mirror of https://github.com/zeldaret/oot.git
Merge branch 'main' into doc_pause_menu
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commit
21f29cc4bf
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@ -84,12 +84,27 @@ void func_80AEFC24(EnRu1* this, PlayState* play);
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void func_80AEFECC(EnRu1* this, PlayState* play);
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void func_80AEFF40(EnRu1* this, PlayState* play);
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void func_80AF0278(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot);
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void EnRu1_PreLimbDraw(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot);
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void EnRu1_DrawNothing(EnRu1* this, PlayState* play);
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void EnRu1_DrawOpa(EnRu1* this, PlayState* play);
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void EnRu1_DrawXlu(EnRu1* this, PlayState* play);
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typedef enum EnRu1Eyes {
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/* 0 */ ENRU1_EYES_OPEN,
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/* 1 */ ENRU1_EYES_HALF_BLINK,
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/* 2 */ ENRU1_EYES_CLOSED,
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/* 3 */ ENRU1_EYES_UP,
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/* 4 */ ENRU1_EYES_GAZING,
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/* 5 */ ENRU1_EYES_BLUSH,
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} EnRu1Eyes;
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typedef enum EnRu1Mouth {
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/* 0 */ ENRU1_MOUTH_SMILING,
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/* 1 */ ENRU1_MOUTH_FROWNING,
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/* 2 */ ENRU1_MOUTH_OPEN,
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} EnRu1Mouth;
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typedef enum EnRu1WaterState {
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/* 0 */ ENRU1_WATER_OUTSIDE,
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/* 1 */ ENRU1_WATER_IMMERSED,
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@ -149,7 +164,7 @@ static EnRu1ActionFunc sActionFuncs[] = {
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};
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static EnRu1PreLimbDrawFunc sPreLimbDrawFuncs[] = {
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func_80AF0278,
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EnRu1_PreLimbDraw,
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};
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static Vec3f sMultVec = { 0.0f, 10.0f, 0.0f };
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@ -237,24 +252,24 @@ void EnRu1_Destroy(Actor* thisx, PlayState* play) {
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void EnRu1_UpdateEyes(EnRu1* this) {
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s32 pad[3];
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s16* blinkTimer = &this->blinkTimer;
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s16* eyeIndex = &this->eyeIndex;
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s16* eyes = &this->eyes;
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if (DECR(*blinkTimer) == 0) {
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*blinkTimer = Rand_S16Offset(60, 60);
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}
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*eyeIndex = *blinkTimer;
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if (*eyeIndex >= 3) {
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*eyeIndex = 0;
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*eyes = *blinkTimer;
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if (*eyes >= ENRU1_EYES_UP) {
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*eyes = ENRU1_EYES_OPEN;
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}
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}
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void EnRu1_SetEyeIndex(EnRu1* this, s16 eyeIndex) {
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this->eyeIndex = eyeIndex;
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void EnRu1_SetEyes(EnRu1* this, s16 eyes) {
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this->eyes = eyes;
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}
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void EnRu1_SetMouthIndex(EnRu1* this, s16 mouthIndex) {
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this->mouthIndex = mouthIndex;
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void EnRu1_SetMouth(EnRu1* this, s16 mouth) {
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this->mouth = mouth;
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}
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void func_80AEAECC(EnRu1* this, PlayState* play) {
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@ -436,8 +451,8 @@ void EnRu1_InitOutsideJabuJabu(EnRu1* this, PlayState* play) {
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EnRu1_AnimationChange(this, &gRutoChildWaitHandsBehindBackAnim, ANIMMODE_LOOP, 0, false);
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this->action = 0;
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this->drawConfig = 1;
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EnRu1_SetEyeIndex(this, 4);
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EnRu1_SetMouthIndex(this, 0);
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EnRu1_SetEyes(this, ENRU1_EYES_GAZING);
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EnRu1_SetMouth(this, ENRU1_MOUTH_SMILING);
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}
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CsCmdActorCue* EnRu1_GetCueChannel3(PlayState* play) {
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@ -793,7 +808,7 @@ void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) {
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if (!GET_INFTABLE(INFTABLE_141)) {
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EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
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this->action = 7;
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EnRu1_SetMouthIndex(this, 1);
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EnRu1_SetMouth(this, ENRU1_MOUTH_FROWNING);
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} else if (GET_INFTABLE(INFTABLE_147) && !GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_145)) {
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if (!func_80AEB020(this, play)) {
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s8 actorRoom;
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@ -1038,8 +1053,8 @@ void EnRu1_InitInBossRoom(EnRu1* this, PlayState* play) {
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EnRu1_AnimationChange(this, &gRutoChildWaitHandsOnHipsAnim, ANIMMODE_LOOP, 0, false);
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this->action = 15;
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this->actor.shape.yOffset = -10000.0f;
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EnRu1_SetEyeIndex(this, 5);
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EnRu1_SetMouthIndex(this, 2);
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EnRu1_SetEyes(this, ENRU1_EYES_BLUSH);
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EnRu1_SetMouth(this, ENRU1_MOUTH_OPEN);
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}
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void func_80AECE04(EnRu1* this, PlayState* play) {
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@ -1968,8 +1983,8 @@ void func_80AEF51C(EnRu1* this) {
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void func_80AEF540(EnRu1* this) {
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if (EnRu1_GetPlatformCamSetting(this) == 2) {
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EnRu1_SetEyeIndex(this, 3);
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EnRu1_SetMouthIndex(this, 2);
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EnRu1_SetEyes(this, ENRU1_EYES_UP);
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EnRu1_SetMouth(this, ENRU1_MOUTH_OPEN);
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if (this->skelAnime.mode != 2) {
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EnRu1_AnimationChange(this, &gRutoChildShutterAnim, ANIMMODE_ONCE, -8.0f, false);
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func_80AEF51C(this);
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@ -1983,8 +1998,8 @@ void func_80AEF5B8(EnRu1* this) {
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if (D_80AF1938 == 0) {
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curFrame = this->skelAnime.curFrame;
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if (curFrame >= 60.0f) {
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EnRu1_SetEyeIndex(this, 3);
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EnRu1_SetMouthIndex(this, 0);
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EnRu1_SetEyes(this, ENRU1_EYES_UP);
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EnRu1_SetMouth(this, ENRU1_MOUTH_SMILING);
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func_80AED57C(this);
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D_80AF1938 = 1;
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}
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@ -2328,7 +2343,7 @@ void EnRu1_Init(Actor* thisx, PlayState* play) {
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}
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}
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void func_80AF0278(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot) {
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void EnRu1_PreLimbDraw(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot) {
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Vec3s* torsoRot = &this->interactInfo.torsoRot;
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Vec3s* headRot = &this->interactInfo.headRot;
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@ -2348,11 +2363,12 @@ s32 EnRu1_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
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Gfx** gfx) {
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EnRu1* this = (EnRu1*)thisx;
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if ((this->unk_290 < 0) || (this->unk_290 > 0) || (*sPreLimbDrawFuncs[this->unk_290] == NULL)) {
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if ((this->preLimbDrawIndex < 0) || (this->preLimbDrawIndex > 0) ||
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(*sPreLimbDrawFuncs[this->preLimbDrawIndex] == NULL)) {
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PRINTF(VT_FGCOL(RED) T("首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
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"Neck rotation mode is improper!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
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} else {
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sPreLimbDrawFuncs[this->unk_290](this, play, limbIndex, rot);
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sPreLimbDrawFuncs[this->preLimbDrawIndex](this, play, limbIndex, rot);
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}
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return false;
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}
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@ -2361,14 +2377,14 @@ void EnRu1_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
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EnRu1* this = (EnRu1*)thisx;
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if (limbIndex == RUTO_CHILD_HEAD) {
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Vec3f vec1;
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Vec3f vec2;
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Vec3f multVec;
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Vec3f focusPos;
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vec1 = sMultVec;
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Matrix_MultVec3f(&vec1, &vec2);
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this->actor.focus.pos.x = vec2.x;
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this->actor.focus.pos.y = vec2.y;
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this->actor.focus.pos.z = vec2.z;
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multVec = sMultVec;
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Matrix_MultVec3f(&multVec, &focusPos);
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this->actor.focus.pos.x = focusPos.x;
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this->actor.focus.pos.y = focusPos.y;
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this->actor.focus.pos.z = focusPos.z;
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this->actor.focus.rot.x = this->actor.world.rot.x;
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this->actor.focus.rot.y = this->actor.world.rot.y;
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this->actor.focus.rot.z = this->actor.world.rot.z;
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@ -2380,11 +2396,11 @@ void EnRu1_DrawNothing(EnRu1* this, PlayState* play) {
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void EnRu1_DrawOpa(EnRu1* this, PlayState* play) {
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s32 pad[2];
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s16 eyeIndex = this->eyeIndex;
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void* eyeTex = sEyeTextures[eyeIndex];
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s16 mouthIndex = this->mouthIndex;
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s16 eyes = this->eyes;
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void* eyeTex = sEyeTextures[eyes];
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s16 mouth = this->mouth;
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SkelAnime* skelAnime = &this->skelAnime;
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void* mouthTex = sMouthTextures[mouthIndex];
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void* mouthTex = sMouthTextures[mouth];
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s32 pad1;
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OPEN_DISPS(play->state.gfxCtx, "../z_en_ru1.c", 1282);
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@ -2405,11 +2421,11 @@ void EnRu1_DrawOpa(EnRu1* this, PlayState* play) {
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void EnRu1_DrawXlu(EnRu1* this, PlayState* play) {
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s32 pad[2];
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s16 eyeIndex = this->eyeIndex;
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void* eyeTex = sEyeTextures[eyeIndex];
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s16 mouthIndex = this->mouthIndex;
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s16 eyes = this->eyes;
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void* eyeTex = sEyeTextures[eyes];
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s16 mouth = this->mouth;
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SkelAnime* skelAnime = &this->skelAnime;
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void* mouthTex = sMouthTextures[mouthIndex];
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void* mouthTex = sMouthTextures[mouth];
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s32 pad1;
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OPEN_DISPS(play->state.gfxCtx, "../z_en_ru1.c", 1324);
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@ -21,9 +21,9 @@ typedef struct EnRu1 {
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/* 0x014C */ SkelAnime skelAnime;
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/* 0x0190 */ Vec3s jointTable[17];
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/* 0x01F6 */ Vec3s morphTable[17];
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/* 0x025C */ s16 eyeIndex;
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/* 0x025C */ s16 eyes;
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/* 0x025E */ s16 blinkTimer;
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/* 0x0260 */ s16 mouthIndex;
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/* 0x0260 */ s16 mouth;
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/* 0x0264 */ s32 action;
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/* 0x0268 */ s32 drawConfig;
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/* 0x026C */ f32 unk_26C;
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@ -37,7 +37,7 @@ typedef struct EnRu1 {
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/* 0x0286 */ s8 roomNum3;
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/* 0x0288 */ f32 unk_288;
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/* 0x028C */ BgBdanObjects* bigOctoPlatform;
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/* 0x0290 */ s32 unk_290;
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/* 0x0290 */ s32 preLimbDrawIndex;
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/* 0x0294 */ char unk_294[0x4];
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/* 0x0298 */ s32 unk_298;
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/* 0x029C */ char unk_29C[0x2];
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