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Dragorn421 2025-05-28 11:05:37 +02:00
parent c374c4ce91
commit 226334978f
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1 changed files with 1 additions and 1 deletions

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@ -464,7 +464,7 @@ typedef struct CollisionCheckInfo {
/* 0x16 */ u8 mass; // Used to compute displacement for OC collisions /* 0x16 */ u8 mass; // Used to compute displacement for OC collisions
/* 0x17 */ u8 health; // Note: some actors may use their own health variable instead of this one /* 0x17 */ u8 health; // Note: some actors may use their own health variable instead of this one
/* 0x18 */ u8 damage; // Amount to decrement health by /* 0x18 */ u8 damage; // Amount to decrement health by
/* 0x19 */ u8 damageReaction; // Stores what reaction should occur when dealt damage /* 0x19 */ u8 damageReaction; // Stores what reaction should occur after being hit
/* 0x1A */ u8 atHitEffect; // Stores what effect should occur when AT connects with an AC /* 0x1A */ u8 atHitEffect; // Stores what effect should occur when AT connects with an AC
/* 0x1B */ u8 acHitEffect; // Stores what effect should occur when AC is touched by an AT /* 0x1B */ u8 acHitEffect; // Stores what effect should occur when AC is touched by an AT
} CollisionCheckInfo; // size = 0x1C } CollisionCheckInfo; // size = 0x1C