Merge branch 'main' into doc_pause_menu

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Dragorn421 2025-06-06 19:04:29 +02:00
commit 21f29cc4bf
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GPG Key ID: 381AEBAF3D429335
2 changed files with 56 additions and 40 deletions

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@ -84,12 +84,27 @@ void func_80AEFC24(EnRu1* this, PlayState* play);
void func_80AEFECC(EnRu1* this, PlayState* play);
void func_80AEFF40(EnRu1* this, PlayState* play);
void func_80AF0278(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot);
void EnRu1_PreLimbDraw(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot);
void EnRu1_DrawNothing(EnRu1* this, PlayState* play);
void EnRu1_DrawOpa(EnRu1* this, PlayState* play);
void EnRu1_DrawXlu(EnRu1* this, PlayState* play);
typedef enum EnRu1Eyes {
/* 0 */ ENRU1_EYES_OPEN,
/* 1 */ ENRU1_EYES_HALF_BLINK,
/* 2 */ ENRU1_EYES_CLOSED,
/* 3 */ ENRU1_EYES_UP,
/* 4 */ ENRU1_EYES_GAZING,
/* 5 */ ENRU1_EYES_BLUSH,
} EnRu1Eyes;
typedef enum EnRu1Mouth {
/* 0 */ ENRU1_MOUTH_SMILING,
/* 1 */ ENRU1_MOUTH_FROWNING,
/* 2 */ ENRU1_MOUTH_OPEN,
} EnRu1Mouth;
typedef enum EnRu1WaterState {
/* 0 */ ENRU1_WATER_OUTSIDE,
/* 1 */ ENRU1_WATER_IMMERSED,
@ -149,7 +164,7 @@ static EnRu1ActionFunc sActionFuncs[] = {
};
static EnRu1PreLimbDrawFunc sPreLimbDrawFuncs[] = {
func_80AF0278,
EnRu1_PreLimbDraw,
};
static Vec3f sMultVec = { 0.0f, 10.0f, 0.0f };
@ -237,24 +252,24 @@ void EnRu1_Destroy(Actor* thisx, PlayState* play) {
void EnRu1_UpdateEyes(EnRu1* this) {
s32 pad[3];
s16* blinkTimer = &this->blinkTimer;
s16* eyeIndex = &this->eyeIndex;
s16* eyes = &this->eyes;
if (DECR(*blinkTimer) == 0) {
*blinkTimer = Rand_S16Offset(60, 60);
}
*eyeIndex = *blinkTimer;
if (*eyeIndex >= 3) {
*eyeIndex = 0;
*eyes = *blinkTimer;
if (*eyes >= ENRU1_EYES_UP) {
*eyes = ENRU1_EYES_OPEN;
}
}
void EnRu1_SetEyeIndex(EnRu1* this, s16 eyeIndex) {
this->eyeIndex = eyeIndex;
void EnRu1_SetEyes(EnRu1* this, s16 eyes) {
this->eyes = eyes;
}
void EnRu1_SetMouthIndex(EnRu1* this, s16 mouthIndex) {
this->mouthIndex = mouthIndex;
void EnRu1_SetMouth(EnRu1* this, s16 mouth) {
this->mouth = mouth;
}
void func_80AEAECC(EnRu1* this, PlayState* play) {
@ -436,8 +451,8 @@ void EnRu1_InitOutsideJabuJabu(EnRu1* this, PlayState* play) {
EnRu1_AnimationChange(this, &gRutoChildWaitHandsBehindBackAnim, ANIMMODE_LOOP, 0, false);
this->action = 0;
this->drawConfig = 1;
EnRu1_SetEyeIndex(this, 4);
EnRu1_SetMouthIndex(this, 0);
EnRu1_SetEyes(this, ENRU1_EYES_GAZING);
EnRu1_SetMouth(this, ENRU1_MOUTH_SMILING);
}
CsCmdActorCue* EnRu1_GetCueChannel3(PlayState* play) {
@ -793,7 +808,7 @@ void EnRu1_InitInJabuJabuHolesRoom(EnRu1* this, PlayState* play) {
if (!GET_INFTABLE(INFTABLE_141)) {
EnRu1_AnimationChange(this, &gRutoChildWait2Anim, ANIMMODE_LOOP, 0, false);
this->action = 7;
EnRu1_SetMouthIndex(this, 1);
EnRu1_SetMouth(this, ENRU1_MOUTH_FROWNING);
} else if (GET_INFTABLE(INFTABLE_147) && !GET_INFTABLE(INFTABLE_140) && !GET_INFTABLE(INFTABLE_145)) {
if (!func_80AEB020(this, play)) {
s8 actorRoom;
@ -1038,8 +1053,8 @@ void EnRu1_InitInBossRoom(EnRu1* this, PlayState* play) {
EnRu1_AnimationChange(this, &gRutoChildWaitHandsOnHipsAnim, ANIMMODE_LOOP, 0, false);
this->action = 15;
this->actor.shape.yOffset = -10000.0f;
EnRu1_SetEyeIndex(this, 5);
EnRu1_SetMouthIndex(this, 2);
EnRu1_SetEyes(this, ENRU1_EYES_BLUSH);
EnRu1_SetMouth(this, ENRU1_MOUTH_OPEN);
}
void func_80AECE04(EnRu1* this, PlayState* play) {
@ -1968,8 +1983,8 @@ void func_80AEF51C(EnRu1* this) {
void func_80AEF540(EnRu1* this) {
if (EnRu1_GetPlatformCamSetting(this) == 2) {
EnRu1_SetEyeIndex(this, 3);
EnRu1_SetMouthIndex(this, 2);
EnRu1_SetEyes(this, ENRU1_EYES_UP);
EnRu1_SetMouth(this, ENRU1_MOUTH_OPEN);
if (this->skelAnime.mode != 2) {
EnRu1_AnimationChange(this, &gRutoChildShutterAnim, ANIMMODE_ONCE, -8.0f, false);
func_80AEF51C(this);
@ -1983,8 +1998,8 @@ void func_80AEF5B8(EnRu1* this) {
if (D_80AF1938 == 0) {
curFrame = this->skelAnime.curFrame;
if (curFrame >= 60.0f) {
EnRu1_SetEyeIndex(this, 3);
EnRu1_SetMouthIndex(this, 0);
EnRu1_SetEyes(this, ENRU1_EYES_UP);
EnRu1_SetMouth(this, ENRU1_MOUTH_SMILING);
func_80AED57C(this);
D_80AF1938 = 1;
}
@ -2328,7 +2343,7 @@ void EnRu1_Init(Actor* thisx, PlayState* play) {
}
}
void func_80AF0278(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot) {
void EnRu1_PreLimbDraw(EnRu1* this, PlayState* play, s32 limbIndex, Vec3s* rot) {
Vec3s* torsoRot = &this->interactInfo.torsoRot;
Vec3s* headRot = &this->interactInfo.headRot;
@ -2348,11 +2363,12 @@ s32 EnRu1_OverrideLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3f* p
Gfx** gfx) {
EnRu1* this = (EnRu1*)thisx;
if ((this->unk_290 < 0) || (this->unk_290 > 0) || (*sPreLimbDrawFuncs[this->unk_290] == NULL)) {
if ((this->preLimbDrawIndex < 0) || (this->preLimbDrawIndex > 0) ||
(*sPreLimbDrawFuncs[this->preLimbDrawIndex] == NULL)) {
PRINTF(VT_FGCOL(RED) T("首回しモードがおかしい!!!!!!!!!!!!!!!!!!!!!!!!!\n",
"Neck rotation mode is improper!!!!!!!!!!!!!!!!!!!!!!!!!\n") VT_RST);
} else {
sPreLimbDrawFuncs[this->unk_290](this, play, limbIndex, rot);
sPreLimbDrawFuncs[this->preLimbDrawIndex](this, play, limbIndex, rot);
}
return false;
}
@ -2361,14 +2377,14 @@ void EnRu1_PostLimbDraw(PlayState* play, s32 limbIndex, Gfx** dList, Vec3s* rot,
EnRu1* this = (EnRu1*)thisx;
if (limbIndex == RUTO_CHILD_HEAD) {
Vec3f vec1;
Vec3f vec2;
Vec3f multVec;
Vec3f focusPos;
vec1 = sMultVec;
Matrix_MultVec3f(&vec1, &vec2);
this->actor.focus.pos.x = vec2.x;
this->actor.focus.pos.y = vec2.y;
this->actor.focus.pos.z = vec2.z;
multVec = sMultVec;
Matrix_MultVec3f(&multVec, &focusPos);
this->actor.focus.pos.x = focusPos.x;
this->actor.focus.pos.y = focusPos.y;
this->actor.focus.pos.z = focusPos.z;
this->actor.focus.rot.x = this->actor.world.rot.x;
this->actor.focus.rot.y = this->actor.world.rot.y;
this->actor.focus.rot.z = this->actor.world.rot.z;
@ -2380,11 +2396,11 @@ void EnRu1_DrawNothing(EnRu1* this, PlayState* play) {
void EnRu1_DrawOpa(EnRu1* this, PlayState* play) {
s32 pad[2];
s16 eyeIndex = this->eyeIndex;
void* eyeTex = sEyeTextures[eyeIndex];
s16 mouthIndex = this->mouthIndex;
s16 eyes = this->eyes;
void* eyeTex = sEyeTextures[eyes];
s16 mouth = this->mouth;
SkelAnime* skelAnime = &this->skelAnime;
void* mouthTex = sMouthTextures[mouthIndex];
void* mouthTex = sMouthTextures[mouth];
s32 pad1;
OPEN_DISPS(play->state.gfxCtx, "../z_en_ru1.c", 1282);
@ -2405,11 +2421,11 @@ void EnRu1_DrawOpa(EnRu1* this, PlayState* play) {
void EnRu1_DrawXlu(EnRu1* this, PlayState* play) {
s32 pad[2];
s16 eyeIndex = this->eyeIndex;
void* eyeTex = sEyeTextures[eyeIndex];
s16 mouthIndex = this->mouthIndex;
s16 eyes = this->eyes;
void* eyeTex = sEyeTextures[eyes];
s16 mouth = this->mouth;
SkelAnime* skelAnime = &this->skelAnime;
void* mouthTex = sMouthTextures[mouthIndex];
void* mouthTex = sMouthTextures[mouth];
s32 pad1;
OPEN_DISPS(play->state.gfxCtx, "../z_en_ru1.c", 1324);

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@ -21,9 +21,9 @@ typedef struct EnRu1 {
/* 0x014C */ SkelAnime skelAnime;
/* 0x0190 */ Vec3s jointTable[17];
/* 0x01F6 */ Vec3s morphTable[17];
/* 0x025C */ s16 eyeIndex;
/* 0x025C */ s16 eyes;
/* 0x025E */ s16 blinkTimer;
/* 0x0260 */ s16 mouthIndex;
/* 0x0260 */ s16 mouth;
/* 0x0264 */ s32 action;
/* 0x0268 */ s32 drawConfig;
/* 0x026C */ f32 unk_26C;
@ -37,7 +37,7 @@ typedef struct EnRu1 {
/* 0x0286 */ s8 roomNum3;
/* 0x0288 */ f32 unk_288;
/* 0x028C */ BgBdanObjects* bigOctoPlatform;
/* 0x0290 */ s32 unk_290;
/* 0x0290 */ s32 preLimbDrawIndex;
/* 0x0294 */ char unk_294[0x4];
/* 0x0298 */ s32 unk_298;
/* 0x029C */ char unk_29C[0x2];