diff --git a/src/code/game.c b/src/code/game.c index 478fd709df..10fdcbefd9 100644 --- a/src/code/game.c +++ b/src/code/game.c @@ -489,7 +489,7 @@ void* GameState_Alloc(GameState* gameState, size_t size, char* file, s32 line) { } if (ret != NULL) { osSyncPrintf(VT_FGCOL(GREEN)); - osSyncPrintf("game_alloc(%08x) %08x-%08x [%s:%d]\n", size, ret, (u32)ret + size, file, line); + osSyncPrintf("game_alloc(%08x) %08x-%08x [%s:%d]\n", size, ret, (uintptr_t)ret + size, file, line); osSyncPrintf(VT_RST); } return ret; diff --git a/src/code/loadfragment2.c b/src/code/loadfragment2.c index 8212572645..97002f9e9e 100644 --- a/src/code/loadfragment2.c +++ b/src/code/loadfragment2.c @@ -1,7 +1,8 @@ #include "global.h" void* Overlay_AllocateAndLoad(uintptr_t vromStart, uintptr_t vromEnd, void* vramStart, void* vramEnd) { - void* allocatedRamAddr = SystemArena_MallocRDebug((s32)vramEnd - (s32)vramStart, "../loadfragment2.c", 31); + void* allocatedRamAddr = + SystemArena_MallocRDebug((intptr_t)vramEnd - (intptr_t)vramStart, "../loadfragment2.c", 31); if (gOverlayLogSeverity >= 3) { osSyncPrintf("OVL:SPEC(%08x-%08x) REAL(%08x-%08x) OFFSET(%08x)\n", vramStart, vramEnd, allocatedRamAddr, diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 637f7fceec..d7cd85e3e7 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -731,7 +731,7 @@ void TitleCard_Draw(PlayState* play, TitleCardContext* titleCtx) { gDPSetPrimColor(OVERLAY_DISP++, 0, 0, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->intensity, (u8)titleCtx->alpha); - gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset, G_IM_FMT_IA, G_IM_SIZ_8b, + gDPLoadTextureBlock(OVERLAY_DISP++, (u8*)titleCtx->texture + textureLanguageOffset, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -742,7 +742,7 @@ void TitleCard_Draw(PlayState* play, TitleCardContext* titleCtx) { // If texture is bigger than 0x1000, display the rest if (height > 0) { - gDPLoadTextureBlock(OVERLAY_DISP++, (s32)titleCtx->texture + textureLanguageOffset + 0x1000, G_IM_FMT_IA, + gDPLoadTextureBlock(OVERLAY_DISP++, (u8*)titleCtx->texture + textureLanguageOffset + 0x1000, G_IM_FMT_IA, G_IM_SIZ_8b, width, height, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); @@ -2749,7 +2749,7 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos ASSERT(actorId < ACTOR_ID_MAX, "profile < ACTOR_DLF_MAX", "../z_actor.c", 6883); name = overlayEntry->name != NULL ? overlayEntry->name : ""; - overlaySize = (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart; + overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart; if (HREG(20) != 0) { // "Actor class addition [%d:%s]" @@ -2807,17 +2807,19 @@ Actor* Actor_Spawn(ActorContext* actorCtx, PlayState* play, s16 actorId, f32 pos osSyncPrintf(VT_FGCOL(GREEN)); osSyncPrintf("OVL(a):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", overlayEntry->vramStart, overlayEntry->vramEnd, overlayEntry->loadedRamAddr, - (u32)overlayEntry->loadedRamAddr + (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart, - (u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr, name); + (uintptr_t)overlayEntry->loadedRamAddr + (uintptr_t)overlayEntry->vramEnd - + (uintptr_t)overlayEntry->vramStart, + (uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr, name); osSyncPrintf(VT_RST); overlayEntry->numLoaded = 0; } - actorInit = (void*)(u32)((overlayEntry->initInfo != NULL) - ? (void*)((u32)overlayEntry->initInfo - - (s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr)) - : NULL); + actorInit = (void*)(uintptr_t)( + (overlayEntry->initInfo != NULL) + ? (void*)((uintptr_t)overlayEntry->initInfo - + (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); } objBankIndex = Object_GetIndex(&play->objectCtx, actorInit->objectId); diff --git a/src/code/z_actor_dlftbls.c b/src/code/z_actor_dlftbls.c index 22fa580d7b..69e84c436d 100644 --- a/src/code/z_actor_dlftbls.c +++ b/src/code/z_actor_dlftbls.c @@ -76,10 +76,10 @@ void ActorOverlayTable_FaultPrint(void* arg0, void* arg1) { FaultDrawer_Printf("No. RamStart- RamEnd cn Name\n"); for (i = 0, overlayEntry = &gActorOverlayTable[0]; i < gMaxActorId; i++, overlayEntry++) { - overlaySize = (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart; + overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart; if (overlayEntry->loadedRamAddr != NULL) { FaultDrawer_Printf("%3d %08x-%08x %3d %s\n", i, overlayEntry->loadedRamAddr, - (u32)overlayEntry->loadedRamAddr + overlaySize, overlayEntry->numLoaded, + (uintptr_t)overlayEntry->loadedRamAddr + overlaySize, overlayEntry->numLoaded, overlayEntry->name != NULL ? overlayEntry->name : ""); } } diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index 655ed040d7..afd563da22 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -11,7 +11,8 @@ void EffectSs_InitInfo(PlayState* play, s32 tableSize) { for (i = 0; i < ARRAY_COUNT(gEffectSsOverlayTable); i++) { overlay = &gEffectSsOverlayTable[i]; osSyncPrintf("effect index %3d:size=%6dbyte romsize=%6dbyte\n", i, - (u32)overlay->vramEnd - (u32)overlay->vramStart, overlay->vromEnd - overlay->vromStart); + (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart, + overlay->vromEnd - overlay->vromStart); } sEffectSsInfo.table = GameState_Alloc(&play->state, tableSize * sizeof(EffectSs), "../z_effect_soft_sprite.c", 289); @@ -180,7 +181,7 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initParams) { } sEffectSsInfo.searchStartIndex = index + 1; - overlaySize = (u32)overlayEntry->vramEnd - (u32)overlayEntry->vramStart; + overlaySize = (uintptr_t)overlayEntry->vramEnd - (uintptr_t)overlayEntry->vramStart; if (overlayEntry->vramStart == NULL) { // "Not an overlay" @@ -212,10 +213,11 @@ void EffectSs_Spawn(PlayState* play, s32 type, s32 priority, void* initParams) { osSyncPrintf(VT_RST); } - initInfo = (void*)(u32)((overlayEntry->initInfo != NULL) - ? (void*)((u32)overlayEntry->initInfo - - (s32)((u32)overlayEntry->vramStart - (u32)overlayEntry->loadedRamAddr)) - : NULL); + initInfo = (void*)(uintptr_t)( + (overlayEntry->initInfo != NULL) + ? (void*)((uintptr_t)overlayEntry->initInfo - + (intptr_t)((uintptr_t)overlayEntry->vramStart - (uintptr_t)overlayEntry->loadedRamAddr)) + : NULL); } if (initInfo->init == NULL) { diff --git a/src/code/z_jpeg.c b/src/code/z_jpeg.c index 988d402ae6..2285eac8c9 100644 --- a/src/code/z_jpeg.c +++ b/src/code/z_jpeg.c @@ -102,7 +102,7 @@ void Jpeg_CopyToZbuffer(u16* src, u16* zbuffer, s32 x, s32 y) { * unaligned values in JPEG header files. */ u16 Jpeg_GetUnalignedU16(u8* ptr) { - if (((u32)ptr & 1) == 0) { + if (((uintptr_t)ptr & 1) == 0) { // Read the value normally if it's aligned to a 16-bit address. return *(u16*)ptr; } else { diff --git a/src/code/z_kaleido_manager.c b/src/code/z_kaleido_manager.c index 8a11d69bbc..dfae977042 100644 --- a/src/code/z_kaleido_manager.c +++ b/src/code/z_kaleido_manager.c @@ -24,18 +24,18 @@ void KaleidoManager_LoadOvl(KaleidoMgrOverlay* ovl) { osSyncPrintf(VT_FGCOL(GREEN)); osSyncPrintf("OVL(k):Seg:%08x-%08x Ram:%08x-%08x Off:%08x %s\n", ovl->vramStart, ovl->vramEnd, ovl->loadedRamAddr, - (u32)ovl->loadedRamAddr + (u32)ovl->vramEnd - (u32)ovl->vramStart, - (u32)ovl->vramStart - (u32)ovl->loadedRamAddr, ovl->name); + (uintptr_t)ovl->loadedRamAddr + (uintptr_t)ovl->vramEnd - (uintptr_t)ovl->vramStart, + (uintptr_t)ovl->vramStart - (uintptr_t)ovl->loadedRamAddr, ovl->name); osSyncPrintf(VT_RST); - ovl->offset = (u32)ovl->loadedRamAddr - (u32)ovl->vramStart; + ovl->offset = (uintptr_t)ovl->loadedRamAddr - (uintptr_t)ovl->vramStart; gKaleidoMgrCurOvl = ovl; } void KaleidoManager_ClearOvl(KaleidoMgrOverlay* ovl) { if (ovl->loadedRamAddr != NULL) { ovl->offset = 0; - bzero(ovl->loadedRamAddr, (u32)ovl->vramEnd - (u32)ovl->vramStart); + bzero(ovl->loadedRamAddr, (uintptr_t)ovl->vramEnd - (uintptr_t)ovl->vramStart); ovl->loadedRamAddr = NULL; gKaleidoMgrCurOvl = NULL; } @@ -47,7 +47,7 @@ void KaleidoManager_Init(PlayState* play) { u32 i; for (i = 0; i < ARRAY_COUNT(gKaleidoMgrOverlayTable); i++) { - size = (u32)gKaleidoMgrOverlayTable[i].vramEnd - (u32)gKaleidoMgrOverlayTable[i].vramStart; + size = (uintptr_t)gKaleidoMgrOverlayTable[i].vramEnd - (uintptr_t)gKaleidoMgrOverlayTable[i].vramStart; if (size > largestSize) { largestSize = size; } @@ -61,7 +61,7 @@ void KaleidoManager_Init(PlayState* play) { LogUtils_CheckNullPointer("KaleidoArea_allocp", sKaleidoAreaPtr, "../z_kaleido_manager.c", 151); osSyncPrintf(VT_FGCOL(GREEN)); - osSyncPrintf("KaleidoArea %08x - %08x\n", sKaleidoAreaPtr, (u32)sKaleidoAreaPtr + largestSize); + osSyncPrintf("KaleidoArea %08x - %08x\n", sKaleidoAreaPtr, (uintptr_t)sKaleidoAreaPtr + largestSize); osSyncPrintf(VT_RST); gKaleidoMgrCurOvl = NULL; @@ -85,7 +85,7 @@ void* KaleidoManager_GetRamAddr(void* vram) { if (ovl == NULL) { iter = &gKaleidoMgrOverlayTable[0]; for (i = 0; i < ARRAY_COUNT(gKaleidoMgrOverlayTable); i++) { - if (((u32)vram >= (u32)iter->vramStart) && ((u32)iter->vramEnd >= (u32)vram)) { + if (((uintptr_t)vram >= (uintptr_t)iter->vramStart) && ((uintptr_t)iter->vramEnd >= (uintptr_t)vram)) { KaleidoManager_LoadOvl(iter); ovl = iter; goto KaleidoManager_GetRamAddr_end; @@ -98,9 +98,10 @@ void* KaleidoManager_GetRamAddr(void* vram) { } KaleidoManager_GetRamAddr_end: - if ((ovl == NULL) || ((u32)vram < (u32)ovl->vramStart) || ((u32)vram >= (u32)ovl->vramEnd)) { + if ((ovl == NULL) || ((uintptr_t)vram < (uintptr_t)ovl->vramStart) || + ((uintptr_t)vram >= (uintptr_t)ovl->vramEnd)) { return NULL; } - return (void*)((u32)vram + ovl->offset); + return (void*)((uintptr_t)vram + ovl->offset); } diff --git a/src/code/z_map_mark.c b/src/code/z_map_mark.c index e04d8a9d28..e84cbaaec9 100644 --- a/src/code/z_map_mark.c +++ b/src/code/z_map_mark.c @@ -55,7 +55,7 @@ static MapMarkData** sLoadedMarkDataTable; void MapMark_Init(PlayState* play) { MapMarkDataOverlay* overlay = &sMapMarkDataOvl; - u32 overlaySize = (u32)overlay->vramEnd - (u32)overlay->vramStart; + u32 overlaySize = (uintptr_t)overlay->vramEnd - (uintptr_t)overlay->vramStart; overlay->loadedRamAddr = GameState_Alloc(&play->state, overlaySize, "../z_map_mark.c", 235); LogUtils_CheckNullPointer("dlftbl->allocp", overlay->loadedRamAddr, "../z_map_mark.c", 236); @@ -63,10 +63,11 @@ void MapMark_Init(PlayState* play) { Overlay_Load(overlay->vromStart, overlay->vromEnd, overlay->vramStart, overlay->vramEnd, overlay->loadedRamAddr); sLoadedMarkDataTable = gMapMarkDataTable; - sLoadedMarkDataTable = (void*)(u32)( - (overlay->vramTable != NULL) - ? (void*)((u32)overlay->vramTable - (s32)((u32)overlay->vramStart - (u32)overlay->loadedRamAddr)) - : NULL); + sLoadedMarkDataTable = + (void*)(uintptr_t)((overlay->vramTable != NULL) + ? (void*)((uintptr_t)overlay->vramTable - + (intptr_t)((uintptr_t)overlay->vramStart - (uintptr_t)overlay->loadedRamAddr)) + : NULL); } void MapMark_ClearPointers(PlayState* play) { diff --git a/src/code/z_moji.c b/src/code/z_moji.c index 2709082378..a015492f5c 100644 --- a/src/code/z_moji.c +++ b/src/code/z_moji.c @@ -64,7 +64,7 @@ void Moji_DrawChar(GraphicsContext* gfxCtx, char c) { OPEN_DISPS(gfxCtx, "../z_moji.c", 86); - if ((u32)gMojiFontTLUTs & 0xF) { + if ((uintptr_t)gMojiFontTLUTs & 0xF) { osSyncPrintf("moji_tlut --> %X\n", gMojiFontTLUTs); } @@ -90,14 +90,14 @@ void Moji_DrawString(GraphicsContext* gfxCtx, const char* str) { OPEN_DISPS(gfxCtx, "../z_moji.c", 137); - if ((u32)gMojiFontTex & 0xF) { + if ((uintptr_t)gMojiFontTex & 0xF) { osSyncPrintf("font_ff --> %X\n", gMojiFontTex); } gDPPipeSync(POLY_OPA_DISP++); gDPSetPrimColor(POLY_OPA_DISP++, 0, 0, sFontColorRed, sFontColorGreen, sFontColorBlue, sFontColorAlpha); - gDPLoadTextureBlock_4b(POLY_OPA_DISP++, (s32)gMojiFontTex, G_IM_FMT_CI, TEX_CHAR_COLS * TEX_CHAR_WIDTH, + gDPLoadTextureBlock_4b(POLY_OPA_DISP++, (intptr_t)gMojiFontTex, G_IM_FMT_CI, TEX_CHAR_COLS * TEX_CHAR_WIDTH, TEX_CHAR_ROWS * TEX_CHAR_HEIGHT, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD); diff --git a/src/code/z_play.c b/src/code/z_play.c index b3d4447f54..a33394f113 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -217,8 +217,8 @@ void Play_Destroy(GameState* thisx) { void Play_Init(GameState* thisx) { PlayState* this = (PlayState*)thisx; GraphicsContext* gfxCtx = this->state.gfxCtx; - u32 zAlloc; - u32 zAllocAligned; + uintptr_t zAlloc; + uintptr_t zAllocAligned; size_t zAllocSize; Player* player; s32 playerStartBgCamIndex; @@ -396,12 +396,11 @@ void Play_Init(GameState* thisx) { osSyncPrintf("ZELDA ALLOC SIZE=%x\n", THA_GetRemaining(&this->state.tha)); zAllocSize = THA_GetRemaining(&this->state.tha); - zAlloc = (u32)GameState_Alloc(&this->state, zAllocSize, "../z_play.c", 2918); + zAlloc = (uintptr_t)GameState_Alloc(&this->state, zAllocSize, "../z_play.c", 2918); zAllocAligned = (zAlloc + 8) & ~0xF; - ZeldaArena_Init((void*)zAllocAligned, zAllocSize - zAllocAligned + zAlloc); + ZeldaArena_Init((void*)zAllocAligned, zAllocSize - (zAllocAligned - zAlloc)); // "Zelda Heap" - osSyncPrintf("ゼルダヒープ %08x-%08x\n", zAllocAligned, - (s32)(zAllocAligned + zAllocSize) - (s32)(zAllocAligned - zAlloc)); + osSyncPrintf("ゼルダヒープ %08x-%08x\n", zAllocAligned, zAllocAligned + zAllocSize - (s32)(zAllocAligned - zAlloc)); Fault_AddClient(&D_801614B8, ZeldaArena_Display, NULL, NULL); Actor_InitContext(this, &this->actorCtx, this->playerEntry); diff --git a/src/code/z_player_lib.c b/src/code/z_player_lib.c index 5f799970aa..607dfc7124 100644 --- a/src/code/z_player_lib.c +++ b/src/code/z_player_lib.c @@ -1650,7 +1650,7 @@ u32 func_80091738(PlayState* play, u8* segment, SkelAnime* skelAnime) { ptr = segment + PAUSE_EQUIP_BUFFER_SIZE + PAUSE_PLAYER_SEGMENT_GAMEPLAY_KEEP_BUFFER_SIZE; DmaMgr_RequestSyncDebug(ptr, gObjectTable[linkObjectId].vromStart, size, "../z_player_lib.c", 2988); - ptr = (void*)ALIGN16((u32)ptr + size); + ptr = (void*)ALIGN16((uintptr_t)ptr + size); gSegments[4] = VIRTUAL_TO_PHYSICAL(segment + PAUSE_EQUIP_BUFFER_SIZE); gSegments[6] = diff --git a/src/code/z_room.c b/src/code/z_room.c index d636080b19..25850aa196 100644 --- a/src/code/z_room.c +++ b/src/code/z_room.c @@ -295,7 +295,7 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei Room_DecodeJpeg(SEGMENTED_TO_VIRTUAL(tex)); bg = (uObjBg*)(gfx + 1); - gSPBranchList(gfx, (u32)bg + sizeof(uObjBg)); + gSPBranchList(gfx, (Gfx*)(bg + 1)); bg->b.imageX = 0; bg->b.imageW = width * (1 << 2); @@ -310,7 +310,7 @@ void Room_DrawBackground2D(Gfx** gfxP, void* tex, void* tlut, u16 width, u16 hei bg->b.imagePal = 0; bg->b.imageFlip = 0; - gfx = (Gfx*)((u32)bg + sizeof(uObjBg)); + gfx = (Gfx*)(bg + 1); if (fmt == G_IM_FMT_CI) { gDPLoadTLUT(gfx++, tlutCount, 256, tlut); @@ -574,7 +574,7 @@ u32 func_80096FE8(PlayState* play, RoomContext* roomCtx) { roomCtx->bufPtrs[0] = GameState_Alloc(&play->state, maxRoomSize, "../z_room.c", 946); // "Room buffer initial pointer=%08x" osSyncPrintf("部屋バッファ開始ポインタ=%08x\n", roomCtx->bufPtrs[0]); - roomCtx->bufPtrs[1] = (void*)((s32)roomCtx->bufPtrs[0] + maxRoomSize); + roomCtx->bufPtrs[1] = (void*)((uintptr_t)roomCtx->bufPtrs[0] + maxRoomSize); // "Room buffer end pointer=%08x" osSyncPrintf("部屋バッファ終了ポインタ=%08x\n", roomCtx->bufPtrs[1]); osSyncPrintf(VT_RST); @@ -600,7 +600,8 @@ s32 func_8009728C(PlayState* play, RoomContext* roomCtx, s32 roomNum) { ASSERT(roomNum < play->numRooms, "read_room_ID < game_play->room_rom_address.num", "../z_room.c", 1009); size = play->roomList[roomNum].vromEnd - play->roomList[roomNum].vromStart; - roomCtx->unk_34 = (void*)ALIGN16((u32)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7)); + roomCtx->unk_34 = + (void*)ALIGN16((uintptr_t)roomCtx->bufPtrs[roomCtx->unk_30] - ((size + 8) * roomCtx->unk_30 + 7)); osCreateMesgQueue(&roomCtx->loadQueue, &roomCtx->loadMsg, 1); DmaMgr_RequestAsync(&roomCtx->dmaRequest, roomCtx->unk_34, play->roomList[roomNum].vromStart, size, 0, diff --git a/src/code/z_scene.c b/src/code/z_scene.c index 91763d6239..364ae4b5e8 100644 --- a/src/code/z_scene.c +++ b/src/code/z_scene.c @@ -11,11 +11,11 @@ s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) { osSyncPrintf("OBJECT[%d] SIZE %fK SEG=%x\n", objectId, size / 1024.0f, objectCtx->status[objectCtx->num].segment); - osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->num, (s32)objectCtx->status[objectCtx->num].segment + size, + osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->num, (uintptr_t)objectCtx->status[objectCtx->num].segment + size, objectCtx->spaceEnd); ASSERT(((objectCtx->num < OBJECT_EXCHANGE_BANK_MAX) && - (((s32)objectCtx->status[objectCtx->num].segment + size) < (u32)objectCtx->spaceEnd)), + (((uintptr_t)objectCtx->status[objectCtx->num].segment + size) < (uintptr_t)objectCtx->spaceEnd)), "this->num < OBJECT_EXCHANGE_BANK_MAX && (this->status[this->num].Segment + size) < this->endSegment", "../z_scene.c", 142); @@ -24,7 +24,7 @@ s32 Object_Spawn(ObjectContext* objectCtx, s16 objectId) { if (objectCtx->num < OBJECT_EXCHANGE_BANK_MAX - 1) { objectCtx->status[objectCtx->num + 1].segment = - (void*)ALIGN16((s32)objectCtx->status[objectCtx->num].segment + size); + (void*)ALIGN16((uintptr_t)objectCtx->status[objectCtx->num].segment + size); } objectCtx->num++; @@ -70,7 +70,7 @@ void Object_InitBank(PlayState* play, ObjectContext* objectCtx) { objectCtx->spaceStart = objectCtx->status[0].segment = GameState_Alloc(&play->state, spaceSize, "../z_scene.c", 219); - objectCtx->spaceEnd = (void*)((s32)objectCtx->spaceStart + spaceSize); + objectCtx->spaceEnd = (void*)((uintptr_t)objectCtx->spaceStart + spaceSize); objectCtx->mainKeepIndex = Object_Spawn(objectCtx, OBJECT_GAMEPLAY_KEEP); gSegments[4] = VIRTUAL_TO_PHYSICAL(objectCtx->status[objectCtx->mainKeepIndex].segment); @@ -129,7 +129,7 @@ void func_800981B8(ObjectContext* objectCtx) { size = gObjectTable[id].vromEnd - gObjectTable[id].vromStart; osSyncPrintf("OBJECT[%d] SIZE %fK SEG=%x\n", objectCtx->status[i].id, size / 1024.0f, objectCtx->status[i].segment); - osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->num, (s32)objectCtx->status[i].segment + size, + osSyncPrintf("num=%d adrs=%x end=%x\n", objectCtx->num, (uintptr_t)objectCtx->status[i].segment + size, objectCtx->spaceEnd); DmaMgr_RequestSyncDebug(objectCtx->status[i].segment, gObjectTable[id].vromStart, size, "../z_scene.c", 342); } @@ -147,12 +147,12 @@ void* func_800982FC(ObjectContext* objectCtx, s32 bankIndex, s16 objectId) { size = objectFile->vromEnd - objectFile->vromStart; osSyncPrintf("OBJECT EXCHANGE NO=%2d BANK=%3d SIZE=%8.3fK\n", bankIndex, objectId, size / 1024.0f); - nextPtr = (void*)ALIGN16((s32)status->segment + size); + nextPtr = (void*)ALIGN16((uintptr_t)status->segment + size); ASSERT(nextPtr < objectCtx->spaceEnd, "nextptr < this->endSegment", "../z_scene.c", 381); // "Object exchange free size=%08x" - osSyncPrintf("オブジェクト入れ替え空きサイズ=%08x\n", (s32)objectCtx->spaceEnd - (s32)nextPtr); + osSyncPrintf("オブジェクト入れ替え空きサイズ=%08x\n", (uintptr_t)objectCtx->spaceEnd - (uintptr_t)nextPtr); return nextPtr; } diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 6be89bafeb..bc8a9f392e 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -1073,8 +1073,8 @@ void SkelAnime_InitLink(PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeade } else { ASSERT(limbBufCount == limbCount, "joint_buff_num == joint_num", "../z_skelanime.c", 2369); - skelAnime->jointTable = (Vec3s*)ALIGN16((u32)jointTable); - skelAnime->morphTable = (Vec3s*)ALIGN16((u32)morphTable); + skelAnime->jointTable = (Vec3s*)ALIGN16((uintptr_t)jointTable); + skelAnime->morphTable = (Vec3s*)ALIGN16((uintptr_t)morphTable); } if ((skelAnime->jointTable == NULL) || (skelAnime->morphTable == NULL)) { @@ -1307,7 +1307,7 @@ void LinkAnimation_BlendToJoint(PlayState* play, SkelAnime* skelAnime, LinkAnima AnimationContext_SetLoadFrame(play, animation1, (s32)frame1, skelAnime->limbCount, skelAnime->jointTable); - alignedBlendTable = (Vec3s*)ALIGN16((u32)blendTable); + alignedBlendTable = (Vec3s*)ALIGN16((uintptr_t)blendTable); AnimationContext_SetLoadFrame(play, animation2, (s32)frame2, skelAnime->limbCount, alignedBlendTable); AnimationContext_SetInterp(play, skelAnime->limbCount, skelAnime->jointTable, alignedBlendTable, blendWeight); @@ -1322,7 +1322,7 @@ void LinkAnimation_BlendToMorph(PlayState* play, SkelAnime* skelAnime, LinkAnima AnimationContext_SetLoadFrame(play, animation1, (s32)frame1, skelAnime->limbCount, skelAnime->morphTable); - alignedBlendTable = (Vec3s*)ALIGN16((u32)blendTable); + alignedBlendTable = (Vec3s*)ALIGN16((uintptr_t)blendTable); AnimationContext_SetLoadFrame(play, animation2, (s32)frame2, skelAnime->limbCount, alignedBlendTable); AnimationContext_SetInterp(play, skelAnime->limbCount, skelAnime->morphTable, alignedBlendTable, blendWeight); diff --git a/src/code/z_vr_box.c b/src/code/z_vr_box.c index 1b10791480..221038ea01 100644 --- a/src/code/z_vr_box.c +++ b/src/code/z_vr_box.c @@ -171,7 +171,7 @@ s32 Skybox_CalculateFace256(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 roomVtxS // Draw face, load the texture in several tiles to work around TMEM size limitations for (vtxIdx = 0, l = 0; l < 4; l++, ult += 31) { for (uls = 0, m = 0; m < 4; m++, uls += 63, vtxIdx += 4) { - gDPLoadTextureTile(skyboxCtx->gfx++, (u32)skyboxCtx->staticSegments[0] + sSkybox256TexOffsets[faceNum], + gDPLoadTextureTile(skyboxCtx->gfx++, (u8*)skyboxCtx->staticSegments[0] + sSkybox256TexOffsets[faceNum], G_IM_FMT_CI, G_IM_SIZ_8b, 256, 0, uls, ult, uls + 63, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); @@ -334,11 +334,11 @@ s32 Skybox_CalculateFace128(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 roomVtxS ult = 0; for (vtxIdx = 0, l = 0; l < 4; l++, ult += 31) { for (uls = 0, m = 0; m < 4; m++, uls += 31, vtxIdx += 4) { - gDPLoadMultiTile(skyboxCtx->gfx++, (u32)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0, + gDPLoadMultiTile(skyboxCtx->gfx++, (u8*)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadMultiTile(skyboxCtx->gfx++, (u32)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum], + gDPLoadMultiTile(skyboxCtx->gfx++, (u8*)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); @@ -352,11 +352,11 @@ s32 Skybox_CalculateFace128(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 roomVtxS ult = 0; for (vtxIdx = 0, l = 0; l < 2; l++, ult += 31) { for (uls = 0, m = 0; m < 4; m++, uls += 31, vtxIdx += 4) { - gDPLoadMultiTile(skyboxCtx->gfx++, (u32)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0, + gDPLoadMultiTile(skyboxCtx->gfx++, (u8*)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadMultiTile(skyboxCtx->gfx++, (u32)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum], + gDPLoadMultiTile(skyboxCtx->gfx++, (u8*)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); @@ -367,11 +367,11 @@ s32 Skybox_CalculateFace128(SkyboxContext* skyboxCtx, Vtx* roomVtx, s32 roomVtxS ult -= 31; for (l = 0; l < 2; l++, ult -= 31) { for (uls = 0, m = 0; m < 4; m++, uls += 31, vtxIdx += 4) { - gDPLoadMultiTile(skyboxCtx->gfx++, (u32)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0, + gDPLoadMultiTile(skyboxCtx->gfx++, (u8*)skyboxCtx->staticSegments[0] + sSkybox128TexOffsets[faceNum], 0, G_TX_RENDERTILE, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); - gDPLoadMultiTile(skyboxCtx->gfx++, (u32)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum], + gDPLoadMultiTile(skyboxCtx->gfx++, (u8*)skyboxCtx->staticSegments[1] + sSkybox128TexOffsets[faceNum], 0x80, 1, G_IM_FMT_CI, G_IM_SIZ_8b, 128, 0, uls, ult, uls + 31, ult + 31, 0, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOLOD); @@ -456,7 +456,7 @@ void Skybox_Setup(PlayState* play, SkyboxContext* skyboxCtx, s16 skyboxId) { s16 i; u8 skybox1Index; u8 skybox2Index; - u32 start; + uintptr_t start; s32 skyboxConfig; switch (skyboxId) {