaKotakeLeftShinLimb" LimbType= "Standard" Offset= "0x6F58" />
<Limb Name= "gTwinrovaKotakeLeftFootLimb" LimbType= "Standard" Offset= "0x6F64" />
<Limb Name= "gTwinrovaKotakeRightThighLimb" LimbType= "Standard" Offset= "0x6F70" />
<Limb Name= "gTwinrovaKotakeRightShinLimb" LimbType= "Standard" Offset= "0x6F7C" />
<Limb Name= "gTwinrovaKotakeRightFootLimb" LimbType= "Standard" Offset= "0x6F88" />
<Limb Name= "gTwinrovaKotakeTorsoLimb" LimbType= "Standard" Offset= "0x6F94" />
<Limb Name= "gTwinrovaKotakeLeftSleeveStartLimb" LimbType= "Standard" Offset= "0x6FA0" />
<Limb Name= "gTwinrovaKotakeLeftSleeveMidLimb" LimbType= "Standard" Offset= "0x6FAC" />
<Limb Name= "gTwinrovaKotakeLeftSleeveEndLimb" LimbType= "Standard" Offset= "0x6FB8" />
<Limb Name= "gTwinrovaKotakeLeftSleeveFrontLimb" LimbType= "Standard" Offset= "0x6FC4" />
<Limb Name= "gTwinrovaKotakeLeftHandLimb" LimbType= "Standard" Offset= "0x6FD0" />
<Limb Name= "gTwinrovaKotakeBroomLimb" LimbType= "Standard" Offset= "0x6FDC" />
<Limb Name= "gTwinrovaKotakeRightSleeveStartLimb" LimbType= "Standard" Offset= "0x6FE8" />
<Limb Name= "gTwinrovaKotakeRightSleeveMidLimb" LimbType= "Standard" Offset= "0x6FF4" />
<Limb Name= "gTwinrovaKotakeRightSleeveEndLimb" LimbType= "Standard" Offset= "0x7000" />
<Limb Name= "gTwinrovaKotakeRightSleeveFrontLimb" LimbType= "Standard" Offset= "0x700C" />
<Limb Name= "gTwinrovaKotakeRightHandLimb" LimbType= "Standard" Offset= "0x7018" />
<Limb Name= "gTwinrovaKotakeNeckLimb" LimbType= "Standard" Offset= "0x7024" />
<Limb Name= "gTwinrovaKotakeHeadLimb" LimbType= "Standard" Offset= "0x7030" />
<Limb Name= "gTwinrovaKotakeRightBraidStartLimb" LimbType= "Standard" Offset= "0x703C" />
<Limb Name= "gTwinrovaKotakeRightBraidEndLimb" LimbType= "Standard" Offset= "0x7048" />
<Limb Name= "gTwinrovaKotakeTeethLimb" LimbType= "Standard" Offset= "0x7054" />
<Limb Name= "gTwinrovaKotakeLeftBraidStartLimb" LimbType= "Standard" Offset= "0x7060" />
<Limb Name= "gTwinrovaKotakeLeftBraidEndLimb" LimbType= "Standard" Offset= "0x706C" />
<Skeleton Name= "gTwinrovaKotakeSkel" Type= "Flex" LimbType= "Standard" Offset= "0x70E0" />
<!-- Kotake and Koume animations -->
<Animation Name= "gTwinrovaKotakeKoumeChargeUpAttackStartAnim" Offset= "0x7688" /> <!-- Original name is "btT_fly_to_tame" -->
<Animation Name= "gTwinrovaKotakeKoumeSpinAnim" Offset= "0x7CA8" /> <!-- Original name is "btT_guard" -->
<Animation Name= "gTwinrovaKotakeKoumeLaughAnim" Offset= "0x88C8" /> <!-- Original name is "btT_hihihi" -->
<Animation Name= "gTwinrovaKotakeKoumeChargeUpAttackLoopAnim" Offset= "0x9398" /> <!-- Original name is "btT_tame" ("to amass; to accumulate") -->
<Animation Name= "gTwinrovaKotakeKoumeTPoseAnim" Offset= "0x947C" />
<!-- Kotake and Koume textures -->
<Texture Name= "gTwinrovaKoumeKotakeTLUT" Format= "rgba16" Width= "53" Height= "4" Offset= "0x9490" />
<Texture Name= "gTwinrovaKotakeGerudoFabricTex" Format= "rgba16" Width= "32" Height= "32" Offset= "0x9638" />
<Texture Name= "gTwinrovaKotakeRobeTex" Format= "rgba16" Width= "16" Height= "16" Offset= "0x9E38" />
<Texture Name= "gTwinrovaRobePatternTex" Format= "rgba16" Width= "16" Height= "16" Offset= "0xA038" />
<Texture Name= "gTwinrovaRobeTrimTex" Format= "rgba16" Width= "16" Height= "16" Offset= "0xA238" />
<Texture Name= "gTwinrovaKotakeKoumeEyeOpenTex" Format= "ci8" Width= "32" Height= "32" Offset= "0xA438" TlutOffset= "0x9490" />
<Texture Name= "gTwinrovaKotakeKoumeSkinTex" Format= "ci8" Width= "16" Height= "8" Offset= "0xA838" TlutOffset= "0x9490" />
<Texture Name= "gTwinrovaKotakeKoumeMouthTex" Format= "ci8" Width= "8" Height= "8" Offset= "0xA8B8" TlutOffset= "0x9490" />
<Texture Name= "gTwinrovaHairTex" Format= "rgba16" Width= "8" Height= "32" Offset= "0xA8F8" />
<Texture Name= "gTwinrovaKotakeKoumeEarTex" Format= "ci8" Width= "8" Height= "8" Offset= "0xAAF8" TlutOffset= "0x9490" />
<Texture Name= "gTwinrovaKotakeKoumeFingerTex" Format= "ci8" Width= "8" Height= "16" Offset= "0xAB38" TlutOffset= "0x9490" />
<Texture Name= "gTwinrovaBroomHandleTex" Format= "rgba16" Width= "8" Height= "8" Offset= "0xABB8" />
<Texture Name= "gTwinrovaBroomHeadTex" Format= "rgba16" Width= "16" Height= "32" Offset= "0xAC38" />
<Texture Name= "gTwinrovaKotakeKoumeJewelHolderTex" Format= "rgba16" Width= "16" Height= "8" Offset= "0xB038" />
<Texture Name= "gTwinrovaKotakeJewelTex" Format= "rgba16" Width= "8" Height= "8" Offset= "0xB138" />
<Texture Name= "gTwinrovaKotakeKoumeNeckTex" Format= "ci8" Width= "8" Height= "8" Offset= "0xB1B8" TlutOffset= "0x9490" />
<Texture Name= "gTwinrovaKotakeKoumeNostrilsTex" Format= "ci8" Width= "8" Height= "8" Offset= "0xB1F8" TlutOffset= "0x9490" />
<Texture Name= "gTwinrovaKotakeKoumeEyeHalfTex" Format= "ci8" Width= "32" Height= "32" Offset= "0xB238" TlutOffset= "0x9490" />
<Texture Name= "gTwinrovaKotakeKoumeEyeClosedTex" Format= "ci8" Width= "32" Height= "32" Offset= "0xB638" TlutOffset= "0x9490" />
<Texture Name= "gTwinrovaEffectTex" Format= "i8" Width= "32" Height= "32" Offset= "0xBA38" />
<Texture Name= "gTwinrovaEffectMaskTex" Format= "i4" Width= "32" Height= "64" Offset= "0xBE38" />
<Texture Name= "gTwinrovaKoumeGerudoFabricTex" Format= "rgba16" Width= "32" Height= "32" Offset= "0xC238" />
<Texture Name= "gTwinrovaKoumeJewelTex" Format= "rgba16" Width= "8" Height= "8" Offset= "0xCA38" />
<Texture Name= "gTwinrovaKoumeRobeTex" Format= "rgba16" Width= "16" Height= "16" Offset= "0xCAB8" />
<!-- Kotake and Koume Vertices -->
<Array Name= "gTwinrovaKotakeHeadInvisibleHairVtx" Count= "157" Offset= "0xCCB8" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeHeadInvisibleHairVtx" Count= "157" Offset= "0xD688" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeBroomInvisibleHeadVtx" Count= "42" Offset= "0xE058" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeBroomInvisibleHeadVtx" Count= "42" Offset= "0xE2F8" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeTeethVtx" Count= "9" Offset= "0xE598" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeRightShinVtx" Count= "7" Offset= "0xE628" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeLeftShinVtx" Count= "7" Offset= "0xE698" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeRightFootVtx" Count= "4" Offset= "0xE708" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeLeftFootVtx" Count= "4" Offset= "0xE748" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeRightHandVtx" Count= "28" Offset= "0xE788" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeLeftHandVtx" Count= "28" Offset= "0xE948" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeRightHandVtx" Count= "28" Offset= "0xEB08" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeLeftHandVtx" Count= "28" Offset= "0xECC8" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeLeftFootVtx" Count= "4" Offset= "0xEE88" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeRightFootVtx" Count= "4" Offset= "0xEEC8" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeLeftShinVtx" Count= "7" Offset= "0xEF08" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeRightShinVtx" Count= "7" Offset= "0xEF78" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeTeethVtx" Count= "9" Offset= "0xEFE8" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeBroomVtx" Count= "48" Offset= "0xF078" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeHeadVtx" Count= "159" Offset= "0xF378" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeBroomVtx" Count= "48" Offset= "0xFD68" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeHeadVtx" Count= "159" Offset= "0x10068" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeIceHairVtx" Count= "36" Offset= "0x10A58" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeFireHairVtx" Count= "19" Offset= "0x10C98" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeIceBroomHeadOuterVtx" Count= "7" Offset= "0x10DC8" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeIceBroomHeadVtx" Count= "17" Offset= "0x10E38" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeFireBroomHeadOuterVtx" Count= "10" Offset= "0x10F48" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeFireBroomHeadVtx" Count= "12" Offset= "0x10FE8" >
<Vtx />
</Array>
<!-- Kotake and Koume DLs -->
<DList Name= "gTwinrovaKotakeHeadInvisibleHairDL" Offset= "0x110A8" />
<DList Name= "gTwinrovaKoumeHeadInvisibleHairDL" Offset= "0x116A0" />
<DList Name= "gTwinrovaKotakeBroomInvisibleHeadDL" Offset= "0x11C98" />
<DList Name= "gTwinrovaKoumeBroomInvisibleHeadDL" Offset= "0x11E28" />
<DList Name= "gTwinrovaKotakeTeethDL" Offset= "0x11FB8" />
<DList Name= "gTwinrovaKotakeRightShinDL" Offset= "0x12018" />
<DList Name= "gTwinrovaKotakeLeftShinDL" Offset= "0x120C8" />
<DList Name= "gTwinrovaKotakeRightFootDL" Offset= "0x12178" />
<DList Name= "gTwinrovaKotakeLeftFootDL" Offset= "0x12210" />
<DList Name= "gTwinrovaKotakeRightHandDL" Offset= "0x122A8" />
<DList Name= "gTwinrovaKotakeLeftHandDL" Offset= "0x12410" />
<DList Name= "gTwinrovaKoumeRightHandDL" Offset= "0x12578" />
<DList Name= "gTwinrovaKoumeLeftHandDL" Offset= "0x126E0" />
<DList Name= "gTwinrovaKoumeLeftFootDL" Offset= "0x12848" />
<DList Name= "gTwinrovaKoumeRightFootDL" Offset= "0x128E0" />
<DList Name= "gTwinrovaKoumeLeftShinDL" Offset= "0x12978" />
<DList Name= "gTwinrovaKoumeRightShinDL" Offset= "0x12A28" />
<DList Name= "gTwinrovaKoumeTeethDL" Offset= "0x12AD8" />
<DList Name= "gTwinrovaKotakeBroomDL" Offset= "0x12B38" />
<DList Name= "gTwinrovaKotakeHeadDL" Offset= "0x12CE0" />
<DList Name= "gTwinrovaKoumeBroomDL" Offset= "0x13310" />
<DList Name= "gTwinrovaKoumeHeadDL" Offset= "0x134B8" />
<DList Name= "gTwinrovaKotakeIceHairDL" Offset= "0x13AE8" />
<DList Name= "gTwinrovaKoumeFireHairDL" Offset= "0x13D68" />
<DList Name= "gTwinrovaKotakeIceBroomHeadDL" Offset= "0x13E98" />
<DList Name= "gTwinrovaKotakeIceBroomHeadOuterDL" Offset= "0x13F98" />
<DList Name= "gTwinrovaKotakeFireBroomHeadDL" Offset= "0x14070" />
<DList Name= "gTwinrovaKotakeFireBroomHeadOuterDL" Offset= "0x14158" />
<!-- Kotake Vertices -->
<Array Name= "gTwinrovaKotakeLeftBraidEndVtx" Count= "21" Offset= "0x14240" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeLeftBraidStartVtx" Count= "10" Offset= "0x14390" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeRightBraidEndVtx" Count= "21" Offset= "0x14430" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeRightBraidStartVtx" Count= "10" Offset= "0x14580" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeNeckVtx" Count= "24" Offset= "0x14620" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeLeftSleeveFrontVtx" Count= "19" Offset= "0x147A0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeLeftSleeveEndVtx" Count= "12" Offset= "0x148D0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeLeftSleeveMidVtx" Count= "18" Offset= "0x14990" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeLeftSleeveStartVtx" Count= "15" Offset= "0x14AB0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeRightSleeveFrontVtx" Count= "19" Offset= "0x14BA0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeRightSleeveEndVtx" Count= "12" Offset= "0x14CD0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeRightSleeveMidVtx" Count= "18" Offset= "0x14D90" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeRightSleeveStartVtx" Count= "15" Offset= "0x14EB0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKotakeTorsoVtx" Count= "38" Offset= "0x14FA0" >
<Vtx />
</Array>
<Blob Name= "object_tw_Blob_015200" Size= "0x60" Offset= "0x15200" />
<Array Name= "gTwinrovaKotakePelvisVtx" Count= "30" Offset= "0x15260" >
<Vtx />
</Array>
<!-- Kotake DLs -->
<DList Name= "gTwinrovaKotakeLeftBraidEndDL" Offset= "0x15440" />
<DList Name= "gTwinrovaKotakeLeftBraidStartDL" Offset= "0x15538" />
<DList Name= "gTwinrovaKotakeRightBraidEndDL" Offset= "0x15648" />
<DList Name= "gTwinrovaKotakeRightBraidStartDL" Offset= "0x15740" />
<DList Name= "gTwinrovaKotakeNeckDL" Offset= "0x15850" />
<DList Name= "gTwinrovaKotakeRightSleeveFrontDL" Offset= "0x15990" />
<DList Name= "gTwinrovaKotakeRightSleeveEndDL" Offset= "0x15B10" />
<DList Name= "gTwinrovaKotakeRightSleeveMidDL" Offset= "0x15C30" />
<DList Name= "gTwinrovaKotakeRightSleeveStartDL" Offset= "0x15D58" />
<DList Name= "gTwinrovaKotakeLeftSleeveFrontDL" Offset= "0x15E78" />
<DList Name= "gTwinrovaKotakeLeftSleeveEndDL" Offset= "0x15FF8" />
<DList Name= "gTwinrovaKotakeLeftSleeveMidDL" Offset= "0x16118" />
<DList Name= "gTwinrovaKotakeLeftSleeveStartDL" Offset= "0x16240" />
<DList Name= "gTwinrovaKotakeTorsoDL" Offset= "0x16360" />
<DList Name= "gTwinrovaKotakeRightThighDL" Offset= "0x164C0" />
<DList Name= "gTwinrovaKotakeLeftThighDL" Offset= "0x164C8" />
<DList Name= "gTwinrovaKotakePelvisDL" Offset= "0x164D0" />
<Texture Name= "gTwinrovaBraidEndTex" Format= "rgba16" Width= "8" Height= "8" Offset= "0x16650" />
<Texture Name= "gTwinrovaLeftFootTex" Format= "rgba16" Width= "4" Height= "8" Offset= "0x166D0" />
<Blob Name= "object_tw_Blob_0176D0" Size= "0x60" Offset= "0x176D0" />
<!-- Koume Vertices -->
<Array Name= "gTwinrovaKoumeLeftBraidEndVtx" Count= "21" Offset= "0x16710" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeLeftBraidStartVtx" Count= "10" Offset= "0x16860" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeRightBraidEndVtx" Count= "21" Offset= "0x16900" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeRightBraidStartVtx" Count= "10" Offset= "0x16A50" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeNeckVtx" Count= "24" Offset= "0x16AF0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeLeftSleeveFrontVtx" Count= "19" Offset= "0x16C70" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeLeftSleeveEndVtx" Count= "12" Offset= "0x16DA0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeLeftSleeveMidVtx" Count= "18" Offset= "0x16E60" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeLeftSleeveStartVtx" Count= "15" Offset= "0x16F80" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeRightSleeveFrontVtx" Count= "19" Offset= "0x17070" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeRightSleeveEndVtx" Count= "12" Offset= "0x171A0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeRightSleeveMidVtx" Count= "18" Offset= "0x17260" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeRightSleeveStartVtx" Count= "15" Offset= "0x17380" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumeTorsoVtx" Count= "38" Offset= "0x17470" >
<Vtx />
</Array>
<Array Name= "gTwinrovaKoumePelvisVtx" Count= "30" Offset= "0x17730" >
<Vtx />
</Array>
<!-- Koume DLs -->
<DList Name= "gTwinrovaKoumeLeftBraidEndDL" Offset= "0x17910" />
<DList Name= "gTwinrovaKoumeLeftBraidStartDL" Offset= "0x17A08" />
<DList Name= "gTwinrovaKoumeRightBraidEndDL" Offset= "0x17B18" />
<DList Name= "gTwinrovaKoumeRightBraidStartDL" Offset= "0x17C10" />
<DList Name= "gTwinrovaKoumeNeckDL" Offset= "0x17D20" />
<DList Name= "gTwinrovaKoumeRightSleeveFrontDL" Offset= "0x17E60" />
<DList Name= "gTwinrovaKoumeRightSleeveEndDL" Offset= "0x17FE0" />
<DList Name= "gTwinrovaKoumeRightSleeveMidDL" Offset= "0x18100" />
<DList Name= "gTwinrovaKoumeRightSleeveStartDL" Offset= "0x18228" />
<DList Name= "gTwinrovaKoumeLeftSleeveFrontDL" Offset= "0x18348" />
<DList Name= "gTwinrovaKoumeLeftSleeveEndDL" Offset= "0x184C8" />
<DList Name= "gTwinrovaKoumeLeftSleeveMidDL" Offset= "0x185E8" />
<DList Name= "gTwinrovaKoumeLeftSleeveStartDL" Offset= "0x18710" />
<DList Name= "gTwinrovaKoumeTorsoDL" Offset= "0x18830" />
<DList Name= "gTwinrovaKoumeRightThighDL" Offset= "0x18990" />
<DList Name= "gTwinrovaKoumeLeftThighDL" Offset= "0x18998" />
<DList Name= "gTwinrovaKoumePelvisDL" Offset= "0x189A0" />
<Texture Name= "gTwinrovaRightFootTex" Format= "rgba16" Width= "4" Height= "8" Offset= "0x18B20" />
<!-- Assets for the smoke that comes off of the big flame -->
<Texture Name= "gTwinrovaFireSmokeTex" Format= "i4" Width= "32" Height= "64" Offset= "0x18B60" />
<Array Name= "gTwinrovaFireSmokeVtx" Count= "6" Offset= "0x18F60" >
<Vtx />
</Array>
<DList Name= "gTwinrovaFireSmokeDL" Offset= "0x18FC0" /> <!-- Original name is "bt_firesmoke_modelT" -->
<!-- Assets for the big flame that appears when Koume's beam or Twinrova's fire attack hits the ground -->
<Texture Name= "gTwinrovaBigFlameTex" Format= "i8" Width= "32" Height= "32" Offset= "0x19078" />
<Texture Name= "gTwinrovaBigFlameMaskTex" Format= "i4" Width= "32" Height= "64" Offset= "0x19478" />
<Array Name= "gTwinrovaBigFlameVtx" Count= "12" Offset= "0x19878" >
<Vtx />
</Array>
<DList Name= "gTwinrovaBigFlameDL" Offset= "0x19938" /> <!-- Original name is "bt_firewall_modelT" -->
<!-- Texture for both the pool of fire and the effect when the Mirror Shield has absorbed an attack. -->
<Texture Name= "gTwinrovaFirePoolAndShieldChargeCenterTex" Format= "i4" Width= "32" Height= "32" Offset= "0x19A20" />
<!-- DisplayList for the pool of fire that forms when Koume's beam or Twinrova's fire attack hits the ground -->
<Array Name= "gTwinrovaFirePoolVtx" Count= "18" Offset= "0x19C20" >
<Vtx />
</Array>
<DList Name= "gTwinrovaFirePoolDL" Offset= "0x19D40" /> <!-- Original name is "bt_firefloor_modelT" -->
<!-- Assets for the fire effect that appears in various places -->
<Texture Name= "gTwinrovaFireTex" Format= "i4" Width= "32" Height= "64" Offset= "0x19E00" />
<Texture Name= "gTwinrovaFireMaskTex" Format= "i4" Width= "32" Height= "32" Offset= "0x1A200" />
<Array Name= "gTwinrovaFireVtx" Count= "3" Offset= "0x1A400" >
<Vtx />
</Array>
<DList Name= "gTwinrovaFireDL" Offset= "0x1A430" /> <!-- Original name is "bt_fireball_modelT" -->
<!-- Assets for the magic particles that fly off of Koume, Kotake, and Twinrova's head -->
<Array Name= "gTwinrovaMagicParticleModelVtx" Count= "3" Offset= "0x1A4F8" >
<Vtx />
</Array>
<DList Name= "gTwinrovaMagicParticleMaterialDL" Offset= "0x1A528" />
<DList Name= "gTwinrovaMagicParticleModelDL" Offset= "0x1A5A8" /> <!-- Original name is "bt_hinoko_modelT" ("sparks") -->
<Texture Name= "gTwinrovaMagicParticleTex" Format= "i8" Width= "16" Height= "16" Offset= "0x1A5C0" />
<!-- Vertices and DisplayList for the wave of cold air that comes from the ice pool and the effect that appears on the shield when the player reflects a beam -->
<Array Name= "gTwinrovaEffectHaloVtx" Count= "13" Offset= "0x1A6C0" >
<Vtx />
</Array>
<DList Name= "gTwinrovaEffectHaloDL" Offset= "0x1A790" /> <!-- Original name is "bt_coolwave_modelT" -->
<!-- Vertices and DisplayLists for various ice effects -->
<Array Name= "gTwinrovaUnusedIceSteamCloudVtx" Count= "4" Offset= "0x1A860" >
<Vtx />
</Array>
<DList Name= "gTwinrovaUnusedIceSteamCloudDL" Offset= "0x1A8A0" />
<Array Name= "gTwinrovaIceModelVtx" Count= "3" Offset= "0x1A968" >
<Vtx />
</Array>
<DList Name= "gTwinrovaIceMaterialDL" Offset= "0x1A998" />
<DList Name= "gTwinrovaIceSurroundingPlayerMaterialDL" Offset= "0x1AA50" />
<DList Name= "gTwinrovaIceModelDL" Offset= "0x1AB00" /> <!-- Original name is "bt_coolball_modelT" -->
<!-- Texture for the ice pool -->
<Texture Name= "gTwinrovaIcePoolTex" Format= "i8" Width= "64" Height= "64" Offset= "0x1AB20" />
<!-- Unused vertices. Based on its placement, this may have been originally used with the ice pool. -->
<Array Name= "gTwinrovaUnusedVtx" Count= "4" Offset= "0x1BB20" >
<Vtx />
</Array>
<!-- Vertices and DisplayList for the ice pool -->
<Array Name= "gTwinrovaIcePoolVtx" Count= "10" Offset= "0x1BB60" >
<Vtx />
</Array>
<DList Name= "gTwinrovaIcePoolDL" Offset= "0x1BC00" /> <!-- Not present in OoT3D, but MM's Wizrobe has an identical DList called "wiz_icefloor03_modelT" -->
<!-- Assets for the gleam on top of the ice pool -->
<Texture Name= "gTwinrovaIcePoolShineTex" Format= "i4" Width= "32" Height= "64" Offset= "0x1BCA0" />
<Texture Name= "gTwinrovaIcePoolShineMaskTex" Format= "i4" Width= "16" Height= "16" Offset= "0x1C0A0" />
<Array Name= "gTwinrovaIcePoolShineVtx" Count= "10" Offset= "0x1C120" >
<Vtx />
</Array>
<DList Name= "gTwinrovaIcePoolShineDL" Offset= "0x1C1C0" /> <!-- Original name is "bt_icefloor03_pika_modelT" ("pika" = onomatopoeic for "sparkle, glisten") -->
<!-- Assets for the magical sigils that appear when Kotake/Koume spawn or charge up an attack. -->
<Texture Name= "gTwinrovaKotakeMagicSigilMaskTex" Format= "i4" Width= "32" Height= "64" Offset= "0x1C2A0" />
<Texture Name= "gTwinrovaKotakeMagicSigilTex" Format= "i4" Width= "64" Height= "64" Offset= "0x1C6A0" />
<Array Name= "gTwinrovaKotakeMagicSigilVtx" Count= "4" Offset= "0x1CEA0" >
<Vtx />
</Array>
<DList Name= "gTwinrovaKotakeMagicSigilDL" Offset= "0x1CEE0" /> <!-- Original name is "btT_mahoujin_modelT" ("summoning circle; magic circle") -->
<Texture Name= "gTwinrovaKoumeMagicSigilMaskTex" Format= "i4" Width= "32" Height= "64" Offset= "0x1CFA8" />
<Texture Name= "gTwinrovaKoumeMagicSigilTex" Format= "i4" Width= "64" Height= "64" Offset= "0x1D3A8" />
<Array Name= "gTwinrovaKoumeMagicSigilVtx" Count= "4" Offset= "0x1DBA8" >
<Vtx />
</Array>
<DList Name= "gTwinrovaKoumeMagicSigilDL" Offset= "0x1DBE8" /> <!-- Original name is "btU_mahoujin_modelT" -->
<!-- Vertices and DisplayList for Koume and Kotake's beam -->
<Array Name= "gTwinrovaBeamVtx" Count= "20" Offset= "0x1DCB0" >
<Vtx />
</Array>
<DList Name= "gTwinrovaBeamDL" Offset= "0x1DDF0" /> <!-- Original name is "bt_firebeam_modelT" -->
<!-- Vertices and DisplayLists for various Mirror Shield effects -->
<Array Name= "gTwinrovaMirrorShieldFireChargeCenterVtx" Count= "9" Offset= "0x1DED0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaMirrorShieldFireChargeSidesVtx" Count= "12" Offset= "0x1DF60" >
<Vtx />
</Array>
<DList Name= "gTwinrovaMirrorShieldFireChargeCenterDL" Offset= "0x1E020" />
<DList Name= "gTwinrovaMirrorShieldFireChargeSidesDL" Offset= "0x1E0E0" />
<Array Name= "gTwinrovaMirrorShieldIceChargeCenterVtx" Count= "9" Offset= "0x1E170" >
<Vtx />
</Array>
<Array Name= "gTwinrovaMirrorShieldIceChargeSidesVtx" Count= "12" Offset= "0x1E200" >
<Vtx />
</Array>
<DList Name= "gTwinrovaMirrorShieldIceChargeCenterDL" Offset= "0x1E2C0" />
<DList Name= "gTwinrovaMirrorShieldIceChargeSidesDL" Offset= "0x1E3A0" />
<!-- Texture for the clouds of ice -->
<Texture Name= "gTwinrovaCloudMaskTex" Format= "i4" Width= "32" Height= "32" Offset= "0x1E430" />
<!-- Vertices and DisplayList for the effect that appears when the Mirror Shield absorbs Twinrova's attack, or when it unleashes a charged attack -->
<Array Name= "gTwinrovaShieldAbsorbAndReflectEffectVtx" Count= "60" Offset= "0x1E630" >
<Vtx />
</Array>
<DList Name= "gTwinrovaShieldAbsorbAndReflectEffectDL" Offset= "0x1E9F0" /> <!-- Original name is "btW_bacuuuum_modelT" -->
<!-- Texture of a circle, used for the spawn portal shadow and the circle of light -->
<Texture Name= "gTwinrovaCircleTex" Format= "i8" Width= "16" Height= "16" Offset= "0x1EB28" />
<!-- Vertices and DisplayList for the "shadow" under Koume and Kotake's spawn portal -->
<Array Name= "gTwinrovaSpawnPortalShadowVtx" Count= "4" Offset= "0x1EC28" >
<Vtx />
</Array>
<DList Name= "gTwinrovaSpawnPortalShadowDL" Offset= "0x1EC68" /> <!-- Original name is "bt_under_mjin_modelT" -->
<!-- Texture for the light pillar and the halo that appear when Twinrova is defeated -->
<Texture Name= "gTwinrovaLightPillarAndHaloTex" Format= "i4" Width= "16" Height= "16" Offset= "0x1ECF0" />
<!-- Vertices and DisplayLists for various effects that appear when Twinrova is defeated -->
<Array Name= "gTwinrovaLightPillarVtx" Count= "20" Offset= "0x1ED70" >
<Vtx />
</Array>
<DList Name= "gTwinrovaLightPillarDL" Offset= "0x1EEB0" /> <!-- Original name is "bt_heavenroad_modelT" -->
<Array Name= "gTwinrovaLightRaysVtx" Count= "40" Offset= "0x1EFB8" >
<Vtx />
</Array>
<DList Name= "gTwinrovaLightRaysDL" Offset= "0x1F238" /> <!-- Original name is "bt_gokou_modelT" ("halo; aureole; aureola") -->
<Array Name= "gTwinrovaLightCircleVtx" Count= "4" Offset= "0x1F350" >
<Vtx />
</Array>
<DList Name= "gTwinrovaLightCircleDL" Offset= "0x1F390" /> <!-- Original name is "bt_heavensgate_modelT" -->
<Array Name= "gTwinrovaHaloVtx" Count= "30" Offset= "0x1F428" >
<Vtx />
</Array>
<DList Name= "gTwinrovaHaloDL" Offset= "0x1F608" /> <!-- Original name is "bt_angelring_model" -->
<!-- Koume skeleton -->
<Limb Name= "gTwinrovaKoumePelvisLimb" LimbType= "Standard" Offset= "0x1F6E8" />
<Limb Name= "gTwinrovaKoumeLeftThighLimb" LimbType= "Standard" Offset= "0x1F6F4" />
<Limb Name= "gTwinrovaKoumeLeftShinLimb" LimbType= "Standard" Offset= "0x1F700" />
<Limb Name= "gTwinrovaKoumeLeftFootLimb" LimbType= "Standard" Offset= "0x1F70C" />
<Limb Name= "gTwinrovaKoumeRightThighLimb" LimbType= "Standard" Offset= "0x1F718" />
<Limb Name= "gTwinrovaKoumeRightShinLimb" LimbType= "Standard" Offset= "0x1F724" />
<Limb Name= "gTwinrovaKoumeRightFootLimb" LimbType= "Standard" Offset= "0x1F730" />
<Limb Name= "gTwinrovaKoumeTorsoLimb" LimbType= "Standard" Offset= "0x1F73C" />
<Limb Name= "gTwinrovaKoumeLeftSleeveStartLimb" LimbType= "Standard" Offset= "0x1F748" />
<Limb Name= "gTwinrovaKoumeLeftSleeveMidLimb" LimbType= "Standard" Offset= "0x1F754" />
<Limb Name= "gTwinrovaKoumeLeftSleeveEndLimb" LimbType= "Standard" Offset= "0x1F760" />
<Limb Name= "gTwinrovaKoumeLeftSleeveFrontLimb" LimbType= "Standard" Offset= "0x1F76C" />
<Limb Name= "gTwinrovaKoumeLeftHandLimb" LimbType= "Standard" Offset= "0x1F778" />
<Limb Name= "gTwinrovaKoumeBroomLimb" LimbType= "Standard" Offset= "0x1F784" />
<Limb Name= "gTwinrovaKoumeRightSleeveStartLimb" LimbType= "Standard" Offset= "0x1F790" />
<Limb Name= "gTwinrovaKoumeRightSleeveMidLimb" LimbType= "Standard" Offset= "0x1F79C" />
<Limb Name= "gTwinrovaKoumeRightSleeveEndLimb" LimbType= "Standard" Offset= "0x1F7A8" />
<Limb Name= "gTwinrovaKoumeRightSleeveFrontLimb" LimbType= "Standard" Offset= "0x1F7B4" />
<Limb Name= "gTwinrovaKoumeRightHandLimb" LimbType= "Standard" Offset= "0x1F7C0" />
<Limb Name= "gTwinrovaKoumeNeckLimb" LimbType= "Standard" Offset= "0x1F7CC" />
<Limb Name= "gTwinrovaKoumeHeadLimb" LimbType= "Standard" Offset= "0x1F7D8" />
<Limb Name= "gTwinrovaKoumeRightBraidStartLimb" LimbType= "Standard" Offset= "0x1F7E4" />
<Limb Name= "gTwinrovaKoumeRightBraidEndLimb" LimbType= "Standard" Offset= "0x1F7F0" />
<Limb Name= "gTwinrovaKoumeTeethLimb" LimbType= "Standard" Offset= "0x1F7FC" />
<Limb Name= "gTwinrovaKoumeLeftBraidStartLimb" LimbType= "Standard" Offset= "0x1F808" />
<Limb Name= "gTwinrovaKoumeLeftBraidEndLimb" LimbType= "Standard" Offset= "0x1F814" />
<Skeleton Name= "gTwinrovaKoumeSkel" Type= "Flex" LimbType= "Standard" Offset= "0x1F888" />
<!-- Twinrova Texture -->
<Texture Name= "gTwinrovaEyeHalfTex" Format= "ci8" Width= "32" Height= "32" Offset= "0x2A070" TlutOffset= "0x29E50" />
<!-- Twinrova Animations -->
<Animation Name= "gTwinrovaDeathAnim" Offset= "0x216DC" /> <!-- Original name is "btW_EDdamage" -->
<Animation Name= "gTwinrovaIceAttackAnim" Offset= "0x22700" /> <!-- Original name is "btW_atackL" -->
<Animation Name= "gTwinrovaFireAttackAnim" Offset= "0x23750" /> <!-- Original name is "btW_atackR" -->
<Animation Name= "gTwinrovaDamageAnim" Offset= "0x24374" /> <!-- Original name is "btW_damage" -->
<Animation Name= "gTwinrovaTPoseAnim" Offset= "0x244B4" /> <!-- Original name is "btW_default" -->
<!-- Twinrova Textures -->
<Texture Name= "gTwinrovaSkinAndBangleTex" Format= "rgba16" Width= "4" Height= "8" Offset= "0x244D0" />
<Texture Name= "gTwinrovaEmblemTex" Format= "rgba16" Width= "16" Height= "16" Offset= "0x24510" />
<Texture Name= "gTwinrovaBreastTex" Format= "rgba16" Width= "16" Height= "16" Offset= "0x24710" />
<Texture Name= "gTwinrovaRightPantLegTex" Format= "rgba16" Width= "16" Height= "16" Offset= "0x24910" />
<Texture Name= "gTwinrovaLeftPantLegTex" Format= "rgba16" Width= "16" Height= "16" Offset= "0x24B10" />
<!-- Twinrova Limb Vertices -->
<Array Name= "gTwinrovaLeftSleeveEndVtx" Count= "8" Offset= "0x24D10" >
<Vtx />
</Array>
<Array Name= "gTwinrovaLeftSleeveStartVtx" Count= "14" Offset= "0x24D90" >
<Vtx />
</Array>
<Array Name= "gTwinrovaLeftForearmVtx" Count= "26" Offset= "0x24E70" >
<Vtx />
</Array>
<Array Name= "gTwinrovaLeftUpperArmVtx" Count= "23" Offset= "0x25010" >
<Vtx />
</Array>
<Array Name= "gTwinrovaLeftShoulderVtx" Count= "32" Offset= "0x25180" >
<Vtx />
</Array>
<Array Name= "gTwinrovaRightSleeveEndVtx" Count= "8" Offset= "0x25380" >
<Vtx />
</Array>
<Array Name= "gTwinrovaRightSleeveStartVtx" Count= "14" Offset= "0x25400" >
<Vtx />
</Array>
<Array Name= "gTwinrovaRightForearmVtx" Count= "26" Offset= "0x254E0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaRightUpperArmVtx" Count= "23" Offset= "0x25680" >
<Vtx />
</Array>
<Array Name= "gTwinrovaRightShoulderVtx" Count= "32" Offset= "0x257F0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaLeftBraidEndVtx" Count= "20" Offset= "0x259F0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaLeftBraidStartVtx" Count= "10" Offset= "0x25B30" >
<Vtx />
</Array>
<Array Name= "gTwinrovaRightBraidEndVtx" Count= "20" Offset= "0x25BD0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaRightBraidStartVtx" Count= "10" Offset= "0x25D10" >
<Vtx />
</Array>
<Array Name= "gTwinrovaLeftBreastVtx" Count= "38" Offset= "0x25DB0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaRightBreastVtx" Count= "38" Offset= "0x26010" >
<Vtx />
</Array>
<Array Name= "gTwinrovaTorsoVtx" Count= "103" Offset= "0x26270" >
<Vtx />
</Array>
<Array Name= "gTwinrovaSash4Vtx" Count= "10" Offset= "0x268E0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaSash3Vtx" Count= "12" Offset= "0x26980" >
<Vtx />
</Array>
<Array Name= "gTwinrovaSash2Vtx" Count= "8" Offset= "0x26A40" >
<Vtx />
</Array>
<Array Name= "gTwinrovaSash1Vtx" Count= "10" Offset= "0x26AC0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaLeftFootVtx" Count= "37" Offset= "0x26B60" >
<Vtx />
</Array>
<Array Name= "gTwinrovaLeftShinVtx" Count= "26" Offset= "0x26DB0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaLeftThighVtx" Count= "17" Offset= "0x26F50" >
<Vtx />
</Array>
<Array Name= "gTwinrovaRightFootVtx" Count= "29" Offset= "0x27060" >
<Vtx />
</Array>
<Array Name= "gTwinrovaRightShinVtx" Count= "26" Offset= "0x27230" >
<Vtx />
</Array>
<Array Name= "gTwinrovaRightThighVtx" Count= "17" Offset= "0x273D0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaPelvisVtx" Count= "36" Offset= "0x274E0" >
<Vtx />
</Array>
<!-- Twinrova Limb DisplayLists -->
<DList Name= "gTwinrovaRightFootDL" Offset= "0x27720" />
<DList Name= "gTwinrovaRightShinDL" Offset= "0x27820" />
<DList Name= "gTwinrovaRightThighDL" Offset= "0x27970" />
<DList Name= "gTwinrovaRightSleeveEndDL" Offset= "0x27A60" />
<DList Name= "gTwinrovaRightSleeveStartDL" Offset= "0x27B78" />
<DList Name= "gTwinrovaRightForearmDL" Offset= "0x27C98" />
<DList Name= "gTwinrovaRightUpperArmDL" Offset= "0x27DE8" />
<DList Name= "gTwinrovaRightShoulderDL" Offset= "0x27EE0" />
<DList Name= "gTwinrovaLeftSleeveEndDL" Offset= "0x27FE8" />
<DList Name= "gTwinrovaLeftSleeveStartDL" Offset= "0x28100" />
<DList Name= "gTwinrovaLeftForearmDL" Offset= "0x28220" />
<DList Name= "gTwinrovaLeftUpperArmDL" Offset= "0x28370" />
<DList Name= "gTwinrovaLeftShoulderDL" Offset= "0x28468" />
<DList Name= "gTwinrovaLeftBraidEndDL" Offset= "0x28570" />
<DList Name= "gTwinrovaLeftBraidStartDL" Offset= "0x28668" />
<DList Name= "gTwinrovaRightBraidEndDL" Offset= "0x28778" />
<DList Name= "gTwinrovaRightBraidStartDL" Offset= "0x28870" />
<DList Name= "gTwinrovaRightBreastDL" Offset= "0x28980" />
<DList Name= "gTwinrovaLeftBreastDL" Offset= "0x28B78" />
<DList Name= "gTwinrovaTorsoDL" Offset= "0x28D70" />
<DList Name= "gTwinrovaLeftFootDL" Offset= "0x29268" />
<DList Name= "gTwinrovaLeftShinDL" Offset= "0x293E0" />
<DList Name= "gTwinrovaLeftThighDL" Offset= "0x29530" />
<DList Name= "gTwinrovaSash4DL" Offset= "0x29620" />
<DList Name= "gTwinrovaSash3DL" Offset= "0x29738" />
<DList Name= "gTwinrovaSash2DL" Offset= "0x29900" />
<DList Name= "gTwinrovaSash1DL" Offset= "0x299F8" />
<DList Name= "gTwinrovaPelvisDL" Offset= "0x29B10" />
<!-- Twinrova Textures -->
<Texture Name= "gTwinrovaEyeAndMouthTLUT" Format= "rgba16" Width= "29" Height= "8" Offset= "0x29E50" />
<Texture Name= "gTwinrovaEarAndFingerTLUT" Format= "rgba16" Width= "8" Height= "5" Offset= "0x2A020" />
<Texture Name= "gTwinrovaEyeClosedTex" Format= "ci8" Width= "32" Height= "32" Offset= "0x2A470" TlutOffset= "0x29E50" />
<Texture Name= "gTwinrovaGrimaceTex" Format= "ci8" Width= "16" Height= "16" Offset= "0x2A870" TlutOffset= "0x29E50" />
<Texture Name= "gTwinrovaEyebrowTex" Format= "rgba16" Width= "8" Height= "4" Offset= "0x2A970" />
<Texture Name= "gTwinrovaEyeOpenTex" Format= "ci8" Width= "32" Height= "32" Offset= "0x2A9B0" TlutOffset= "0x29E50" />
<Texture Name= "gTwinrovaNoseTex" Format= "i8" Width= "8" Height= "8" Offset= "0x2ADB0" />
<Texture Name= "gTwinrovaEarTex" Format= "ci8" Width= "8" Height= "8" Offset= "0x2ADF0" TlutOffset= "0x2A020" />
<Texture Name= "gTwinrovaSmileTex" Format= "ci8" Width= "16" Height= "16" Offset= "0x2AE30" TlutOffset= "0x29E50" />
<Texture Name= "gTwinrovaFingerTex" Format= "ci8" Width= "8" Height= "16" Offset= "0x2AF30" TlutOffset= "0x2A020" />
<!-- Twinrova Limb Vertices -->
<Array Name= "gTwinrovaInvisibleLeftHairBunVtx" Count= "5" Offset= "0x2AFB0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaInvisibleRightHairBunVtx" Count= "5" Offset= "0x2B000" >
<Vtx />
</Array>
<Array Name= "gTwinrovaHeadVtx" Count= "196" Offset= "0x2B050" >
<Vtx />
</Array>
<Array Name= "gTwinrovaLeftHandVtx" Count= "32" Offset= "0x2BC90" >
<Vtx />
</Array>
<Array Name= "gTwinrovaRightBroomVtx" Count= "22" Offset= "0x2BE90" >
<Vtx />
</Array>
<Array Name= "gTwinrovaLeftBroomVtx" Count= "22" Offset= "0x2BFF0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaRightHandVtx" Count= "32" Offset= "0x2C150" >
<Vtx />
</Array>
<Array Name= "gTwinrovaRightHairBunVtx" Count= "9" Offset= "0x2C350" >
<Vtx />
</Array>
<Array Name= "gTwinrovaLeftHairBunVtx" Count= "9" Offset= "0x2C3E0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaHairIceJetVtx" Count= "14" Offset= "0x2C470" >
<Vtx />
</Array>
<Array Name= "gTwinrovaHairIceTrailVtx" Count= "15" Offset= "0x2C550" >
<Vtx />
</Array>
<Array Name= "gTwinrovaHairFireJetVtx" Count= "14" Offset= "0x2C640" >
<Vtx />
</Array>
<Array Name= "gTwinrovaHairFireTrailVtx" Count= "18" Offset= "0x2C720" >
<Vtx />
</Array>
<Array Name= "gTwinrovaBroomIceJetVtx" Count= "7" Offset= "0x2C840" >
<Vtx />
</Array>
<Array Name= "gTwinrovaBroomIceTrailVtx" Count= "17" Offset= "0x2C8B0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaBroomFireJetVtx" Count= "10" Offset= "0x2C9C0" >
<Vtx />
</Array>
<Array Name= "gTwinrovaBroomFireTrailVtx" Count= "9" Offset= "0x2CA60" >
<Vtx />
</Array>
<!-- Twinrova Limb DisplayLists -->
<DList Name= "gTwinrovaInvisibleLeftHairBunDL" Offset= "0x2CAF0" />
<DList Name= "gTwinrovaInvisibleRightHairBunDL" Offset= "0x2CB50" />
<DList Name= "gTwinrovaHeadDL" Offset= "0x2CBB0" />
<DList Name= "gTwinrovaLeftHandDL" Offset= "0x2D320" />
<DList Name= "gTwinrovaRightBroomDL" Offset= "0x2D4A0" />
<DList Name= "gTwinrovaLeftBroomDL" Offset= "0x2D5D8" />
<DList Name= "gTwinrovaRightHandDL" Offset= "0x2D710" />
<DList Name= "gTwinrovaRightHairBunDL" Offset= "0x2D890" />
<DList Name= "gTwinrovaLeftHairBunDL" Offset= "0x2D940" />
<DList Name= "gTwinrovaHairIceJetDL" Offset= "0x2D9F0" />
<DList Name= "gTwinrovaHairIceTrailDL" Offset= "0x2DAE0" />
<DList Name= "gTwinrovaHairFireJetDL" Offset= "0x2DBC8" />
<DList Name= "gTwinrovaHairFireTrailDL" Offset= "0x2DCB8" />
<DList Name= "gTwinrovaBroomIceJetDL" Offset= "0x2DDD8" />
<DList Name= "gTwinrovaBroomIceTrailDL" Offset= "0x2DEB0" />
<DList Name= "gTwinrovaBroomFireJetDL" Offset= "0x2DFB0" />
<DList Name= "gTwinrovaBroomFireTrailDL" Offset= "0x2E098" />
<!-- Twinrova Title Card -->
<Texture Name= "gTwinrovaTitleCardTex" Format= "ia8" Width= "128" Height= "120" Offset= "0x2E170" />
<!-- Twinrova Limbs -->
<Limb Name= "gTwinrovaPelvisLimb" LimbType= "Standard" Offset= "0x31D70" />
<Limb Name= "gTwinrovaSash1Limb" LimbType= "Standard" Offset= "0x31D7C" />
<Limb Name= "gTwinrovaSash2Limb" LimbType= "Standard" Offset= "0x31D88" />
<Limb Name= "gTwinrovaSash3Limb" LimbType= "Standard" Offset= "0x31D94" />
<Limb Name= "gTwinrovaSash4Limb" LimbType= "Standard" Offset= "0x31DA0" />
<Limb Name= "gTwinrovaLeftThighLimb" LimbType= "Standard" Offset= "0x31DAC" />
<Limb Name= "gTwinrovaLeftShinLimb" LimbType= "Standard" Offset= "0x31DB8" />
<Limb Name= "gTwinrovaLeftFootLimb" LimbType= "Standard" Offset= "0x31DC4" />
<Limb Name= "gTwinrovaRightThighLimb" LimbType= "Standard" Offset= "0x31DD0" />
<Limb Name= "gTwinrovaRightShinLimb" LimbType= "Standard" Offset= "0x31DDC" />
<Limb Name= "gTwinrovaRightFootLimb" LimbType= "Standard" Offset= "0x31DE8" />
<Limb Name= "gTwinrovaTorsoLimb" LimbType= "Standard" Offset= "0x31DF4" />
<Limb Name= "gTwinrovaLeftBreastLimb" LimbType= "Standard" Offset= "0x31E00" />
<Limb Name= "gTwinrovaRightBreastLimb" LimbType= "Standard" Offset= "0x31E0C" />
<Limb Name= "gTwinrovaHairIceTrailLimb" LimbType= "Standard" Offset= "0x31E18" />
<Limb Name= "gTwinrovaHairIceJetLimb" LimbType= "Standard" Offset= "0x31E24" />
<Limb Name= "gTwinrovaHairFireJetLimb" LimbType= "Standard" Offset= "0x31E30" />
<Limb Name= "gTwinrovaHairFireTrailLimb" LimbType= "Standard" Offset= "0x31E3C" />
<Limb Name= "gTwinrovaLeftHairBunLimb" LimbType= "Standard" Offset= "0x31E48" />
<Limb Name= "gTwinrovaRightHairBunLimb" LimbType= "Standard" Offset= "0x31E54" />
<Limb Name= "gTwinrovaHeadLimb" LimbType= "Standard" Offset= "0x31E60" />
<Limb Name= "gTwinrovaRightBraidStartLimb" LimbType= "Standard" Offset= "0x31E6C" />
<Limb Name= "gTwinrovaRightBraidEndLimb" LimbType= "Standard" Offset= "0x31E78" />
<Limb Name= "gTwinrovaLeftBraidStartLimb" LimbType= "Standard" Offset= "0x31E84" />
<Limb Name= "gTwinrovaLeftBraidEndLimb" LimbType= "Standard" Offset= "0x31E90" />
<Limb Name= "gTwinrovaLeftShoulderLimb" LimbType= "Standard" Offset= "0x31E9C" />
<Limb Name= "gTwinrovaLeftUpperArmLimb" LimbType= "Standard" Offset= "0x31EA8" />
<Limb Name= "gTwinrovaLeftForearmLimb" LimbType= "Standard" Offset= "0x31EB4" />
<Limb Name= "gTwinrovaLeftSleeveStartLimb" LimbType= "Standard" Offset= "0x31EC0" />
<Limb Name= "gTwinrovaLeftSleeveEndLimb" LimbType= "Standard" Offset= "0x31ECC" />
<Limb Name= "gTwinrovaBroomIceTrailLimb" LimbType= "Standard" Offset= "0x31ED8" />
<Limb Name= "gTwinrovaBroomIceJetLimb" LimbType= "Standard" Offset= "0x31EE4" />
<Limb Name= "gTwinrovaLeftHandLimb" LimbType= "Standard" Offset= "0x31EF0" />
<Limb Name= "gTwinrovaLeftBroomLimb" LimbType= "Standard" Offset= "0x31EFC" />
<Limb Name= "gTwinrovaRightShoulderLimb" LimbType= "Standard" Offset= "0x31F08" />
<Limb Name= "gTwinrovaRightUpperArmLimb" LimbType= "Standard" Offset= "0x31F14" />
<Limb Name= "gTwinrovaRightForearmLimb" LimbType= "Standard" Offset= "0x31F20" />
<Limb Name= "gTwinrovaRightSleeveStartLimb" LimbType= "Standard" Offset= "0x31F2C" />
<Limb Name= "gTwinrovaRightSleeveEndLimb" LimbType= "Standard" Offset= "0x31F38" />
<Limb Name= "gTwinrovaRightBroomLimb" LimbType= "Standard" Offset= "0x31F44" />
<Limb Name= "gTwinrovaBroomFireJetLimb" LimbType= "Standard" Offset= "0x31F50" />
<Limb Name= "gTwinrovaBroomFireTrailLimb" LimbType= "Standard" Offset= "0x31F5C" />
<Limb Name= "gTwinrovaRightHandLimb" LimbType= "Standard" Offset= "0x31F68" />
<!-- Twinrova Skeleton -->
<Skeleton Name= "gTwinrovaSkel" Type= "Flex" LimbType= "Standard" Offset= "0x32020" />
<!-- Twinrova Animations -->
<Animation Name= "gTwinrovaHoverAnim" Offset= "0x32BF8" /> <!-- Original name is "btW_fly" -->
<Animation Name= "gTwinrovaChargedAttackHitAnim" Offset= "0x338F0" /> <!-- Original name is "btW_hit" -->
<Animation Name= "gTwinrovaStunStartAnim" Offset= "0x343B4" /> <!-- Original name is "btW_hit_to_mahi" -->
<Animation Name= "gTwinrovaStunLoopAnim" Offset= "0x35030" /> <!-- Original name is "btW_mahi" ("paralysis, stupor") -->
<Animation Name= "gTwinrovaStunEndAnim" Offset= "0x35988" /> <!-- Original name is "btW_mahi_to_fly" -->
<Animation Name= "gTwinrovaWindUpAnim" Offset= "0x36FBC" /> <!-- Original name is "btW_preatack" -->
<Animation Name= "gTwinrovaIntroAnim" Offset= "0x38E2C" /> <!-- Original name is "btW_start" -->
<Animation Name= "gTwinrovaLaughAnim" Offset= "0x3A2D0" /> <!-- Original name is "btW_ufufu" ("tee - hee") -->
<!-- Assets for an unused red boulder -->
<Array Name= "gTwinrovaUnusedBoulderVtx" Count= "58" Offset= "0x3A2E0" >
<Vtx />
</Array>
<DList Name= "gTwinrovaUnusedBoulderDL" Offset= "0x3A680" />
<Texture Name= "gTwinrovaUnusedBoulderTex" Format= "rgba16" Width= "32" Height= "32" Offset= "0x3A7B0" />
</File>
</Root>